-
Notifications
You must be signed in to change notification settings - Fork 31
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Error when parenting an armature to another armature's bone #4
Comments
You have to select both armatures and switch into Pose Mode. Then DynamicParent will work. |
But that requires me to have a root bone in the child armature, which in my case I don't. It's possible to manually add a ChildOf constraint to the armature, so shouldn't it just work? Is there a limitation in Blender's API? |
You don't need any root bone. It should work as it is. 2022-02-13_00-55-20.mp4 |
What I meant by a root bone is a bone that all other bones are parented to. The way you showed in the video I still need to parent a specific bone, not the armature object, which is what I want. In my case I have two disconnected bones and I would have to parent both if I were to use your method (or modify the armature, creating a root bone whose other bones are statically parented to). I still consider this a limitation and would like to see it implemented in the future if possible, otherwise you can close the issue. |
I'm trying to parent an armature to another armature's bone and it's throwing an error:
Blender version:
3.0.1
builddc2d18018171
Dynamic Parent version:
1.0.0
Here's a video demonstrating the issue:
2022-02-11.15-24-15.mp4
The current workaround is to parent the child armature to an empty directly and dynamically parent the empty to the main armature:
2022-02-11.15-26-04.mp4
...which is not the end of the world but I would rather not have to do that, specially when working with many child armatures.
The text was updated successfully, but these errors were encountered: