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When developing remotely (https://code.visualstudio.com/docs/remote/remote-overview) on a Windows/Linux computer and connecting to a Linux/Windows computer, what does platformSettings.platforms actually refer to? What about introducing platformSettings.localPlatforms and platformSettings.remotePlatforms, would that make any sense at all?
The text was updated successfully, but these errors were encountered:
Hi @bersbersbers, thank you for your interest in this extension.
At the moment, the platform you're on (platformSettings.platforms) is determined by the Node.js methods os.platform() (linux, win32, darwin, freebsd, or sunos) and os.hostname(). Ref. Node.js documentation for the os module.
I have added an option that will allow you to set custom conditions for when settings should be loaded, it will be available in the next release.
When connecting to a remote computer using any of the remote plugins, the settings that were set when initially launching Code will be preserved. Meaning if you connect to a Linux computer from a Windows computer, the Windows settings will be the ones in use.
Remote developing isn't currently supported, but I'll look into adding support for it in a future version.
When developing remotely (https://code.visualstudio.com/docs/remote/remote-overview) on a Windows/Linux computer and connecting to a Linux/Windows computer, what does
platformSettings.platforms
actually refer to? What about introducingplatformSettings.localPlatforms
andplatformSettings.remotePlatforms
, would that make any sense at all?The text was updated successfully, but these errors were encountered: