{u'aptitudePoints': 0, u'charSavePack': {u'birthGender': u'N', u'charName': u'Abel3.4.2.5alpha2', u'currentMorphUid': u'Atom_56c507fa7e8fc', u'egoSavePack': {u'additionaTraitsSavePacks': [{u'atomUid': u'Atom_56c50640c7f3d', u'bmSavePacks': [{u'atomUid': u'Atom_56c50640c7ef6', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'Apply a +20 modifier for Integration Tests and Alienation Tests.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'+20 Integration / Alienation', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'canUse': u'EVERY', u'cost': 0, u'cpCost': u'20', u'description': u'Resleeving is a breeze for this character. They adjust\nto new morphs much more quickly than most other people. Apply a +20 modifier per level for Integration Tests and Alienation Tests.', u'groups': [], u'level': u'2', u'mandatory': None, u'name': u'Adaptability II', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traitEgoMorph': u'EGO', u'traitPosNeg': u'POS', u'type': u'trait', u'unique': True}, {u'atomUid': u'Atom_56c50640d197b', u'bmSavePacks': [{u'atomUid': u'Atom_56c50640d1935', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'Once per session, you may prevent a Severe Failure or Critical Failure from downgrading your status on a hacked system.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Digital Ghost', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'canUse': u'EVERY', u'cost': 0, u'cpCost': u'10', u'description': u'The character has an intuitive knack for keeping their computer intrusions out of the spotlight. Once per game session, the hacker may prevent a Severe Failure or Critical Failure from downgrading their status on a hacked system (see Failing Tests, p. 257, EP).', u'groups': [], u'level': u'1', u'mandatory': None, u'name': u'Digital Ghost', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traitEgoMorph': u'EGO', u'traitPosNeg': u'POS', u'type': u'trait', u'unique': True}, {u'atomUid': u'Atom_56c50640d2cf2', u'bmSavePacks': [{u'atomUid': u'Atom_56c50640d2cad', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'Get a +10 modifier on Merging Tests and \u22121 SV when merging forks.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Ego Plasticity I', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'canUse': u'EVERY', u'cost': 0, u'cpCost': u'10', u'description': u'Merging forks can be stressful under the best of circumstances, but some people handle the process better than others. Per level, the character gains a +10 modifier on all Merging Tests and suffers \u22121 SV when merging forks.', u'groups': [], u'level': u'1', u'mandatory': None, u'name': u'Ego Plasticity I', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traitEgoMorph': u'EGO', u'traitPosNeg': u'POS', u'type': u'trait', u'unique': True}, {u'atomUid': u'Atom_56c50640dbc10', u'bmSavePacks': [], u'canUse': u'EVERY', u'cost': 0, u'cpCost': u'10', u'description': u"This character has a knack for diligence and caution in their daily living, online, and social networking interactions, reducing the amount of extraneous or sensitive information about themselves that leaks out in the public eye. Apply a \u221210 modifier to any Research Tests to gather information on the character or track them online (see Scanning, Tracking, and Monitoring, p. 251, EP) and any Networking Tests to ascertain the character's networking interactions (see Keeping It Quiet, p. 288, EP).", u'groups': [], u'level': u'1', u'mandatory': None, u'name': u'Information Control', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traitEgoMorph': u'EGO', u'traitPosNeg': u'POS', u'type': u'trait', u'unique': True}, {u'atomUid': u'Atom_56c50640d2a91', u'bmSavePacks': [], u'canUse': u'EVERY', u'cost': 0, u'cpCost': u'10', u'description': u'At some point in the character past, the character had certain memories strategically removed or otherwise lost to them. This may have been done to intentionally forget an unpleasant or shameful experience or to make a break with the past. The memory may also have been lost by an unexpected death (with no recent backup), or it may have been erased against the character will. Whatever the case, the memory should bear some importance, and there should exist either evidence of what happened or NPCs who know the full story. This is a tool the gamemaster can use to haunt the character at some future point with ghosts from their past.', u'groups': [], u'level': u'1', u'mandatory': None, u'name': u'Edited Memories', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traitEgoMorph': u'EGO', u'traitPosNeg': u'NEG', u'type': u'trait', u'unique': True}, {u'atomUid': u'Atom_56c50640e01bb', u'bmSavePacks': [], u'canUse': u'EVERY', u'cost': 0, u'cpCost': u'5', u'description': u"A fork of the character has gone missing without a\ntrace. The fork was legal and in compliance with all relevant laws and standards--then it vanished. The version that disappeared was an alpha fork, a complete recent copy of the character's ego that possesses sensitive knowledge about all aspects of the character's life. Players and gamemasters should discuss this trait before using it in their game and address the following questions: When did the disappearance occur? Why was the fork created? What was the fork doing just before the disappearance? What leads, if any, does the player possess at the start of the game?\nThis trait is often taken in combination with the Edited Memories, Enemy, and/or On the Run traits.", u'groups': [], u'level': u'1', u'mandatory': None, u'name': u'Lost Fork', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traitEgoMorph': u'EGO', u'traitPosNeg': u'NEG', u'type': u'trait', u'unique': True}, {u'atomUid': u'Atom_56c84840ade38', u'bmSavePacks': [{u'atomUid': u'Atom_56c84840addef', u'bonusMalusType': u'OSP', u'bonusMalusTypes': [], u'cost': 0, u'description': u' Apply a +10 modifier to Networking Tests.', u'forTargetNamed': u'Networking', u'groups': [], u'multi_occurence': u'0', u'name': u'Social butterfly', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'10'}], u'canUse': u'EVERY', u'cost': 0, u'cpCost': u'15', u'description': u'This character is a promiscuous abuser of online social networks. Because they go out of their way to make new connections and interact with people, they find it slightly easier to get what they need. Apply a +10 modifier to Networking Tests.', u'groups': [], u'level': u'1', u'mandatory': None, u'name': u'Social butterfly', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traitEgoMorph': u'EGO', u'traitPosNeg': u'POS', u'type': u'trait', u'unique': True}], u'aiSavePacks': [], u'aptitudesSavePacks': [{u'abbreviation': u'COG', u'absoluteMaxValue': 40, u'activMorph': {u'additionalGears': [], u'additionalTraits': [], u'age': u'0', u'atomUid': u'Atom_56c507fa7e8fc', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e014', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +10 bonus on Cognition', u'forTargetNamed': u'Cognition', u'groups': [], u'multi_occurence': u'0', u'name': u'+10 Cognition', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'10'}, {u'atomUid': u'Atom_56c507fa7e128', u'bonusMalusType': u'OSA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get +2 on speed stat', u'forTargetNamed': u'Speed', u'groups': [], u'multi_occurence': u'0', u'name': u'+2 Speed', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'2'}, {u'atomUid': u'Atom_56c507fa7e226', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u' +5 to one aptitude of your choice', u'forTargetNamed': u'Willpower', u'groups': [], u'multi_occurence': u'0', u'name': u'+5 [Aptitude]', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'OA', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'5'}, {u'atomUid': u'Atom_56c507fa7e320', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'You can not interact directly with the physical world.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'No physical form', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'buyInCreationMode': True, u'cost': 40000, u'cpCost': u'40', u'description': u'This cutting-edge eidolon is too new to have seen widespread adoption by scientists and academics, but its popularity is spreading among intellectuals, researchers, and others who can afford it.', u'durability': u'0', u'gears': [{u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e434', u'bonusMalus': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The character can remember everything that ever happened to them, in detail, with no long term memory loss. For example, they can recite a page they read in a book a month ago, recall a string of 200 random characters they viewed a year ago, or even tell you what they had for breakfast on a particular date a decade ago. However, they can only remember things to which they paid attention. The character will not remember the contents of a note on someone's desk if they merely glanced at it; they must specifically have read it. No effort is required to use this augmentation, the character merely needs to\nattempt to remember a specific fact. ", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Eidetic Memory', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e5fb', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e5c0', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u"Get a +10 modifier when attempting to interpret languages you don't know.", u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Good With Languages', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The morph's brain maintains the linguistic flexibility of a small child, allowing the character to learn languages with great ease.\n
\nThe character has an intuitive understanding of linguistic structures that facilitates learning new languages easily. The character requires one-third the normal amount of time and experience to learn any language. The character can also learn any human language in one day simply by constant immersive exposure to it.\n

\nAdditionally, the character receives a +10 modifier when attempting to interpret languages they don't know.", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Hyper Linguist', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e7bf', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e785', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'Get a +30 modifier on tests involving math calculations.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'+30 on Math test', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'The character can perform any feat of calculation, including the most complex and advanced mathematics, instantly and with great precision, with the same ease an unmodified human can add 2 + 3. The character can calculate odds, find correlations in numerical data, and perform similar tasks with great ease.

\nApply a +30 modifier on tests involving math calculations.', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Math Boost', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e87f', u'bonusMalus': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement soft- ware to enhance this image and in most cases actually read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration. ', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Mnemonic Augmentation', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}], u'gender': u'N', u'groups': [], u'implantReject': False, u'location': u'', u'maxApptitude': u'40', u'morphType': u'infomorph', u'name': u'Sage', u'nickname': u'', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traits': [], u'type': u'morph', u'unique': True}, u'atomUid': u'Atom_56c5063eb4896', u'backgroundMod': 0, u'cost': 0, u'description': u'Cognition (COG) is your aptitude for problem solving, logical analysis, and understanding. It also includes memory and recall.', u'factionMod': 0, u'groups': [], u'maxValue': 30, u'minValue': 5, u'morphMod': 10, u'name': u'Cognition', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'aptitude', u'unique': True, u'value': 30}, {u'abbreviation': u'COO', u'absoluteMaxValue': 40, u'activMorph': {u'additionalGears': [], u'additionalTraits': [], u'age': u'0', u'atomUid': u'Atom_56c507fa7e8fc', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e014', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +10 bonus on Cognition', u'forTargetNamed': u'Cognition', u'groups': [], u'multi_occurence': u'0', u'name': u'+10 Cognition', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'10'}, {u'atomUid': u'Atom_56c507fa7e128', u'bonusMalusType': u'OSA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get +2 on speed stat', u'forTargetNamed': u'Speed', u'groups': [], u'multi_occurence': u'0', u'name': u'+2 Speed', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'2'}, {u'atomUid': u'Atom_56c507fa7e226', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u' +5 to one aptitude of your choice', u'forTargetNamed': u'Willpower', u'groups': [], u'multi_occurence': u'0', u'name': u'+5 [Aptitude]', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'OA', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'5'}, {u'atomUid': u'Atom_56c507fa7e320', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'You can not interact directly with the physical world.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'No physical form', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'buyInCreationMode': True, u'cost': 40000, u'cpCost': u'40', u'description': u'This cutting-edge eidolon is too new to have seen widespread adoption by scientists and academics, but its popularity is spreading among intellectuals, researchers, and others who can afford it.', u'durability': u'0', u'gears': [{u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e434', u'bonusMalus': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The character can remember everything that ever happened to them, in detail, with no long term memory loss. For example, they can recite a page they read in a book a month ago, recall a string of 200 random characters they viewed a year ago, or even tell you what they had for breakfast on a particular date a decade ago. However, they can only remember things to which they paid attention. The character will not remember the contents of a note on someone's desk if they merely glanced at it; they must specifically have read it. No effort is required to use this augmentation, the character merely needs to\nattempt to remember a specific fact. ", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Eidetic Memory', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e5fb', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e5c0', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u"Get a +10 modifier when attempting to interpret languages you don't know.", u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Good With Languages', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The morph's brain maintains the linguistic flexibility of a small child, allowing the character to learn languages with great ease.\n
\nThe character has an intuitive understanding of linguistic structures that facilitates learning new languages easily. The character requires one-third the normal amount of time and experience to learn any language. The character can also learn any human language in one day simply by constant immersive exposure to it.\n

\nAdditionally, the character receives a +10 modifier when attempting to interpret languages they don't know.", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Hyper Linguist', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e7bf', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e785', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'Get a +30 modifier on tests involving math calculations.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'+30 on Math test', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'The character can perform any feat of calculation, including the most complex and advanced mathematics, instantly and with great precision, with the same ease an unmodified human can add 2 + 3. The character can calculate odds, find correlations in numerical data, and perform similar tasks with great ease.

\nApply a +30 modifier on tests involving math calculations.', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Math Boost', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e87f', u'bonusMalus': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement soft- ware to enhance this image and in most cases actually read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration. ', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Mnemonic Augmentation', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}], u'gender': u'N', u'groups': [], u'implantReject': False, u'location': u'', u'maxApptitude': u'40', u'morphType': u'infomorph', u'name': u'Sage', u'nickname': u'', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traits': [], u'type': u'morph', u'unique': True}, u'atomUid': u'Atom_56c5063eb4989', u'backgroundMod': 0, u'cost': 0, u'description': u'Coordination (COO) is your skill at integrating the actions of different parts of your morph to produce smooth, successful movements. It includes manual dexterity, fine motor control, nimbleness, and balance.', u'factionMod': 0, u'groups': [], u'maxValue': 30, u'minValue': 5, u'morphMod': 0, u'name': u'Coordination', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'aptitude', u'unique': True, u'value': 10}, {u'abbreviation': u'INT', u'absoluteMaxValue': 40, u'activMorph': {u'additionalGears': [], u'additionalTraits': [], u'age': u'0', u'atomUid': u'Atom_56c507fa7e8fc', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e014', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +10 bonus on Cognition', u'forTargetNamed': u'Cognition', u'groups': [], u'multi_occurence': u'0', u'name': u'+10 Cognition', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'10'}, {u'atomUid': u'Atom_56c507fa7e128', u'bonusMalusType': u'OSA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get +2 on speed stat', u'forTargetNamed': u'Speed', u'groups': [], u'multi_occurence': u'0', u'name': u'+2 Speed', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'2'}, {u'atomUid': u'Atom_56c507fa7e226', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u' +5 to one aptitude of your choice', u'forTargetNamed': u'Willpower', u'groups': [], u'multi_occurence': u'0', u'name': u'+5 [Aptitude]', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'OA', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'5'}, {u'atomUid': u'Atom_56c507fa7e320', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'You can not interact directly with the physical world.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'No physical form', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'buyInCreationMode': True, u'cost': 40000, u'cpCost': u'40', u'description': u'This cutting-edge eidolon is too new to have seen widespread adoption by scientists and academics, but its popularity is spreading among intellectuals, researchers, and others who can afford it.', u'durability': u'0', u'gears': [{u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e434', u'bonusMalus': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The character can remember everything that ever happened to them, in detail, with no long term memory loss. For example, they can recite a page they read in a book a month ago, recall a string of 200 random characters they viewed a year ago, or even tell you what they had for breakfast on a particular date a decade ago. However, they can only remember things to which they paid attention. The character will not remember the contents of a note on someone's desk if they merely glanced at it; they must specifically have read it. No effort is required to use this augmentation, the character merely needs to\nattempt to remember a specific fact. ", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Eidetic Memory', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e5fb', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e5c0', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u"Get a +10 modifier when attempting to interpret languages you don't know.", u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Good With Languages', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The morph's brain maintains the linguistic flexibility of a small child, allowing the character to learn languages with great ease.\n
\nThe character has an intuitive understanding of linguistic structures that facilitates learning new languages easily. The character requires one-third the normal amount of time and experience to learn any language. The character can also learn any human language in one day simply by constant immersive exposure to it.\n

\nAdditionally, the character receives a +10 modifier when attempting to interpret languages they don't know.", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Hyper Linguist', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e7bf', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e785', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'Get a +30 modifier on tests involving math calculations.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'+30 on Math test', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'The character can perform any feat of calculation, including the most complex and advanced mathematics, instantly and with great precision, with the same ease an unmodified human can add 2 + 3. The character can calculate odds, find correlations in numerical data, and perform similar tasks with great ease.

