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Caused by:
In CommandEncoder::copy_texture_to_buffer
Copy error
Copy of X 2..5519 would end up overrunning the bounds of the Source texture of X size 4096
Error stack:
Error: panicked at /home/runner/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-23.0.0/src/backend/wgpu_core.rs:1658:18:
wgpu error: Validation Error
Caused by:
In CommandEncoder::copy_texture_to_buffer
Copy error
Copy of X 2..5519 would end up overrunning the bounds of the Source texture of X size 4096
at n.wbg.__wbg_new_70a2f23d1565c04c (https://www.gameflare.com/emulators/ruffle/core.ruffle.e1ab5671fe9d69a41e55.js:1:85360)
at ruffle_web.wasm.js_sys::Error::new::hf99c185550382360 (wasm://wasm/ruffle_web.wasm-031d21ba:wasm-function[12834]:0x9707a1)
at ruffle_web.wasm.core::ops::function::FnOnce::call_once{{vtable.shim}}::h52d59cb7a23c95c3 (wasm://wasm/ruffle_web.wasm-031d21ba:wasm-function[9767]:0x8eff22)
at ruffle_web.wasm.std::panicking::rust_panic_with_hook::h33fe77d38d305ca3 (wasm://wasm/ruffle_web.wasm-031d21ba:wasm-function[6415]:0x8186f2)
at ruffle_web.wasm.core::panicking::panic_fmt::hde8b7aa66e2831e1 (wasm://wasm/ruffle_web.wasm-031d21ba:wasm-function[9477]:0x8e8d1e)
at ruffle_web.wasm.wgpu::backend::wgpu_core::ContextWgpuCore::handle_error_inner::ha745257bc9204404 (wasm://wasm/ruffle_web.wasm-031d21ba:wasm-function[2633]:0x5b4e98)
at ruffle_web.wasm.<T as wgpu::context::DynContext>::command_encoder_copy_texture_to_buffer::h67258c4a13a48fc9 (wasm://wasm/ruffle_web.wasm-031d21ba:wasm-function[12052]:0x93dfd4)
at ruffle_web.wasm.wgpu::api::command_encoder::CommandEncoder::copy_texture_to_buffer::h63bfe6d348c126e8 (wasm://wasm/ruffle_web.wasm-031d21ba:wasm-function[10395]:0x912b65)
at ruffle_web.wasm.<ruffle_render_wgpu::backend::WgpuRenderBackend<T> as ruffle_render::backend::RenderBackend>::resolve_sync_handle::hcfc01f6751715261 (wasm://wasm/ruffle_web.wasm-031d21ba:wasm-function[5584]:0x7c6730)
at ruffle_web.wasm.ruffle_core::bitmap::bitmap_data::wrapper::BitmapDataWrapper::sync::he852b6aa96f86286 (wasm://wasm/ruffle_web.wasm-031d21ba:wasm-function[4996]:0x782b64)
AVM2 stack:
at flash.display::BitmapData/flash::display::BitmapData::copyPixels()
at swordGame.models::LobbySoldier/blitSoldier()
at swordGame.managers::SoldierManager/updateManager()
at swordGame.events::GameControls/gameCycle()
User Agent: Mozilla/5.0 (Linux; Android 10; K) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Mobile Safari/537.36
Platform: Linux armv81
Has touch support: true
Error Info
Error name: Error
Error message: panicked at /home/runner/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-23.0.0/src/backend/wgpu_core.rs:1658:18:
wgpu error: Validation Error
Caused by:
In CommandEncoder::copy_texture_to_buffer
Copy error
Copy of X 2..5519 would end up overrunning the bounds of the Source texture of X size 4096
Error stack:
AVM2 stack:
Player Info
Allows script access: false
Renderer: wgpu
Adapter Backend: Gl
Adapter Name: "Adreno (TM) 610"
Adapter Device Type: IntegratedGpu
Adapter Driver Name: ""
Adapter Driver Info: "WebGL 2.0 (OpenGL ES 3.0 Chromium)"
Enabled features: Features(FLOAT32_FILTERABLE | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES)
Available features: Features(DEPTH32FLOAT_STENCIL8 | TEXTURE_COMPRESSION_ETC2 | TEXTURE_COMPRESSION_ASTC | PUSH_CONSTANTS | CLEAR_TEXTURE)
Current limits: Limits { max_texture_dimension_1d: 4096, max_texture_dimension_2d: 4096, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 65536, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 32, min_storage_buffer_offset_alignment: 256, max_inter_stage_shader_components: 124, max_color_attachments: 8, max_color_attachment_bytes_per_sample: 32, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, min_subgroup_size: 0, max_subgroup_size: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000 }
Surface quality: high
Surface samples: 4
Surface size: (550, 400, 1)
Page Info
Page URL: https://www.gameflare.com/embed/jacksmith/
SWF URL: https://data.gameflare.com/games/3054/iOdVF4I6Kwnblp.swf
Browser Info
User Agent: Mozilla/5.0 (Linux; Android 10; K) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Mobile Safari/537.36
Platform: Linux armv81
Has touch support: true
Ruffle Info
Version: 0.1.0
Name: nightly 2024-11-23
Channel: nightly
Built: 2024-11-23T00:06:14.914Z
Commit: 295bd10
Is extension: false
Metadata
width: 640
height: 480
frameRate: 30
numFrames: 2
swfVersion: 10
backgroundColor: #000000
isActionScript3: true
uncompressedLength: 6578963
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