{u'aptitudePoints': 0,
u'charSavePack': {u'birthGender': u'N',
u'charName': u'Abel3.4.2.5alpha2',
u'currentMorphUid': u'Atom_56c507fa7e8fc',
u'egoSavePack': {u'additionaTraitsSavePacks': [{u'atomUid': u'Atom_56c50640c7f3d',
u'bmSavePacks': [{u'atomUid': u'Atom_56c50640c7ef6',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'Apply a +20 modifier for Integration Tests and Alienation Tests.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+20 Integration / Alienation',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'canUse': u'EVERY',
u'cost': 0,
u'cpCost': u'20',
u'description': u'Resleeving is a breeze for this character. They adjust\nto new morphs much more quickly than most other people. Apply a +20 modifier per level for Integration Tests and Alienation Tests.',
u'groups': [],
u'level': u'2',
u'mandatory': None,
u'name': u'Adaptability II',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'traitEgoMorph': u'EGO',
u'traitPosNeg': u'POS',
u'type': u'trait',
u'unique': True},
{u'atomUid': u'Atom_56c50640d197b',
u'bmSavePacks': [{u'atomUid': u'Atom_56c50640d1935',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'Once per session, you may prevent a Severe Failure or Critical Failure from downgrading your status on a hacked system.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'Digital Ghost',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'canUse': u'EVERY',
u'cost': 0,
u'cpCost': u'10',
u'description': u'The character has an intuitive knack for keeping their computer intrusions out of the spotlight. Once per game session, the hacker may prevent a Severe Failure or Critical Failure from downgrading their status on a hacked system (see Failing Tests, p. 257, EP).',
u'groups': [],
u'level': u'1',
u'mandatory': None,
u'name': u'Digital Ghost',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'traitEgoMorph': u'EGO',
u'traitPosNeg': u'POS',
u'type': u'trait',
u'unique': True},
{u'atomUid': u'Atom_56c50640d2cf2',
u'bmSavePacks': [{u'atomUid': u'Atom_56c50640d2cad',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'Get a +10 modifier on Merging Tests and \u22121 SV when merging forks.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'Ego Plasticity I',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'canUse': u'EVERY',
u'cost': 0,
u'cpCost': u'10',
u'description': u'Merging forks can be stressful under the best of circumstances, but some people handle the process better than others. Per level, the character gains a +10 modifier on all Merging Tests and suffers \u22121 SV when merging forks.',
u'groups': [],
u'level': u'1',
u'mandatory': None,
u'name': u'Ego Plasticity I',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'traitEgoMorph': u'EGO',
u'traitPosNeg': u'POS',
u'type': u'trait',
u'unique': True},
{u'atomUid': u'Atom_56c50640dbc10',
u'bmSavePacks': [],
u'canUse': u'EVERY',
u'cost': 0,
u'cpCost': u'10',
u'description': u"This character has a knack for diligence and caution in their daily living, online, and social networking interactions, reducing the amount of extraneous or sensitive information about themselves that leaks out in the public eye. Apply a \u221210 modifier to any Research Tests to gather information on the character or track them online (see Scanning, Tracking, and Monitoring, p. 251, EP) and any Networking Tests to ascertain the character's networking interactions (see Keeping It Quiet, p. 288, EP).",
u'groups': [],
u'level': u'1',
u'mandatory': None,
u'name': u'Information Control',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'traitEgoMorph': u'EGO',
u'traitPosNeg': u'POS',
u'type': u'trait',
u'unique': True},
{u'atomUid': u'Atom_56c50640d2a91',
u'bmSavePacks': [],
u'canUse': u'EVERY',
u'cost': 0,
u'cpCost': u'10',
u'description': u'At some point in the character past, the character had certain memories strategically removed or otherwise lost to them. This may have been done to intentionally forget an unpleasant or shameful experience or to make a break with the past. The memory may also have been lost by an unexpected death (with no recent backup), or it may have been erased against the character will. Whatever the case, the memory should bear some importance, and there should exist either evidence of what happened or NPCs who know the full story. This is a tool the gamemaster can use to haunt the character at some future point with ghosts from their past.',
u'groups': [],
u'level': u'1',
u'mandatory': None,
u'name': u'Edited Memories',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'traitEgoMorph': u'EGO',
u'traitPosNeg': u'NEG',
u'type': u'trait',
u'unique': True},
{u'atomUid': u'Atom_56c50640e01bb',
u'bmSavePacks': [],
u'canUse': u'EVERY',
u'cost': 0,
u'cpCost': u'5',
u'description': u"A fork of the character has gone missing without a\ntrace. The fork was legal and in compliance with all relevant laws and standards--then it vanished. The version that disappeared was an alpha fork, a complete recent copy of the character's ego that possesses sensitive knowledge about all aspects of the character's life. Players and gamemasters should discuss this trait before using it in their game and address the following questions: When did the disappearance occur? Why was the fork created? What was the fork doing just before the disappearance? What leads, if any, does the player possess at the start of the game?\nThis trait is often taken in combination with the Edited Memories, Enemy, and/or On the Run traits.",
u'groups': [],
u'level': u'1',
u'mandatory': None,
u'name': u'Lost Fork',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'traitEgoMorph': u'EGO',
u'traitPosNeg': u'NEG',
u'type': u'trait',
u'unique': True},
{u'atomUid': u'Atom_56c84840ade38',
u'bmSavePacks': [{u'atomUid': u'Atom_56c84840addef',
u'bonusMalusType': u'OSP',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u' Apply a +10 modifier to Networking Tests.',
u'forTargetNamed': u'Networking',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'Social butterfly',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'10'}],
u'canUse': u'EVERY',
u'cost': 0,
u'cpCost': u'15',
u'description': u'This character is a promiscuous abuser of online social networks. Because they go out of their way to make new connections and interact with people, they find it slightly easier to get what they need. Apply a +10 modifier to Networking Tests.',
u'groups': [],
u'level': u'1',
u'mandatory': None,
u'name': u'Social butterfly',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'traitEgoMorph': u'EGO',
u'traitPosNeg': u'POS',
u'type': u'trait',
u'unique': True}],
u'aiSavePacks': [],
u'aptitudesSavePacks': [{u'abbreviation': u'COG',
u'absoluteMaxValue': 40,
u'activMorph': {u'additionalGears': [],
u'additionalTraits': [],
u'age': u'0',
u'atomUid': u'Atom_56c507fa7e8fc',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e014',
u'bonusMalusType': u'OA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'get a +10 bonus on Cognition',
u'forTargetNamed': u'Cognition',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+10 Cognition',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'10'},
{u'atomUid': u'Atom_56c507fa7e128',
u'bonusMalusType': u'OSA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'get +2 on speed stat',
u'forTargetNamed': u'Speed',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+2 Speed',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'2'},
{u'atomUid': u'Atom_56c507fa7e226',
u'bonusMalusType': u'OA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u' +5 to one aptitude of your choice',
u'forTargetNamed': u'Willpower',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+5 [Aptitude]',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'OA',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'5'},
{u'atomUid': u'Atom_56c507fa7e320',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'You can not interact directly with the physical world.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'No physical form',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'buyInCreationMode': True,
u'cost': 40000,
u'cpCost': u'40',
u'description': u'This cutting-edge eidolon is too new to have seen widespread adoption by scientists and academics, but its popularity is spreading among intellectuals, researchers, and others who can afford it.',
u'durability': u'0',
u'gears': [{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e434',
u'bonusMalus': [],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u"The character can remember everything that ever happened to them, in detail, with no long term memory loss. For example, they can recite a page they read in a book a month ago, recall a string of 200 random characters they viewed a year ago, or even tell you what they had for breakfast on a particular date a decade ago. However, they can only remember things to which they paid attention. The character will not remember the contents of a note on someone's desk if they merely glanced at it; they must specifically have read it. No effort is required to use this augmentation, the character merely needs to\nattempt to remember a specific fact. ",
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Eidetic Memory',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e5fb',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e5c0',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u"Get a +10 modifier when attempting to interpret languages you don't know.",
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'Good With Languages',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u"The morph's brain maintains the linguistic flexibility of a small child, allowing the character to learn languages with great ease.\n
\nThe character has an intuitive understanding of linguistic structures that facilitates learning new languages easily. The character requires one-third the normal amount of time and experience to learn any language. The character can also learn any human language in one day simply by constant immersive exposure to it.\n
\nAdditionally, the character receives a +10 modifier when attempting to interpret languages they don't know.",
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Hyper Linguist',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e7bf',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e785',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'Get a +30 modifier on tests involving math calculations.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+30 on Math test',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u'The character can perform any feat of calculation, including the most complex and advanced mathematics, instantly and with great precision, with the same ease an unmodified human can add 2 + 3. The character can calculate odds, find correlations in numerical data, and perform similar tasks with great ease.
