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Error on https://game267424.konggames.com/games/PlasticContainer/youtube-lets-player-simulator-2016/frame/84f45f2d-fefd-4904-834f-621f7b083bf7/ #18737

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JoeyWheelez opened this issue Nov 24, 2024 · 1 comment
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error-report Automated error reports from Ruffle web build pixelbender unimplemented Issues for functionality that hasn't been implemented yet

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@JoeyWheelez
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Error Info

Error name: Error
Error message: panicked at render/src/pixel_bender.rs:468:17:
Unexpected param type 13
Error stack:

Error: panicked at render/src/pixel_bender.rs:468:17:
Unexpected param type 13
    at n.wbg.__wbg_new_70a2f23d1565c04c (https://unpkg.com/@ruffle-rs/ruffle/core.ruffle.531677b004a496db1502.js:1:85360)
    at ruffle_web.wasm.js_sys::Error::new::hf99c185550382360 (wasm://wasm/ruffle_web.wasm-031d2a3e:wasm-function[12834]:0x9708db)
    at ruffle_web.wasm.core::ops::function::FnOnce::call_once{{vtable.shim}}::h52d59cb7a23c95c3 (wasm://wasm/ruffle_web.wasm-031d2a3e:wasm-function[9766]:0x8f0048)
    at ruffle_web.wasm.std::panicking::rust_panic_with_hook::h33fe77d38d305ca3 (wasm://wasm/ruffle_web.wasm-031d2a3e:wasm-function[6415]:0x8188df)
    at ruffle_web.wasm.core::panicking::panic_fmt::hde8b7aa66e2831e1 (wasm://wasm/ruffle_web.wasm-031d2a3e:wasm-function[9476]:0x8e8e44)
    at ruffle_web.wasm.ruffle_core::avm2::globals::flash::display::shader_data::init::h39ff66da3c48cb33 (wasm://wasm/ruffle_web.wasm-031d2a3e:wasm-function[928]:0x1e73e5)
    at ruffle_web.wasm.ruffle_core::avm2::function::exec::h103a1cf95be9be72 (wasm://wasm/ruffle_web.wasm-031d2a3e:wasm-function[1361]:0x3b6a2d)
    at ruffle_web.wasm.ruffle_core::avm2::object::TObject::call_method::h1f14700c551816ff (wasm://wasm/ruffle_web.wasm-031d2a3e:wasm-function[2430]:0x5786c4)
    at ruffle_web.wasm.ruffle_core::avm2::activation::Activation::run_actions::hbd82a1ba90f4c970 (wasm://wasm/ruffle_web.wasm-031d2a3e:wasm-function[772]:0x11fb8)
    at ruffle_web.wasm.ruffle_core::avm2::function::exec::h103a1cf95be9be72 (wasm://wasm/ruffle_web.wasm-031d2a3e:wasm-function[1361]:0x3b7aac)

AVM2 stack:

    at flash.display::ShaderData/flash::display::ShaderData::init()
    at flash.display::ShaderData()
    at flash.display::Shader/set byteCode()
    at flash.display::Shader()
    at com.animenight.igs::PosterGenerator$/opSolarize()
    at com.animenight.igs::PosterGenerator$/generatePoster()
    at com.animenight.igs::Games/generateGame()
    at com.animenight.igs::Games/generateGames()
    at com.animenight.igs::Player()
    at Function/MenuScene.as$11:anonymous()

Player Info

Allows script access: true
Renderer: wgpu
Adapter Backend: Gl
Adapter Name: "ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 SUPER (0x00002187) Direct3D11 vs_5_0 ps_5_0, D3D11)"
Adapter Device Type: Other
Adapter Driver Name: ""
Adapter Driver Info: "WebGL 2.0 (OpenGL ES 3.0 Chromium)"
Enabled features: Features(TEXTURE_COMPRESSION_BC | FLOAT32_FILTERABLE | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES)
Available features: Features(DEPTH32FLOAT_STENCIL8 | TEXTURE_COMPRESSION_BC_SLICED_3D | PUSH_CONSTANTS | CLEAR_TEXTURE | MULTIVIEW)
Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 65536, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 256, min_storage_buffer_offset_alignment: 256, max_inter_stage_shader_components: 120, max_color_attachments: 8, max_color_attachment_bytes_per_sample: 32, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, min_subgroup_size: 0, max_subgroup_size: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000 }
Surface quality: high
Surface samples: 4
Surface size: (550, 400, 1)

Page Info

Page URL: https://game267424.konggames.com/games/PlasticContainer/youtube-lets-player-simulator-2016/frame/84f45f2d-fefd-4904-834f-621f7b083bf7/?kongregate_host=www.kongregate.com
SWF URL: https://game267424.konggames.com/gamez/0026/7424/live/IGS.swf?kongregate_game_version=1474257956

Browser Info

User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Safari/537.36
Platform: Win32
Has touch support: false

Ruffle Info

Version: 0.1.0
Name: nightly 2024-11-24
Channel: nightly
Built: 2024-11-24T00:08:28.767Z
Commit: ead4b71
Is extension: false

Metadata

width: 800
height: 600
frameRate: 30
numFrames: 2
swfVersion: 32
backgroundColor: #FFFFFF
isActionScript3: true
uncompressedLength: 21286544

@JoeyWheelez JoeyWheelez added the error-report Automated error reports from Ruffle web build label Nov 24, 2024
@evilpie
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evilpie commented Nov 28, 2024

Running this locally I get another error as well.

thread 'main' panicked at render/naga-pixelbender/src/lib.rs:1223:29:
Unimplemented opcode Step
AVM2 stack trace: 
	at flash.display::ShaderData/flash::display::ShaderData::init()
	at flash.display::ShaderData()
	at flash.display::Shader/set byteCode()
	at flash.display::Shader()
	at com.animenight.igs::PosterGenerator$/opEdgeDetect()
	at com.animenight.igs::PosterGenerator$/generatePoster()
	at com.animenight.igs::Games/generateGame()
	at com.animenight.igs::Games/generateGames()
	at com.animenight.igs::Player()
	at Function/MenuScene.as$11:anonymous()

@evilpie evilpie added the unimplemented Issues for functionality that hasn't been implemented yet label Nov 28, 2024
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