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BigPlayerDebuffs.cs
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BigPlayerDebuffs.cs
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using System;
using System.Linq;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using System.Reflection;
using FFXIVClientStructs.Attributes;
using FFXIVClientStructs.FFXIV.Component.GUI;
using Dalamud.Hooking;
using Dalamud.Logging;
using Dalamud.Game;
using Dalamud.Game.Gui;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.Command;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Data;
namespace BigPlayerDebuffs
{
internal unsafe class Common {
public static IDalamudPluginInterface PluginInterface { get; private set; }
public static IGameGui GameGui { get; private set; }
public Common(IDalamudPluginInterface pluginInterface, IGameGui gameGui)
{
PluginInterface = pluginInterface;
GameGui = gameGui;
}
public static AtkUnitBase* GetUnitBase(string name, int index = 1)
{
return (AtkUnitBase*)GameGui.GetAddonByName(name, index);
}
/*
public static T* GetUnitBase<T>(string name = null, int index = 1) where T : unmanaged
{
if (string.IsNullOrEmpty(name))
{
var attr = (AddonAttribute)typeof(T).GetCustomAttribute(typeof(AddonAttribute));
if (attr != null)
{
name = attr.AddonIdentifiers.FirstOrDefault();
}
}
if (string.IsNullOrEmpty(name)) return null;
return (T*)GameGui.GetAddonByName(name, index);
}*/
}
public class BigPlayerDebuffs: IDalamudPlugin {
public string Name => "BigPlayerDebuffs";
public static IDalamudPluginInterface PluginInterface { get; private set; }
public static IClientState ClientState { get; private set; }
public static ITargetManager TargetManager{ get; private set; }
public static IFramework Framework { get; private set; }
public static IGameGui GameGui { get; private set; }
public static ICommandManager CommandManager { get; private set; }
public static IObjectTable Objects { get; private set; }
public static ISigScanner SigScanner { get; private set; }
public static IDataManager DataManager { get; private set; }
public BigPlayerDebuffsConfig PluginConfig { get; private set; }
private bool drawConfigWindow;
internal Common common;
int curSecondRowOffset = 41;
int curDebuffs = -1;
public BigPlayerDebuffs(
IDalamudPluginInterface pluginInterface,
IClientState clientState,
ICommandManager commandManager,
IFramework framework,
IObjectTable objects,
IGameGui gameGui,
ISigScanner sigScanner,
IDataManager dataManager,
ITargetManager targets
)
{
PluginInterface = pluginInterface;
ClientState = clientState;
Framework = framework;
CommandManager = commandManager;
Objects = objects;
SigScanner = sigScanner;
DataManager = dataManager;
TargetManager = targets;
this.common = new Common(pluginInterface, gameGui);
this.PluginConfig = (BigPlayerDebuffsConfig)pluginInterface.GetPluginConfig() ?? new BigPlayerDebuffsConfig();
this.PluginConfig.Init(this, pluginInterface);
// Upgrade if config is too old
//try
//{
// Config = PluginInterface.GetPluginConfig() as Configuration ?? new Configuration();
//}
//catch (Exception e)
//{
// PluginLog.LogError("Error loading config", e);
// Config = new Configuration();
// Config.Save();
//}