\nApply a +30 modifier on tests involving math calculations.',
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Math Boost',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e87f',
u'bonusMalus': [],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u'A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement soft- ware to enhance this image and in most cases actually read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration. ',
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Mnemonic Augmentation',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True}],
u'gender': u'N',
u'groups': [],
u'implantReject': False,
u'location': u'',
u'maxApptitude': u'40',
u'morphType': u'infomorph',
u'name': u'Sage',
u'nickname': u'',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'traits': [],
u'type': u'morph',
u'unique': True},
u'atomUid': u'Atom_56c5063eb4896',
u'backgroundMod': 0,
u'cost': 0,
u'description': u'Cognition (COG) is your aptitude for problem solving, logical analysis, and understanding. It also includes memory and recall.',
u'factionMod': 0,
u'groups': [],
u'maxValue': 30,
u'minValue': 5,
u'morphMod': 10,
u'name': u'Cognition',
u'occurence': 1,
u'psyMod': 0,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'softgearMod': 0,
u'traitMod': 0,
u'type': u'aptitude',
u'unique': True,
u'value': 30},
{u'abbreviation': u'COO',
u'absoluteMaxValue': 40,
u'activMorph': {u'additionalGears': [],
u'additionalTraits': [],
u'age': u'0',
u'atomUid': u'Atom_56c507fa7e8fc',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e014',
u'bonusMalusType': u'OA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'get a +10 bonus on Cognition',
u'forTargetNamed': u'Cognition',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+10 Cognition',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'10'},
{u'atomUid': u'Atom_56c507fa7e128',
u'bonusMalusType': u'OSA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'get +2 on speed stat',
u'forTargetNamed': u'Speed',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+2 Speed',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'2'},
{u'atomUid': u'Atom_56c507fa7e226',
u'bonusMalusType': u'OA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u' +5 to one aptitude of your choice',
u'forTargetNamed': u'Willpower',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+5 [Aptitude]',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'OA',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'5'},
{u'atomUid': u'Atom_56c507fa7e320',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'You can not interact directly with the physical world.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'No physical form',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'buyInCreationMode': True,
u'cost': 40000,
u'cpCost': u'40',
u'description': u'This cutting-edge eidolon is too new to have seen widespread adoption by scientists and academics, but its popularity is spreading among intellectuals, researchers, and others who can afford it.',
u'durability': u'0',
u'gears': [{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e434',
u'bonusMalus': [],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u"The character can remember everything that ever happened to them, in detail, with no long term memory loss. For example, they can recite a page they read in a book a month ago, recall a string of 200 random characters they viewed a year ago, or even tell you what they had for breakfast on a particular date a decade ago. However, they can only remember things to which they paid attention. The character will not remember the contents of a note on someone's desk if they merely glanced at it; they must specifically have read it. No effort is required to use this augmentation, the character merely needs to\nattempt to remember a specific fact. ",
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Eidetic Memory',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e5fb',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e5c0',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u"Get a +10 modifier when attempting to interpret languages you don't know.",
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'Good With Languages',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u"The morph's brain maintains the linguistic flexibility of a small child, allowing the character to learn languages with great ease.\n
\nThe character has an intuitive understanding of linguistic structures that facilitates learning new languages easily. The character requires one-third the normal amount of time and experience to learn any language. The character can also learn any human language in one day simply by constant immersive exposure to it.\n
\nAdditionally, the character receives a +10 modifier when attempting to interpret languages they don't know.",
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Hyper Linguist',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e7bf',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e785',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'Get a +30 modifier on tests involving math calculations.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+30 on Math test',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u'The character can perform any feat of calculation, including the most complex and advanced mathematics, instantly and with great precision, with the same ease an unmodified human can add 2 + 3. The character can calculate odds, find correlations in numerical data, and perform similar tasks with great ease.
\nApply a +30 modifier on tests involving math calculations.',
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Math Boost',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e87f',
u'bonusMalus': [],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u'A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement soft- ware to enhance this image and in most cases actually read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration. ',
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Mnemonic Augmentation',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True}],
u'gender': u'N',
u'groups': [],
u'implantReject': False,
u'location': u'',
u'maxApptitude': u'40',
u'morphType': u'infomorph',
u'name': u'Sage',
u'nickname': u'',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'traits': [],
u'type': u'morph',
u'unique': True},
u'atomUid': u'Atom_56c5063eb4989',
u'backgroundMod': 0,
u'cost': 0,
u'description': u'Coordination (COO) is your skill at integrating the actions of different parts of your morph to produce smooth, successful movements. It includes manual dexterity, fine motor control, nimbleness, and balance.',
u'factionMod': 0,
u'groups': [],
u'maxValue': 30,
u'minValue': 5,
u'morphMod': 0,
u'name': u'Coordination',
u'occurence': 1,
u'psyMod': 0,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'softgearMod': 0,
u'traitMod': 0,
u'type': u'aptitude',
u'unique': True,
u'value': 10},
{u'abbreviation': u'INT',
u'absoluteMaxValue': 40,
u'activMorph': {u'additionalGears': [],
u'additionalTraits': [],
u'age': u'0',
u'atomUid': u'Atom_56c507fa7e8fc',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e014',
u'bonusMalusType': u'OA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'get a +10 bonus on Cognition',
u'forTargetNamed': u'Cognition',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+10 Cognition',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'10'},
{u'atomUid': u'Atom_56c507fa7e128',
u'bonusMalusType': u'OSA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'get +2 on speed stat',
u'forTargetNamed': u'Speed',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+2 Speed',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'2'},
{u'atomUid': u'Atom_56c507fa7e226',
u'bonusMalusType': u'OA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u' +5 to one aptitude of your choice',
u'forTargetNamed': u'Willpower',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+5 [Aptitude]',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'OA',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'5'},
{u'atomUid': u'Atom_56c507fa7e320',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'You can not interact directly with the physical world.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'No physical form',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'buyInCreationMode': True,
u'cost': 40000,
u'cpCost': u'40',
u'description': u'This cutting-edge eidolon is too new to have seen widespread adoption by scientists and academics, but its popularity is spreading among intellectuals, researchers, and others who can afford it.',
u'durability': u'0',
u'gears': [{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e434',
u'bonusMalus': [],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u"The character can remember everything that ever happened to them, in detail, with no long term memory loss. For example, they can recite a page they read in a book a month ago, recall a string of 200 random characters they viewed a year ago, or even tell you what they had for breakfast on a particular date a decade ago. However, they can only remember things to which they paid attention. The character will not remember the contents of a note on someone's desk if they merely glanced at it; they must specifically have read it. No effort is required to use this augmentation, the character merely needs to\nattempt to remember a specific fact. ",
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Eidetic Memory',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e5fb',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e5c0',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u"Get a +10 modifier when attempting to interpret languages you don't know.",
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'Good With Languages',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u"The morph's brain maintains the linguistic flexibility of a small child, allowing the character to learn languages with great ease.\n
\nThe character has an intuitive understanding of linguistic structures that facilitates learning new languages easily. The character requires one-third the normal amount of time and experience to learn any language. The character can also learn any human language in one day simply by constant immersive exposure to it.\n
\nAdditionally, the character receives a +10 modifier when attempting to interpret languages they don't know.",
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Hyper Linguist',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e7bf',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e785',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'Get a +30 modifier on tests involving math calculations.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+30 on Math test',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u'The character can perform any feat of calculation, including the most complex and advanced mathematics, instantly and with great precision, with the same ease an unmodified human can add 2 + 3. The character can calculate odds, find correlations in numerical data, and perform similar tasks with great ease.
