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--- | ||
name: Bug Report | ||
about: File a report to assist us in improving. | ||
title: "" | ||
labels: Bug | ||
assignees: "" | ||
--- | ||
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**Describe the Bug** | ||
A clear and concise description of what the bug is. | ||
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**To Reproduce** | ||
Steps to reproduce the behavior: | ||
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1. Go to '...' | ||
2. Click on '....' | ||
3. Scroll down to '....' | ||
4. See error | ||
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**The Expected Behavior** | ||
A clear and concise description of what was expected to occur. | ||
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**Screenshots** | ||
If applicable, add screenshots to help explain your problem. | ||
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**Environment (please provide the following information):** | ||
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- OS: [e.g. Windows, Mac, Linux] | ||
- Package Version(s) [e.g. Signal: 0.1.0] | ||
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**Additional Context** | ||
Add any additional pieces of context regarding your problem here. |
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--- | ||
name: Feature Request | ||
about: Suggest an idea for this project! | ||
title: "" | ||
labels: Feature | ||
assignees: "" | ||
--- | ||
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**What package would this be relating to?** | ||
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**Describe your problem here:** | ||
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**Describe the solution that you'd like:** |
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--- | ||
name: Ask a Question | ||
about: Ask us a question regarding something within the project! | ||
title: "" | ||
labels: Question | ||
assignees: "" | ||
--- | ||
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**What is your question?** |
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# Compiled Lua sources | ||
luac.out | ||
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# luarocks build files | ||
*.src.rock | ||
*.zip | ||
*.tar.gz | ||
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# Object files | ||
*.o | ||
*.os | ||
*.ko | ||
*.obj | ||
*.elf | ||
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# Precompiled Headers | ||
*.gch | ||
*.pch | ||
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# Libraries | ||
*.lib | ||
*.a | ||
*.la | ||
*.lo | ||
*.def | ||
*.exp | ||
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# Shared objects (inc. Windows DLLs) | ||
*.dll | ||
*.so | ||
*.so.* | ||
*.dylib | ||
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# Executables | ||
*.exe | ||
*.out | ||
*.app | ||
*.i*86 | ||
*.x86_64 | ||
*.hex | ||
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# Roblox Studio lock files | ||
/*.rbxl.lock | ||
/*.rbxlx.lock | ||
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# Roblox Studio files | ||
/*.rbxl | ||
/*.rbxlx | ||
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# Miscellaneous | ||
/.vscode | ||
/roblox.toml | ||
/node_modules | ||
/out | ||
/include | ||
*.tsbuildinfo |
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{ | ||
"languageMode": "strict" | ||
} |
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{ | ||
"printWidth": 120, | ||
"tabWidth": 4, | ||
"trailingComma": "all", | ||
"useTabs": true | ||
} |
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MIT License | ||
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Copyright (c) 2023 Demo | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# (Mutable) Fast Replica | ||
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This is a fork of [@rbxts/fast-replica](https://www.npmjs.com/package/@rbxts/fast-replica) that removes the reliance of the `DeepReadonly` type, allowing for mutable permutations to pass. Everyrthing else is the same ([this uses version 3.0.2 of @rbxts/fast-replica](https://www.npmjs.com/package/@rbxts/fast-replica/v/3.0.2)). | ||
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A simple and intuitive package for sharing data from server to client. Structured in a similar manner to `@flamework/networking`. | ||
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This is preferable to `@rbxts/replica-service` if you are looking for fully pre-defined replicas that will be automatically initialized before use. | ||
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## API: | ||
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### FastReplica (Shared) | ||
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FastReplica.createReplicas<Replicas>(initialData: Replicas): GlobalReplicas | ||
