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A SPIR-V VM makes it possible to run your shader on a CPU. This way people can step line by line through the shader and get variable values. Essentially, a SPIR-V virtual machine makes shader debuggers possible.
Yep, but if the loading worked, we could build an app that opens two windows and lets you write shader code in one, and renders the other using that shader code, changed in real time as you edit...
Could also let you edit properties of the render window as a property list...
These are tools to debug shaders:
https://github.com/dfranx/SHADERed
https://github.com/dfranx/SPIRV-VM
https://www.reddit.com/r/vulkan/comments/fwkz2t/spirvvm_a_spirv_virtual_machine/fmp6xo4
https://www.reddit.com/r/vulkan/comments/fwkz2t/spirvvm_a_spirv_virtual_machine/
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