\nApply a +30 modifier on tests involving math calculations.',
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Math Boost',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e87f',
u'bonusMalus': [],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u'A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement soft- ware to enhance this image and in most cases actually read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration. ',
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Mnemonic Augmentation',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True}],
u'gender': u'N',
u'groups': [],
u'implantReject': False,
u'location': u'',
u'maxApptitude': u'40',
u'morphType': u'infomorph',
u'name': u'Sage',
u'nickname': u'',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'traits': [],
u'type': u'morph',
u'unique': True},
u'atomUid': u'Atom_56c5063eb4a63',
u'backgroundMod': 0,
u'cost': 0,
u'description': u'Intuition (INT) is your skill at following your gut instincts and evaluating on the fly. It includes physical awareness, cleverness, and cunning.',
u'factionMod': 0,
u'groups': [],
u'maxValue': 30,
u'minValue': 5,
u'morphMod': 0,
u'name': u'Intuition',
u'occurence': 1,
u'psyMod': 0,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'softgearMod': 0,
u'traitMod': 0,
u'type': u'aptitude',
u'unique': True,
u'value': 15},
{u'abbreviation': u'REF',
u'absoluteMaxValue': 40,
u'activMorph': {u'additionalGears': [],
u'additionalTraits': [],
u'age': u'0',
u'atomUid': u'Atom_56c507fa7e8fc',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e014',
u'bonusMalusType': u'OA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'get a +10 bonus on Cognition',
u'forTargetNamed': u'Cognition',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+10 Cognition',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'10'},
{u'atomUid': u'Atom_56c507fa7e128',
u'bonusMalusType': u'OSA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'get +2 on speed stat',
u'forTargetNamed': u'Speed',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+2 Speed',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'2'},
{u'atomUid': u'Atom_56c507fa7e226',
u'bonusMalusType': u'OA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u' +5 to one aptitude of your choice',
u'forTargetNamed': u'Willpower',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+5 [Aptitude]',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'OA',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'5'},
{u'atomUid': u'Atom_56c507fa7e320',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'You can not interact directly with the physical world.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'No physical form',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'buyInCreationMode': True,
u'cost': 40000,
u'cpCost': u'40',
u'description': u'This cutting-edge eidolon is too new to have seen widespread adoption by scientists and academics, but its popularity is spreading among intellectuals, researchers, and others who can afford it.',
u'durability': u'0',
u'gears': [{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e434',
u'bonusMalus': [],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u"The character can remember everything that ever happened to them, in detail, with no long term memory loss. For example, they can recite a page they read in a book a month ago, recall a string of 200 random characters they viewed a year ago, or even tell you what they had for breakfast on a particular date a decade ago. However, they can only remember things to which they paid attention. The character will not remember the contents of a note on someone's desk if they merely glanced at it; they must specifically have read it. No effort is required to use this augmentation, the character merely needs to\nattempt to remember a specific fact. ",
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Eidetic Memory',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e5fb',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e5c0',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u"Get a +10 modifier when attempting to interpret languages you don't know.",
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'Good With Languages',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u"The morph's brain maintains the linguistic flexibility of a small child, allowing the character to learn languages with great ease.\n
\nThe character has an intuitive understanding of linguistic structures that facilitates learning new languages easily. The character requires one-third the normal amount of time and experience to learn any language. The character can also learn any human language in one day simply by constant immersive exposure to it.\n
\nAdditionally, the character receives a +10 modifier when attempting to interpret languages they don't know.",
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Hyper Linguist',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e7bf',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e785',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'Get a +30 modifier on tests involving math calculations.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+30 on Math test',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u'The character can perform any feat of calculation, including the most complex and advanced mathematics, instantly and with great precision, with the same ease an unmodified human can add 2 + 3. The character can calculate odds, find correlations in numerical data, and perform similar tasks with great ease.
\nApply a +30 modifier on tests involving math calculations.',
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Math Boost',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e87f',
u'bonusMalus': [],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u'A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement soft- ware to enhance this image and in most cases actually read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration. ',
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Mnemonic Augmentation',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True}],
u'gender': u'N',
u'groups': [],
u'implantReject': False,
u'location': u'',
u'maxApptitude': u'40',
u'morphType': u'infomorph',
u'name': u'Sage',
u'nickname': u'',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'traits': [],
u'type': u'morph',
u'unique': True},
u'atomUid': u'Atom_56c5063eb4b3b',
u'backgroundMod': 0,
u'cost': 0,
u'description': u'Reflexes (REF) is your skill at acting quickly. This encompasses your reaction time, your gut level response, and your ability to think fast.',
u'factionMod': 0,
u'groups': [],
u'maxValue': 30,
u'minValue': 5,
u'morphMod': 0,
u'name': u'Reflex',
u'occurence': 1,
u'psyMod': 0,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'softgearMod': 0,
u'traitMod': 0,
u'type': u'aptitude',
u'unique': True,
u'value': 15},
{u'abbreviation': u'SAV',
u'absoluteMaxValue': 40,
u'activMorph': {u'additionalGears': [],
u'additionalTraits': [],
u'age': u'0',
u'atomUid': u'Atom_56c507fa7e8fc',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e014',
u'bonusMalusType': u'OA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'get a +10 bonus on Cognition',
u'forTargetNamed': u'Cognition',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+10 Cognition',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'10'},
{u'atomUid': u'Atom_56c507fa7e128',
u'bonusMalusType': u'OSA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'get +2 on speed stat',
u'forTargetNamed': u'Speed',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+2 Speed',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'2'},
{u'atomUid': u'Atom_56c507fa7e226',
u'bonusMalusType': u'OA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u' +5 to one aptitude of your choice',
u'forTargetNamed': u'Willpower',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+5 [Aptitude]',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'OA',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'5'},
{u'atomUid': u'Atom_56c507fa7e320',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'You can not interact directly with the physical world.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'No physical form',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'buyInCreationMode': True,
u'cost': 40000,
u'cpCost': u'40',
u'description': u'This cutting-edge eidolon is too new to have seen widespread adoption by scientists and academics, but its popularity is spreading among intellectuals, researchers, and others who can afford it.',
u'durability': u'0',
u'gears': [{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e434',
u'bonusMalus': [],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u"The character can remember everything that ever happened to them, in detail, with no long term memory loss. For example, they can recite a page they read in a book a month ago, recall a string of 200 random characters they viewed a year ago, or even tell you what they had for breakfast on a particular date a decade ago. However, they can only remember things to which they paid attention. The character will not remember the contents of a note on someone's desk if they merely glanced at it; they must specifically have read it. No effort is required to use this augmentation, the character merely needs to\nattempt to remember a specific fact. ",
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Eidetic Memory',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e5fb',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e5c0',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u"Get a +10 modifier when attempting to interpret languages you don't know.",
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'Good With Languages',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u"The morph's brain maintains the linguistic flexibility of a small child, allowing the character to learn languages with great ease.\n
\nThe character has an intuitive understanding of linguistic structures that facilitates learning new languages easily. The character requires one-third the normal amount of time and experience to learn any language. The character can also learn any human language in one day simply by constant immersive exposure to it.\n
\nAdditionally, the character receives a +10 modifier when attempting to interpret languages they don't know.",
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Hyper Linguist',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e7bf',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e785',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'Get a +30 modifier on tests involving math calculations.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+30 on Math test',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u'The character can perform any feat of calculation, including the most complex and advanced mathematics, instantly and with great precision, with the same ease an unmodified human can add 2 + 3. The character can calculate odds, find correlations in numerical data, and perform similar tasks with great ease.
\nApply a +30 modifier on tests involving math calculations.',
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Math Boost',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e87f',
u'bonusMalus': [],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u'A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement soft- ware to enhance this image and in most cases actually read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration. ',
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Mnemonic Augmentation',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True}],
u'gender': u'N',
u'groups': [],
u'implantReject': False,
u'location': u'',
u'maxApptitude': u'40',
u'morphType': u'infomorph',
u'name': u'Sage',
u'nickname': u'',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'traits': [],
u'type': u'morph',
u'unique': True},
u'atomUid': u'Atom_56c5063eb4c0a',
u'backgroundMod': 0,
u'cost': 0,
u'description': u'Savvy (SAV) is your mental adaptability, social intuition, and proficiency for interacting with others. It includes social awareness and manipulation.',
u'factionMod': 0,
u'groups': [],
u'maxValue': 30,
u'minValue': 5,
u'morphMod': 0,
u'name': u'Savvy',
u'occurence': 1,
u'psyMod': 0,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'softgearMod': 0,
u'traitMod': 0,
u'type': u'aptitude',
u'unique': True,
u'value': 10},
{u'abbreviation': u'SOM',
u'absoluteMaxValue': 40,
u'activMorph': {u'additionalGears': [],
u'additionalTraits': [],
u'age': u'0',
u'atomUid': u'Atom_56c507fa7e8fc',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e014',
u'bonusMalusType': u'OA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'get a +10 bonus on Cognition',
u'forTargetNamed': u'Cognition',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+10 Cognition',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'10'},
{u'atomUid': u'Atom_56c507fa7e128',
u'bonusMalusType': u'OSA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'get +2 on speed stat',
u'forTargetNamed': u'Speed',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+2 Speed',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'2'},
{u'atomUid': u'Atom_56c507fa7e226',
u'bonusMalusType': u'OA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u' +5 to one aptitude of your choice',
u'forTargetNamed': u'Willpower',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+5 [Aptitude]',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'OA',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'5'},
{u'atomUid': u'Atom_56c507fa7e320',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'You can not interact directly with the physical world.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'No physical form',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'buyInCreationMode': True,
u'cost': 40000,
u'cpCost': u'40',
u'description': u'This cutting-edge eidolon is too new to have seen widespread adoption by scientists and academics, but its popularity is spreading among intellectuals, researchers, and others who can afford it.',
u'durability': u'0',
u'gears': [{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e434',
u'bonusMalus': [],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u"The character can remember everything that ever happened to them, in detail, with no long term memory loss. For example, they can recite a page they read in a book a month ago, recall a string of 200 random characters they viewed a year ago, or even tell you what they had for breakfast on a particular date a decade ago. However, they can only remember things to which they paid attention. The character will not remember the contents of a note on someone's desk if they merely glanced at it; they must specifically have read it. No effort is required to use this augmentation, the character merely needs to\nattempt to remember a specific fact. ",
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Eidetic Memory',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e5fb',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e5c0',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u"Get a +10 modifier when attempting to interpret languages you don't know.",
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'Good With Languages',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u"The morph's brain maintains the linguistic flexibility of a small child, allowing the character to learn languages with great ease.\n
\nThe character has an intuitive understanding of linguistic structures that facilitates learning new languages easily. The character requires one-third the normal amount of time and experience to learn any language. The character can also learn any human language in one day simply by constant immersive exposure to it.\n
\nAdditionally, the character receives a +10 modifier when attempting to interpret languages they don't know.",
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Hyper Linguist',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e7bf',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e785',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'Get a +30 modifier on tests involving math calculations.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+30 on Math test',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u'The character can perform any feat of calculation, including the most complex and advanced mathematics, instantly and with great precision, with the same ease an unmodified human can add 2 + 3. The character can calculate odds, find correlations in numerical data, and perform similar tasks with great ease.
