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system_runner.js
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// another one of those snippets I figured is less computationally expensive to just run wherever it's safe to
function setupVolumes(){
vol1 = [];
vol2 = [];
vol3 = [];
vol4 = [];
volumes = [vol1, vol2, vol3, vol4];
volume_table_length = table.getRowCount();
for(let i=0; i< volume_table_length;i++) {
let roww = table["rows"][i].arr;
vol1.push(float(roww[1]));
vol2.push(float(roww[2]));
vol3.push(float(roww[3]));
vol4.push(float(roww[4]));
}
}
// function swapCacheToSecond(){
// for (let i = 0; i < 8; i++){
// if (i = songID){
// continue;
// }
// songs[i] = " ";
// tables [i] = " ";
// }
// for (let i = 8; i < 10; i++){
// console.log("second stage: loading song " + i);
// }
// }
// function swapCacheToFirst(){
// for (let i = 8; i < songCount; i++){
// songs[i] = " ";
// tables [i] = " ";
// }
// for (let i = 0; i < 8; i++){
// console.log("second stage: loading song " + i);
// songs.push(loadSound(`sound_assets/song_${i}.mp3`));
// tables.push(loadTable(`sound_assets/volumes_${i}.csv`, 'csv'));
// }
// }
let playlist = Math.floor(Math.random()); //mult by 2 when playlist 2 works
let firstLoad = false;
var canvasWidth = 800;
var canvasHeight = 600;
var canvasSize = [canvasWidth,canvasHeight];
let mainCanvas;
let songCount = 5 // UPDATE THIS AND THIS ONLY AS YOU ADD MORE SONGS.
let textInput;
let slider1, slider2, slider3, slider4;
let songButton;
let editorMode = true; // false when in song mode
//let songLoadStatus = "loading"; // "error", "loaded"
let song;
let songIsPlaying = false;
let songEpoch = 0; // millis when song starts
let songID = 0; // ID to fetch song files
let table;
let words;
let songs = new Array(songCount); // stores all loaded song .mp3s
let tables = new Array(songCount); // stores volumes for all songs
// function songLoadedError() {
// songButton.elt.innerHTML = "Song: Load Error";
// print(songButton.elt.innerHTML);
// songLoadStatus = "error";
// }
// function songLoaded() {
// print("Song loaded");
// songLoadStatus = "loaded";
// songButton.elt.innerHTML = "run song";
// songButton.elt.disabled = false;
// // let now = millis();
// // songEpoch = now + 5000;
// if(debugFastRefresh && getAudioContext().state != "suspended"){
// switchRunMode();
// }
//}
// function songLoadedSoFar(soFar) {
// let loaded = int(100 * soFar);
// songButton.elt.innerHTML = "Song: " + loaded + "% loaded";
// print(songButton.elt.innerHTML);
// }
// use songID to set current
// make loop scalable later
let playBuffer = 0;
function preload() {
console.log ("loading playlist #" + (playlist+1));
if (playlist == 1){
playBuffer += (8 * playlist);
}
for (let i = 0 + playBuffer; i < 5 + playBuffer; i++){
console.log("loading song " + i);
songs[i] = (loadSound(`sound_assets/song_${i}.mp3`));
tables[i] = (loadTable(`sound_assets/volumes_${i}.csv`, 'csv'));
}
songID += playBuffer;
console.log("preloadID:" + songID);
console.log("writing table data for song " + songID);
table = tables [songID];
console.log("writing song data for song " + songID);
song = songs[songID];
console.log("loading words " + songID);
words = loadStrings('words.txt'); //anything containing "words" is deprecated, just empty variables, will remove when I can be bothered
console.log("preload complete");
}
let volumes = [];
let volume_length = 0;
function setup() {
console.log("setting up canvas");
main_canvas = createCanvas(canvasSize[0], canvasSize[1]);
main_canvas.parent('canvasContainer');
for (let i = 5 + playBuffer; i < 1 + playBuffer; i++){
console.log("loading song " + i);
songs[i] = (loadSound(`sound_assets/song_${i}.mp3`));
tables[i] = (loadTable(`sound_assets/volumes_${i}.csv`, 'csv'));
