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collision_check.cpp
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/*******************************************************************************
* BSD 3-Clause License
*
* Copyright (c) 2019, Los Alamos National Security, LLC
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*******************************************************************************/
/* Title : collision_check.cpp
* Project : moveit_servo
* Created : 1/11/2019
* Author : Brian O'Neil, Andy Zelenak, Blake Anderson
*/
#include <std_msgs/msg/float64.hpp>
#include <moveit_servo/collision_check.h>
// #include <moveit_servo/make_shared_from_pool.h>
static const rclcpp::Logger LOGGER = rclcpp::get_logger("moveit_servo.collision_check");
static const double MIN_RECOMMENDED_COLLISION_RATE = 10;
constexpr size_t ROS_LOG_THROTTLE_PERIOD = 30 * 1000; // Milliseconds to throttle logs inside loops
namespace moveit_servo
{
// Constructor for the class that handles collision checking
CollisionCheck::CollisionCheck(const rclcpp::Node::SharedPtr& node, const ServoParameters::SharedConstPtr& parameters,
const planning_scene_monitor::PlanningSceneMonitorPtr& planning_scene_monitor)
: node_(node)
, parameters_(parameters)
, planning_scene_monitor_(planning_scene_monitor)
, self_velocity_scale_coefficient_(-log(0.001) / parameters->self_collision_proximity_threshold)
, scene_velocity_scale_coefficient_(-log(0.001) / parameters->scene_collision_proximity_threshold)
, period_(1. / parameters->collision_check_rate)
{
// Init collision request
collision_request_.group_name = parameters_->move_group_name;
collision_request_.distance = true; // enable distance-based collision checking
collision_request_.contacts = true; // Record the names of collision pairs
if (parameters_->collision_check_rate < MIN_RECOMMENDED_COLLISION_RATE)
{
auto& clk = *node_->get_clock();
RCLCPP_WARN_STREAM_THROTTLE(LOGGER, clk, ROS_LOG_THROTTLE_PERIOD,
"Collision check rate is low, increase it in yaml file if CPU allows");
}
// ROS pubs/subs
collision_velocity_scale_pub_ =
node_->create_publisher<std_msgs::msg::Float64>("~/collision_velocity_scale", rclcpp::SystemDefaultsQoS());
current_state_ = planning_scene_monitor_->getStateMonitor()->getCurrentState();
}
void CollisionCheck::start()
{
timer_ = node_->create_wall_timer(std::chrono::duration<double>(period_), [this]() { return run(); });
}
void CollisionCheck::run()
{
if (paused_)
{
return;
}
// Update to the latest current state
current_state_ = planning_scene_monitor_->getStateMonitor()->getCurrentState();
current_state_->updateCollisionBodyTransforms();
collision_detected_ = false;
// Do a timer-safe distance-based collision detection
collision_result_.clear();
auto locked_scene = planning_scene_monitor::LockedPlanningSceneRO(planning_scene_monitor_);
locked_scene->getCollisionEnv()->checkRobotCollision(collision_request_, collision_result_, *current_state_,
locked_scene->getAllowedCollisionMatrix());
scene_collision_distance_ = collision_result_.distance;
collision_detected_ |= collision_result_.collision;
collision_result_.print();
collision_result_.clear();
// Self-collisions and scene collisions are checked separately so different thresholds can be used
locked_scene->getCollisionEnvUnpadded()->checkSelfCollision(collision_request_, collision_result_, *current_state_,
locked_scene->getAllowedCollisionMatrix());
self_collision_distance_ = collision_result_.distance;
collision_detected_ |= collision_result_.collision;
collision_result_.print();
velocity_scale_ = 1;
// If we're definitely in collision, stop immediately
if (collision_detected_)
{
velocity_scale_ = 0;
}
else
{
// If we are far from a collision, velocity_scale should be 1.
// If we are very close to a collision, velocity_scale should be ~zero.
// When scene_collision_proximity_threshold is breached, start decelerating exponentially.
if (scene_collision_distance_ < parameters_->scene_collision_proximity_threshold)
{
// velocity_scale = e ^ k * (collision_distance - threshold)
// k = - ln(0.001) / collision_proximity_threshold
// velocity_scale should equal one when collision_distance is at collision_proximity_threshold.
// velocity_scale should equal 0.001 when collision_distance is at zero.
velocity_scale_ = std::min(velocity_scale_,
exp(scene_velocity_scale_coefficient_ *
(scene_collision_distance_ - parameters_->scene_collision_proximity_threshold)));
}
if (self_collision_distance_ < parameters_->self_collision_proximity_threshold)
{
velocity_scale_ =
std::min(velocity_scale_, exp(self_velocity_scale_coefficient_ *
(self_collision_distance_ - parameters_->self_collision_proximity_threshold)));
}
}
// publish message
{
auto msg = std::make_unique<std_msgs::msg::Float64>();
msg->data = velocity_scale_;
collision_velocity_scale_pub_->publish(std::move(msg));
}
}
void CollisionCheck::setPaused(bool paused)
{
paused_ = paused;
}
} // namespace moveit_servo