The Replicas that will be created, it is considered good practice to only call this once. | ||
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### Replica Client | ||
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#### readonly Replica.Name: string | ||
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The ID the Replica identifies as. | ||
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#### Replica.Loaded | ||
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Whether the server has sent information to the replica yet. Do **NOT** modify this value. | ||
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#### Replica.GetValue(): DeepReadonly<Data> | ||
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Returns the current value of the Replica. | ||
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#### Replica.Started: Signal<(data: DeepReadonly<Data>) => void> | ||
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A signal that fires when the replica is first initialized by the server. Do note that you can use the Replica before then, but it will only contain the initial value. | ||
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#### Replica.Changed: Signal<(data: DeepReadonly<Data>) => void> | ||
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A signal that fires every time the server sends new data to the client. | ||
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#### Replica.PathChanged: Signal<(path: Path<Data>, value: PathValue<P>) => void> | ||
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A signal that fires when the server only changes a specific path. | ||
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### Replica Server | ||
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#### readonly Replica.Name: string | ||
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The ID the Replica identifies as. | ||
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#### Replica.SetValue(clients: Player | Player[] | "All", Value: Data): void | ||
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Syncs the value provided with the clients specified within the arguments. | ||
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#### Replica.SetPath(clients: Player | Player[] | "All", path: Path<Data> Value: Data): void | ||
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Syncs the specific path value to the clients provided | ||
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#### Replica.Assimilate(clients: Player | Player[]): void | ||
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Assimilate the client's value back to what "All" should have. | ||
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#### Replica.GetValue(player: Player): Data | ||
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Fetches the value the specific player current is using. | ||
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#### Replica.Started: Signal<(player: Player, data: DeepReadonly<Data>) => void> | ||
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A signal that fires when a player is first initialized by the server. | ||
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#### Replica.Changed: Signal<(player: Player, data: DeepReadonly<Data>) => void> | ||
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A signal that fires every time the server sends new data to a client. | ||
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#### Replica.PathChanged: Signal<(path: Path<Data>, value: PathValue<P>) => void> | ||
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A signal that fires when the only a specific path on the provided clients will be changed. | ||
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## Code Examples: | ||
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### Shared | ||
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```TS | ||
// shared/replicas.ts | ||
import { FastReplica } from "@rbxts/fast-replica"; | ||
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type Replicas = { Profile: { Level: number } }; | ||
export const globalReplicas = FastReplica.createReplicas<Replicas>({ | ||
Profile: { Level: 0 }, // Initial Value (For when not replicated and default replication) | ||
State: "Intermission", // Can be any value that could be naturally replicated via RemoteEvents! | ||
ExtraData: { | ||
Players: { | ||
Local: 1, | ||
}, | ||
}, | ||
}) | ||
``` | ||
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### Client | ||
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```TS | ||
// client/replicas.ts | ||
import { globalReplicas } from "shared/replicas"; | ||
export const Replicas = globalReplicas.client; | ||
``` | ||
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```TS | ||
import { Replicas } from "client/replicas"; | ||
