-
Notifications
You must be signed in to change notification settings - Fork 7
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Jack Send shares "port number" value across channels #28
Comments
A workaround I attempted was to create gameobjects on the fly, and attach jacksend to them whenever I needed to output a sound to a specific channel. As soon as there were more than 2-3 game objects created though, audio came to a complete halt. |
@Schroedingers-Cat any ideas? |
Hm, I never experienced something like this, but I used this last in 2020. Does this only happen when you change the port number via GUI? You could try setting the intended port numbers in the mixer's asset file and see if that is picked up correctly by Unity. |
@Schroedingers-Cat - Genius! Thank you so freaking much! I think that worked - it at least appears to be a path forward :) |
Happy to hear that works. That sounds like the problem lies in the C# GUI which fails to bind to a specific instance but rather all instances. Really weird. But ATM, I got no time to dig into this. |
When I add Jack Send to multiple mixer groups, if I change the value of port number in one group, it also updates in another group. Defeating the purpose of Jacksend.
The text was updated successfully, but these errors were encountered: