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Level 17 way too hard #17
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The difficulty curve is not linear anywhere at all. The levels feel more like the dev messing with mechanics rather than any serious level design. TODO: redo the level naming scheme and order |
How do you beat this level? @rollerozxa @Jerome-Herbinet @RatoGBM |
With prayers 😅 |
Incredibly inconsistent, but you need to take out almost the whole top and side one using one ball, and make sure the middle of the platform doesn't have blocks (otherwise they will be impossible to remove). Then use the other 2 other balls for cleanup. Level17.mp4 |
You can also exploit #10 to beat this level without even using 3 balls. |
Got it in 2 balls without the app-switch glitch. Being able to exert forces just by spawning a ball is a useful (if difficult) technique that can basically give you the value of a ball throw, while letting you keep the ball held to be actually thrown later. This is incredibly precise in terms of both timing, and getting the position of the long bar correct so it can push everything off in just the right way. It's quick and easy to restart levels though, fortunately. L17.in.2.mp4 |
IMO, level 17 is way too hard, compared to level 16 (difficulty curve is not linear at this point)
Thanks anyway for this nice game !
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