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Increase the client/server update rate to 125 Hz and 100 Hz
This decreases effective latency significantly by making clients and servers sending and receiving updates sooner. This increases network traffic by a factor of 3, but it should be manageable on today's networks. The average game-induced latency (on top of network lag) should now be 8 ms instead of 40 ms. See https://extra-a.github.io/#bnet for more information.
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