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ImageSequence.tsx
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import { useEventListener } from "ahooks"
import gsap from "gsap"
import { useCallback, useEffect, useRef, useState } from "react"
import styled from "styled-components"
import { loader } from "./Loader"
import { loaderAwaitPromise } from "./Loader/promises"
interface SequenceProps {
className?: string
length: number
folder: string
}
type PropsScroll = SequenceProps & {
type: "scroll"
trigger: HTMLElement | string | null
triggerStart?: string | number
triggerEnd?: string | number
ease?: string
frame?: never
duration?: never
}
type PropsAuto = SequenceProps & {
type?: "auto"
ease?: string
frame?: never
trigger?: never
duration?: number
triggerStart?: never
triggerEnd?: never
}
type PropsManual = SequenceProps & {
type: "manual"
frame: number
trigger?: never
duration?: never
ease?: never
triggerStart?: never
triggerEnd?: never
}
const unlintableCallback = useCallback
export default function ImageSequence({
className = "",
length,
folder,
trigger,
triggerStart,
triggerEnd,
frame,
ease,
duration,
type = "auto",
}: PropsAuto | PropsScroll | PropsManual) {
const [sequenceData] = useState({
frame: 0,
images: [] as HTMLImageElement[],
ease,
})
const [canvasWidth, setWidth] = useState(0)
const [canvasHeight, setHeight] = useState(0)
const [canvasEl, setCanvasEl] = useState<HTMLCanvasElement | null>(null)
const [context, setContext] = useState<CanvasRenderingContext2D | null>(null)
/**
* render the currently selected frame
*/
const render = () => {
const imgToRender = sequenceData.images[sequenceData.frame]
if (
canvasEl &&
context &&
imgToRender instanceof HTMLImageElement &&
imgToRender.complete
) {
const { width, height } = imgToRender
// setting the width here is important, otherwise safari freaks the FUCK out
canvasEl.width = width
canvasEl.height = height
context.clearRect(0, 0, width, height)
context.drawImage(imgToRender, 0, 0, width, height)
}
}
const latestRender = useRef<VoidFunction>(render)
latestRender.current = render
/**
* Given an image source, create an image and add it to the sequenceData.images array
* at the given index.
* @param src The image source
* @param index The index to add the image to
*/
const createImage = unlintableCallback(
(src: string, index: number) => {
// if the image already exists, don't load it again
if (sequenceData.images[index]) return
const img = new Image()
img.src = src
sequenceData.images[index] = img
const onImageLoad = () => {
setWidth((width) => Math.max(width, img.naturalWidth))
setHeight((height) => Math.max(height, img.naturalHeight))
requestAnimationFrame(() => {
latestRender.current()
})
}
img.addEventListener("load", onImageLoad)
return () => img.removeEventListener("load", onImageLoad)
},
[sequenceData.images],
)
/**
* Preload the images
*/
useEffect(() => {
for (let i = 0; i < length; i += 1) {
const maxLen = length.toString().length
const imageNumber = i.toString().padStart(maxLen, "0")
// eslint-disable-next-line no-unsanitized/method
const prom = import(`../images/sequences/${folder}/${imageNumber}.webp`)
.then((image: { default: string }) => {
return createImage(image.default, i)
})
.catch(console.error)
// if this is an auto sequence, the loader should wait for all images to settle (max 5s)
if (type === "auto") loaderAwaitPromise(prom)
}
}, [createImage, folder, length, type])
/**
* Update the drawing context when the canvas element is created
*/
useEffect(() => {
if (canvasEl) setContext(canvasEl.getContext("2d"))
}, [canvasEl])
/**
* Create the timeline and play it when ready
*/
useEffect(() => {
// if in manual mode, render the frame when it changes
if (
type === "manual" // skip timeline creation if in manual mode
) {
sequenceData.frame = frame ?? 0
requestAnimationFrame(() => {
latestRender.current()
})
} else {
const tween = gsap.fromTo(
sequenceData,
{
frame: 0,
},
{
frame: length - 1,
snap: "frame",
delay: 1,
duration: duration ?? 3,
ease: ease ?? "none",
paused: true,
onUpdate: () => {
requestAnimationFrame(() => {
latestRender.current()
})
},
scrollTrigger: trigger
? {
trigger,
scrub: 0.5,
start: triggerStart ?? "top top",
end: triggerEnd ?? "bottom top",
}
: undefined,
},
)
const onReady = () => {
if (type === "auto")
Promise.allSettled(sequenceData.images)
.then(() => {
return tween.play(0)
})
.catch(console.error)
}
loader.addEventListener("end", onReady)
return () => {
loader.removeEventListener("end", onReady)
tween.kill()
}
}
}, [
duration,
ease,
frame,
length,
sequenceData,
trigger,
triggerEnd,
triggerStart,
type,
])
/**
* change in width or height should trigger a re-render
*/
useEventListener("resize", () => {
requestAnimationFrame(() => {
latestRender.current()
})
})
return (
<Canvas
className={className}
height={canvasHeight}
width={canvasWidth}
ref={setCanvasEl}
/>
)
}
const Canvas = styled.canvas`
width: 100%;
height: 100%;
`