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UIColor+RRUIKit.m
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UIColor+RRUIKit.m
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// RRUIKit UIColor+RRUIKit.m
//
// Copyright © 2010, Roy Ratcliffe, Pioneering Software, United Kingdom
// All rights reserved
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS," WITHOUT WARRANTY OF ANY KIND, EITHER
// EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO
// EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
// OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
//------------------------------------------------------------------------------
#import "UIColor+RRUIKit.h"
@implementation UIColor(RRUIKit)
- (UIColor *)colorUsingColorSpaceModel:(CGColorSpaceModel)model
{
UIColor *color = nil;
switch ([self colorSpaceModel])
{
case kCGColorSpaceModelMonochrome:
switch (model)
{
case kCGColorSpaceModelMonochrome:
// monochrome --> monochrome
color = self;
break;
case kCGColorSpaceModelRGB:
{
// monochrome --> RGB
CGFloat components[[self numberOfComponents]];
[self getComponents:components];
color = [UIColor colorWithRed:components[0] green:components[0] blue:components[0] alpha:components[1]];
break;
}
default:
;
}
break;
case kCGColorSpaceModelRGB:
switch (model)
{
case kCGColorSpaceModelRGB:
// RGB --> RGB
color = self;
break;
default:
;
}
break;
default:
;
}
return color;
}
- (CGColorSpaceRef)colorSpace
{
return CGColorGetColorSpace([self CGColor]);
}
- (CGColorSpaceModel)colorSpaceModel
{
return CGColorSpaceGetModel([self colorSpace]);
}
- (NSUInteger)numberOfComponents
{
// NSColor has some unexpected types, e.g. NSInteger for number of colour
// components. Should this not have NSUInteger type? Or can you have
// negative numbers of colours? The implementation diverges from NSColor on
// this point, since CGColorGetNumberOfComponents returns an unsigned
// integer.
return CGColorGetNumberOfComponents([self CGColor]);
}
- (void)getComponents:(CGFloat *)components
{
memcpy(components, CGColorGetComponents([self CGColor]), [self numberOfComponents]*sizeof(CGFloat));
}
- (CGFloat)redComponent
{
NSAssert1([self colorSpaceModel] == kCGColorSpaceModelRGB, @"%@ must be an RGB color", self);
return CGColorGetComponents([self CGColor])[0];
}
- (CGFloat)greenComponent
{
NSAssert1([self colorSpaceModel] == kCGColorSpaceModelRGB, @"%@ must be an RGB color", self);
return CGColorGetComponents([self CGColor])[1];
}
- (CGFloat)blueComponent
{
NSAssert1([self colorSpaceModel] == kCGColorSpaceModelRGB, @"%@ must be an RGB color", self);
return CGColorGetComponents([self CGColor])[2];
}
- (CGFloat)alphaComponent
{
// Core Graphics offers a separate and distinct function for accessing a
// colour's alpha channel. Let's use it. Doubtless it works out equivalent
// to the last component. Nevertheless, let Core Graphics answer the
// question, as it were.
return CGColorGetAlpha([self CGColor]);
}
//------------------------------------------------------------------------------
#pragma mark Hue-Saturation-Brightness
//------------------------------------------------------------------------------
// http://www.cs.rit.edu/~ncs/color/t_convert.html
- (void)getHue:(CGFloat *)hue saturation:(CGFloat *)saturation brightness:(CGFloat *)brightness alpha:(CGFloat *)alpha
{
const CGFloat *rgba = CGColorGetComponents([self CGColor]);
// Let max become an index referencing the maximum RGB component; rgba[max]
// gives the maximum's component value. Later, hue value depends on which
// RGB component was the maximum; hue depends on the difference between the
// other two non-maximum components.
NSUInteger max = 0;
for (NSUInteger i = 1; i < 3; i++)
{
if (rgba[i] > rgba[max]) max = i;
}
if (brightness) *brightness = rgba[max];
if (rgba[max] != 0)
{
CGFloat delta = rgba[max] - MIN(rgba[0], MIN(rgba[1], rgba[2]));
if (saturation) *saturation = delta/rgba[max];
if (hue)
{
switch (max)
{
case 0:
*hue = (rgba[1] - rgba[2])/delta;
break;
case 1:
*hue = 2 + (rgba[2] - rgba[0])/delta;
break;
case 2:
*hue = 4 + (rgba[0] - rgba[1])/delta;
}
*hue /= 6;
if (*hue < 0) *hue += 1;
}
}
else
{
if (saturation) *saturation = 0;
if (hue) *hue = -1;
}
if (alpha) *alpha = [self alphaComponent];
}
@end