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A package manager version? #315
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Yes, I'm planning on it, can you link me what you have so I could use it as a starting point? 👍 |
This is my repository: I just move all stuff into the Steamworks package folder and modify 'Plugins' folder name to 'Runtime'. There's some path problems to handle, so I add 'Utilities' class:
Because 'Editor' folder in package is not a special folder, I use Because git package is not available on old versions of Unity, you can remove the support code for old versions of Unity in this package version. I will delete my repository once you compete the package version. One last thing, I found a mistake in the documentation:
In fact Update() will still run just with a 0 deltaTime. The FixedUpdate will no longer run. |
This is custom package documentation if you need: https://docs.unity3d.com/2019.3/Documentation/Manual/CustomPackages.html |
Thanks! |
Is there any update on this @rlabrecque? |
Hi, |
Would also love a package manager version. |
Also interested on this |
Same here -- this would facilitate updates, as well as references from other packages. Currently because it's in the main assembly, it's difficult for packages that depend on Steamworks to reference it. |
Updates and progress has been made here 👍 : #389 |
@rlabrecque Hi, I'm looking for a Steamworks package version for Unity, but can't find one. So I fork this and modify it to a package. I would like to know if you are planning to do this so I needn't maintain the package by myself. Anyway, thanks for your sharing.
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