\nApply a +30 modifier on tests involving math calculations.',
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Math Boost',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e87f',
u'bonusMalus': [],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u'A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement soft- ware to enhance this image and in most cases actually read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration. ',
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Mnemonic Augmentation',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True}],
u'gender': u'N',
u'groups': [],
u'implantReject': False,
u'location': u'',
u'maxApptitude': u'40',
u'morphType': u'infomorph',
u'name': u'Sage',
u'nickname': u'',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'traits': [],
u'type': u'morph',
u'unique': True},
u'atomUid': u'Atom_56c5063eb4cdb',
u'backgroundMod': 0,
u'cost': 0,
u'description': u'Somatics (SOM) is your skill at pushing your morph to the best of its physical ability, including the fundamental utilization of the morph strength, endurance, and sustained positioning and motion.',
u'factionMod': 0,
u'groups': [],
u'maxValue': 30,
u'minValue': 5,
u'morphMod': 0,
u'name': u'Somatic',
u'occurence': 1,
u'psyMod': 0,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'softgearMod': 0,
u'traitMod': 0,
u'type': u'aptitude',
u'unique': True,
u'value': 10},
{u'abbreviation': u'WIL',
u'absoluteMaxValue': 40,
u'activMorph': {u'additionalGears': [],
u'additionalTraits': [],
u'age': u'0',
u'atomUid': u'Atom_56c507fa7e8fc',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e014',
u'bonusMalusType': u'OA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'get a +10 bonus on Cognition',
u'forTargetNamed': u'Cognition',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+10 Cognition',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'10'},
{u'atomUid': u'Atom_56c507fa7e128',
u'bonusMalusType': u'OSA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'get +2 on speed stat',
u'forTargetNamed': u'Speed',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+2 Speed',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'2'},
{u'atomUid': u'Atom_56c507fa7e226',
u'bonusMalusType': u'OA',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u' +5 to one aptitude of your choice',
u'forTargetNamed': u'Willpower',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+5 [Aptitude]',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'OA',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'5'},
{u'atomUid': u'Atom_56c507fa7e320',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'You can not interact directly with the physical world.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'No physical form',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'buyInCreationMode': True,
u'cost': 40000,
u'cpCost': u'40',
u'description': u'This cutting-edge eidolon is too new to have seen widespread adoption by scientists and academics, but its popularity is spreading among intellectuals, researchers, and others who can afford it.',
u'durability': u'0',
u'gears': [{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e434',
u'bonusMalus': [],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u"The character can remember everything that ever happened to them, in detail, with no long term memory loss. For example, they can recite a page they read in a book a month ago, recall a string of 200 random characters they viewed a year ago, or even tell you what they had for breakfast on a particular date a decade ago. However, they can only remember things to which they paid attention. The character will not remember the contents of a note on someone's desk if they merely glanced at it; they must specifically have read it. No effort is required to use this augmentation, the character merely needs to\nattempt to remember a specific fact. ",
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Eidetic Memory',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e5fb',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e5c0',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u"Get a +10 modifier when attempting to interpret languages you don't know.",
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'Good With Languages',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u"The morph's brain maintains the linguistic flexibility of a small child, allowing the character to learn languages with great ease.\n
\nThe character has an intuitive understanding of linguistic structures that facilitates learning new languages easily. The character requires one-third the normal amount of time and experience to learn any language. The character can also learn any human language in one day simply by constant immersive exposure to it.\n
\nAdditionally, the character receives a +10 modifier when attempting to interpret languages they don't know.",
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Hyper Linguist',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e7bf',
u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e785',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'Get a +30 modifier on tests involving math calculations.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+30 on Math test',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'}],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u'The character can perform any feat of calculation, including the most complex and advanced mathematics, instantly and with great precision, with the same ease an unmodified human can add 2 + 3. The character can calculate odds, find correlations in numerical data, and perform similar tasks with great ease.
\nApply a +30 modifier on tests involving math calculations.',
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Math Boost',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True},
{u'armorEnergy': u'0',
u'armorEnergyBackgroundMod': 0,
u'armorEnergyFactionMod': 0,
u'armorEnergyMorphMod': 0,
u'armorEnergyPsyMod': 0,
u'armorEnergySoftgearMod': 0,
u'armorEnergyTraitMod': 0,
u'armorKinetic': u'0',
u'armorKineticBackgroundMod': 0,
u'armorKineticFactionMod': 0,
u'armorKineticMorphMod': 0,
u'armorKineticPsyMod': 0,
u'armorKineticSoftgearMod': 0,
u'armorKineticTraitMod': 0,
u'armorPenetration': u'0',
u'armorPenetrationBackgroundMod': 0,
u'armorPenetrationFactionMod': 0,
u'armorPenetrationMorphMod': 0,
u'armorPenetrationPsyMod': 0,
u'armorPenetrationSoftgearMod': 0,
u'armorPenetrationTraitMod': 0,
u'atomUid': u'Atom_56c507fa7e87f',
u'bonusMalus': [],
u'cost': 250,
u'degat': u'0',
u'degatBackgroundMod': 0,
u'degatFactionMod': 0,
u'degatMorphMod': 0,
u'degatPsyMod': 0,
u'degatSoftgearMod': 0,
u'degatTraitMod': 0,
u'description': u'A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement soft- ware to enhance this image and in most cases actually read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration. ',
u'gearRestriction': u'EVERY',
u'gearType': u'IMG',
u'groups': [],
u'name': u'Mnemonic Augmentation',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'type': u'gear',
u'unique': True}],
u'gender': u'N',
u'groups': [],
u'implantReject': False,
u'location': u'',
u'maxApptitude': u'40',
u'morphType': u'infomorph',
u'name': u'Sage',
u'nickname': u'',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'traits': [],
u'type': u'morph',
u'unique': True},
u'atomUid': u'Atom_56c5063eb4da9',
u'backgroundMod': 0,
u'cost': 0,
u'description': u'Willpower (WIL) is your skill for self-control, your ability to command your own destiny.',
u'factionMod': 0,
u'groups': [],
u'maxValue': 30,
u'minValue': 5,
u'morphMod': 5,
u'name': u'Willpower',
u'occurence': 1,
u'psyMod': 0,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'softgearMod': 0,
u'traitMod': 0,
u'type': u'aptitude',
u'unique': True,
u'value': 15}],
u'backgroundSavePack': {u'atomUid': u'Atom_56c507fa16c2d',
u'backgroundType': u'ORI',
u'bmSavePacks': [{u'atomUid': u'Atom_56c507fa15ce6',
u'bonusMalusType': u'OS',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'get a +30 on your Interfacing skill',
u'forTargetNamed': u'Interfacing',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'+30 Interfacing skill',
u'occurence': 1,
u'onCost': u'false',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'30'},
{u'atomUid': u'Atom_56c507fa15e17',
u'bonusMalusType': u'OS',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'-50 % cp cost on your Infosec skill',
u'forTargetNamed': u'Infosec',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'-50 % Infosec skill cost',
u'occurence': 1,
u'onCost': u'true',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0.5'},
{u'atomUid': u'Atom_56c507fa15f4c',
u'bonusMalusType': u'OS',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'-50 % cp cost on your Interfacing skill',
u'forTargetNamed': u'Interfacing',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'-50 % Interfacing skill cost',
u'occurence': 1,
u'onCost': u'true',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0.5'},
{u'atomUid': u'Atom_56c507fa16046',
u'bonusMalusType': u'OS',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'50 % cp cost on your Programming skill',
u'forTargetNamed': u'Programming',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'-50 % Programming skill cost',
u'occurence': 1,
u'onCost': u'true',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0.5'},
{u'atomUid': u'Atom_56c507fa1613b',
u'bonusMalusType': u'OS',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'-50 % cp cost on your Research skill',
u'forTargetNamed': u'Research',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'-50 % Research skill cost',
u'occurence': 1,
u'onCost': u'true',
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u'selected': False,
u'targetForChoice': u'',
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u'typeTarget': u'',
u'unique': True,
u'value': u'0.5'},
{u'atomUid': u'Atom_56c507fa1622f',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'You may not purchase Psi trait I or II.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'Psi trait prohibited',
u'occurence': 1,
u'onCost': u'false',
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u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'0'},