}
frameRate(60);
angleMode(DEGREES);
// create sliders
slider1 = createSlider(0, 100, 50);
slider2 = createSlider(0, 100, 50);
slider3 = createSlider(0, 100, 50);
slider4 = createSlider(0, 100, 50);
slider1.parent('slider1Container');
slider2.parent('slider2Container');
slider3.parent('slider3Container');
slider4.parent('slider4Container');
songButton = createButton('let\'s go!');
songButton.mousePressed(switchRunMode);
songButton.parent('button1Container');
songButton.elt.disabled = false;
resMenu = createSelect('resolution..');
resMenu.parent('button1Container')
resMenu.option('landscape 800 x 600', [800,600]);
resMenu.option('landscape 1280 x 720', [1280,720]);
resMenu.option('landscape 1366 x 768', [1366,768]);
resMenu.option('landscape 1920 x 1080', [1920,1080]);
resMenu.option('landscape 2560 x 1440', [2560,1440]);
resMenu.option('landscape 3840 x 2160 (UNSTABLE)', [3840,2160]);
resMenu.option('portrait 600 x 800', [600,800]);
resMenu.option('portrait 720 x 1280', [720,1280]);
resMenu.option('portrait 1080 x 1920', [1080,1920]);
resMenu.option('portrait 1080 x 2160', [1080,2160]);
resMenu.option('portrait 1080 x 2280', [1080,2280]);
resMenu.option('portrait 1440 x 3040 (UNSTABLE)', [1440,3040]);
resMenu.option('instagram 1080 x 1350', [1080,1350]);
resMenu.option('instagram 1440 x 1800', [1440,1800]);
resMenu.option('square 360 x 360', [360,360]);
resMenu.option('square 720 x 720', [720,720]);
resMenu.option('square 1080 x 1080', [1080,1080]);
resMenu.option('square 1440 x 1440', [1440,1440]);
resMenu.option('square 2160 x 2160 (UNSTABLE)', [2160,2160]);
//resMenu.selected('landscape 1920 x 1080')
resButton = createButton ('refresh')
resButton.parent('button1Container');
resButton.mousePressed(refreshCanvas);
styleSelect = createSelect('style');
styleSelect.parent('button2Container');
styleSelect.option('PATHS live (G Jones)', 0);
styleSelect.option('Worlds (Porter Robinson)', 3);
styleSelect.option('A.G. made it (Charli Xcx)', 1);
styleSelect.option('Teen Dream(Beach House)', 2);
styleSelect.selected('PATHS live' );
songSelect = createSelect('song');
songSelect.parent('button2Container');
if (playlist == 0){
songSelect.option('Dancing on the Edge - G Jones', 0);//track id # switches out file name
songSelect.option('Apple - Charli Xcx', 1);
songSelect.option('Myth (Beach House) - The Casket Lottery', 2);
songSelect.option('Beach House - Lazuli', 3);
songSelect.option('Porter Robinson - Hollowheart', 4);
// songSelect.option('ODESZA & Naomi Wild - Higher Ground', 5);
// songSelect.option('Tame Impala - Nangs', 6);
// songSelect.option('Beird...', 7);
} else if (playlist == 1){
songSelect.option('Gorillaz - Feel Good Inc.', 8);
songSelect.option('CHVRCHES - Gun', 9);
songSelect.option('Tame Impala - Nangs', 10);
songSelect.option('Fever Ray - Keep The Streets Empty For Me', 11);
songSelect.option('Porter Robinson - Hollowheart', 12);
songSelect.option('Porter Robinson - Goodbye to a World', 13);
songSelect.option('GLADoS - Want You Gone', 14);
}
//songSelect.selected(0);
setupVolumes();
/*
for(let i=0; i<4; i++) {
let radius = map(i, 0, 3, 0, 3);
volumes[i] = Taira.smoothen(vol1, Taira.ALGORITHMS.GAUSSIAN, 10, radius, true)
}
volumes[0] = vol1;
*/
if(smoothing != 0) {
let radius = map(smoothing, 0, 100, 0, 3);
for(let i=0; i<4; i++) {
volumes[i] = Taira.smoothen(volumes[i], Taira.ALGORITHMS.GAUSSIAN, 10, radius, true)
}
}
}
function switchRunMode() {
songID = songSelect.selected()//cheeky get ahead of user reload
song.stop();
songIsPlaying = false;
setupVolumes();
table = tables[songID];
song = songs[songID];
if(editorMode) {
// deprecated code retained in case I want to build back in load status for multiple songs...