//if (Config.Version == 0)
//{
// PluginLog.Log("Old config version found");
// Config = new Configuration();
// Config.Save();
//}
PluginInterface.UiBuilder.Draw += this.BuildUI;
PluginInterface.UiBuilder.OpenConfigUi += this.OnOpenConfig;
// Adds another button that is doing the same but for the main ui of the plugin
PluginInterface.UiBuilder.OpenMainUi += this.OnOpenConfig;
Framework.Update += FrameworkOnUpdate;
SetupCommands();
}
public void InvalidateState()
{
curDebuffs = -1;
curSecondRowOffset = -1;
UpdateTargetStatus();
}
public void Dispose() {
PluginInterface.UiBuilder.Draw -= this.BuildUI;
PluginInterface.UiBuilder.OpenConfigUi -= OnOpenConfig;
Framework.Update -= FrameworkOnUpdate;
ResetTargetStatus();
PluginInterface = null;
//Config = null;
RemoveCommands();
}
//public void Initialize(DalamudPluginInterface pluginInterface) {
// this.PluginInterface = pluginInterface;
// this.PluginConfig = (BigPlayerDebuffsConfig) pluginInterface.GetPluginConfig() ?? new BigPlayerDebuffsConfig();
// this.PluginConfig.Init(this, pluginInterface);
// this.common = new Common(pluginInterface);
// PluginInterface.UiBuilder.OnOpenConfigUi += (sender, args) => {
// this.drawConfigWindow = true;
// };
// PluginInterface.UiBuilder.OnBuildUi += this.BuildUI;
// PluginInterface.Framework.OnUpdateEvent += FrameworkOnUpdate;
// SetupCommands();
//}
private void FrameworkOnUpdate(IFramework framework)
{
#if DEBUG
try
{
UpdateTargetStatus();
}
catch (Exception ex)
{
IPluginLog.Error(ex.ToString());
}
#else
UpdateTargetStatus();
#endif
}
private unsafe void UpdateTargetStatus()
{
//var targetGameObject = TargetManager.Target;
if (TargetManager.Target is IBattleChara target)
{
var playerAuras = 0;
//PluginLog.Log($"StatusEffects.Length {target.StatusEffects.Length}"); // Always 30
var localPlayerId = ClientState.LocalPlayer?.GameObjectId;
for (var i = 0; i < 30; i++)
{
if (target.StatusList[i].SourceId == localPlayerId) playerAuras++;
}
//PluginLog.Log($"Player Auras old:{this.curDebuffs} new: {playerAuras}");
if (this.curDebuffs != playerAuras) {
//PluginLog.Log($"Updating...");
var playerScale = this.PluginConfig.bScale;
var targetInfoUnitBase = Common.GetUnitBase("_TargetInfo", 1);
if (targetInfoUnitBase == null) return;
if (targetInfoUnitBase->UldManager.NodeList == null || targetInfoUnitBase->UldManager.NodeListCount < 53) return;
var targetInfoStatusUnitBase = Common.GetUnitBase("_TargetInfoBuffDebuff", 1);
if (targetInfoStatusUnitBase == null) return;
if (targetInfoStatusUnitBase->UldManager.NodeList == null || targetInfoStatusUnitBase->UldManager.NodeListCount < 32) return;
this.curDebuffs = playerAuras;
var adjustOffsetY = -(int)(41 * (playerScale-1.0f)/4.5);
var xIncrement = (int)((playerScale - 1.0f) * 25);
// Split Target Frame
var growingOffsetX = 0;
for (var i = 0; i < 15; i++)
{
var node = targetInfoStatusUnitBase->UldManager.NodeList[31 - i];
node->X = i * 25 + growingOffsetX;
if (i < playerAuras)
{
node->ScaleX = playerScale;
node->ScaleY = playerScale;
node->Y = adjustOffsetY;
growingOffsetX += xIncrement;
}
else
{
node->ScaleX = 1.0f;
node->ScaleY = 1.0f;
node->Y = 0;
}
node->DrawFlags |= 0x1; // 0x1 flag i'm guessing recalculates only for this node
}