{u'atomUid': u'Atom_56c507fa16325',
u'bonusMalusType': u'OS',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'x2 on the cost of Animal Handling skill',
u'forTargetNamed': u'Animal Handling',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'x2 Animal Handling skill cost',
u'occurence': 1,
u'onCost': u'true',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
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u'ratioCostMorphMod': 1,
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u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'2'},
{u'atomUid': u'Atom_56c507fa16417',
u'bonusMalusType': u'OS',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'x2 on the cost of Deception skill',
u'forTargetNamed': u'Deception',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'x2 Deception skill cost',
u'occurence': 1,
u'onCost': u'true',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'2'},
{u'atomUid': u'Atom_56c507fa16509',
u'bonusMalusType': u'OS',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'x2 on the cost of Impersonation skill',
u'forTargetNamed': u'Impersonation',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'x2 Impersonation skill cost',
u'occurence': 1,
u'onCost': u'true',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
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u'ratioCostMorphMod': 1,
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u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'2'},
{u'atomUid': u'Atom_56c507fa165fa',
u'bonusMalusType': u'OS',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'x2 on the cost of Intimidation skill',
u'forTargetNamed': u'Intimidation',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'x2 Intimidation skill cost',
u'occurence': 1,
u'onCost': u'true',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
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u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
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u'typeTarget': u'',
u'unique': True,
u'value': u'2'},
{u'atomUid': u'Atom_56c507fa166ed',
u'bonusMalusType': u'OS',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'x2 on the cost of Kinesics skill',
u'forTargetNamed': u'Kinesics',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'x2 Kinesics skill cost',
u'occurence': 1,
u'onCost': u'true',
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u'ratioCostBackgroundMod': 1,
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u'ratioCostPsyMod': 1,
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u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
u'unique': True,
u'value': u'2'},
{u'atomUid': u'Atom_56c507fa167dc',
u'bonusMalusType': u'OS',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'x2 on the cost of Persuasion skill',
u'forTargetNamed': u'Persuasion',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'x2 Persuasion skill cost',
u'occurence': 1,
u'onCost': u'true',
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
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u'ratioCostMorphMod': 1,
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u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
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u'typeTarget': u'',
u'unique': True,
u'value': u'2'},
{u'atomUid': u'Atom_56c507fa168cf',
u'bonusMalusType': u'OS',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u'x2 on the cost of Protocol skill',
u'forTargetNamed': u'Protocol',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'x2 Protocol skill cost',
u'occurence': 1,
u'onCost': u'true',
u'ratioCost': 1,
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u'ratioCostMorphMod': 1,
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u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
u'typeTarget': u'',
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u'value': u'2'}],
u'cost': 0,
u'description': u'You entered existence as a digital consciousness-- an artificial general intelligence (AGI). Your very existence is illegal in certain habitats (a legacy of those who place the Fall at the feet of rampant AIs). Unlike the seed AIs responsible for their Fall, your capacity for self-improvement is limited, though you do have full autonomy.\n
\nCommon Morphs: Infomorphs, synthetic morphs',
u'groups': [],
u'limitationsArray': [u'Psi trait prohibited'],
u'name': u'Infolife',
u'obligationsArray': [],
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
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u'ratioCostTraitMod': 1,
u'traitSavePacks': [{u'atomUid': u'Atom_56c507fa169c8',
u'bmSavePacks': [],
u'canUse': u'EVERY',
u'cost': 0,
u'cpCost': u'10',
u'description': u"Due to their background, the character has very\nlimited personal experience with the real (physical) world--or they have spent so much time in simulspace that their functioning in real life is impaired. They lack an understanding of many physical properties, social cues, and other factors that people with standard human upbringings take for granted. This lack of common sense may lead the character to misunderstand how a device works or to misinterpret someone's body language.
\nOnce per game session, the gamemaster may intentionally mislead the character when giving them a description about some thing or some social interaction. This falsehood represents the character misunderstanding of the situation and should be roleplayed appropriately, even if the player realizes the character's mistake.
\nThis trait should only be available to characters with the infolife or re-instantiated backgrounds, though the gamemaster may allow it for characters who have extensive virtual reality/XP use in their personal histories.",
u'groups': [],
u'level': u'1',
u'mandatory': None,
u'name': u'Real World Naivete',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
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u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'traitEgoMorph': u'EGO',
u'traitPosNeg': u'NEG',
u'type': u'trait',
u'unique': True},
{u'atomUid': u'Atom_56c507fa16b80',
u'bmSavePacks': [{u'atomUid': u'Atom_56c507fa16b45',
u'bonusMalusType': u'DO',
u'bonusMalusTypes': [],
u'cost': 0,
u'description': u' You suffer a -10 to -30 modifier to social skill tests.',
u'forTargetNamed': u'',
u'groups': [],
u'multi_occurence': u'0',
u'name': u'Social stigma',
u'occurence': 1,
u'onCost': u'false',
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u'ratioCostTraitMod': 1,
u'selected': False,
u'targetForChoice': u'',
u'type': u'bonusmalus',
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u'unique': True,
u'value': u'0'}],
u'canUse': u'EVERY',
u'cost': 0,
u'cpCost': u'10',
u'description': u"An unfortunate aspect of the character background means that they suffer from a stigma in certain social situations. They may be sleeved in a morph viewed with repugnance, be a survivor of the infamous Lost generation, or may be an AGI in a post-Fall society plagued by fear of artificial intelligence.
In social situations where the character nature is known to someone who view that nature with distaste, fear, or repugnance, they suffer a -10 to -30 modifier (gamemaster's discretion) to social skill tests.",
u'groups': [],
u'level': u'1',
u'mandatory': None,
u'name': u'Social stigma ego',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'traitEgoMorph': u'EGO',
u'traitPosNeg': u'NEG',
u'type': u'trait',
u'unique': True}],
u'type': u'background',
u'unique': True},
u'credit': 5000,
u'creditBackgroundMod': 0,
u'creditFactionMod': 0,
u'creditInstant': -50500,
u'creditMorphMod': 0,
u'creditPsyMod': 0,
u'creditPurchased': 0,
u'creditSoftGearMod': 0,
u'creditTraitMod': 0,
u'defaultAisSavePacks': [{u'aptitudesSavePacks': [{u'abbreviation': u'INT',
u'absoluteMaxValue': 40,
u'activMorph': None,
u'atomUid': u'Atom_56c5064090070',
u'backgroundMod': 0,
u'cost': 0,
u'description': u'Intuition (INT) is your skill at following your gut instincts and evaluating on the fly. It includes physical awareness, cleverness, and cunning.',
u'factionMod': 0,
u'groups': [],
u'maxValue': 30,
u'minValue': 5,
u'morphMod': 0,
u'name': u'Intuition',
u'occurence': 1,
u'psyMod': 0,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'softgearMod': 0,
u'traitMod': 0,
u'type': u'aptitude',
u'unique': True,
u'value': u'20'}],
u'atomUid': u'Atom_56c5064090a6c',
u'bmSavePacks': [],
u'cost': 5000,
u'description': u'Muses are digital entities that have been designed as personal assistants and lifelong companions for transhumans.
you have to add three other Knowledge skills at 40 after. ',
u'groups': [],
u'name': u'Standard Muse',
u'occurence': 1,
u'ratioCost': 1,
u'ratioCostBackgroundMod': 1,
u'ratioCostFactionMod': 1,
u'ratioCostMorphMod': 1,
u'ratioCostPsyMod': 1,
u'ratioCostSoftgearMod': 1,
u'ratioCostTraitMod': 1,
u'skillsSavePacks': [{u'atomUid': u'Atom_56c5064090247',
u'backgroundMod': 0,
u'baseValue': u'60',
u'cost': 0,
u'defaultable': u'N',
u'description': u'
Profession skills indicate training in a profession practiced in Eclipse Phase. This can indi- cate either formal training or informal, on-the-job type training and includes both legal and extralegal trades.
\nUse Profession to perform work- related tasks for a specific trade (i.e. mining, balancing accounts, designing a security system, etc.) or to refer- ence specialized knowledge that someone trained in that profession might have.
\nAccounting, Appraisal, Asteroid Pros- pecting, Banking, Cool Hunting, Con Schemes, Distribution, Forensics, Lab Technician, Mining, Police Procedures, Psychotherapy, Security Ops, Smuggling Tricks, Social Engineering, Squad Tactics, Viral Marketing, XP Production
\nAs appropriate to the field
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u'maxValueBackgroundMod': None, u'maxValueFactionMod': None, u'maxValueMorphMod': None, u'maxValuePsyMod': None, u'maxValueSoftgearMod': None, u'maxValueTraitMod': None, u'morphMod': 0, u'name': u'Accounting', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Profession', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c506409033b', u'backgroundMod': 0, u'baseValue': u'30', u'cost': 0, u'defaultable': u'Y', u'description': u'This skill encompasses the ability to build, repair, physically hack, and upgrade equipment of a specific type.
