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FLIP particles are not deleted after a cache reset #422

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PavelBlend opened this issue Feb 2, 2019 · 1 comment
Closed

FLIP particles are not deleted after a cache reset #422

PavelBlend opened this issue Feb 2, 2019 · 1 comment
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@PavelBlend
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System Information

Blender Version: 2.79b f4dc9f9d68b
FLIP Fluids Version: 9.0.5.3
Operating System: Windows 7 64 bit
CPU: A8 5600K 3.60GHz 4 Core
GFX: -
RAM: 8 GB

Describe the bug

If you clear the cache, Debug Particles will still be displayed in the 3D window. It is necessary to forcibly update the frame so that the particles disappear.

To Reproduce

Create a domain and source of fluid. Enable the Enable Fluid Particle Debugging option. Bake the liquid. Then reset the liquid and you will see that the debug particles remain in the 3D window.

Expected Behaviour

Debug particles must be removed.

Actual Behaviour

Debug particles remain visible. They disappear only after updating the frame.

Screenshots

https://youtu.be/RV0IxmqLiek

@rlguy rlguy added the bug label Feb 3, 2019
@rlguy
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rlguy commented Feb 4, 2019

Hey PavelBlend,

Thanks for the report! I have fixed this and this will be included in the next version (v1.0.5).

- Ryan

@rlguy rlguy closed this as completed Feb 4, 2019
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