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bresCircle_OpenGL.c
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#include<stdio.h>
#include<GL/glut.h>
#include<math.h>
int flag = 0;
int r, xc, yc;
void Init(){
glClearColor(0.0,0.0,0.0,0);
glColor3f(0.0,0.0,1.0);
gluOrtho2D(0,640,0,480);
}
void brescircle(){
int x = 0, y = r;
int d = 3 - 2*r;
do{
//printf("%d\t%d\t%d\t%d\t%d\n",x,y,xc+x,yc+y,d);
glVertex2d(xc+x,yc+y);
glVertex2d(xc+x,yc-y);
glVertex2d(xc-x,yc+y);
glVertex2d(xc-x,yc-y);
glVertex2d(xc+y,yc+x);
glVertex2d(xc+y,yc-x);
glVertex2d(xc-y,yc+x);
glVertex2d(xc-y,yc-x);
if(d<0){
x = x + 1;
d = d + 4*x + 6;
}else{
x = x + 1;
y = y - 1;
d = d+ 4*x - 4*y + 10;
}
}while(y>=x);
}
void plot(){
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
//glVertex2d(100,100);
brescircle();
glEnd();
glFlush();
}
int main(int argc, char **argv){
//Accept input
printf("Enter center point = ");
scanf("%d", &xc);
scanf("%d", &yc);
printf("Enter radius = ");
scanf("%d", &r);
//OpenGL
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowPosition(0,0);
glutInitWindowSize(640,480); //Width, Height
glutCreateWindow("Bresenham Circle");
Init();
glutDisplayFunc(plot);
glutMainLoop();
return 0;
}