\nHardware is primarily used to repair devices, vehicles, habitat systems, or synthetic morphs. See Building, Repairing, and Modifying below.
\n
Aerospace (all air and space vehicles),\nArmorer (armor and weapons), Electronics (all computerized devices), Groundcraft, Implants, Industrial (habitat, factory, and life support systems), Nautical (watercraft and submarines), Robotics (synthetic morphs)
\nAs appropriate to the field
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It encompasses training in electronic intrusion and counterintrusion techniques as well as encryption and decryption.
\nInfosec is used both for hacking into electronic devices and mesh networks and for protecting them.
\nBrute-Force Hacking, Decryption, Probing, Security, Sniffing, Spoofing
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\nUse Interfacing to understand an electronic device you are not familiar with, use a program according to its normal operating parameters, manipulate electronic files of various types (including images, video, XP, and audio files), scan for wireless devices, and otherwise interact with and command your ecto, muse, and other computerized devices. Some Interfacing actions may be Task Actions with a timeframe determined by the gamemaster.
Forgery, Scanning, Stealthing, by\nprogram
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\nUse Perception whenever you want to take a detailed account of your surroundings. Perception can also be considered an Automatic Action and so the gamemaster may call for a Perception Test to determine if you notice something; it is recommended that such tests be rolled secretly by the gamemaster. Perception is also used as an Opposed Test whenever someone around you is trying to be sneaky with Infiltration or Palming.
\nAural, Olfactory, Tactile, Taste, Visual
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\nUse Programming to write new programs, modify or patch existing software, break copy protection, find or introduce exploitable flaws, write viruses or worms, design virtual settings, and so on. Programming is also applied when using nanofabrication devices.
\nAI Code, Malware, Nanofabrication, Piracy, Simulspace Code
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\nAcademics is used when a character wishes to call upon a specific body of knowledge. For example, Academics: Chemistry could be used to identify a particular substance, understand an unusual chemical reaction, or deter- mine what elements are needed to nanofabricate something that requires exotic materials. At the gamemaster discretion, some Academics-related tests might not be defaultable, given that only someone who has been educated in that subject is likely to be able to tackle it.\nSample Fields: Archeology, Astrobiology, Astronomy, Astrophysics, Astrosociology, Biochemistry, Biology, Botany, Computer Science,Cryptography, Economics, Engineering, Genetics, Geology, Linguistics, Mathematics, Memetics, Nanotechnology, Old Earth History, Physics, Polit- ical Science, Psychology, Sociology, Xeno-archeology, Xenolinguistics, Zoology
\nAs appropriate to the field
', u'factionMod': 0, u'groups': [u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', 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u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social'], u'isNativeTongue': False, u'maxValue': None, u'maxValueBackgroundMod': None, u'maxValueFactionMod': None, u'maxValueMorphMod': None, u'maxValuePsyMod': None, u'maxValueSoftgearMod': None, u'maxValueTraitMod': None, u'morphMod': 0, u'name': u'Psychology', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Academics', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c50640909a1', u'backgroundMod': 0, u'baseValue': u'30', u'cost': 0, u'defaultable': u'Y', u'description': u'Research is the skill for looking up infor- mation on the mesh: searching, sifting, mining, and interpreting data. This includes knowing where to look, what links to follow, and how to optimize your queries.
\nUse the Research skill whenever you need to look up the answer to a question, find databases, search archives, or track down anything online. Research is typically a Task Action with the timeframe and difficulty modifier determined by the gamemaster.
\nTracking, by information type
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Commonwealth's socialist cyberdemocracy. Unlike other autonomist proj- ects, Titanian joint efforts have assembled some impres- sive infrastructural projects as approved by the Titanian Plurality and pursued by state-owned microcorps.Profession skills indicate training in a profession practiced in Eclipse Phase. This can indi- cate either formal training or informal, on-the-job type training and includes both legal and extralegal trades.
\nUse Profession to perform work- related tasks for a specific trade (i.e. mining, balancing accounts, designing a security system, etc.) or to refer- ence specialized knowledge that someone trained in that profession might have.
\nAccounting, Appraisal, Asteroid Pros- pecting, Banking, Cool Hunting, Con Schemes, Distribution, Forensics, Lab Technician, Mining, Police Procedures, Psychotherapy, Security Ops, Smuggling Tricks, Social Engineering, Squad Tactics, Viral Marketing, XP Production
\nAs appropriate to the field
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Each vehicle has a Handling modifier that applies to this test, along with other situational modifiers (see Bots, Synthmorphs, and Vehicles, p. 195).
\nAircraft, Anthroform (walkers), Exotic\nVehicle, Groundcraft (wheeled or tracked), Spacecraft, Watercraft
\nAs appropriate to the field
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Though many animal species went extinct during the Fall, a few "ark" and zoo habitats keep some species alive, and many others can be resurrected from genetic samples. Exotic animals are considered a sign of prestige among the hypercorp elites, and guard animals are occasionally used to protect high-security installations. Likewise, many habitats and settlements employ small armies of partially uplifted, genetically modified, and behavior-controlled creatures for sanitation or other purposes. Many new and strange breeds of animal are created daily to serve a variety of roles.
\nAnimal Handling is used whenever you are trying to manipulate an animal, whether your intent is to calm it down, keep it from attacking, intimidate it, acquire its trust, or goad it into attacking. Your Margin of Success determines how effective you are at convincing the creature. At the gamemaster\'s discretion, modifiers may be applied to the test. Likewise, winning an animal over may sometimes take time, and so could be handled as a Task Action with a timeframe of five minutes or more.
\nPer animal species (dogs, horses, smart rats, etc.)
\nTraining animals is a time-consuming task requiring repeated efforts and rewards to reinforce the trained behavior. Treat this as a Task Action with a timeframe of one day to one month, depending on the complexity of the action. Apply modifiers to this test based on the relative intelligence of the animal being trained, how domestic it is, and the complexity of the task. Once an animal has been trained, commanding it is treated as a Simple Success Test except for unusual or stressful situations, in which case the trainer receives a +30 modifier on their Animal Handling Tests when convincing the animal to complete the trained action.
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\nUse Networking to gather infor- mation or call on services using your Reputation (see Reputation and Social Networks, p. 285).
\nAutonomists (@-rep), Criminals (g-rep), Ecologists (e-rep), Firewall (i-rep), Hypercorps (c-rep), Media (f-rep), Scientists (r-rep). At the gamemaster discretion, this list can be expanded to other (sub)- cultural groupings.\n
As appropriate to each field
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\nA player uses their Beam Weapons skill whenever attacking with a beam weapon in combat. Beam Weapons may also be used for tests involving maintenance of the weapon, but not for repairing or modifying the weapon (that would be Hardware: Armorer skill).
\nLasers, Microwave Weapons, Particle Beam Weapons, Plasma Rifles
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\nAxes, Implant Blades, Knives, Swords
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\nUse the Interest skill whenever you need to recall or use knowledge related to the\nparticular interest in question.
\nAncient Sports, Celebrity Gossip,\nConspiracies, Factor Trivia, Gambling, Hypercorp Politics, Lunar Habitats, Martian Beers, Old Earth Nation-States, Reclaimer Blogs, Science Fiction, Scum Drug Dealers, Spaceship Models, Triad Economics, Underground XP
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\nAssisted, Freehand, Rappelling
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\nWhen you use it: Players use their Clubs skill whenever they want to attack with a blunt weapon in melee combat. The Clubs skill may also be used for tests involving maintenance of the weapon, but not for repairing or modifying the weapon (that would be Hardware: Armorer skill).\n
\nBatons, Hammers, Staffs
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\n\nUse Control when taking a psionic tour through a foreign ego--messing around included. See Mind Hacks.
\nBy sleight
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\nUse Networking to gather infor- mation or call on services using your Reputation (see Reputation and Social Networks, p. 285).
\nAutonomists (@-rep), Criminals (g-rep), Ecologists (e-rep), Firewall (i-rep), Hypercorps (c-rep), Media (f-rep), Scientists (r-rep). At the gamemaster discretion, this list can be expanded to other (sub)- cultural groupings.\n
As appropriate to each field
', u'factionMod': 0, u'groups': [], u'groupsArray': [], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Criminal', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Networking', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 10, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb72bd', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u"Deception is your ability to act, bluff, con, fast talk, lie, misrepresent, and pretend. Accomplished users of deception are able to convince anyone of nearly anything. This skill does not include using a physical disguise to appear to be another person (the Impersonation skill covers that area).