// if(songLoadStatus == "loading") {
// alert("Song still loading...");
// return;
// }
// else if (songLoadStatus == "error") {
// alert("Cannot switch mode, there was a problem loading the audio")
// return;
// }
// textInput.elt.disabled = true;
slider1.elt.disabled = true;
slider2.elt.disabled = true;
slider3.elt.disabled = true;
slider4.elt.disabled = true;
editorMode = false;
let now = millis();
songEpoch = now + (debugFastRefresh ? 0 : 5000);
songButton.elt.innerHTML = "stop music";
}
else {
if(songIsPlaying) {
song.stop();
songIsPlaying = false;
}
// textInput.elt.disabled = false;
slider1.elt.disabled = false;
slider2.elt.disabled = false;
slider3.elt.disabled = false;
slider4.elt.disabled = false;
editorMode = true;
//think this is causing a weird reload lag. could relegate fix to manual refresh on song change for now
song = songs [songID];
table = tables [songID];
songButton.elt.innerHTML = "start music";
}
}
function draw() {
// console.log (typeof songs[7]);
// console.log (typeof songs[8]);
if (songSelect.selected() != songID){
song.stop();
songIsPlaying = false;
switchRunMode();
song.stop();
songIsPlaying = false;
table = tables [songID];
}
canvasSize = resMenu.selected();
songID = songSelect.selected();
if (editorMode) {
//let w = textInput.value();
let s1 = slider1.value();
let s2 = slider2.value();
let s3 = slider3.value();
let s4 = slider4.value();
draw_one_frame(s1, s2, s3, s4, 0);
}
else {
if(songEpoch > 0) {
let now = millis();
let songOffset = now - songEpoch;
if(songOffset < 0) {
background(0);
let secondsRemaining = songOffset / -1000.0;
let intSecs = int(secondsRemaining);
if(intSecs > 0) {
let remainder = secondsRemaining - intSecs;
let curAngle = map(remainder, 0, 1, 630, 270);
// print(secondsRemaining, intSecs, remainder, curAngle);
noStroke();
fill(200);
arc(width/2, height/2, 400, 400, curAngle, curAngle+10);
stroke(255);
fill(255);
textSize(200);
textAlign(CENTER, CENTER);
text(intSecs, width/2, height/2);
}
// text("Song starting in: " + secondsRemaining, width/2, height/2)
}
else if (!songIsPlaying) {
song.play();
songIsPlaying = true;
songEpoch = millis();
if (typeof reset_music === "function") {
reset_music();
}
}
}
if(songIsPlaying) {
let curMillis = millis();
let timeOffset = curMillis - songEpoch;
let curSlice = int(60 * timeOffset / 1000.0);
if (curSlice < volume_table_length) {
// print("Processing " + curSlice + " of " + table.getRowCount())
// let row = table["rows"][curSlice].arr
// draw_one_frame(row);
// print(row);
let roww = [volumes[0][curSlice], volumes[1][curSlice], volumes[2][curSlice], volumes[3][curSlice]]
cur_words = "";
if (curSlice < words.length) {
cur_words = words[curSlice];
}
// textInput.value(cur_words);
slider1.value(roww[0]);
slider2.value(roww[1]);
slider3.value(roww[2]);
slider4.value(roww[3]);
draw_one_frame(cur_words, roww[0], roww[1], roww[2], roww[3], curSlice);//currentTime()
//draw_one_frame(cur_words, roww[0], roww[1], roww[2], roww[3], song.currentTime());
}
}
}
}
function keyTyped() {
if (key == '1') {
song.setVolume(0.1);
}
if (key == '2') {
song.setVolume(0.2);
}
if (key == '3') {
song.setVolume(0.3);
}
if (key == '4') {
song.setVolume(0.4);
}
if (key == '5') {
song.setVolume(0.5);
}
if (key == '6') {
song.setVolume(0.6);
}
if (key == '7') {
song.setVolume(0.7);
}
if (key == '8') {
song.setVolume(0.8);
}
if (key == '9') {
song.setVolume(0.9);
}
if (key == '0') {
song.setVolume(1.0);
}
}