\nApply a +30 modifier on tests involving math calculations.', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Math Boost', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e87f', u'bonusMalus': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement soft- ware to enhance this image and in most cases actually read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration. ', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Mnemonic Augmentation', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}], u'gender': u'N', u'groups': [], u'implantReject': False, u'location': u'', u'maxApptitude': u'40', u'morphType': u'infomorph', u'name': u'Sage', u'nickname': u'', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traits': [], u'type': u'morph', u'unique': True}, u'atomUid': u'Atom_56c5063eb4a63', u'backgroundMod': 0, u'cost': 0, u'description': u'Intuition (INT) is your skill at following your gut instincts and evaluating on the fly. It includes physical awareness, cleverness, and cunning.', u'factionMod': 0, u'groups': [], u'maxValue': 30, u'minValue': 5, u'morphMod': 0, u'name': u'Intuition', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'aptitude', u'unique': True, u'value': 15}, {u'abbreviation': u'REF', u'absoluteMaxValue': 40, u'activMorph': {u'additionalGears': [], u'additionalTraits': [], u'age': u'0', u'atomUid': u'Atom_56c507fa7e8fc', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e014', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +10 bonus on Cognition', u'forTargetNamed': u'Cognition', u'groups': [], u'multi_occurence': u'0', u'name': u'+10 Cognition', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'10'}, {u'atomUid': u'Atom_56c507fa7e128', u'bonusMalusType': u'OSA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get +2 on speed stat', u'forTargetNamed': u'Speed', u'groups': [], u'multi_occurence': u'0', u'name': u'+2 Speed', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'2'}, {u'atomUid': u'Atom_56c507fa7e226', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u' +5 to one aptitude of your choice', u'forTargetNamed': u'Willpower', u'groups': [], u'multi_occurence': u'0', u'name': u'+5 [Aptitude]', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'OA', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'5'}, {u'atomUid': u'Atom_56c507fa7e320', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'You can not interact directly with the physical world.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'No physical form', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'buyInCreationMode': True, u'cost': 40000, u'cpCost': u'40', u'description': u'This cutting-edge eidolon is too new to have seen widespread adoption by scientists and academics, but its popularity is spreading among intellectuals, researchers, and others who can afford it.', u'durability': u'0', u'gears': [{u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e434', u'bonusMalus': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The character can remember everything that ever happened to them, in detail, with no long term memory loss. For example, they can recite a page they read in a book a month ago, recall a string of 200 random characters they viewed a year ago, or even tell you what they had for breakfast on a particular date a decade ago. However, they can only remember things to which they paid attention. The character will not remember the contents of a note on someone's desk if they merely glanced at it; they must specifically have read it. No effort is required to use this augmentation, the character merely needs to\nattempt to remember a specific fact. ", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Eidetic Memory', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e5fb', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e5c0', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u"Get a +10 modifier when attempting to interpret languages you don't know.", u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Good With Languages', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The morph's brain maintains the linguistic flexibility of a small child, allowing the character to learn languages with great ease.\n
\nThe character has an intuitive understanding of linguistic structures that facilitates learning new languages easily. The character requires one-third the normal amount of time and experience to learn any language. The character can also learn any human language in one day simply by constant immersive exposure to it.\n

\nAdditionally, the character receives a +10 modifier when attempting to interpret languages they don't know.", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Hyper Linguist', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e7bf', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e785', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'Get a +30 modifier on tests involving math calculations.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'+30 on Math test', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'The character can perform any feat of calculation, including the most complex and advanced mathematics, instantly and with great precision, with the same ease an unmodified human can add 2 + 3. The character can calculate odds, find correlations in numerical data, and perform similar tasks with great ease.

\nApply a +30 modifier on tests involving math calculations.', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Math Boost', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e87f', u'bonusMalus': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement soft- ware to enhance this image and in most cases actually read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration. ', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Mnemonic Augmentation', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}], u'gender': u'N', u'groups': [], u'implantReject': False, u'location': u'', u'maxApptitude': u'40', u'morphType': u'infomorph', u'name': u'Sage', u'nickname': u'', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traits': [], u'type': u'morph', u'unique': True}, u'atomUid': u'Atom_56c5063eb4b3b', u'backgroundMod': 0, u'cost': 0, u'description': u'Reflexes (REF) is your skill at acting quickly. This encompasses your reaction time, your gut level response, and your ability to think fast.', u'factionMod': 0, u'groups': [], u'maxValue': 30, u'minValue': 5, u'morphMod': 0, u'name': u'Reflex', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'aptitude', u'unique': True, u'value': 15}, {u'abbreviation': u'SAV', u'absoluteMaxValue': 40, u'activMorph': {u'additionalGears': [], u'additionalTraits': [], u'age': u'0', u'atomUid': u'Atom_56c507fa7e8fc', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e014', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +10 bonus on Cognition', u'forTargetNamed': u'Cognition', u'groups': [], u'multi_occurence': u'0', u'name': u'+10 Cognition', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'10'}, {u'atomUid': u'Atom_56c507fa7e128', u'bonusMalusType': u'OSA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get +2 on speed stat', u'forTargetNamed': u'Speed', u'groups': [], u'multi_occurence': u'0', u'name': u'+2 Speed', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'2'}, {u'atomUid': u'Atom_56c507fa7e226', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u' +5 to one aptitude of your choice', u'forTargetNamed': u'Willpower', u'groups': [], u'multi_occurence': u'0', u'name': u'+5 [Aptitude]', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'OA', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'5'}, {u'atomUid': u'Atom_56c507fa7e320', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'You can not interact directly with the physical world.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'No physical form', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'buyInCreationMode': True, u'cost': 40000, u'cpCost': u'40', u'description': u'This cutting-edge eidolon is too new to have seen widespread adoption by scientists and academics, but its popularity is spreading among intellectuals, researchers, and others who can afford it.', u'durability': u'0', u'gears': [{u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e434', u'bonusMalus': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The character can remember everything that ever happened to them, in detail, with no long term memory loss. For example, they can recite a page they read in a book a month ago, recall a string of 200 random characters they viewed a year ago, or even tell you what they had for breakfast on a particular date a decade ago. However, they can only remember things to which they paid attention. The character will not remember the contents of a note on someone's desk if they merely glanced at it; they must specifically have read it. No effort is required to use this augmentation, the character merely needs to\nattempt to remember a specific fact. ", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Eidetic Memory', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e5fb', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e5c0', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u"Get a +10 modifier when attempting to interpret languages you don't know.", u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Good With Languages', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The morph's brain maintains the linguistic flexibility of a small child, allowing the character to learn languages with great ease.\n
\nThe character has an intuitive understanding of linguistic structures that facilitates learning new languages easily. The character requires one-third the normal amount of time and experience to learn any language. The character can also learn any human language in one day simply by constant immersive exposure to it.\n

\nAdditionally, the character receives a +10 modifier when attempting to interpret languages they don't know.", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Hyper Linguist', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e7bf', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e785', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'Get a +30 modifier on tests involving math calculations.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'+30 on Math test', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'The character can perform any feat of calculation, including the most complex and advanced mathematics, instantly and with great precision, with the same ease an unmodified human can add 2 + 3. The character can calculate odds, find correlations in numerical data, and perform similar tasks with great ease.

\nApply a +30 modifier on tests involving math calculations.', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Math Boost', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e87f', u'bonusMalus': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement soft- ware to enhance this image and in most cases actually read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration. ', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Mnemonic Augmentation', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}], u'gender': u'N', u'groups': [], u'implantReject': False, u'location': u'', u'maxApptitude': u'40', u'morphType': u'infomorph', u'name': u'Sage', u'nickname': u'', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traits': [], u'type': u'morph', u'unique': True}, u'atomUid': u'Atom_56c5063eb4c0a', u'backgroundMod': 0, u'cost': 0, u'description': u'Savvy (SAV) is your mental adaptability, social intuition, and proficiency for interacting with others. It includes social awareness and manipulation.', u'factionMod': 0, u'groups': [], u'maxValue': 30, u'minValue': 5, u'morphMod': 0, u'name': u'Savvy', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'aptitude', u'unique': True, u'value': 10}, {u'abbreviation': u'SOM', u'absoluteMaxValue': 40, u'activMorph': {u'additionalGears': [], u'additionalTraits': [], u'age': u'0', u'atomUid': u'Atom_56c507fa7e8fc', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e014', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +10 bonus on Cognition', u'forTargetNamed': u'Cognition', u'groups': [], u'multi_occurence': u'0', u'name': u'+10 Cognition', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'10'}, {u'atomUid': u'Atom_56c507fa7e128', u'bonusMalusType': u'OSA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get +2 on speed stat', u'forTargetNamed': u'Speed', u'groups': [], u'multi_occurence': u'0', u'name': u'+2 Speed', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'2'}, {u'atomUid': u'Atom_56c507fa7e226', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u' +5 to one aptitude of your choice', u'forTargetNamed': u'Willpower', u'groups': [], u'multi_occurence': u'0', u'name': u'+5 [Aptitude]', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'OA', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'5'}, {u'atomUid': u'Atom_56c507fa7e320', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'You can not interact directly with the physical world.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'No physical form', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'buyInCreationMode': True, u'cost': 40000, u'cpCost': u'40', u'description': u'This cutting-edge eidolon is too new to have seen widespread adoption by scientists and academics, but its popularity is spreading among intellectuals, researchers, and others who can afford it.', u'durability': u'0', u'gears': [{u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e434', u'bonusMalus': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The character can remember everything that ever happened to them, in detail, with no long term memory loss. For example, they can recite a page they read in a book a month ago, recall a string of 200 random characters they viewed a year ago, or even tell you what they had for breakfast on a particular date a decade ago. However, they can only remember things to which they paid attention. The character will not remember the contents of a note on someone's desk if they merely glanced at it; they must specifically have read it. No effort is required to use this augmentation, the character merely needs to\nattempt to remember a specific fact. ", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Eidetic Memory', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e5fb', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e5c0', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u"Get a +10 modifier when attempting to interpret languages you don't know.", u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Good With Languages', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The morph's brain maintains the linguistic flexibility of a small child, allowing the character to learn languages with great ease.\n
\nThe character has an intuitive understanding of linguistic structures that facilitates learning new languages easily. The character requires one-third the normal amount of time and experience to learn any language. The character can also learn any human language in one day simply by constant immersive exposure to it.\n

\nAdditionally, the character receives a +10 modifier when attempting to interpret languages they don't know.", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Hyper Linguist', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e7bf', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e785', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'Get a +30 modifier on tests involving math calculations.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'+30 on Math test', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'The character can perform any feat of calculation, including the most complex and advanced mathematics, instantly and with great precision, with the same ease an unmodified human can add 2 + 3. The character can calculate odds, find correlations in numerical data, and perform similar tasks with great ease.

\nApply a +30 modifier on tests involving math calculations.', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Math Boost', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e87f', u'bonusMalus': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement soft- ware to enhance this image and in most cases actually read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration. ', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Mnemonic Augmentation', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}], u'gender': u'N', u'groups': [], u'implantReject': False, u'location': u'', u'maxApptitude': u'40', u'morphType': u'infomorph', u'name': u'Sage', u'nickname': u'', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traits': [], u'type': u'morph', u'unique': True}, u'atomUid': u'Atom_56c5063eb4cdb', u'backgroundMod': 0, u'cost': 0, u'description': u'Somatics (SOM) is your skill at pushing your morph to the best of its physical ability, including the fundamental utilization of the morph strength, endurance, and sustained positioning and motion.', u'factionMod': 0, u'groups': [], u'maxValue': 30, u'minValue': 5, u'morphMod': 0, u'name': u'Somatic', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'aptitude', u'unique': True, u'value': 10}, {u'abbreviation': u'WIL', u'absoluteMaxValue': 40, u'activMorph': {u'additionalGears': [], u'additionalTraits': [], u'age': u'0', u'atomUid': u'Atom_56c507fa7e8fc', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e014', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +10 bonus on Cognition', u'forTargetNamed': u'Cognition', u'groups': [], u'multi_occurence': u'0', u'name': u'+10 Cognition', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'10'}, {u'atomUid': u'Atom_56c507fa7e128', u'bonusMalusType': u'OSA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get +2 on speed stat', u'forTargetNamed': u'Speed', u'groups': [], u'multi_occurence': u'0', u'name': u'+2 Speed', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'2'}, {u'atomUid': u'Atom_56c507fa7e226', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u' +5 to one aptitude of your choice', u'forTargetNamed': u'Willpower', u'groups': [], u'multi_occurence': u'0', u'name': u'+5 [Aptitude]', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'OA', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'5'}, {u'atomUid': u'Atom_56c507fa7e320', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'You can not interact directly with the physical world.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'No physical form', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'buyInCreationMode': True, u'cost': 40000, u'cpCost': u'40', u'description': u'This cutting-edge eidolon is too new to have seen widespread adoption by scientists and academics, but its popularity is spreading among intellectuals, researchers, and others who can afford it.', u'durability': u'0', u'gears': [{u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e434', u'bonusMalus': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The character can remember everything that ever happened to them, in detail, with no long term memory loss. For example, they can recite a page they read in a book a month ago, recall a string of 200 random characters they viewed a year ago, or even tell you what they had for breakfast on a particular date a decade ago. However, they can only remember things to which they paid attention. The character will not remember the contents of a note on someone's desk if they merely glanced at it; they must specifically have read it. No effort is required to use this augmentation, the character merely needs to\nattempt to remember a specific fact. ", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Eidetic Memory', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e5fb', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e5c0', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u"Get a +10 modifier when attempting to interpret languages you don't know.", u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Good With Languages', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The morph's brain maintains the linguistic flexibility of a small child, allowing the character to learn languages with great ease.\n
\nThe character has an intuitive understanding of linguistic structures that facilitates learning new languages easily. The character requires one-third the normal amount of time and experience to learn any language. The character can also learn any human language in one day simply by constant immersive exposure to it.\n

\nAdditionally, the character receives a +10 modifier when attempting to interpret languages they don't know.", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Hyper Linguist', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e7bf', u'bonusMalus': [{u'atomUid': u'Atom_56c507fa7e785', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'Get a +30 modifier on tests involving math calculations.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'+30 on Math test', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'The character can perform any feat of calculation, including the most complex and advanced mathematics, instantly and with great precision, with the same ease an unmodified human can add 2 + 3. The character can calculate odds, find correlations in numerical data, and perform similar tasks with great ease.

\nApply a +30 modifier on tests involving math calculations.', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Math Boost', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e87f', u'bonusMalus': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement soft- ware to enhance this image and in most cases actually read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration. ', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Mnemonic Augmentation', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}], u'gender': u'N', u'groups': [], u'implantReject': False, u'location': u'', u'maxApptitude': u'40', u'morphType': u'infomorph', u'name': u'Sage', u'nickname': u'', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traits': [], u'type': u'morph', u'unique': True}, u'atomUid': u'Atom_56c5063eb4da9', u'backgroundMod': 0, u'cost': 0, u'description': u'Willpower (WIL) is your skill for self-control, your ability to command your own destiny.', u'factionMod': 0, u'groups': [], u'maxValue': 30, u'minValue': 5, u'morphMod': 5, u'name': u'Willpower', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'aptitude', u'unique': True, u'value': 15}], u'backgroundSavePack': {u'atomUid': u'Atom_56c507fa16c2d', u'backgroundType': u'ORI', u'bmSavePacks': [{u'atomUid': u'Atom_56c507fa15ce6', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +30 on your Interfacing skill', u'forTargetNamed': u'Interfacing', u'groups': [], u'multi_occurence': u'0', u'name': u'+30 Interfacing skill', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'30'}, {u'atomUid': u'Atom_56c507fa15e17', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'-50 % cp cost on your Infosec skill', u'forTargetNamed': u'Infosec', u'groups': [], u'multi_occurence': u'0', u'name': u'-50 % Infosec skill cost', u'occurence': 1, u'onCost': u'true', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0.5'}, {u'atomUid': u'Atom_56c507fa15f4c', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'-50 % cp cost on your Interfacing skill', u'forTargetNamed': u'Interfacing', u'groups': [], u'multi_occurence': u'0', u'name': u'-50 % Interfacing skill cost', u'occurence': 1, u'onCost': u'true', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0.5'}, {u'atomUid': u'Atom_56c507fa16046', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'50 % cp cost on your Programming skill', u'forTargetNamed': u'Programming', u'groups': [], u'multi_occurence': u'0', u'name': u'-50 % Programming skill cost', u'occurence': 1, u'onCost': u'true', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0.5'}, {u'atomUid': u'Atom_56c507fa1613b', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'-50 % cp cost on your Research skill', u'forTargetNamed': u'Research', u'groups': [], u'multi_occurence': u'0', u'name': u'-50 % Research skill cost', u'occurence': 1, u'onCost': u'true', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0.5'}, {u'atomUid': u'Atom_56c507fa1622f', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'You may not purchase Psi trait I or II.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Psi trait prohibited', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}, {u'atomUid': u'Atom_56c507fa16325', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'x2 on the cost of Animal Handling skill', u'forTargetNamed': u'Animal Handling', u'groups': [], u'multi_occurence': u'0', u'name': u'x2 Animal Handling skill cost', u'occurence': 1, u'onCost': u'true', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'2'}, {u'atomUid': u'Atom_56c507fa16417', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'x2 on the cost of Deception skill', u'forTargetNamed': u'Deception', u'groups': [], u'multi_occurence': u'0', u'name': u'x2 Deception skill cost', u'occurence': 1, u'onCost': u'true', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'2'}, {u'atomUid': u'Atom_56c507fa16509', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'x2 on the cost of Impersonation skill', u'forTargetNamed': u'Impersonation', u'groups': [], u'multi_occurence': u'0', u'name': u'x2 Impersonation skill cost', u'occurence': 1, u'onCost': u'true', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'2'}, {u'atomUid': u'Atom_56c507fa165fa', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'x2 on the cost of Intimidation skill', u'forTargetNamed': u'Intimidation', u'groups': [], u'multi_occurence': u'0', u'name': u'x2 Intimidation skill cost', u'occurence': 1, u'onCost': u'true', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'2'}, {u'atomUid': u'Atom_56c507fa166ed', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'x2 on the cost of Kinesics skill', u'forTargetNamed': u'Kinesics', u'groups': [], u'multi_occurence': u'0', u'name': u'x2 Kinesics skill cost', u'occurence': 1, u'onCost': u'true', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'2'}, {u'atomUid': u'Atom_56c507fa167dc', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'x2 on the cost of Persuasion skill', u'forTargetNamed': u'Persuasion', u'groups': [], u'multi_occurence': u'0', u'name': u'x2 Persuasion skill cost', u'occurence': 1, u'onCost': u'true', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'2'}, {u'atomUid': u'Atom_56c507fa168cf', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'x2 on the cost of Protocol skill', u'forTargetNamed': u'Protocol', u'groups': [], u'multi_occurence': u'0', u'name': u'x2 Protocol skill cost', u'occurence': 1, u'onCost': u'true', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'2'}], u'cost': 0, u'description': u'You entered existence as a digital consciousness-- an artificial general intelligence (AGI). Your very existence is illegal in certain habitats (a legacy of those who place the Fall at the feet of rampant AIs). Unlike the seed AIs responsible for their Fall, your capacity for self-improvement is limited, though you do have full autonomy.\n

\nCommon Morphs: Infomorphs, synthetic morphs', u'groups': [], u'limitationsArray': [u'Psi trait prohibited'], u'name': u'Infolife', u'obligationsArray': [], u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traitSavePacks': [{u'atomUid': u'Atom_56c507fa169c8', u'bmSavePacks': [], u'canUse': u'EVERY', u'cost': 0, u'cpCost': u'10', u'description': u"Due to their background, the character has very\nlimited personal experience with the real (physical) world--or they have spent so much time in simulspace that their functioning in real life is impaired. They lack an understanding of many physical properties, social cues, and other factors that people with standard human upbringings take for granted. This lack of common sense may lead the character to misunderstand how a device works or to misinterpret someone's body language.
\nOnce per game session, the gamemaster may intentionally mislead the character when giving them a description about some thing or some social interaction. This falsehood represents the character misunderstanding of the situation and should be roleplayed appropriately, even if the player realizes the character's mistake.
\nThis trait should only be available to characters with the infolife or re-instantiated backgrounds, though the gamemaster may allow it for characters who have extensive virtual reality/XP use in their personal histories.", u'groups': [], u'level': u'1', u'mandatory': None, u'name': u'Real World Naivete', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traitEgoMorph': u'EGO', u'traitPosNeg': u'NEG', u'type': u'trait', u'unique': True}, {u'atomUid': u'Atom_56c507fa16b80', u'bmSavePacks': [{u'atomUid': u'Atom_56c507fa16b45', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u' You suffer a -10 to -30 modifier to social skill tests.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Social stigma', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'canUse': u'EVERY', u'cost': 0, u'cpCost': u'10', u'description': u"An unfortunate aspect of the character background means that they suffer from a stigma in certain social situations. They may be sleeved in a morph viewed with repugnance, be a survivor of the infamous Lost generation, or may be an AGI in a post-Fall society plagued by fear of artificial intelligence.
In social situations where the character nature is known to someone who view that nature with distaste, fear, or repugnance, they suffer a -10 to -30 modifier (gamemaster's discretion) to social skill tests.", u'groups': [], u'level': u'1', u'mandatory': None, u'name': u'Social stigma ego', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traitEgoMorph': u'EGO', u'traitPosNeg': u'NEG', u'type': u'trait', u'unique': True}], u'type': u'background', u'unique': True}, u'credit': 5000, u'creditBackgroundMod': 0, u'creditFactionMod': 0, u'creditInstant': -50500, u'creditMorphMod': 0, u'creditPsyMod': 0, u'creditPurchased': 0, u'creditSoftGearMod': 0, u'creditTraitMod': 0, u'defaultAisSavePacks': [{u'aptitudesSavePacks': [{u'abbreviation': u'INT', u'absoluteMaxValue': 40, u'activMorph': None, u'atomUid': u'Atom_56c5064090070', u'backgroundMod': 0, u'cost': 0, u'description': u'Intuition (INT) is your skill at following your gut instincts and evaluating on the fly. It includes physical awareness, cleverness, and cunning.', u'factionMod': 0, u'groups': [], u'maxValue': 30, u'minValue': 5, u'morphMod': 0, u'name': u'Intuition', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'aptitude', u'unique': True, u'value': u'20'}], u'atomUid': u'Atom_56c5064090a6c', u'bmSavePacks': [], u'cost': 5000, u'description': u'Muses are digital entities that have been designed as personal assistants and lifelong companions for transhumans.

you have to add three other Knowledge skills at 40 after. ', u'groups': [], u'name': u'Standard Muse', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillsSavePacks': [{u'atomUid': u'Atom_56c5064090247', u'backgroundMod': 0, u'baseValue': u'60', u'cost': 0, u'defaultable': u'N', u'description': u'

What it is

\n

Profession skills indicate training in a profession practiced in Eclipse Phase. This can indi- cate either formal training or informal, on-the-job type training and includes both legal and extralegal trades.

\n

When you use it

\n

Use Profession to perform work- related tasks for a specific trade (i.e. mining, balancing accounts, designing a security system, etc.) or to refer- ence specialized knowledge that someone trained in that profession might have.

\n

Sample Fields

\n

Accounting, Appraisal, Asteroid Pros- pecting, Banking, Cool Hunting, Con Schemes, Distribution, Forensics, Lab Technician, Mining, Police Procedures, Psychotherapy, Security Ops, Smuggling Tricks, Social Engineering, Squad Tactics, Viral Marketing, XP Production

\n

Specializations

\n

As appropriate to the field

', u'factionMod': 0, u'groups': [u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical'], u'groupsArray': [u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical'], u'isNativeTongue': False, u'maxValue': None, u'maxValueBackgroundMod': None, u'maxValueFactionMod': None, u'maxValueMorphMod': None, u'maxValuePsyMod': None, u'maxValueSoftgearMod': None, u'maxValueTraitMod': None, u'morphMod': 0, u'name': u'Accounting', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Profession', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c506409033b', u'backgroundMod': 0, u'baseValue': u'30', u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

This skill encompasses the ability to build, repair, physically hack, and upgrade equipment of a specific type.

\n

When you use it

\n

Hardware is primarily used to repair devices, vehicles, habitat systems, or synthetic morphs. See Building, Repairing, and Modifying below.

\n

Sample Fields

\n

Aerospace (all air and space vehicles),\nArmorer (armor and weapons), Electronics (all computerized devices), Groundcraft, Implants, Industrial (habitat, factory, and life support systems), Nautical (watercraft and submarines), Robotics (synthetic morphs)

\n

Specializations

\n

As appropriate to the field

', u'factionMod': 0, u'groups': [u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical'], u'groupsArray': [u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical'], u'isNativeTongue': False, u'maxValue': None, u'maxValueBackgroundMod': None, u'maxValueFactionMod': None, u'maxValueMorphMod': None, u'maxValuePsyMod': None, u'maxValueSoftgearMod': None, u'maxValueTraitMod': None, u'morphMod': 0, u'name': u'Electronics', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Hardware', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5064090411', u'backgroundMod': 0, u'baseValue': u'30', u'cost': 0, u'defaultable': u'N', u'description': u'

What it is

\n

Infosec is short for "information security." It encompasses training in electronic intrusion and counterintrusion techniques as well as encryption and decryption.

\n

When you use it

\n

Infosec is used both for hacking into electronic devices and mesh networks and for protecting them.

\n

Specializations

\n

Brute-Force Hacking, Decryption, Probing, Security, Sniffing, Spoofing

', u'factionMod': 0, u'groups': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'groupsArray': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'isNativeTongue': False, u'maxValue': None, u'maxValueBackgroundMod': None, u'maxValueFactionMod': None, u'maxValueMorphMod': None, u'maxValuePsyMod': None, u'maxValueSoftgearMod': None, u'maxValueTraitMod': None, u'morphMod': 0, u'name': u'Infosec', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5064090511', u'backgroundMod': 0, u'baseValue': u'40', u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Interfacing is about using computerized electronic devices and software.

\n

When you use it

\n

Use Interfacing to understand an electronic device you are not familiar with, use a program according to its normal operating parameters, manipulate electronic files of various types (including images, video, XP, and audio files), scan for wireless devices, and otherwise interact with and command your ecto, muse, and other computerized devices. Some Interfacing actions may be Task Actions with a timeframe determined by the gamemaster.

Specializations

\n

Forgery, Scanning, Stealthing, by\nprogram

', u'factionMod': 0, u'groups': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'groupsArray': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'isNativeTongue': False, u'maxValue': None, u'maxValueBackgroundMod': None, u'maxValueFactionMod': None, u'maxValueMorphMod': None, u'maxValuePsyMod': None, u'maxValueSoftgearMod': None, u'maxValueTraitMod': None, u'morphMod': 0, u'name': u'Interfacing', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5064090602', u'backgroundMod': 0, u'baseValue': u'30', u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Perception is the use of your physical senses (including cybernetic) and awareness of the physical world around you. Perception differs from Investigation in that it is noticing things by chance, rather than actively searching for something.

\n

When you use it

\n

Use Perception whenever you want to take a detailed account of your surroundings. Perception can also be considered an Automatic Action and so the gamemaster may call for a Perception Test to determine if you notice something; it is recommended that such tests be rolled secretly by the gamemaster. Perception is also used as an Opposed Test whenever someone around you is trying to be sneaky with Infiltration or Palming.

\n

Specializations

\n

Aural, Olfactory, Tactile, Taste, Visual

', u'factionMod': 0, u'groups': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'groupsArray': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'isNativeTongue': False, u'maxValue': None, u'maxValueBackgroundMod': None, u'maxValueFactionMod': None, u'maxValueMorphMod': None, u'maxValuePsyMod': None, u'maxValueSoftgearMod': None, u'maxValueTraitMod': None, u'morphMod': 0, u'name': u'Perception', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c50640906f1', u'backgroundMod': 0, u'baseValue': u'20', u'cost': 0, u'defaultable': u'N', u'description': u'

What it is

\n

Programming is your talent at writing and modifying software code.

\n

When you use it

\n

Use Programming to write new programs, modify or patch existing software, break copy protection, find or introduce exploitable flaws, write viruses or worms, design virtual settings, and so on. Programming is also applied when using nanofabrication devices.

\n

Specializations

\n

AI Code, Malware, Nanofabrication, Piracy, Simulspace Code

', u'factionMod': 0, u'groups': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'groupsArray': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'isNativeTongue': False, u'maxValue': None, u'maxValueBackgroundMod': None, u'maxValueFactionMod': None, u'maxValueMorphMod': None, u'maxValuePsyMod': None, u'maxValueSoftgearMod': None, u'maxValueTraitMod': None, u'morphMod': 0, u'name': u'Programming', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5064090838', u'backgroundMod': 0, u'baseValue': u'60', u'cost': 0, u'defaultable': u'N', u'description': u'

What it is:

\n

Academics covers any sort of specialized non-applied knowledge you can only get through intensive education. Most theoretical and applied sciences, social sciences, transhumanities, etc. are covered by this skill. Most of the other skills listed in this chapter could also be taken as an Academics field, reflecting a working theoretical knowledge of the skill,for example, Academics: Armorer or Academics: Interrogation.

\n

When you use it

\n

Academics is used when a character wishes to call upon a specific body of knowledge. For example, Academics: Chemistry could be used to identify a particular substance, understand an unusual chemical reaction, or deter- mine what elements are needed to nanofabricate something that requires exotic materials. At the gamemaster discretion, some Academics-related tests might not be defaultable, given that only someone who has been educated in that subject is likely to be able to tackle it.\nSample Fields: Archeology, Astrobiology, Astronomy, Astrophysics, Astrosociology, Biochemistry, Biology, Botany, Computer Science,Cryptography, Economics, Engineering, Genetics, Geology, Linguistics, Mathematics, Memetics, Nanotechnology, Old Earth History, Physics, Polit- ical Science, Psychology, Sociology, Xeno-archeology, Xenolinguistics, Zoology

\n

Specializations

\n

As appropriate to the field

', u'factionMod': 0, u'groups': [u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social'], u'groupsArray': [u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social'], u'isNativeTongue': False, u'maxValue': None, u'maxValueBackgroundMod': None, u'maxValueFactionMod': None, u'maxValueMorphMod': None, u'maxValuePsyMod': None, u'maxValueSoftgearMod': None, u'maxValueTraitMod': None, u'morphMod': 0, u'name': u'Psychology', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Academics', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c50640909a1', u'backgroundMod': 0, u'baseValue': u'30', u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Research is the skill for looking up infor- mation on the mesh: searching, sifting, mining, and interpreting data. This includes knowing where to look, what links to follow, and how to optimize your queries.

\n

When you use it

\n

Use the Research skill whenever you need to look up the answer to a question, find databases, search archives, or track down anything online. Research is typically a Task Action with the timeframe and difficulty modifier determined by the gamemaster.

\n

Specializations

\n

Tracking, by information type

', u'factionMod': 0, u'groups': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'groupsArray': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'isNativeTongue': False, u'maxValue': None, u'maxValueBackgroundMod': None, u'maxValueFactionMod': None, u'maxValueMorphMod': None, u'maxValuePsyMod': None, u'maxValueSoftgearMod': None, u'maxValueTraitMod': None, u'morphMod': 0, u'name': u'Research', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}], u'statsSavePacks': [], u'type': u'ai', u'unique': False}], u'factionSavePack': {u'atomUid': u'Atom_56c507fa24ce8', u'backgroundType': u'FAC', u'bmSavePacks': [{u'atomUid': u'Atom_56c507fa24b24', u'bonusMalusType': u'MUL', u'bonusMalusTypes': [{u'atomUid': u'Atom_56c507fa24547', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +10 on a Academics field', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'+10 Academics [Field]', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'SWP', u'type': u'bonusmalus', u'typeTarget': u'Academics', u'unique': True, u'value': u'10'}, {u'atomUid': u'Atom_56c507fa2463c', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +10 to he Infosec skill', u'forTargetNamed': u'Infosec', u'groups': [], u'multi_occurence': u'0', u'name': u'+10 Infosec skill', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'10'}, {u'atomUid': u'Atom_56c507fa2472e', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +10 on the Interfacing skill', u'forTargetNamed': u'Interfacing', u'groups': [], u'multi_occurence': u'0', u'name': u'+10 on Interfacing skill', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'10'}, {u'atomUid': u'Atom_56c507fa2481e', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +10 bonus on navigation skill', u'forTargetNamed': u'Navigation', u'groups': [], u'multi_occurence': u'0', u'name': u'+10 on navigation skill', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'10'}, {u'atomUid': u'Atom_56c507fa2490b', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +10 on the Programming skill', u'forTargetNamed': u'Programming', u'groups': [], u'multi_occurence': u'0', u'name': u'+10 Programming skill', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'10'}, {u'atomUid': u'Atom_56c507fa249fc', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +10 on Psychosurgery skill', u'forTargetNamed': u'Psychosurgery', u'groups': [], u'multi_occurence': u'0', u'name': u'+10 Psychosurgery skill', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'10'}, {u'atomUid': u'Atom_56c507fa24aea', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +10 on the Research skill', u'forTargetNamed': u'Research', u'groups': [], u'multi_occurence': u'0', u'name': u'+10 Research skill', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'10'}], u'cost': 0, u'description': u'+10 to two Technical or Academic skills of your choice', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'2', u'name': u'+10 2 Technical / Academic ', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'MUL', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}, {u'atomUid': u'Atom_56c507fa24c16', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +20 on the Networking: Autonomists skill', u'forTargetNamed': u'Autonomists', u'groups': [], u'multi_occurence': u'0', u'name': u'+20 Networking: Autonomists skill', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'Networking', u'unique': True, u'value': u'20'}], u'cost': 0, u'description': u"You are a participant in the Titanian Commonwealth's socialist cyberdemocracy. Unlike other autonomist proj- ects, Titanian joint efforts have assembled some impres- sive infrastructural projects as approved by the Titanian Plurality and pursued by state-owned microcorps.

\nCommon Morphs: All", u'groups': [], u'limitationsArray': [], u'name': u'Titanian', u'obligationsArray': [], u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traitSavePacks': [], u'type': u'background', u'unique': True}, u'motivationArray': [u'Find Alpha Fork', u'Free Information', u'Counter Planetary Consortium'], u'name': None, u'psySleightSavePacks': [], u'reputationSavePack': [{u'atomUid': u'Atom_56c5063ebb7ee', u'backgroundMod': 0, u'cost': 0, u'description': u'The Circle-A List
\nNetworking field : Autonomists
\nFactions : Anarchists, Barsoomians, Extropians, Titanian, and Scum', u'factionMod': 0, u'groups': [], u'maxValue': 99, u'morphMod': 0, u'name': u'@-Rep', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'reputation', u'unique': True, u'value': 80}, {u'atomUid': u'Atom_56c5063ebb8b6', u'backgroundMod': 0, u'cost': 0, u'description': u'CivicNet
\nNetworking field : Hypercorps
\nFactions : Hypercorps, Jovians, Lunars, Martians, Venusians', u'factionMod': 0, u'groups': [], u'maxValue': 99, u'morphMod': 0, u'name': u'C-Rep', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'reputation', u'unique': True, u'value': 0}, {u'atomUid': u'Atom_56c5063ebbba5', u'backgroundMod': 0, u'cost': 0, u'description': u'EcoWave
\nNetworking field : Ecologists
\nFactions : Nano-ecologists, Preservationists, and Reclaimers', u'factionMod': 0, u'groups': [], u'maxValue': 99, u'morphMod': 0, u'name': u'E-Rep', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'reputation', u'unique': True, u'value': 0}, {u'atomUid': u'Atom_56c5063ebbc9a', u'backgroundMod': 0, u'cost': 0, u'description': u'Fame
\nNetworking field : Media
\nFactions : Socialites (also artists, glitterati, and media)', u'factionMod': 0, u'groups': [], u'maxValue': 99, u'morphMod': 0, u'name': u'F-Rep', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'reputation', u'unique': True, u'value': 0}, {u'atomUid': u'Atom_56c5063ebbe5c', u'backgroundMod': 0, u'cost': 0, u'description': u'Guanxi
\nNetworking field : Criminals
\nFactions : Criminals', u'factionMod': 0, u'groups': [], u'maxValue': 99, u'morphMod': 0, u'name': u'G-Rep', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'reputation', u'unique': True, u'value': 0}, {u'atomUid': u'Atom_56c5063ebccba', u'backgroundMod': 0, u'cost': 0, u'description': u'The Eye
\nNetworking field : Firewall
\nFactions : Firewall', u'factionMod': 0, u'groups': [], u'maxValue': 99, u'morphMod': 0, u'name': u'I-Rep', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'reputation', u'unique': True, u'value': 10}, {u'atomUid': u'Atom_56c5063ebce3c', u'backgroundMod': 0, u'cost': 0, u'description': u'Research Network Associates
\nNetworking field : Scientists
\nFactions : Argonauts (also technologists, researchers, and scientists)', u'factionMod': 0, u'groups': [], u'maxValue': 99, u'morphMod': 0, u'name': u'R-Rep', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'reputation', u'unique': True, u'value': 20}], u'skillsSavePacks': [{u'atomUid': u'Atom_56c5063eb6938', u'backgroundMod': 0, u'baseValue': 20, u'cost': 0, u'defaultable': u'N', u'description': u'

What it is

\n

Profession skills indicate training in a profession practiced in Eclipse Phase. This can indi- cate either formal training or informal, on-the-job type training and includes both legal and extralegal trades.

\n

When you use it

\n

Use Profession to perform work- related tasks for a specific trade (i.e. mining, balancing accounts, designing a security system, etc.) or to refer- ence specialized knowledge that someone trained in that profession might have.

\n

Sample Fields

\n

Accounting, Appraisal, Asteroid Pros- pecting, Banking, Cool Hunting, Con Schemes, Distribution, Forensics, Lab Technician, Mining, Police Procedures, Psychotherapy, Security Ops, Smuggling Tricks, Social Engineering, Squad Tactics, Viral Marketing, XP Production

\n

Specializations

\n

As appropriate to the field

', u'factionMod': 0, u'groups': [u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical'], u'groupsArray': [u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Accounting', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Profession', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb6a26', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Pilot is your skill at driving/flying a vehicle of a particular type.\nWhen you use it: You use Pilot skill whenever you need to maneuver, control, or avoid crashing a vehicle, whether you are in the pilot seat, remote controlling a robot, or directly jamming a vehicle with VR. Each vehicle has a Handling modifier that applies to this test, along with other situational modifiers (see Bots, Synthmorphs, and Vehicles, p. 195).

\n

Sample Fields

\n

Aircraft, Anthroform (walkers), Exotic\nVehicle, Groundcraft (wheeled or tracked), Spacecraft, Watercraft

\n

Specializations

\n

As appropriate to the field

', u'factionMod': 0, u'groups': [u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical'], u'groupsArray': [u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Aircraft', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Pilot', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb6b01', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

Skilled animal handlers are able to train and control a wide variety of natural and transgenic animals, including partial uplifts. Though many animal species went extinct during the Fall, a few "ark" and zoo habitats keep some species alive, and many others can be resurrected from genetic samples. Exotic animals are considered a sign of prestige among the hypercorp elites, and guard animals are occasionally used to protect high-security installations. Likewise, many habitats and settlements employ small armies of partially uplifted, genetically modified, and behavior-controlled creatures for sanitation or other purposes. Many new and strange breeds of animal are created daily to serve a variety of roles.

\n

When you use it

Animal Handling is used whenever you are trying to manipulate an animal, whether your intent is to calm it down, keep it from attacking, intimidate it, acquire its trust, or goad it into attacking. Your Margin of Success determines how effective you are at convincing the creature. At the gamemaster\'s discretion, modifiers may be applied to the test. Likewise, winning an animal over may sometimes take time, and so could be handled as a Task Action with a timeframe of five minutes or more.

\n

Specializations

\n

Per animal species (dogs, horses, smart rats, etc.)

\n

Training Animals

\n

Training animals is a time-consuming task requiring repeated efforts and rewards to reinforce the trained behavior. Treat this as a Task Action with a timeframe of one day to one month, depending on the complexity of the action. Apply modifiers to this test based on the relative intelligence of the animal being trained, how domestic it is, and the complexity of the task. Once an animal has been trained, commanding it is treated as a Simple Success Test except for unusual or stressful situations, in which case the trainer receives a +30 modifier on their Animal Handling Tests when convincing the animal to complete the trained action.

', u'factionMod': 0, u'groups': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'groupsArray': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Animal Handling', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 2, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb6bdb', u'backgroundMod': 0, u'baseValue': 35, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Networking is your skill at working your contacts, trading favors, and keeping your finger on the pulse of a particular faction or cultural grouping.

\n

When you use it

\n

Use Networking to gather infor- mation or call on services using your Reputation (see Reputation and Social Networks, p. 285).

\n

Sample Fields

\n

Autonomists (@-rep), Criminals (g-rep), Ecologists (e-rep), Firewall (i-rep), Hypercorps (c-rep), Media (f-rep), Scientists (r-rep). At the gamemaster discretion, this list can be expanded to other (sub)- cultural groupings.\n

Specializations

\n

As appropriate to each field

', u'factionMod': 20, u'groups': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'groupsArray': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Autonomists', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Networking', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 10, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb6cb6', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

The Beam Weapons skill covers the usage and maintenance of standard coherent beam energy weapons such as lasers, particle beam weapons, plasma rifles, and microwave weapons.

\n

When you use it

\n

A player uses their Beam Weapons skill whenever attacking with a beam weapon in combat. Beam Weapons may also be used for tests involving maintenance of the weapon, but not for repairing or modifying the weapon (that would be Hardware: Armorer skill).

\n

Specializations

\n

Lasers, Microwave Weapons, Particle Beam Weapons, Plasma Rifles

', u'factionMod': 0, u'groups': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'groupsArray': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Beam Weapons', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb6d93', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

The Blades skill covers the usage and maintenance of standard bladed weapons.

\n

When you use it

\n

A player uses their Blades skill whenever attacking with a blade weapon in melee combat. Blades may also be used for tests involving maintenance of the weapon, but not for repairing or modifying the weapon (that would be Hardware: Armorer skill). This skill is used for blade weapons implanted in the body at the end of an appendage (hands, forearms, feet, octomorph arms, etc.), but the Exotic Melee Weapon skill is used for blades implanted in other parts of the body.

\n

Specializations

\n

Axes, Implant Blades, Knives, Swords

', u'factionMod': 0, u'groups': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'groupsArray': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Blades', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb6e6e', u'backgroundMod': 0, u'baseValue': 20, u'cost': 0, u'defaultable': u'N', u'description': u'

What it is

\n

Interest includes just about any topic that captures your attention that isnt covered by another skill. This includes hobbies, obsessions,causes, pastimes, and other recreational pursuits.

\n

When you use it

\n

Use the Interest skill whenever you need to recall or use knowledge related to the\nparticular interest in question.

\n

Field Examples

\n

Ancient Sports, Celebrity Gossip,\nConspiracies, Factor Trivia, Gambling, Hypercorp Politics, Lunar Habitats, Martian Beers, Old Earth Nation-States, Reclaimer Blogs, Science Fiction, Scum Drug Dealers, Spaceship Models, Triad Economics, Underground XP

\n

Specializations

\n

As appropriate to the field

', u'factionMod': 0, u'groups': [u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical'], u'groupsArray': [u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Bot/Vehicle Specs', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Interest', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb6f47', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

Climbing is the skill of ascending and descending sheer surfaces with or without the aid of specialized equipment.

\n

When you use it

\n

This skill is used whenever a character wishes to scale a climbable surface. For heights greater than one story, climbing is handled as a Task Action with a timeframe equivalent to one meter per Combat Turn. For rappelling, the timeframe for descent is 50 meters per Action Turn. Climbing gear provides appropriate modifiers.

\n

Specializations

\n

Assisted, Freehand, Rappelling

', u'factionMod': 0, u'groups': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'groupsArray': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Climbing', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb701c', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

The Clubs skill covers the usage and maintenance of standard blunt melee weapons such as batons or sticks.\n

\n

When you use it

\n

When you use it: Players use their Clubs skill whenever they want to attack with a blunt weapon in melee combat. The Clubs skill may also be used for tests involving maintenance of the weapon, but not for repairing or modifying the weapon (that would be Hardware: Armorer skill).\n

\n

Specializations

\n

Batons, Hammers, Staffs

', u'factionMod': 0, u'groups': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'groupsArray': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Clubs', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb7103', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'N', u'description': u'

What it is

\n\n

Control is the use of psi to manipulate individuals or actively penetrate their mental processes. This skill is only available to characters with the Psi trait.

\n\n

When you use it

\n

Use Control when taking a psionic tour through a foreign ego--messing around included. See Mind Hacks.

\n

Specializations

\n

By sleight

', u'factionMod': 0, u'groups': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'groupsArray': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Control', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb71de', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Networking is your skill at working your contacts, trading favors, and keeping your finger on the pulse of a particular faction or cultural grouping.

\n

When you use it

\n

Use Networking to gather infor- mation or call on services using your Reputation (see Reputation and Social Networks, p. 285).

\n

Sample Fields

\n

Autonomists (@-rep), Criminals (g-rep), Ecologists (e-rep), Firewall (i-rep), Hypercorps (c-rep), Media (f-rep), Scientists (r-rep). At the gamemaster discretion, this list can be expanded to other (sub)- cultural groupings.\n

Specializations

\n

As appropriate to each field

', u'factionMod': 0, u'groups': [], u'groupsArray': [], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Criminal', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Networking', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 10, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb72bd', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u"

What it is

\n

Deception is your ability to act, bluff, con, fast talk, lie, misrepresent, and pretend. Accomplished users of deception are able to convince anyone of nearly anything. This skill does not include using a physical disguise to appear to be another person (the Impersonation skill covers that area).

\n

When you use it

\n

Use this skill whenever you want to deceive someone with words or gestures. A successful skill test means that you have passed off your deception convincingly. At the gamemaster's discretion, someone who is actively alert for signs of deception may make an Opposed Test using the Kinesics skill.

\n

Specializations

\n

Acting, Bluffing, Fast Talk

", u'factionMod': 0, u'groups': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'groupsArray': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Deception', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 2, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb7397', u'backgroundMod': 0, u'baseValue': 5, u'cost': 0, u'defaultable': u'N', u'description': u"

What it is

\n

Demolitions covers the use of controlled explosives.

\n

When you use it

\n

Use it when making, placing, and disarming explosives and explosive devices.

\n

Specializations

\n

Commercial Explosives, Disarming, Improvised Explosives

\n

The most common use of the Demolitions skill is the placement, disarming, or manufacture of explosive devices, such as superthermite charges or grenades.

\n

Placing Explosives

\n

A skilled demolitionist can place charges in a manner that will boost their effect. They can identify structural vulnerabilities and weak points and focus a blast in these areas. They can determine how to blast open a safe without destroying the contents. They can focus the force of an explosion in a particular direction, increasing the directed force while minimizing splash effects.

\n

Each of these scenarios calls for a successful Demolitions Test. The exact result is determined by the gamemaster according to the specific scenario. For example, using the examples above, targeting a weak point could double the damage inflicted on that structure. Shaping the charge to direct the force can triple the damage in that direction, as noted in the superthermite description. An Excellent Success is likely to increase an explosive's damage by +5, whereas a critical success would allow the blast to ignore armor.

\n

Disarming

\n

Disarming an explosive device is handled as an Opposed Test between the Demolitions skills of the disarmer and the character who set the bomb.

\n

Making Explosives

\n

A character trained in Demolitions can make explosives from raw materials. These materials can be gathered the traditional way or they can be manufactured using a nanofabricator. Even nanofabbers with restricted settings to prevent explosives creation can be used, as explosives can be constructed from all manner of mundane chemicals and materials. The timeframe for making explosives is 1 hour per 1d10 points of damage the explosive will inflict. If a critical failure is rolled, the demolitionist may accidentally blow himself up, or the charge may be extremely weaker or more potent than expected (whichever is more likely to be disastrous).

", u'factionMod': 0, u'groups': [], u'groupsArray': [], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Demolitions', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb7475', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u"

What it is

\n

Disguise is the art of physically altering your appearance so that you look like someone else. This includes both the use of props (wigs, contacts, skin pigments) and the altering of subtle physical characteristics (gait, posture, poise).

\n

When you use it

\n

Use Disguise to fool someone into thinking you're someone you're not. This can be used to hide your identity or to make yourself look like someone in particular. When used against someone who knows your true look or the appearance of the person you are imitating, this is handled as an Opposed Test against Perception or Investigation.

\n

Specializations

\n

Cosmetic, Theatrical

", u'factionMod': 0, u'groups': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'groupsArray': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Disguise', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb755d', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Networking is your skill at working your contacts, trading favors, and keeping your finger on the pulse of a particular faction or cultural grouping.

\n

When you use it

\n

Use Networking to gather infor- mation or call on services using your Reputation (see Reputation and Social Networks, p. 285).

\n

Sample Fields

\n

Autonomists (@-rep), Criminals (g-rep), Ecologists (e-rep), Firewall (i-rep), Hypercorps (c-rep), Media (f-rep), Scientists (r-rep). At the gamemaster discretion, this list can be expanded to other (sub)- cultural groupings.\n

Specializations

\n

As appropriate to each field

', u'factionMod': 0, u'groups': [u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social'], u'groupsArray': [u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Ecologists', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Networking', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 10, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb763b', u'backgroundMod': 0, u'baseValue': 30, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

This skill encompasses the ability to build, repair, physically hack, and upgrade equipment of a specific type.

\n

When you use it

\n

Hardware is primarily used to repair devices, vehicles, habitat systems, or synthetic morphs. See Building, Repairing, and Modifying below.

\n

Sample Fields

\n

Aerospace (all air and space vehicles),\nArmorer (armor and weapons), Electronics (all computerized devices), Groundcraft, Implants, Industrial (habitat, factory, and life support systems), Nautical (watercraft and submarines), Robotics (synthetic morphs)

\n

Specializations

\n

As appropriate to the field

', u'factionMod': 0, u'groups': [u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical'], u'groupsArray': [u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Electronics', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Hardware', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb7710', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Networking is your skill at working your contacts, trading favors, and keeping your finger on the pulse of a particular faction or cultural grouping.

\n

When you use it

\n

Use Networking to gather infor- mation or call on services using your Reputation (see Reputation and Social Networks, p. 285).

\n

Sample Fields

\n

Autonomists (@-rep), Criminals (g-rep), Ecologists (e-rep), Firewall (i-rep), Hypercorps (c-rep), Media (f-rep), Scientists (r-rep). At the gamemaster discretion, this list can be expanded to other (sub)- cultural groupings.\n

Specializations

\n

As appropriate to each field

', u'factionMod': 0, u'groups': [], u'groupsArray': [], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Firewall', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Networking', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 10, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb77e7', u'backgroundMod': 0, u'baseValue': 50, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n\n

Flight is the skill of using your body to fly. This skill is used when sleeved in or jamming a winged or otherwise flight-capable morph (manual and remote-control flight are handled using Pilot skill).

\n

When you use it

\n

Use this skill whenever you need to make an aerial maneuver, land in difficult condi- tions, maintain your course in steep winds, or other- wise keep from crashing or falling.

\n

Specializations

\n

Diving, Landing, Takeoff, specific maneuvers

', u'factionMod': 0, u'groups': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'groupsArray': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Flight', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb78bf', u'backgroundMod': 0, u'baseValue': 45, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Fray is the ability to get out of the way of incoming attacks, debris, or inconvenient passers-by. Characters that have a high Fray score are able to react quicker than others when dodging or maneuvering.

\n

When you use it

\n

Whenever a character is physically attacked by an opponent in melee combat, roll Fray to avoid getting hit. Fray may also be used to dodge other events that mayharm the character, such as avoiding a charging vehicle or jumping out of the way of a collapsing stack of crates.

\n

Specializations

\n

Blades, Clubs, Full Defense, Unarmed

', u'factionMod': 0, u'groups': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'groupsArray': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Fray', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb799a', u'backgroundMod': 0, u'baseValue': 45, u'cost': 0, u'defaultable': u'Y', u'description': u"

What it is

\n

Free Fall is about moving in free-fall and microgravity environments.

\n

When you use it

\n

Use whenever you need to maneu- ver in a zero-g situation, such as propelling yourself across a large open space or making sure you don't accidentally send yourself spinning off into space. Free Fall is also used when moving with spacesuit maneuvering jets and when parachuting.

\n

Specializations

\n

Microgravity, Parachuting, Vacsuits

", u'factionMod': 0, u'groups': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'groupsArray': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Free Fall', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb7a6c', u'backgroundMod': 0, u'baseValue': 50, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Freerunning is part running, part gymnastics. It is about moving fast, maneuvering over/under/ around/through obstacles, and placing your body where it needs to go. Freerunning/parkour is a popular pastime in habitats where open space is limited.

\n

When you use it

\n

Use Freerunning whenever you need to overcome an obstacle via movement, such as hurdling a railing, rolling across the hood of a car, jumping across a pit, or swinging around a pole. Freerunning is also used for sprinting and full defense against attacks.

\n

Specializations

\n

Balance, Gymnastics, Jumping, Running

', u'factionMod': 0, u'groups': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'groupsArray': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Freerunning', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb7b40', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Pilot is your skill at driving/flying a vehicle of a particular type.\nWhen you use it: You use Pilot skill whenever you need to maneuver, control, or avoid crashing a vehicle, whether you are in the pilot seat, remote controlling a robot, or directly jamming a vehicle with VR. Each vehicle has a Handling modifier that applies to this test, along with other situational modifiers (see Bots, Synthmorphs, and Vehicles, p. 195).

\n

Sample Fields

\n

Aircraft, Anthroform (walkers), Exotic\nVehicle, Groundcraft (wheeled or tracked), Spacecraft, Watercraft

\n

Specializations

\n

As appropriate to the field

', u'factionMod': 0, u'groups': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'groupsArray': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Groundcraft', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Pilot', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb7c11', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Gunnery skill covers the use and maintenance of large, vehicular, or non-portable weapons systems. Firing these weapons is more like playing a video game than firing a gun.

\n

When you use it

\n

Use Gunnery when attacking with a vehicle-mounted weapon or weapon emplacement in ranged combat.

\n

Specializations

\n

Artillery, Missiles

', u'factionMod': 0, u'groups': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'groupsArray': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Gunnery', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb7ce3', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Networking is your skill at working your contacts, trading favors, and keeping your finger on the pulse of a particular faction or cultural grouping.

\n

When you use it

\n

Use Networking to gather infor- mation or call on services using your Reputation (see Reputation and Social Networks, p. 285).

\n

Sample Fields

\n

Autonomists (@-rep), Criminals (g-rep), Ecologists (e-rep), Firewall (i-rep), Hypercorps (c-rep), Media (f-rep), Scientists (r-rep). At the gamemaster discretion, this list can be expanded to other (sub)- cultural groupings.\n

Specializations

\n

As appropriate to each field

', u'factionMod': 0, u'groups': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'groupsArray': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Hypercorps', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Networking', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 10, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb7db3', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u"

What it is

\n

Impersonation is the skill of trying to pass yourself off as someone else in social situations, including virtual ones. This includes copying man- nerisms and speech patterns and using accumulated information to convince others that you are that person. In a universe where appearance is highly vari- able, the question of identity is largely one of both trust and picking up on behavioral quirks and verbal cues to recognize a given individual.

\n

When you use it

\n

Sometimes it's fun to pretend you're someone else, and sometimes it's profitable or lifesaving. Use this skill whenever you attempt to convince someone that you are actually someone else through some sort of social or online interac- tion. Forks use this skill when passing themselves off as their alpha ego. Impersonate is handled as an Opposed Test against the Kinesics skill.

\n

Specializations

\n

Avatar, Face-to-Face, Verbal

", u'factionMod': 0, u'groups': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'groupsArray': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Impersonation', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 2, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb7e81', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

The art of escaping detection.

\n

When you use it

\n

Use Infiltration whenever you need to physically hide or move with stealth to avoid someone sensing you, whether you are hiding behind a tree, sneaking past a guard, or blending into a crowd. Infiltration can also be used to follow people (shadowing) without them detecting you. Infiltration is an Opposed Test against the Perception of whom- ever you are hiding from. The gamemaster may wish to roll such tests in secret so the player does not know whether they have succeeded or failed.

\n

Specializations

\n

Blending In, Hiding, Shadowing,\nSneaking

', u'factionMod': 0, u'groups': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'groupsArray': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Infiltration', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb7f83', u'backgroundMod': 0, u'baseValue': 50, u'cost': 0, u'defaultable': u'N', u'description': u'

What it is

\n

Infosec is short for "information security." It encompasses training in electronic intrusion and counterintrusion techniques as well as encryption and decryption.

\n

When you use it

\n

Infosec is used both for hacking into electronic devices and mesh networks and for protecting them.

\n

Specializations

\n

Brute-Force Hacking, Decryption, Probing, Security, Sniffing, Spoofing

', u'factionMod': 0, u'groups': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'groupsArray': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Infosec', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 0.5, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb805c', u'backgroundMod': 30, u'baseValue': 10, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Interfacing is about using computerized electronic devices and software.

\n

When you use it

\n

Use Interfacing to understand an electronic device you are not familiar with, use a program according to its normal operating parameters, manipulate electronic files of various types (including images, video, XP, and audio files), scan for wireless devices, and otherwise interact with and command your ecto, muse, and other computerized devices. Some Interfacing actions may be Task Actions with a timeframe determined by the gamemaster.

Specializations

\n

Forgery, Scanning, Stealthing, by\nprogram

', u'factionMod': 0, u'groups': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'groupsArray': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Interfacing', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 0.5, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb8134', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u"

What it is

\n

Intimidation is convincing someone to do what you want based on direct threats (implied or actual) or sheer force of personality.

\n

When you use it

\n

Use Intimidation to scare someone into submission, browbeat them into getting your way, command them to follow your orders, or berate them into giving up information. Influence is handled as an Opposed Test, pitted against the target's WIL + WIL + SAV.

\n

Specializations

\n

Interrogation, Physical, Verbal

", u'factionMod': 0, u'groups': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'groupsArray': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Intimidation', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 2, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb820a', u'backgroundMod': 0, u'baseValue': 45, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n\n

Investigation is the art of analyzing evidence, piecing together clues, solving mysteries, and making logical deductions from groups of facts. Investigation differs from Perception in that it is the conscious search for clues or pieces of a puzzle.

\n

When you use it

\n

Use Investigation to draw conclu- sions from assorted details. For example, Investigation could be used to determine the likely sequence of events at a crime scene, determine a possible social connection between two people, or deduce how an enemy made their escape. Investigation is a great way to provide clues to players, especially when the subject matter is something their character might know well but the player does not.

\n

Specializations

\n

Evidence Analysis, Logical Deduc-\ntions, Physical Investigation, Physical Tracking

', u'factionMod': 0, u'groups': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'groupsArray': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Investigation', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb82dc', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u"

What it is

\n

Kinesics is the art of empathy and non- vocal communication.

\n

When you use it

\n

Use Kinesics to read body language, tells, social cues, and other subconscious indicators. It can also be used to emote more effectively. Kinesics is used defensively whenever someone is trying to deceive you; make an Opposed Test against that person's Deception or Impersonation skill. Though synthetic morphs are also designed to emote, reading them is not as easy. Apply a -30 modi- fier when judging a synthetic morph inhabited by a character or AGI. Likewise, standard AIs are also difficult to read; apply a -60 modifier when judging a synthetic morph or pod operated by an AI.

\n

Specializations

\n

Judge Intent, Nonvocal Communication

", u'factionMod': 0, u'groups': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'groupsArray': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Kinesics', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 2, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb83af', u'backgroundMod': 0, u'baseValue': 55, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Kinetic Weapons covers the use and maintenance of standard kinetic projectile weapons like firearms and railguns.

\n

When you use it

\n

Use this skill whenever attacking with a kinetic weapon in ranged combat.

\n

Specializations

\n

Assault Rifles, Machine Guns, Pistols, Sniper Rifles, Submachine Guns

', u'factionMod': 0, u'groups': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'groupsArray': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Kinetic Weapons', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'Sub-Machine Guns', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb8489', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Networking is your skill at working your contacts, trading favors, and keeping your finger on the pulse of a particular faction or cultural grouping.

\n

When you use it

\n

Use Networking to gather infor- mation or call on services using your Reputation (see Reputation and Social Networks, p. 285).

\n

Sample Fields

\n

Autonomists (@-rep), Criminals (g-rep), Ecologists (e-rep), Firewall (i-rep), Hypercorps (c-rep), Media (f-rep), Scientists (r-rep). At the gamemaster discretion, this list can be expanded to other (sub)- cultural groupings.\n

Specializations

\n

As appropriate to each field

', u'factionMod': 0, u'groups': [u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social'], u'groupsArray': [u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Media', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Networking', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 10, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb8568', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'N', u'description': u'', u'factionMod': 0, u'groups': [u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u''], u'groupsArray': [u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u''], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Mining', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Profession', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb863b', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'N', u'description': u'', u'factionMod': 0, u'groups': [u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u''], u'groupsArray': [u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u''], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Music', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Art', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb8710', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Navigation is the art of finding your way, whether using AR maps, a compass, the stars, or an astrogation AI.

\n

When you use it

\n

Use Navigation whenever you need to plot out a course, determine a direction, or otherwise keep from getting lost.

\n

Specializations

\n

Astrogation, Map Making, Map Reading

', u'factionMod': 0, u'groups': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'groupsArray': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Navigation', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb87f5', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Palming is the skill of handling items quickly and nimbly without others noticing. Palming is not only about dexterous manipulation of objects but also relies heavily on obfuscation, timing, and misdirection.

\n

When you use it

\n

Use Palming any time you are trying to conceal an item on your person, shoplift, pick a pocket, surreptitiously discard something, or perform a magic trick. Palming is an Opposed Test against the Perception of any onlookers. The game- master may wish to make this roll secretly.

\n

Specializations

\n

Pickpocketing, Shoplifting, Tricks

', u'factionMod': 0, u'groups': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'groupsArray': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Palming', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb88d2', u'backgroundMod': 0, u'baseValue': 55, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Perception is the use of your physical senses (including cybernetic) and awareness of the physical world around you. Perception differs from Investigation in that it is noticing things by chance, rather than actively searching for something.

\n

When you use it

\n

Use Perception whenever you want to take a detailed account of your surroundings. Perception can also be considered an Automatic Action and so the gamemaster may call for a Perception Test to determine if you notice something; it is recommended that such tests be rolled secretly by the gamemaster. Perception is also used as an Opposed Test whenever someone around you is trying to be sneaky with Infiltration or Palming.

\n

Specializations

\n

Aural, Olfactory, Tactile, Taste, Visual

', u'factionMod': 0, u'groups': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'groupsArray': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Perception', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb89ac', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u"

What it is

\n

Persuasion is the art of convincing someone to do what you want through the use of words and gestures. This does not include persua- sion through threats or force (that is covered by Intimidation) or by lying (covered by Deception).

\n

When you use it

\n

Use Persuasion any time you are trying to bargain with, convince, or manipulate someone. This can include motivating your subordinates or peers to take action, seducing a companion, winning a political debate, or negotiating a contract, among other things. Persuasion is handled as an Opposed Test against the target's WIL + WIL + SAV when one person is simply trying to win over another. If both parties are trying to convince each other, make it an Opposed Test between Persuasion skills.

\n

Specializations

\n

Diplomacy, Morale Boosting, Negotiating, Seduction

", u'factionMod': 0, u'groups': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'groupsArray': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Persuasion', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 2, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb8a86', u'backgroundMod': 0, u'baseValue': 30, u'cost': 0, u'defaultable': u'N', u'description': u'

What it is

\n

Programming is your talent at writing and modifying software code.

\n

When you use it

\n

Use Programming to write new programs, modify or patch existing software, break copy protection, find or introduce exploitable flaws, write viruses or worms, design virtual settings, and so on. Programming is also applied when using nanofabrication devices.

\n

Specializations

\n

AI Code, Malware, Nanofabrication, Piracy, Simulspace Code

', u'factionMod': 0, u'groups': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'groupsArray': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Programming', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 0.5, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb8b60', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'N', u'description': u'', u'factionMod': 0, u'groups': [u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u''], u'groupsArray': [u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u''], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Prospecting', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Profession', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb8c3b', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u"

What it is

\n

Protocol is the art of making a good impression in social settings. This includes keeping up with the latest memes, trends, gossip, interests and habits of various (sub)cultural groups.

\n

When you use it

\n

Use Protocol whenever you need to choose your words carefully, determine who is the appropriate person to speak to, impress someone with your grasp of customs, or otherwise fit into a specific social/cultural grouping. Part etiquette, part street- wise, Protocol allows you to navigate treacherous social waters and put people at ease. If the character is dealing with a suspicious or hostile audience, make this an Opposed Test against the target's WIL + WIL+ SAV.

\n

Specializations

\n

Anarchist, Brinker, Criminal, Factor,Hypercorp, Infomorph,Mercurial, Reclaimer, Preservationist, Scum, Ultimate

", u'factionMod': 0, u'groups': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'groupsArray': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Protocol', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 2, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb8d17', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'N', u'description': u"

What it is

\n

Psi Assault is the skill of damaging another ego's mind. It can only be purchased by characters with the Psi trait.

\n

What it does

\n

Use Psi Assault when attacking another ego's mind in psi combat.

\n

Specializations

\n

By sleight

", u'factionMod': 0, u'groups': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'groupsArray': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Psi Assault', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb8df5', u'backgroundMod': 0, u'baseValue': 20, u'cost': 0, u'defaultable': u'N', u'description': u'

What it is:

\n

Academics covers any sort of specialized non-applied knowledge you can only get through intensive education. Most theoretical and applied sciences, social sciences, transhumanities, etc. are covered by this skill. Most of the other skills listed in this chapter could also be taken as an Academics field, reflecting a working theoretical knowledge of the skill,for example, Academics: Armorer or Academics: Interrogation.

\n

When you use it

\n

Academics is used when a character wishes to call upon a specific body of knowledge. For example, Academics: Chemistry could be used to identify a particular substance, understand an unusual chemical reaction, or deter- mine what elements are needed to nanofabricate something that requires exotic materials. At the gamemaster discretion, some Academics-related tests might not be defaultable, given that only someone who has been educated in that subject is likely to be able to tackle it.\nSample Fields: Archeology, Astrobiology, Astronomy, Astrophysics, Astrosociology, Biochemistry, Biology, Botany, Computer Science,Cryptography, Economics, Engineering, Genetics, Geology, Linguistics, Mathematics, Memetics, Nanotechnology, Old Earth History, Physics, Polit- ical Science, Psychology, Sociology, Xeno-archeology, Xenolinguistics, Zoology

\n

Specializations

\n

As appropriate to the field

', u'factionMod': 0, u'groups': [u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social'], u'groupsArray': [u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social', u'', u'Social'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Psychology', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Academics', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb8ec8', u'backgroundMod': 0, u'baseValue': 45, u'cost': 0, u'defaultable': u'Y', u'description': u"

What it is

\n\n

Psychosurgery is the use of machine-aided psychological techniques to repair, damage, or manipulate the psyche.

\n\n

When you use it

\n\n

Use Psychosurgery to attempt the tricky process of editing someone's mind. Psychosurgery can be used beneficially to help patients who remember their deaths, feel disconnected after remorphing, or have experienced other sorts of mental traumas. This skill may also be used to interrogate, torture, or otherwise mess with captive minds in a VR environment.

\n\n

Specializations

\n\n

Memory Manipulation, Personality\n\nEditing, Psychotherapy

", u'factionMod': 0, u'groups': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'groupsArray': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Psychosurgery', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb8f9f', u'backgroundMod': 0, u'baseValue': 30, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Research is the skill for looking up infor- mation on the mesh: searching, sifting, mining, and interpreting data. This includes knowing where to look, what links to follow, and how to optimize your queries.

\n

When you use it

\n

Use the Research skill whenever you need to look up the answer to a question, find databases, search archives, or track down anything online. Research is typically a Task Action with the timeframe and difficulty modifier determined by the gamemaster.

\n

Specializations

\n

Tracking, by information type

', u'factionMod': 0, u'groups': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'groupsArray': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Research', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 0.5, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb9069', u'backgroundMod': 0, u'baseValue': 10, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Networking is your skill at working your contacts, trading favors, and keeping your finger on the pulse of a particular faction or cultural grouping.

\n

When you use it

\n

Use Networking to gather infor- mation or call on services using your Reputation (see Reputation and Social Networks, p. 285).

\n

Sample Fields

\n

Autonomists (@-rep), Criminals (g-rep), Ecologists (e-rep), Firewall (i-rep), Hypercorps (c-rep), Media (f-rep), Scientists (r-rep). At the gamemaster discretion, this list can be expanded to other (sub)- cultural groupings.\n

Specializations

\n

As appropriate to each field

', u'factionMod': 0, u'groups': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'groupsArray': [u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social', u'Social'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Scientists', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Networking', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 10, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb913c', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Scrounging is your ability to find things, particularly things of use or value that are concealed, buried, or hard to find. This includes knowing where to look and what to look for. Scrounging differs from both Perception and Investigation in that it is about finding items hidden among others, and in most cases about finding something in particular (food, valuables, etc.).

\n

When you use it

\n

Use Scrounging to dumpster-dive a meal, search ruins for relics, find bargains at a bazaar, forage berries in the forest, locate a spacesuit in an abandoned ship, etc. Scrounging is typically handled as a Task Action with a timeframe and difficulty modifier determined by the gamemaster.

\n

Specializations

\n

Bazaars, Forests, Habitats, Ruins

', u'factionMod': 0, u'groups': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'groupsArray': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Scrounging', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb9214', u'backgroundMod': 0, u'baseValue': 30, u'cost': 0, u'defaultable': u'N', u'description': u'

What it is

\n

Profession skills indicate training in a profession practiced in Eclipse Phase. This can indi- cate either formal training or informal, on-the-job type training and includes both legal and extralegal trades.

\n

When you use it

\n

Use Profession to perform work- related tasks for a specific trade (i.e. mining, balancing accounts, designing a security system, etc.) or to refer- ence specialized knowledge that someone trained in that profession might have.

\n

Sample Fields

\n

Accounting, Appraisal, Asteroid Pros- pecting, Banking, Cool Hunting, Con Schemes, Distribution, Forensics, Lab Technician, Mining, Police Procedures, Psychotherapy, Security Ops, Smuggling Tricks, Social Engineering, Squad Tactics, Viral Marketing, XP Production

\n

Specializations

\n

As appropriate to the field

', u'factionMod': 0, u'groups': [u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical'], u'groupsArray': [u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical', u'', u'Technical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Security System', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Profession', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb92e5', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Seeker Weapons covers the use and maintenance of seeker launchers and seeker missiles.

\n

When you use it

\n

Use this skill when attacking with a seeker in ranged combat.

\n

Specializations

\n

Armband, Pistol, Rifle, Underbarrel

', u'factionMod': 0, u'groups': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'groupsArray': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Seeker Weapons', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb93b9', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'N', u'description': u'

What it is

\n

Sense is the use of psi to scan egos. Only characters with the Psi trait may purchase this skill.

\n

What it does

\n

see Psi, p. 220.

\n

Specializations

\n

By sleight

', u'factionMod': 0, u'groups': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'groupsArray': [u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi', u'Mental, Psi'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Sense', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb9492', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'N', u'description': u'', u'factionMod': 0, u'groups': [u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u''], u'groupsArray': [u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u''], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Singing', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Art', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb955e', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Pilot is your skill at driving/flying a vehicle of a particular type.\nWhen you use it: You use Pilot skill whenever you need to maneuver, control, or avoid crashing a vehicle, whether you are in the pilot seat, remote controlling a robot, or directly jamming a vehicle with VR. Each vehicle has a Handling modifier that applies to this test, along with other situational modifiers (see Bots, Synthmorphs, and Vehicles, p. 195).

\n

Sample Fields

\n

Aircraft, Anthroform (walkers), Exotic\nVehicle, Groundcraft (wheeled or tracked), Spacecraft, Watercraft

\n

Specializations

\n

As appropriate to the field

', u'factionMod': 0, u'groups': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'groupsArray': [u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical', u'Technical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Spacecraft', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Pilot', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb962f', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

The Spray Weapons skill covers the use and maintenance of cone-effect ranged weapons.

\n

When you use it

\n

A player uses their Spray Weapons skill whenever they are attacking with a spray weapon in ranged combat.

\n

Specializations

\n

Buzzer, Freezer, Shard, Shredder, Torch

', u'factionMod': 0, u'groups': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'groupsArray': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Spray Weapons', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb970f', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u"

What it is

\n

Swimming is the art of moving and not drowning within fluids. It includes floating, surface swimming, snorkeling, diving, and related equipment use.

\n

When you use it

\n

Use Swimming whenever you need to move and survive in water or another liquid environment. Swimming in a non-threatening environment can be handled as a Simple Success Test. Swimming over a long distance could be handled as a Task Action. Diving off a cliff into a lake, prevent- ing yourself from being swept away in a raging river current, or making sure you've set a proper gas mix for a deep-sea dive, among other things, requires a Success Test.

\n

Specializations

\n

Diving, Freestyle, Underwater Diving

", u'factionMod': 0, u'groups': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'groupsArray': [u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical', u'Physical'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Swimming', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb97dd', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'N', u'description': u'', u'factionMod': 0, u'groups': [u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u''], u'groupsArray': [u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u''], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Terraforming', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Profession', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb9930', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Throwing Weapons skill covers the use and maintenance of standard throwing weapons, like grenades.

\n

When you use it

\n

Use Throwing Weapons skill whenever you are attacking with a throwing weapon in ranged combat.

\n

Specializations

\n

Grenades, Knives, Rocks

', u'factionMod': 0, u'groups': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'groupsArray': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Throwing Weapons', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb9a06', u'backgroundMod': 0, u'baseValue': 20, u'cost': 0, u'defaultable': u'N', u'description': u'', u'factionMod': 0, u'groups': [u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u''], u'groupsArray': [u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u''], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'TITANs', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Interest', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb9ad9', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'

What it is

\n

Unarmed Combat is your ability to attack and defend without using weapons.

\n

When you use it

\n

Use Unarmed Combat whenever you want to attack someone with your fists, feet, elbows, knees, or other body parts in melee combat.

\n

Specializations

\n

Implant Weaponry, Kick, Punch, Subdual

', u'factionMod': 0, u'groups': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'groupsArray': [u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills', u'Combat skills'], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Unarmed Combat', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5063eb9bae', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'', u'factionMod': 0, u'groups': [u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u''], u'groupsArray': [u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u''], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Watercraft', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Pilot', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'AST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': False, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c508b55790c', u'backgroundMod': 0, u'baseValue': 20, u'cost': 0, u'defaultable': u'N', u'description': u'', u'factionMod': 0, u'groups': None, u'groupsArray': [], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'ARCHAEOLOGY ', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Academics', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': True, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c508bca2cce', u'backgroundMod': 0, u'baseValue': 0, u'cost': 0, u'defaultable': u'Y', u'description': u'', u'factionMod': 0, u'groups': None, u'groupsArray': [], u'isNativeTongue': True, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'English', u'nativeTongueBonus': 70, u'occurence': 1, u'prefix': u'Language', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': True, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c508c698459', u'backgroundMod': 0, u'baseValue': 20, u'cost': 0, u'defaultable': u'N', u'description': u'', u'factionMod': 0, u'groups': None, u'groupsArray': [], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'ASTRONOMY ', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Academics', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': True, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c508cc2500d', u'backgroundMod': 0, u'baseValue': 20, u'cost': 0, u'defaultable': u'N', u'description': u'', u'factionMod': 0, u'groups': None, u'groupsArray': [], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'CHEMISTRY ', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Academics', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': True, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c508d4aa894', u'backgroundMod': 0, u'baseValue': 30, u'cost': 0, u'defaultable': u'N', u'description': u'', u'factionMod': 0, u'groups': None, u'groupsArray': [], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'COMPUTER SCIENCE ', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Academics', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': True, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c508e63cb0d', u'backgroundMod': 0, u'baseValue': 20, u'cost': 0, u'defaultable': u'N', u'description': u'', u'factionMod': 0, u'groups': None, u'groupsArray': [], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'GEOLOGY ', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Academics', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': True, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c508ef66535', u'backgroundMod': 0, u'baseValue': 20, u'cost': 0, u'defaultable': u'N', u'description': u'', u'factionMod': 0, u'groups': None, u'groupsArray': [], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'NANOTECHNOLOGY ', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Academics', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': True, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c508f93fa49', u'backgroundMod': 0, u'baseValue': 20, u'cost': 0, u'defaultable': u'N', u'description': u'', u'factionMod': 0, u'groups': None, u'groupsArray': [], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u' OLD EARTH HISTORY ', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Academics', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': True, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c5090154067', u'backgroundMod': 0, u'baseValue': 20, u'cost': 0, u'defaultable': u'N', u'description': u'', u'factionMod': 0, u'groups': None, u'groupsArray': [], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'PHYSICS ', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Academics', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': True, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56c509087ef51', u'backgroundMod': 0, u'baseValue': 10, u'cost': 0, u'defaultable': u'N', u'description': u'', u'factionMod': 0, u'groups': None, u'groupsArray': [], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'ZOOLOGY ', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Academics', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': True, u'traitMod': 0, u'type': u'skill', u'unique': True}, {u'atomUid': u'Atom_56d6142778888', u'backgroundMod': 0, u'baseValue': 20, u'cost': 0, u'defaultable': u'N', u'description': u'', u'factionMod': 0, u'groups': None, u'groupsArray': [], u'isNativeTongue': False, u'maxValue': 99, u'maxValueBackgroundMod': 0, u'maxValueFactionMod': 0, u'maxValueMorphMod': 0, u'maxValuePsyMod': 0, u'maxValueSoftgearMod': None, u'maxValueTraitMod': 0, u'morphMod': 0, u'name': u'Lawyer ', u'nativeTongueBonus': 0, u'occurence': 1, u'prefix': u'Profession', u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'skillType': u'KST', u'softgearMod': 0, u'specialization': u'', u'tempSkill': True, u'traitMod': 0, u'type': u'skill', u'unique': True}], u'softGearSavePacks': [{u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fad5ec0', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'This program can be used to take an image and run a pattern-matching search among public archives. Similar version of this program exist for other biometrics: gait recognition, vocal recognition, etc. ', u'gearRestriction': u'EVERY', u'gearType': u'SOF', u'groups': [], u'name': u'Facial/Image Recognition', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': False}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fad9cbc', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'This plug-in launches a suite of running processes running that monitor the simulated mind-state and keep track of any lost time, inconsistencies in events, or other evidence of involuntary brainhacking or psychosurgery. If the character is mind hacked or subjected to involuntary psychosurgery, the hidden/ covert intruder or psychosurgeon must make an Infosec or Psychosurgery Test at -30. Cyberbrain hackers suffer the usual -30 subversion modifier, but a hidden intruder receives their standard +30 bonus. If the test does not score an Excellent Success (MoS 30+), the victim is alerted immediately (or when they next awake). Alerted infomorphs do not receive information on what has been changed (beyond the obvious), they are only informed that their mind was involuntarily altered.

\n\nNote that psychosurgery or memory hacking can be used to make a victim forget the hacking alert warnings. Unless the hacking alert plug-in is also disabled or hacked, however, it will retain a log of the warnings.', u'gearRestriction': u'EVERY', u'gearType': u'SOF', u'groups': [], u'name': u'Hacking Alert', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fad3d47', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'Crypto software generates key pairs, encrypts messages using public keys, and decrypts with secret keys. See Encryption, p. 253 ', u'gearRestriction': u'EVERY', u'gearType': u'SOF', u'groups': [], u'name': u'Encryption', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': False}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fae8491', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'Technically known as variance-based radio tomographic imaging, this sensing technique can be used with any wireless radio devices. It is especially useful in urban areas, where wireless devices are everywhere. Because this system is passive, using existing signals, it does not alert the target. To detect motion in a target area, the software measures and analyzes the transmission and reception of radio signals originating on opposing sides of the target area. Variations in these signals detect movement in the area, which can be overlaid on a map of the area to pinpoint target locations. Since wireless radio signals penetrate walls and other obstructions, this can be used to identify unseen movement inside a structure, without giving away the scanning as t-rays or radar would. This method is roughly accurate to within 5 meters, \u22121 meter per 10 points of MoS on an Interfacing Test. Resolution is poor, with few details on the target provided. ', u'gearRestriction': u'EVERY', u'gearType': u'SOF', u'groups': [], u'name': u'Radio Motion Detection', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': False}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fae559d', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"This software makes it more difficult for the ego to be forcibly shut down when brain hacked. Apply an additional -10 modifier to the intruder's Infosec Test (in addition to the standard -30 modifier for brain- hacking).", u'gearRestriction': u'EVERY', u'gearType': u'SOF', u'groups': [], u'name': u'Persistence', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507faf20c3', u'bmSavePacks': [], u'cost': 1000, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'These programs allow people in the same squad to share tactical data in real-time. See Tactical Networks, p. 205. ', u'gearRestriction': u'EVERY', u'gearType': u'SOF', u'groups': [], u'name': u'Tactical Networks', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': False}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507face0f9', u'bmSavePacks': [], u'cost': 1000, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'These accounts are crucial for anyone who wants to be discreet with their online transactions.', u'gearRestriction': u'EVERY', u'gearType': u'SOF', u'groups': [], u'name': u'Anonymous Accounts', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': False}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fad0f8e', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"This plug-in has two uses. The first prevents an infomorph from voluntarily copying/forking itself. This also prevents the ego from resleeving into a physical morph. This is a common plug-in used on forks, indentures, or people that really don't trust themselves. This feature can be disabled with the proper passcode used by the installer.

\nThe second use is to make it more difficult for an active infomorph to be involuntarily copied. This is a common precaution infomorphs take when running on untrusted devices against the threat of forknapping (p. 149, TH). Anyone that brainhacks this infomorph and attempts to make an involuntary copy suffers a -30 penalty to the Infosec Test needed to accomplish this task (in addition to the normal -30 modifier for brain hacking).

\nEither of these features can be disabled with the proper passcode used by the installer.", u'gearRestriction': u'EVERY', u'gearType': u'SOF', u'groups': [], u'name': u'Copylock', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507faf0774', u'bmSavePacks': [], u'cost': 1000, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'Spoof is a hacker tool used to fake commands and transmissions, making them seem as if they came from another source. See Spoofing Authentication, p. 255. ', u'gearRestriction': u'EVERY', u'gearType': u'SOF', u'groups': [], u'name': u'Spoof', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': False}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56d9f5ed0ea99', u'bmSavePacks': [], u'cost': 5000, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'This forged ID will pass in most inner system and Jovian Republic habitats, and sometimes others. ', u'gearRestriction': u'EVERY', u'gearType': u'SOF', u'groups': [], u'name': u'Fake Ego ID', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': False}], u'statsSavePacks': [{u'abbreviation': u'DB', u'atomUid': u'Atom_56c5063eb578a', u'backgroundMod': 0, u'cost': 0, u'description': u'DAMAGE BONUS
\nThe Damage Bonus stat quantifies how much extra oomph your character is able to give their melee and thrown weapons attacks.

Damage Bonus is determined by dividing your Somatics aptitude (see below) by 10 and rounding down.', u'factionMod': 0, u'gearMod': 0, u'groups': [], u'morphMod': 0, u'multiBackgroundMod': 1, u'multiFactionMod': 1, u'multiGearMod': 1, u'multiMorphMod': 1, u'multiPsyMod': 1, u'multiSoftgearMod': 1, u'multiTraitMod': 1, u'name': u'Damage bonus', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'stat', u'unique': True, u'value': 0}, {u'abbreviation': u'DR', u'atomUid': u'Atom_56c5063eb5865', u'backgroundMod': 0, u'cost': 0, u'description': u'DEATH RATING (DR)
\nDeath Rating is the total amount of damage your morph can take before it is killed or destroyed beyond repair.

Death Rating is equal to DUR x 1.5 for bio- morphs and DUR x 2 for synthmorphs.', u'factionMod': 0, u'gearMod': 0, u'groups': [], u'morphMod': 0, u'multiBackgroundMod': 1, u'multiFactionMod': 1, u'multiGearMod': 1, u'multiMorphMod': 1, u'multiPsyMod': 1, u'multiSoftgearMod': 1, u'multiTraitMod': 1, u'name': u'Death rating', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'stat', u'unique': True, u'value': 0}, {u'abbreviation': u'DUR', u'atomUid': u'Atom_56c5063eb5935', u'backgroundMod': 0, u'cost': 0, u'description': u'DURABILITY (DUR)
\n\nDurability is your morph physical health (or structural integrity in the case of synthetic shells, or system integrity in the case of infomorphs). It determines the amount of damage your morph can take before you are incapacitated or killed.\nDurability is unlimited, though the range for baseline (unmodified) humans tends to fall between 20 and 60.

Your Durability stat is determined by your morph.', u'factionMod': 0, u'gearMod': 0, u'groups': [], u'morphMod': 0, u'multiBackgroundMod': 1, u'multiFactionMod': 1, u'multiGearMod': 1, u'multiMorphMod': 1, u'multiPsyMod': 1, u'multiSoftgearMod': 1, u'multiTraitMod': 1, u'name': u'Durability', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'stat', u'unique': True, u'value': 0}, {u'abbreviation': u'INI', u'atomUid': u'Atom_56c5063eb5a0a', u'backgroundMod': 0, u'cost': 0, u'description': u'INITIATIVE (INIT)
\nYour character Initiative stat helps determine when they act in relation to other characters during the Action Turn.

Your Initiative stat is equal to your character Intuition + Reflexes aptitudes divided by 5 (rounded up). Certain implants and other factors may modify this score.', u'factionMod': 0, u'gearMod': 0, u'groups': [], u'morphMod': 0, u'multiBackgroundMod': 1, u'multiFactionMod': 1, u'multiGearMod': 1, u'multiMorphMod': 1, u'multiPsyMod': 1, u'multiSoftgearMod': 1, u'multiTraitMod': 1, u'name': u'Initiative', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'stat', u'unique': True, u'value': 0}, {u'abbreviation': u'IR', u'atomUid': u'Atom_56c5063eb5ad4', u'backgroundMod': 0, u'cost': 0, u'description': u'INSANITY RATING (IR)
\nYour Insanity Rating is the total amount of stress your mind can take before you go permanently insane and are lost for good.

Insanity Rating equals LUC x 2.', u'factionMod': 0, u'gearMod': 0, u'groups': [], u'morphMod': 0, u'multiBackgroundMod': 1, u'multiFactionMod': 1, u'multiGearMod': 1, u'multiMorphMod': 1, u'multiPsyMod': 1, u'multiSoftgearMod': 1, u'multiTraitMod': 1, u'name': u'Insanity rating', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'stat', u'unique': True, u'value': 0}, {u'abbreviation': u'LUC', u'atomUid': u'Atom_56c5063eb5ba0', u'backgroundMod': 0, u'cost': 0, u'description': u'LUCIDITY (LUC)
\nLucidity is similar to Durability, except that it measures mental health and state of mind rather than physical well-being. Your Lucidity determines how much stress (mental damage) you can take before you are incapacitated or driven insane.\nLucidity is unlimited, but generally ranges from 20 to 60 for baseline unmodified humans.

Lucidity is determined by your Willpower aptitude x 2.', u'factionMod': 0, u'gearMod': 0, u'groups': [], u'morphMod': 0, u'multiBackgroundMod': 1, u'multiFactionMod': 1, u'multiGearMod': 1, u'multiMorphMod': 1, u'multiPsyMod': 1, u'multiSoftgearMod': 1, u'multiTraitMod': 1, u'name': u'Lucidity', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'stat', u'unique': True, u'value': 0}, {u'abbreviation': u'MOX', u'atomUid': u'Atom_56c5063eb5c70', u'backgroundMod': 0, u'cost': 0, u'description': u'MOXIE
\nMoxie represents your character inherent talent at facing down challenges and overcoming obstacles with spirited fervor. More than just luck, Moxie is your character ability to run the edge and do what it takes, no matter the odds. Some people consider it the evolutionary trait that spurred humankind to pick up tools, expand our brains, and face the future head on, leaving other mammals in the dust. When the sky is falling, death is imminent, and no one can help you, Moxie is what saves the day.
\nThe Moxie stat is rated between 1 and 10, as purchased during character creation (and perhaps raised later). In game play, Moxie is used to influence the odds in your favor. Every game session, your character begins with a number of Moxie points equal to their Moxie stat. Moxie points may be spent for any of the following effects:
\n The character may ignore all negative modifiers that apply to a test. The Moxie point must be spent before dice are rolled.
\n The character may flip-flop a d100 roll result. For example, an 83 would become a 38.
\n The character may upgrade a success, making it a critical success, as if they rolled doubles. The character must succeed in the test before they spend the Moxie point.
The character may ignore a critical failure, treat- ing it as a regular failure instead.
\n The character may go first in an Action Phase', u'factionMod': 0, u'gearMod': 0, u'groups': [], u'morphMod': 0, u'multiBackgroundMod': 1, u'multiFactionMod': 1, u'multiGearMod': 1, u'multiMorphMod': 1, u'multiPsyMod': 1, u'multiSoftgearMod': 1, u'multiTraitMod': 1, u'name': u'Moxie', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'stat', u'unique': True, u'value': 3}, {u'abbreviation': u'SPD', u'atomUid': u'Atom_56c5063eb5d4b', u'backgroundMod': 0, u'cost': 0, u'description': u'SPEED (SPD)
\nThe Speed stat determines how often your character gets to act in an Action Turn.

All characters start with a Speed stat of 1, meaning they act once per turn. Certain implants and other\nadvantages may boost this up to a maximum of 4.', u'factionMod': 0, u'gearMod': 0, u'groups': [], u'morphMod': 2, u'multiBackgroundMod': 1, u'multiFactionMod': 1, u'multiGearMod': 1, u'multiMorphMod': 1, u'multiPsyMod': 1, u'multiSoftgearMod': 1, u'multiTraitMod': 1, u'name': u'Speed', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'stat', u'unique': True, u'value': 1}, {u'abbreviation': u'TT', u'atomUid': u'Atom_56c5063eb5e25', u'backgroundMod': 0, u'cost': 0, u'description': u'TRAUMA THRESHOLD (TT)
\nThe Trauma Threshold determines if you suffer a trauma (mental wound) each time you take stress. A higher Trauma Threshold means that your mental state is more resilient against experiences that might inflict psychiatric disorders or other serious mental instabilities.

\nTrauma Threshold is calculated by dividing Lucidity by 5 (rounding up).', u'factionMod': 0, u'gearMod': 0, u'groups': [], u'morphMod': 0, u'multiBackgroundMod': 1, u'multiFactionMod': 1, u'multiGearMod': 1, u'multiMorphMod': 1, u'multiPsyMod': 1, u'multiSoftgearMod': 1, u'multiTraitMod': 1, u'name': u'Trauma threshold', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'stat', u'unique': True, u'value': 0}, {u'abbreviation': u'WT', u'atomUid': u'Atom_56c5063eb5eed', u'backgroundMod': 0, u'cost': 0, u'description': u'WOUND THRESHOLD (WT)
\nA Wound Threshold is used to determine if you receive a wound each time you take physical damage. The higher the Wound Threshold, the more resistant to serious injury you are.