\nUse this skill whenever you want to deceive someone with words or gestures. A successful skill test means that you have passed off your deception convincingly. At the gamemaster's discretion, someone who is actively alert for signs of deception may make an Opposed Test using the Kinesics skill.
\nActing, Bluffing, Fast Talk
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\nUse it when making, placing, and disarming explosives and explosive devices.
\nCommercial Explosives, Disarming, Improvised Explosives
\nThe most common use of the Demolitions skill is the placement, disarming, or manufacture of explosive devices, such as superthermite charges or grenades.
\nA skilled demolitionist can place charges in a manner that will boost their effect. They can identify structural vulnerabilities and weak points and focus a blast in these areas. They can determine how to blast open a safe without destroying the contents. They can focus the force of an explosion in a particular direction, increasing the directed force while minimizing splash effects.
\nEach of these scenarios calls for a successful Demolitions Test. The exact result is determined by the gamemaster according to the specific scenario. For example, using the examples above, targeting a weak point could double the damage inflicted on that structure. Shaping the charge to direct the force can triple the damage in that direction, as noted in the superthermite description. An Excellent Success is likely to increase an explosive's damage by +5, whereas a critical success would allow the blast to ignore armor.
\nDisarming an explosive device is handled as an Opposed Test between the Demolitions skills of the disarmer and the character who set the bomb.
\nA character trained in Demolitions can make explosives from raw materials. These materials can be gathered the traditional way or they can be manufactured using a nanofabricator. Even nanofabbers with restricted settings to prevent explosives creation can be used, as explosives can be constructed from all manner of mundane chemicals and materials. The timeframe for making explosives is 1 hour per 1d10 points of damage the explosive will inflict. If a critical failure is rolled, the demolitionist may accidentally blow himself up, or the charge may be extremely weaker or more potent than expected (whichever is more likely to be disastrous).
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\nUse Disguise to fool someone into thinking you're someone you're not. This can be used to hide your identity or to make yourself look like someone in particular. When used against someone who knows your true look or the appearance of the person you are imitating, this is handled as an Opposed Test against Perception or Investigation.
\nCosmetic, Theatrical
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\nUse Networking to gather infor- mation or call on services using your Reputation (see Reputation and Social Networks, p. 285).
\nAutonomists (@-rep), Criminals (g-rep), Ecologists (e-rep), Firewall (i-rep), Hypercorps (c-rep), Media (f-rep), Scientists (r-rep). At the gamemaster discretion, this list can be expanded to other (sub)- cultural groupings.\n
As appropriate to each field
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\nAs appropriate to the field
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\nUse Networking to gather infor- mation or call on services using your Reputation (see Reputation and Social Networks, p. 285).
\nAutonomists (@-rep), Criminals (g-rep), Ecologists (e-rep), Firewall (i-rep), Hypercorps (c-rep), Media (f-rep), Scientists (r-rep). At the gamemaster discretion, this list can be expanded to other (sub)- cultural groupings.\n
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\nDiving, Landing, Takeoff, specific maneuvers
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\nBlades, Clubs, Full Defense, Unarmed
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\nUse whenever you need to maneu- ver in a zero-g situation, such as propelling yourself across a large open space or making sure you don't accidentally send yourself spinning off into space. Free Fall is also used when moving with spacesuit maneuvering jets and when parachuting.
\n
Microgravity, Parachuting, Vacsuits
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\nUse Freerunning whenever you need to overcome an obstacle via movement, such as hurdling a railing, rolling across the hood of a car, jumping across a pit, or swinging around a pole. Freerunning is also used for sprinting and full defense against attacks.
\nBalance, Gymnastics, Jumping, Running
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\nAircraft, Anthroform (walkers), Exotic\nVehicle, Groundcraft (wheeled or tracked), Spacecraft, Watercraft
\nAs appropriate to the field
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\nUse Gunnery when attacking with a vehicle-mounted weapon or weapon emplacement in ranged combat.
\nArtillery, Missiles
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u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb7ce3', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'Networking is your skill at working your contacts, trading favors, and keeping your finger on the pulse of a particular faction or cultural grouping.
\nUse Networking to gather infor- mation or call on services using your Reputation (see Reputation and Social Networks, p. 285).
\nAutonomists (@-rep), Criminals (g-rep), Ecologists (e-rep), Firewall (i-rep), Hypercorps (c-rep), Media (f-rep), Scientists (r-rep). At the gamemaster discretion, this list can be expanded to other (sub)- cultural groupings.\n
As appropriate to each field
', u'factionMod': 0, u'groups': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'groupsArray': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Hypercorps', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Networking', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 10, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb7db3', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u"Impersonation is the skill of trying to pass yourself off as someone else in social situations, including virtual ones. This includes copying man- nerisms and speech patterns and using accumulated information to convince others that you are that person. In a universe where appearance is highly vari- able, the question of identity is largely one of both trust and picking up on behavioral quirks and verbal cues to recognize a given individual.
\nSometimes it's fun to pretend you're someone else, and sometimes it's profitable or lifesaving. Use this skill whenever you attempt to convince someone that you are actually someone else through some sort of social or online interac- tion. Forks use this skill when passing themselves off as their alpha ego. Impersonate is handled as an Opposed Test against the Kinesics skill.
\nAvatar, Face-to-Face, Verbal
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\nUse Infiltration whenever you need to physically hide or move with stealth to avoid someone sensing you, whether you are hiding behind a tree, sneaking past a guard, or blending into a crowd. Infiltration can also be used to follow people (shadowing) without them detecting you. Infiltration is an Opposed Test against the Perception of whom- ever you are hiding from. The gamemaster may wish to roll such tests in secret so the player does not know whether they have succeeded or failed.
\nBlending In, Hiding, Shadowing,\nSneaking
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\nInfosec is used both for hacking into electronic devices and mesh networks and for protecting them.
\nBrute-Force Hacking, Decryption, Probing, Security, Sniffing, Spoofing
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\nUse Interfacing to understand an electronic device you are not familiar with, use a program according to its normal operating parameters, manipulate electronic files of various types (including images, video, XP, and audio files), scan for wireless devices, and otherwise interact with and command your ecto, muse, and other computerized devices. Some Interfacing actions may be Task Actions with a timeframe determined by the gamemaster.
Forgery, Scanning, Stealthing, by\nprogram
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\nUse Intimidation to scare someone into submission, browbeat them into getting your way, command them to follow your orders, or berate them into giving up information. Influence is handled as an Opposed Test, pitted against the target's WIL + WIL + SAV.
\n
Interrogation, Physical, Verbal
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\nUse Investigation to draw conclu- sions from assorted details. For example, Investigation could be used to determine the likely sequence of events at a crime scene, determine a possible social connection between two people, or deduce how an enemy made their escape. Investigation is a great way to provide clues to players, especially when the subject matter is something their character might know well but the player does not.
\nEvidence Analysis, Logical Deduc-\ntions, Physical Investigation, Physical Tracking
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\nUse Kinesics to read body language, tells, social cues, and other subconscious indicators. It can also be used to emote more effectively. Kinesics is used defensively whenever someone is trying to deceive you; make an Opposed Test against that person's Deception or Impersonation skill. Though synthetic morphs are also designed to emote, reading them is not as easy. Apply a -30 modi- fier when judging a synthetic morph inhabited by a character or AGI. Likewise, standard AIs are also difficult to read; apply a -60 modifier when judging a synthetic morph or pod operated by an AI.
\nJudge Intent, Nonvocal Communication
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\nUse this skill whenever attacking with a kinetic weapon in ranged combat.
\nAssault Rifles, Machine Guns, Pistols, Sniper Rifles, Submachine Guns
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\nUse Networking to gather infor- mation or call on services using your Reputation (see Reputation and Social Networks, p. 285).
\nAutonomists (@-rep), Criminals (g-rep), Ecologists (e-rep), Firewall (i-rep), Hypercorps (c-rep), Media (f-rep), Scientists (r-rep). At the gamemaster discretion, this list can be expanded to other (sub)- cultural groupings.\n
As appropriate to each field
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\nUse Navigation whenever you need to plot out a course, determine a direction, or otherwise keep from getting lost.
\nAstrogation, Map Making, Map Reading
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\nUse Palming any time you are trying to conceal an item on your person, shoplift, pick a pocket, surreptitiously discard something, or perform a magic trick. Palming is an Opposed Test against the Perception of any onlookers. The game- master may wish to make this roll secretly.
\nPickpocketing, Shoplifting, Tricks
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\nUse Perception whenever you want to take a detailed account of your surroundings. Perception can also be considered an Automatic Action and so the gamemaster may call for a Perception Test to determine if you notice something; it is recommended that such tests be rolled secretly by the gamemaster. Perception is also used as an Opposed Test whenever someone around you is trying to be sneaky with Infiltration or Palming.
\nAural, Olfactory, Tactile, Taste, Visual
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u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Perception', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb89ac', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u"Persuasion is the art of convincing someone to do what you want through the use of words and gestures. This does not include persua- sion through threats or force (that is covered by Intimidation) or by lying (covered by Deception).
