Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Lightfield Viewport] Flip byte order when reading from texture #76

Open
regcs opened this issue Dec 21, 2021 · 0 comments
Open

[Lightfield Viewport] Flip byte order when reading from texture #76

regcs opened this issue Dec 21, 2021 · 0 comments
Labels
blender-issue Something that can't be fixed on add-on level

Comments

@regcs
Copy link
Owner

regcs commented Dec 21, 2021

On macOS and Linux some minor speed improvement could be achieved, if there was a possibility to read the color data from a texture in RGB byte order when using the GPUFramebuffer.read_color(). Natively, the bytes are read in reversed order on little-endian systems.

@regcs regcs added the blender-issue Something that can't be fixed on add-on level label Dec 21, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
blender-issue Something that can't be fixed on add-on level
Projects
None yet
Development

No branches or pull requests

1 participant