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Is the realm callback fired from JS or Native? I see no user code at all in the stack after the realm call, not from any third party library or anything, but rather Apple's own code. Strange :(
@blagoev I have just opened another issue (#3114), which although not fully related, this very same crash was involved at some point.
I suspect Realm might be leaking memory somewhere (since this is the only library we have upgraded when these crashes started to pop up). The fact that we get the memory exception in a JPEG/Image processing call is just coincidence because the app is used to take ~500 photos / hour, with perhaps 5000 realm operations during this time. It makes sense that the device crashes here because this is the only place it will be requesting a lot of memory.
After this second crash, it is consistent that the app was in fact very low on memory when it happened.
Sorry for skipping the template, I'm not entirely sure this belongs to realm, or sadly there's another "realm" namespace within Apple's source code.
Can someone tell me if the following crash log is from realm? I will update the issue with the required template info if it is.
Thanks.
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