\nUse Persuasion any time you are trying to bargain with, convince, or manipulate someone. This can include motivating your subordinates or peers to take action, seducing a companion, winning a political debate, or negotiating a contract, among other things. Persuasion is handled as an Opposed Test against the target's WIL + WIL + SAV when one person is simply trying to win over another. If both parties are trying to convince each other, make it an Opposed Test between Persuasion skills.
\nDiplomacy, Morale Boosting, Negotiating, Seduction
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\nUse Programming to write new programs, modify or patch existing software, break copy protection, find or introduce exploitable flaws, write viruses or worms, design virtual settings, and so on. Programming is also applied when using nanofabrication devices.
\nAI Code, Malware, Nanofabrication, Piracy, Simulspace Code
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u'occurence': 1, u'prefix': u'Profession', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb8c3b', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u"Protocol is the art of making a good impression in social settings. This includes keeping up with the latest memes, trends, gossip, interests and habits of various (sub)cultural groups.
\nUse Protocol whenever you need to choose your words carefully, determine who is the appropriate person to speak to, impress someone with your grasp of customs, or otherwise fit into a specific social/cultural grouping. Part etiquette, part street- wise, Protocol allows you to navigate treacherous social waters and put people at ease. If the character is dealing with a suspicious or hostile audience, make this an Opposed Test against the target's WIL + WIL+ SAV.
\nAnarchist, Brinker, Criminal, Factor,Hypercorp, Infomorph,Mercurial, Reclaimer, Preservationist, Scum, Ultimate
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\nUse Psi Assault when attacking another ego's mind in psi combat.
\nBy sleight
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u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'groupsArray': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Psi Assault', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb8df5', u'backgroundMod': 0, u'baseValue': 20, u'cost': 0, u'defaultable': u'N', u'description': u'Academics covers any sort of specialized non-applied knowledge you can only get through intensive education. Most theoretical and applied sciences, social sciences, transhumanities, etc. are covered by this skill. Most of the other skills listed in this chapter could also be taken as an Academics field, reflecting a working theoretical knowledge of the skill,for example, Academics: Armorer or Academics: Interrogation.
\nAcademics is used when a character wishes to call upon a specific body of knowledge. For example, Academics: Chemistry could be used to identify a particular substance, understand an unusual chemical reaction, or deter- mine what elements are needed to nanofabricate something that requires exotic materials. At the gamemaster discretion, some Academics-related tests might not be defaultable, given that only someone who has been educated in that subject is likely to be able to tackle it.\nSample Fields: Archeology, Astrobiology, Astronomy, Astrophysics, Astrosociology, Biochemistry, Biology, Botany, Computer Science,Cryptography, Economics, Engineering, Genetics, Geology, Linguistics, Mathematics, Memetics, Nanotechnology, Old Earth History, Physics, Polit- ical Science, Psychology, Sociology, Xeno-archeology, Xenolinguistics, Zoology
\nAs appropriate to the field
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u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Psychology', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Academics', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb8ec8', u'backgroundMod': 0, u'baseValue': 45, u'cost': 0, u'defaultable': u'Y', u'description': u"Psychosurgery is the use of machine-aided psychological techniques 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\n\nUse Psychosurgery to attempt the tricky process of editing someone's mind. Psychosurgery can be used beneficially to help patients who remember their deaths, feel disconnected after remorphing, or have experienced other sorts of mental traumas. This skill may also be used to interrogate, torture, or otherwise mess with captive minds in a VR environment.
\n\nMemory Manipulation, Personality\n\nEditing, Psychotherapy
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Research is the skill for looking up infor- mation on the mesh: searching, sifting, mining, and interpreting data. This includes knowing where to look, what links to follow, and how to optimize your queries.
\nUse the Research skill whenever you need to look up the answer to a question, find databases, search archives, or track down anything online. Research is typically a Task Action with the timeframe and difficulty modifier determined by the gamemaster.
\nTracking, by information type
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\nUse Networking to gather infor- mation or call on services using your Reputation (see Reputation and Social Networks, p. 285).
\nAutonomists (@-rep), Criminals (g-rep), Ecologists (e-rep), Firewall (i-rep), Hypercorps (c-rep), Media (f-rep), Scientists (r-rep). At the gamemaster discretion, this list can be expanded to other (sub)- cultural groupings.\n
As appropriate to each field
', u'factionMod': 0, u'groups': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'groupsArray': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Scientists', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Networking', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 10, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb913c', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'Scrounging is your ability to find things, particularly things of use or value that are concealed, buried, or hard to find. This includes knowing where to look and what to look for. Scrounging differs from both Perception and Investigation in that it is about finding items hidden among others, and in most cases about finding something in particular (food, valuables, etc.).
\nUse Scrounging to dumpster-dive a meal, search ruins for relics, find bargains at a bazaar, forage berries in the forest, locate a spacesuit in an abandoned ship, etc. Scrounging is typically handled as a Task Action with a timeframe and difficulty modifier determined by the gamemaster.
\nBazaars, Forests, Habitats, Ruins
', u'factionMod': 0, u'groups': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'groupsArray': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Scrounging', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb9214', u'backgroundMod': 0, u'baseValue': 30, u'cost': 0, u'defaultable': u'N', u'description': u'Profession skills indicate training in a profession practiced in Eclipse Phase. This can indi- cate either formal training or informal, on-the-job type training and includes both legal and extralegal trades.
\nUse Profession to perform work- related tasks for a specific trade (i.e. mining, balancing accounts, designing a security system, etc.) or to refer- ence specialized knowledge that someone trained in that profession might have.
\nAccounting, Appraisal, Asteroid Pros- pecting, Banking, Cool Hunting, Con Schemes, Distribution, Forensics, Lab Technician, Mining, Police Procedures, Psychotherapy, Security Ops, Smuggling Tricks, Social Engineering, Squad Tactics, Viral Marketing, XP Production
\nAs appropriate to the field
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\nUse this skill when attacking with a seeker in ranged combat.
\nArmband, Pistol, Rifle, Underbarrel
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u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb93b9', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'N', u'description': u'Sense is the use of psi to scan egos. Only characters with the Psi trait may purchase this skill.
\nsee Psi, p. 220.
\nBy sleight
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u'description': u'
Pilot is your skill at driving/flying a vehicle of a particular type.\nWhen you use it: You use Pilot skill whenever you need to maneuver, control, or avoid crashing a vehicle, whether you are in the pilot seat, remote controlling a robot, or directly jamming a vehicle with VR. Each vehicle has a Handling modifier that applies to this test, along with other situational modifiers (see Bots, Synthmorphs, and Vehicles, p. 195).
\nAircraft, Anthroform (walkers), Exotic\nVehicle, Groundcraft (wheeled or tracked), Spacecraft, Watercraft
\nAs appropriate to the field
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\nBuzzer, Freezer, Shard, Shredder, Torch
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\nUse Swimming whenever you need to move and survive in water or another liquid environment. Swimming in a non-threatening environment can be handled as a Simple Success Test. Swimming over a long distance could be handled as a Task Action. Diving off a cliff into a lake, prevent- ing yourself from being swept away in a raging river current, or making sure you've set a proper gas mix for a deep-sea dive, among other things, requires a Success Test.
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Diving, Freestyle, Underwater Diving
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\nUse Throwing Weapons skill whenever you are attacking with a throwing weapon in ranged combat.
\nGrenades, Knives, Rocks
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u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'ZOOLOGY ', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Academics', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': True, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56d6142778888', u'backgroundMod': 0, u'baseValue': 20, u'cost': 0, u'defaultable': u'N', u'description': u'', u'factionMod': 0, u'groups': None, u'groupsArray': [], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Lawyer ', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Profession', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': True, u'traitMod': 0, u'type': u'skill', u'unique': True}], u'softGearSavePacks': [{u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fad5ec0', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'This program can be used to take an image and run a pattern-matching search among public archives. Similar version of this program exist for other biometrics: gait recognition, vocal recognition, etc. ', u'gearRestriction': u'EVERY', u'gearType': u'SOF', u'groups': [], u'name': u'Facial/Image Recognition', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': False}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fad9cbc', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'This plug-in launches a suite of running processes running that monitor the simulated mind-state and keep track of any lost time, inconsistencies in events, or other evidence of involuntary brainhacking or psychosurgery. If the character is mind hacked or subjected to involuntary psychosurgery, the hidden/ covert intruder or psychosurgeon must make an Infosec or Psychosurgery Test at -30. Cyberbrain hackers suffer the usual -30 subversion modifier, but a hidden intruder receives their standard +30 bonus. If the test does not score an Excellent Success (MoS 30+), the victim is alerted immediately (or when they next awake). Alerted infomorphs do not receive information on what has been changed (beyond the obvious), they are only informed that their mind was involuntarily altered.