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Our point-cloud renderer currently renders our points as approximately shaded pseudo-spheres.
Similar to how we now allow for wireframe vs solid for our 3D primitives, it would be nice to allow users to choose a point-cloud render style via blueprint. In particular the choice of shaded vs flat is common for users to achieve different styles of display.
The text was updated successfully, but these errors were encountered:
Our point-cloud renderer currently renders our points as approximately shaded pseudo-spheres.
Similar to how we now allow for wireframe vs solid for our 3D primitives, it would be nice to allow users to choose a point-cloud render style via blueprint. In particular the choice of shaded vs flat is common for users to achieve different styles of display.
The text was updated successfully, but these errors were encountered: