diff --git a/src/Features/RainWetnessEffects.cpp b/src/Features/RainWetnessEffects.cpp index eb7ecb96a..e5614462d 100644 --- a/src/Features/RainWetnessEffects.cpp +++ b/src/Features/RainWetnessEffects.cpp @@ -149,7 +149,6 @@ void RainWetnessEffects::Draw(const RE::BSShader* shader, const uint32_t) } if (shader->shaderType.any(RE::BSShader::Type::Lighting)) { - // During world cubemap generation we cannot use the cubemap auto shadowState = RE::BSGraphics::RendererShadowState::GetSingleton(); if (shadowState->GetRuntimeData().cubeMapRenderTarget == RE::RENDER_TARGETS_CUBEMAP::kREFLECTIONS) {