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keyboard.js
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document.addEventListener("keydown", keyDown, false);
var userVal = 0;
function keyDown(e)
{
if (e.keyCode == 13)
{
// enter
userVal = 0;
}
else
{
var val = 0;
if (e.keyCode >= 48 && e.keyCode <= 57)
{
// Numbers (not numpad)
// 0 => 48
// ...
// 9 => 57
val = e.keyCode - 48;
}
else if (e.keyCode >= 96 && e.keyCode <= 105)
{
// Numbers (numpad)
// 0 => 96
// ...
// 9 => 105
val = e.keyCode - 96;
}
else
return;
var currentValString = userVal.toString();
currentValString = currentValString + val.toString();
userVal = parseInt(currentValString);
ValidateValue();
}
}
function ValidateValue()
{
var isFirstPart = false;
var userValString = userVal.toString();
Bricks.forEach(function(brick) {
if (!brick.solved && userVal == brick.value)
{
//alert("solved !");
brick.solved = true;
userVal = 0;
increaseLevel();
createNewBrick();
}
else
{
// If the character is equal to the first part of any value
// Then we don't have to reset useVal
var brickValString = brick.value.toString().substr(0, userValString.length);
if (brickValString == userValString)
isFirstPart = true;
}
});
if (!isFirstPart)
{
userVal = 0;
}
}