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quat.c
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quat.c
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/*
* Copyright (c) 2010, Regents of the University of California
* All rights reserved->
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer->
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution->
* - Neither the name of the University of California, Berkeley nor the names
* of its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission->
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED-> IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE->
*
*
* Quaternion Library
*
* by Humphrey Hu
*
* v-> beta
*
* Revisions:
* Humphrey 2011-10-07 Initial release
*
*
*/
#include "quat.h"
#include <stdlib.h>
#include <math.h>
void quatRotate(Quaternion *q, Quaternion *v, Quaternion *result) {
Quaternion temp;
quatConj(q, &temp);
quatMult(q, v, result);
quatMult(result, &temp, result);
}
void quatConj(Quaternion *q, Quaternion *result) {
result->w = q->w;
result->x = -q->x;
result->y = -q->y;
result->z = -q->z;
}
void quatMult(Quaternion *a, Quaternion *b, Quaternion *c) {
float w, x, y, z;
w = a->w*b->w - a->x*b->x - a->y*b->y - a->z*b->z;
x = a->w*b->x + b->w*a->x + a->y*b->z - a->z*b->y;
y = a->w*b->y + b->w*a->y - a->x*b->z + a->z*b->x;
z = a->w*b->z + b->w*a->z + a->x*b->y - a->y*b->x;
c->w = w;
c->x = x;
c->y = y;
c->z = z;
}
void quatNormalize(Quaternion *a) {
float norm = sqrtf(a->w*a->w + a->x*a->x + a->y*a->y + a->z*a->z);
a->w = a->w/norm;
a->x = a->x/norm;
a->y = a->y/norm;
a->z = a->z/norm;
}