// Merged Target Frame
growingOffsetX = 0;
for (var i = 0; i < 15; i++)
{
var node = targetInfoUnitBase->UldManager.NodeList[32 - i];
node->X = i * 25 + growingOffsetX;
if (i < playerAuras)
{
node->ScaleX = playerScale;
node->ScaleY = playerScale;
node->Y = adjustOffsetY;
growingOffsetX += xIncrement;
}
else
{
node->ScaleX = 1.0f;
node->ScaleY = 1.0f;
node->Y = 0;
}
node->DrawFlags |= 0x1;
}
///////////////////
var newSecondRowOffset = (playerAuras > 0) ? (int)(playerScale*41) : 41;
if (newSecondRowOffset != this.curSecondRowOffset)
{
// Split Target Frame Second Row
for (var i = 16; i >= 2; i--)
{
targetInfoStatusUnitBase->UldManager.NodeList[i]->Y = newSecondRowOffset;
targetInfoStatusUnitBase->UldManager.NodeList[i]->DrawFlags |= 0x1;
}
// Merged Target Frame Second Row
for (var i = 17; i >= 3; i--)
{
targetInfoUnitBase->UldManager.NodeList[i]->Y = newSecondRowOffset;
targetInfoUnitBase->UldManager.NodeList[i]->DrawFlags |= 0x1;
}
this.curSecondRowOffset = newSecondRowOffset;
}
// Setting 0x4 flag on the root element to recalculate the scales down the tree
targetInfoStatusUnitBase->UldManager.NodeList[1]->DrawFlags |= 0x4;
targetInfoStatusUnitBase->UldManager.NodeList[1]->DrawFlags |= 0x1;
targetInfoUnitBase->UldManager.NodeList[2]->DrawFlags |= 0x4;
targetInfoUnitBase->UldManager.NodeList[2]->DrawFlags |= 0x1;
}
}
}
private unsafe void ResetTargetStatus()
{
var targetInfoUnitBase = Common.GetUnitBase("_TargetInfo", 1);
if (targetInfoUnitBase == null) return;
if (targetInfoUnitBase->UldManager.NodeList == null || targetInfoUnitBase->UldManager.NodeListCount < 53) return;
var targetInfoStatusUnitBase = Common.GetUnitBase("_TargetInfoBuffDebuff", 1);
if (targetInfoStatusUnitBase == null) return;
if (targetInfoStatusUnitBase->UldManager.NodeList == null || targetInfoStatusUnitBase->UldManager.NodeListCount < 32) return;
for (var i = 0; i < 15; i++)
{
var node = targetInfoStatusUnitBase->UldManager.NodeList[31 - i];
node->ScaleX = 1.0f;
node->ScaleY = 1.0f;
node->X = i * 25;
node->Y = 0;
node->DrawFlags |= 0x1;
node = targetInfoUnitBase->UldManager.NodeList[32 - i];
node->ScaleX = 1.0f;
node->ScaleY = 1.0f;
node->X = i * 25;
node->Y = 0;
node->DrawFlags |= 0x1;
}
for (var i = 17; i >= 2; i--)
{
targetInfoStatusUnitBase->UldManager.NodeList[i]->Y = 41;
targetInfoStatusUnitBase->UldManager.NodeList[i]->DrawFlags |= 0x1;
}
for (var i = 18; i >= 3; i--)
{
targetInfoUnitBase->UldManager.NodeList[i]->Y = 41;
targetInfoUnitBase->UldManager.NodeList[i]->DrawFlags |= 0x1;
}
targetInfoStatusUnitBase->UldManager.NodeList[1]->DrawFlags |= 0x4;
targetInfoUnitBase->UldManager.NodeList[2]->DrawFlags |= 0x4;
}
public void SetupCommands() {
CommandManager.AddHandler("/bigplayerdebuffs", new Dalamud.Game.Command.CommandInfo(OnConfigCommandHandler) {
HelpMessage = $"Open config window for {this.Name}",
ShowInHelp = true
});
}
private void OnOpenConfig()
{
drawConfigWindow = true;
}
public void OnConfigCommandHandler(string command, string args) {
drawConfigWindow = !drawConfigWindow;
}
public void RemoveCommands() {
CommandManager.RemoveHandler("/bigplayerdebuffs");
}
private void BuildUI() {
drawConfigWindow = drawConfigWindow && PluginConfig.DrawConfigUI();
}
}
}