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ur_kinematics
issues and future work?
#442
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Yes, there would certainly be interest. However, Second: the currently outstanding PRs seem to resolve quite a few issues and I'd like those to be integrated instead of ignored. re: planning: properly dealing with IK-related issues is non-trivial and they potentially have a large impact if handled incorrectly. There simply hasn't been someone taking this on. If you'd be willing to do that, I'd fully support it. |
I'm piggybacking on this issue to give a little update:
Thanks, |
may I suggest to provide updates sooner and more often? It would be very unfortunate if you spend a lot of effort only to not pass a (PR) review later.
As I wrote in my first response:
It's a matter of resources. |
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We were looking at
ur_kinematics
and noticed that it seems to have received little attention over the last year despite a number of issues. A project has been created that consolidates all of these issues, but is there a roadmap to address them? If not, we will modifyur_kinematics
to fit our own purposes, including a fairly large refactoring that would probably break existing API but would make the package more functional. Would you be interested in this sort of work?The text was updated successfully, but these errors were encountered: