Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Level 17 way too hard #17

Open
Jerome-Herbinet opened this issue Feb 18, 2025 · 6 comments
Open

Level 17 way too hard #17

Jerome-Herbinet opened this issue Feb 18, 2025 · 6 comments

Comments

@Jerome-Herbinet
Copy link

IMO, level 17 is way too hard, compared to level 16 (difficulty curve is not linear at this point)

Thanks anyway for this nice game !

@RatoGBM
Copy link

RatoGBM commented Feb 19, 2025

The difficulty curve is not linear anywhere at all. The levels feel more like the dev messing with mechanics rather than any serious level design.

TODO: redo the level naming scheme and order

@yephny
Copy link

yephny commented Feb 20, 2025

How do you beat this level? @rollerozxa @Jerome-Herbinet @RatoGBM

@Jerome-Herbinet
Copy link
Author

How do you beat this level? @rollerozxa @Jerome-Herbinet @RatoGBM

With prayers 😅

@RatoGBM
Copy link

RatoGBM commented Feb 20, 2025

Incredibly inconsistent, but you need to take out almost the whole top and side one using one ball, and make sure the middle of the platform doesn't have blocks (otherwise they will be impossible to remove). Then use the other 2 other balls for cleanup.

Level17.mp4

@yephny
Copy link

yephny commented Feb 22, 2025

You can also exploit #10 to beat this level without even using 3 balls.

img1
img2

@Noodlemire
Copy link

Noodlemire commented Feb 24, 2025

Got it in 2 balls without the app-switch glitch. Being able to exert forces just by spawning a ball is a useful (if difficult) technique that can basically give you the value of a ball throw, while letting you keep the ball held to be actually thrown later.

This is incredibly precise in terms of both timing, and getting the position of the long bar correct so it can push everything off in just the right way. It's quick and easy to restart levels though, fortunately.

L17.in.2.mp4

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants