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game_classes.js
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/**
* Created by hessj on 11/11/13.
*/
var init_Game = enchant.Class.create(enchant.Scene,{
initialize: function(bpm){
var game = new Core(1388, 732);
game.rootScene.backgroundColor = "#f00";
game.preload(preLoadFiles());
game.fps = fps;
game.bpm = 135;
}
});
//----------- Button Event ------------------\\
var Local_Player_Input = function (ConsoleClass) {
// BUTTON UP
var game = enchant.Core.instance;
var test = game.input.up;
if (game.input.up) {
ConsoleClass.arrowBase.ArrowUp.opacity = 1;
}
if (!game.input.up) {
ConsoleClass.arrowBase.ArrowUp.tl.fadeOut(3);
}
if (game.input.down) {
ConsoleClass.arrowBase.ArrowDown.opacity = 1;
}
if (!game.input.down) {
ConsoleClass.arrowBase.ArrowDown.tl.fadeOut(3);
}
if (game.input.left) {
ConsoleClass.arrowBase.ArrowLeft.opacity = 1;
}
if (!game.input.left) {
ConsoleClass.arrowBase.ArrowLeft.tl.fadeOut(3);
}
if (game.input.right) {
ConsoleClass.arrowBase.ArrowRight.opacity = 1;
}
if (!game.input.right) {
ConsoleClass.arrowBase.ArrowRight.tl.fadeOut(3);
}
//});
};