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Replicas.Profile.Changed.Connect((value, old) => print(value.Level)); // Fires every time the Value is changed on the server. | ||
Replicas.State.Started.Connect((value) => print(value)); // This fires when the server first syncs the data. | ||
print(Replicas.State.GetValue()); // Fetches and prints the value. | ||
Replicas.ExtraData.PathChanged.Connect((path, value) => print(`Path changed: ${path}: ${value}`)); | ||
``` | ||
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### Server | ||
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```TS | ||
// server/replicas.ts | ||
import { globalReplicas } from "shared/replicas"; | ||
export const Replicas = globalReplicas.server; | ||
``` | ||
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```TS | ||
import { Replicas } from "client/replicas"; | ||
import { Players } from "@rbxts/services"; | ||
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task.wait(2.5) | ||
Replicas.Profile.Started.Connect((player: Player, value) => print(`${player.DisplayName}: ${tostring(value)}`)); // Fires when the server sends the initial data to a player. | ||
Replicas.Profile.Changed.Connect((player: Player, value) => print(`${player.DisplayName}: ${tostring(value)}`)); // Fires every time the server sends data to a player. | ||
Replicas.Profile.SetPath("All", "Level", { Level: 10 }); // Sets the value to every player. | ||
Replicas.State.SetValue(Players.GetPlayers(), "Spectating"); // This accepts Player instances or an array of Players as well! | ||
print(Replicas.State.GetValue(Players.GetPlayers()[0])); // Prints the value for a specific player. | ||
Replicas.ExtraData.SetPath("All", "Players.Local", 2); | ||
``` |
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tools = { lua-lsp = "JohnnyMorganz/[email protected]", rojo = "rojo-rbx/[email protected]", selene = "Kampfkarren/[email protected]", stylua = "JohnnyMorganz/[email protected]", wally = "UpliftGames/[email protected]" } |
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{ | ||
"name": "@rbxts/rbxts-fast-replica", | ||
"version": "1.0.0", | ||
"description": "A (mutable) simple and intuitive package for sharing data from server to client.", | ||
"main": "src/init.lua", | ||
"types": "src/index.d.ts", | ||
"files": [ | ||
"src" | ||
], | ||
"scripts": { | ||
"test": "echo \"Error: no test specified\" && exit 1." | ||
}, | ||
"repository": { | ||
"type": "git", | ||
"url": "https://github.com/rbxts-libraries/rbxts-mutable-fast-replica.git" | ||
}, | ||
"author": { | ||
"name": "RobloxianDemo", | ||
"url": "https://github.com/RobloxianDemo" | ||
}, | ||
"contributors": [ | ||
{ | ||
"name": "RobloxianDemo", | ||
"url": "https://github.com/RobloxianDemo" | ||
} | ||
], | ||
"keywords": [ | ||
"array", | ||
"fast", | ||
"fast-replica", | ||
"list", | ||
"table", | ||
"replica", | ||
"replication", | ||
"roblox", | ||
"roblox-typescript", | ||
"roblox-ts", | ||
"service", | ||
"sorter", | ||
"utility" | ||
], | ||
"license": "MIT", | ||
"bugs": { | ||
"url": "https://github.com/rbxts-libraries/rbxts-mutable-fast-replica/issues" | ||
}, | ||
"homepage": "https://github.com/rbxts-libraries/rbxts-mutable-fast-replica/README.md", | ||
"publishConfig": { | ||
"access": "public" | ||
}, | ||
"devDependencies": { | ||
"@rbxts/compiler-types": "^2.1.0-types.1", | ||
"@rbxts/types": "^1.0.701", | ||
"@typescript-eslint/eslint-plugin": "^4.33.0", | ||
"@typescript-eslint/parser": "^4.33.0", | ||
"eslint": "^7.32.0", | ||
"eslint-config-prettier": "^8.8.0", | ||
"eslint-plugin-prettier": "^4.2.1", | ||
"eslint-plugin-roblox-ts": "^0.0.31", | ||
"prettier": "^2.8.8", | ||
"typescript": "^4.9.5" | ||
}, | ||
"dependencies": { | ||
"@rbxts/goodsignal": "^0.0.5", | ||
"@rbxts/services": "^1.5.1", | ||
"@rbxts/t": "^2.2.1", | ||
"github-label-presets": "^1.3.0" | ||
} | ||
} |
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std = "roblox" | ||
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[rules] | ||
parenthese_conditions = "allow" | ||
multiple_statements = "allow" | ||
global_usage = "allow" | ||
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[config] | ||
unused_variable = { allow_unused_self = true } |
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import ReplicaClient from "./replica-client"; | ||
import ReplicaServer from "./replica-server"; | ||
declare type Replicas = { | ||
[key in string]: unknown; | ||
}; | ||
declare type ServerReplicas<R> = { | ||
[key in keyof R]: ReplicaServer<R[key]>; | ||
}; | ||
declare type ClientReplicas<R> = { | ||
[key in keyof R]: ReplicaClient<R[key]>; | ||
}; | ||
declare type GlobalReplicas<R extends Replicas> = { | ||
server: ServerReplicas<R>; | ||
client: ClientReplicas<R>; | ||
}; | ||
export declare namespace FastReplica { | ||
const createReplicas: <R extends Replicas>(initialValues: R) => GlobalReplicas<R>; | ||
} | ||
export {}; |
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