\nWound Threshold is calculated by dividing Durability by 5 (rounding up).', u'factionMod': 0, u'gearMod': 0, u'groups': [], u'morphMod': 0, u'multiBackgroundMod': 1, u'multiFactionMod': 1, u'multiGearMod': 1, u'multiMorphMod': 1, u'multiPsyMod': 1, u'multiSoftgearMod': 1, u'multiTraitMod': 1, u'name': u'Wound threshold', u'occurence': 1, u'psyMod': 0, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'softgearMod': 0, u'traitMod': 0, u'type': u'stat', u'unique': True, u'value': 0}], u'traitSavePacks': [{u'atomUid': u'Atom_56c507fa169c8', u'bmSavePacks': [], u'canUse': u'EVERY', u'cost': 0, u'cpCost': u'10', u'description': u"Due to their background, the character has very\nlimited personal experience with the real (physical) world--or they have spent so much time in simulspace that their functioning in real life is impaired. They lack an understanding of many physical properties, social cues, and other factors that people with standard human upbringings take for granted. This lack of common sense may lead the character to misunderstand how a device works or to misinterpret someone's body language.
\nOnce per game session, the gamemaster may intentionally mislead the character when giving them a description about some thing or some social interaction. This falsehood represents the character misunderstanding of the situation and should be roleplayed appropriately, even if the player realizes the character's mistake.
\nThis trait should only be available to characters with the infolife or re-instantiated backgrounds, though the gamemaster may allow it for characters who have extensive virtual reality/XP use in their personal histories.", u'groups': [], u'level': u'1', u'mandatory': None, u'name': u'Real World Naivete', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traitEgoMorph': u'EGO', u'traitPosNeg': u'NEG', u'type': u'trait', u'unique': True}, {u'atomUid': u'Atom_56c507fa16b80', u'bmSavePacks': [{u'atomUid': u'Atom_56c507fa16b45', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u' You suffer a -10 to -30 modifier to social skill tests.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Social stigma', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'canUse': u'EVERY', u'cost': 0, u'cpCost': u'10', u'description': u"An unfortunate aspect of the character background means that they suffer from a stigma in certain social situations. They may be sleeved in a morph viewed with repugnance, be a survivor of the infamous Lost generation, or may be an AGI in a post-Fall society plagued by fear of artificial intelligence.
In social situations where the character nature is known to someone who view that nature with distaste, fear, or repugnance, they suffer a -10 to -30 modifier (gamemaster's discretion) to social skill tests.", u'groups': [], u'level': u'1', u'mandatory': None, u'name': u'Social stigma ego', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traitEgoMorph': u'EGO', u'traitPosNeg': u'NEG', u'type': u'trait', u'unique': True}]}, u'morphSavePacks': [{u'addGearSavePacks': [], u'additionalTraitsSavePacks': [], u'age': u'0', u'atomUid': u'Atom_56c507fa7e8fc', u'bmSavePacks': [{u'atomUid': u'Atom_56c507fa7e014', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +10 bonus on Cognition', u'forTargetNamed': u'Cognition', u'groups': [], u'multi_occurence': u'0', u'name': u'+10 Cognition', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'10'}, {u'atomUid': u'Atom_56c507fa7e128', u'bonusMalusType': u'OSA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get +2 on speed stat', u'forTargetNamed': u'Speed', u'groups': [], u'multi_occurence': u'0', u'name': u'+2 Speed', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'2'}, {u'atomUid': u'Atom_56c507fa7e226', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u' +5 to one aptitude of your choice', u'forTargetNamed': u'Willpower', u'groups': [], u'multi_occurence': u'0', u'name': u'+5 [Aptitude]', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'OA', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'5'}, {u'atomUid': u'Atom_56c507fa7e320', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'You can not interact directly with the physical world.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'No physical form', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'buyInCreationMode': True, u'cost': 40000, u'cpCost': u'40', u'description': u'This cutting-edge eidolon is too new to have seen widespread adoption by scientists and academics, but its popularity is spreading among intellectuals, researchers, and others who can afford it.', u'durability': u'0', u'gearSavePacks': [{u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e434', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The character can remember everything that ever happened to them, in detail, with no long term memory loss. For example, they can recite a page they read in a book a month ago, recall a string of 200 random characters they viewed a year ago, or even tell you what they had for breakfast on a particular date a decade ago. However, they can only remember things to which they paid attention. The character will not remember the contents of a note on someone's desk if they merely glanced at it; they must specifically have read it. No effort is required to use this augmentation, the character merely needs to\nattempt to remember a specific fact. ", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Eidetic Memory', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e5fb', u'bmSavePacks': [{u'atomUid': u'Atom_56c507fa7e5c0', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u"Get a +10 modifier when attempting to interpret languages you don't know.", u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Good With Languages', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The morph's brain maintains the linguistic flexibility of a small child, allowing the character to learn languages with great ease.\n
\nThe character has an intuitive understanding of linguistic structures that facilitates learning new languages easily. The character requires one-third the normal amount of time and experience to learn any language. The character can also learn any human language in one day simply by constant immersive exposure to it.\n

\nAdditionally, the character receives a +10 modifier when attempting to interpret languages they don't know.", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Hyper Linguist', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e7bf', u'bmSavePacks': [{u'atomUid': u'Atom_56c507fa7e785', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'Get a +30 modifier on tests involving math calculations.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'+30 on Math test', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'The character can perform any feat of calculation, including the most complex and advanced mathematics, instantly and with great precision, with the same ease an unmodified human can add 2 + 3. The character can calculate odds, find correlations in numerical data, and perform similar tasks with great ease.

\nApply a +30 modifier on tests involving math calculations.', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Math Boost', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c507fa7e87f', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement soft- ware to enhance this image and in most cases actually read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration. ', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Mnemonic Augmentation', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}], u'gender': u'N', u'groups': [], u'location': u'', u'maxApptitude': u'40', u'morphType': u'infomorph', u'name': u'Sage', u'nickname': u'', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traitsSavePacks': [], u'type': u'morph', u'unique': True}, {u'addGearSavePacks': [{u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7aae9da8c6', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The shell's or morph visual sensors are situated for a 360-degree field of vision. ", u'gearRestriction': u'SYNTH', u'gearType': u'IMG', u'groups': [], u'name': u'360 degree vision', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7ab0dd3b1c', u'bmSavePacks': [{u'atomUid': u'Atom_56c7ab0dd3ad1', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'Get a +10 modifier on any test involving analyzing, repairing, or modifying electrical equipment. ', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Electrical Sense', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'The character can sense electric fields. Within 5 meters, the character can instantly tell if an electrical device is on or off and can see the precise location of electrical wiring behind a wall or inside a device. This sense gives the character a +10 modifier on any test involving analyzing, repairing, or modifying electrical equipment. ', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Electrical Sense', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7ab1470e1f', u'bmSavePacks': [{u'atomUid': u'Atom_56c7ab1470dcc', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'+20 to Perception or Kinesics Tests.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Good smell', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The morph's sense of smell is equal to that of a bloodhound. The user can identify both chemicals and individuals by smell and can track people and chemically reactive objects by odor as long as the trail was made within the last several hours and has not been obscured. The character can also gain a general sense of the emotions and health of any character within 5 meters (+20 to Perception or Kinesics Tests to do so). ", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Enhanced Smell', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7ab1f671be', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"This implant allows the character to carry another infomorph inside their head. This infomorph could be another muse, an AI, a backed-up ego, or a fork. The module is linked to the character's mesh inserts, so the ghostrider can access the mesh. The character may limit the ghostrider's access, or may allow them direct access to their sensory information, thoughts, communications, and other implants. ", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Ghostrider Module', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7ab27318f8', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'The shell has a concealed aperture for a shielded interior compartment, ideal for storing valuables or smuggling contraband. Apply a -30 modifier to detect this compartment either manually or with sensor scans. ', u'gearRestriction': u'SYNTH', u'gearType': u'IMG', u'groups': [], u'name': u'Hidden Compartment', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7ab57ae9ee', u'bmSavePacks': [{u'atomUid': u'Atom_56c7ab57ae9a2', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'Ignore the -10 modifier from 1 wound.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Ignore 1 wound modifier', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"This is the most common form of nanoware. These nanobots monitor the user's body at a cellular level and fix any problems that arise.

\nMedichines eliminate most diseases, drugs, and toxins (but not nanodrugs or nanotoxins) before they can do more than minor harm to the host. If desired, the user can tempoarily override this protection to permit intoxication or other effects, but unless the character activates a second specially labeled override, medichines prevent the toxins from accumulating to lethal or permanently harmful levels. In this case, they can also be activated at a later point to reduce a drug or toxin's remaining duration by half.

\nMedichines allow the character to ignore the effects of 1 wound. They also speed normal healing. If the user suffers 5 or more wounds at once, or more than 6 wounds in an hour, the damage has exceeded the medichines' ability to repair. In this case, the medichines place the character into a medical stasis, where their mind and body are perfectly preserved, but where the character cannot act in any way. Under these circumstances the medichines also send out a priority call for emergency services via the character's mesh inserts.

\nMedichines for synthmorphs and bots consist of nanobots that monitor and repair the shell's integrity and internal system functions. Note that the synthmorph version of medichines allows the synthmorph to self-repair in the same manner by which a biomorph with medichines would naturally heal", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Medichines', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7ab6b1be86', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"Characters capable of seeing polarized light can view an aspect of light most humans only see weakly. Polarization reveals visual characteristics much in the way that color does for normal vision: it enhances contrast, foils camouflage, and helps to detect patterns and objects, particularly in light that is reflected off a shiny surface or scattered through the atmosphere or water. One major use of polarization is easier orien- tation in relation to polarized light sources (such as navigating underwater by the direction of sunlight). It also allows better detection of water surfaces, reflective surfaces, and certain patterns made in the water or on skin (which can be created by chameleon skin). Polarization vision can discriminate watery surfaces from mirages and better detect transparent objects. In game terms, polarization vision allows the character to ignore negative visual Perception modifiers for camouflage, transparency, or viewing underwater. At the gamemaster's discretion, it may provide a bonus modifier for Perception Tests to detect patterns and Navigation Tests where orientation to light sources is beneficial.", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Polarization vision', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7ab713f24d', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': None, u'gearRestriction': u'SYNTH', u'gearType': u'IMG', u'groups': [], u'name': u'Radar', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7ab78af976', u'bmSavePacks': [{u'atomUid': u'Atom_56c7ab78af92c', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'You sense the presence and approximate source of all forms of dangerous radiation.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Radiation Sense', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'The character can sense the presence and approximate source of all forms of dangerous radiation, including neutrons, charged particles, and cosmic rays. ', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Radiation Sense', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7abafc92e2', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"Mounted under the skin of the user's forehead, this implant generates low-powered beams of terahertz radiation (T-rays) that allow the character to see using reflected T-rays. This implant combined with the enhanced vision enhancement (or a terahertz sensor) allows the user to effectively see through cloth, plastic, wood, masonry, composites, and ceramics as well as being able to determine the composition of various materials. This implant allows the user to see using reflected T-rays for 20 meters in a normal atmo- sphere and for 100 meters in vacuum.", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'T-Ray Emitter', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'2', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7abcfb5807', u'bmSavePacks': [], u'cost': 1000, u'degat': u'2d10 + 3', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'SMGs use pistol ammunition, but are medium-sized and may fire in semi-auto, burst fire, or full auto modes. They typically are designed in a bullpup configuration for close quarters operations and are ideal for tactical and strike teams.', u'gearRestriction': u'EVERY', u'gearType': u'WKG', u'groups': [], u'name': u'Submachine Guns', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': False}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'5', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7abd96805f', u'bmSavePacks': [], u'cost': 250, u'degat': u'-2', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'This tungsten-carbide ammunition penetrates armor effectively. ', u'gearRestriction': u'EVERY', u'gearType': u'WAM', u'groups': [], u'name': u'Armor-Piercing Ammo', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': False}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7abe99bbfe', u'bmSavePacks': [], u'cost': 1000, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'Similar to gnats, guardian angel rotorcraft hover around their charges, keeping a watchful eye out to protect them from threats. ', u'gearRestriction': u'EVERY', u'gearType': u'ROG', u'groups': [], u'name': u'Guardian Angel', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': False}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7ac08589dc', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'Specks are tiny insectoid spy drones, 2.5 mm long and 2 mm wide, about the size of a small fruit fly. They fly with tiny wings, carry a microbug, and are excellent for surveillance purposes or otherwise being a "speck on a wall." Specks are difficult to notice (-30 Perception modifier) and almost impossible to distinguish from an actual insect. ', u'gearRestriction': u'EVERY', u'gearType': u'ROG', u'groups': [], u'name': u'Speck', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': False}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7ac0d5ad43', u'bmSavePacks': [], u'cost': 1000, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"Sky motes are mini-sized aerostats designed to keep position over an area and act as a relay point for a mote mesh (see Motes, p. 154, GC). They are typically deployed over areas where high terrain, bodies of water, or other environmental factors impede a mote network's coverage or to link two distant mote networks together. Sky motes are also equipped with laser links for line-of-sight communication or in case of radio interference.", u'gearRestriction': u'EVERY', u'gearType': u'ROG', u'groups': [], u'name': u'Sky motes (50)', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': False}], u'additionalTraitsSavePacks': [], u'age': u'1', u'atomUid': u'Atom_56c7aac01770a', u'bmSavePacks': [{u'atomUid': u'Atom_56c7aac015d3e', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +10 on Flight skill', u'forTargetNamed': u'Flight', u'groups': [], u'multi_occurence': u'0', u'name': u'+10 Flight skill', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'10'}, {u'atomUid': u'Atom_56c7aac015e87', u'bonusMalusType': u'OS', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +10 on Infiltration skill', u'forTargetNamed': u'Infiltration', u'groups': [], u'multi_occurence': u'0', u'name': u'+10 Infiltration skill', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'10'}, {u'atomUid': u'Atom_56c7aac015fc6', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +5 bonus on Coordination', u'forTargetNamed': u'Coordination', u'groups': [], u'multi_occurence': u'0', u'name': u'+5 Coordination', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'5'}, {u'atomUid': u'Atom_56c7aac0160ff', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u'get a +5 bonus to Reflex', u'forTargetNamed': u'Reflex', u'groups': [], u'multi_occurence': u'0', u'name': u'+5 Reflex', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'5'}, {u'atomUid': u'Atom_56c7aac016233', u'bonusMalusType': u'OA', u'bonusMalusTypes': [], u'cost': 0, u'description': u' +5 to one aptitude of your choice', u'forTargetNamed': u'Somatic', u'groups': [], u'multi_occurence': u'0', u'name': u'+5 [Aptitude]', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'OA', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'5'}, {u'atomUid': u'Atom_56c7aac01636b', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'This morph can flight.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Flighting morph', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'buyInCreationMode': False, u'cost': 40000, u'cpCost': u'45', u'description': u"When they're seen at all, these morphs resemble a matte gray neo-corvid with many odd, sharp angles. Blackbirds are consummate stealth morphs, designed to evade visual observation and radar during recon or infiltration. In part due to aesthetics, they're a favorite of neo-ravens.", u'durability': u'25', u'gearSavePacks': [{u'armorEnergy': u'2', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'2', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7aac016521', u'bmSavePacks': [], u'cost': 32767, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'Base Armor of the Blackbird, Dragonfly, Opteryx, and Spare morphs', u'gearRestriction': u'CREATION', u'gearType': u'ARM', u'groups': [], u'name': u'Armor 2/2', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7aac01664f', u'bmSavePacks': [], u'cost': 1000, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'Mesh inserts are ubiquitous among modern morphs. This network of cybernetic brain implants is essential equipment for anyone who wants to stay connected and make full use of the wireless mesh. The intercon- nected components of this system include: Cranial Computer, Radio Transceiver ,Medical Sensors. Using any of these functions is as easy as thinking', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Basic Mesh Inserts', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7aac016737', u'bmSavePacks': [], u'cost': 250, u'degat': u'1d10', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'Your morph is equipped with Beak and/or Claw. (Neo-Avian generally).
Degat : 1d10', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Beak/Claw', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7aac016834', u'bmSavePacks': [], u'cost': 1000, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'A cortical stack is a tiny cyberware data storage unit protected within a synthdiamond case the size of a grape, implanted at the base of the skull where the brain stem and spinal cord connect. It contains a digital backup of that character ego. Part nanoware, the implant maintains a network of nanobots that monitor synaptic connections and brain architecture, noting any changes and updating the ego backup in real time, right up to the moment of death. If the character dies, the cortical stack can be recovered and they may be restored from the backup. Cortical stacks do not have external or wireless access (for security), they must be surgically removed. Cortical stacks are extremely durable, requiring special effort to damage or destroy. They are commonly recovered from bodies that have otherwise been pulped or mangled. Cortical stacks are intentionally isolated from mesh inserts and other implants, as a security measure to prevent hacking or external tampering.', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Cortical Stack', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7aac016927', u'bmSavePacks': [], u'cost': 1000, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'Cybernetic brains are where the ego (or controlling AI) resides in synthmorphs and pods. Modeled on biological brains, cyberbrains have a holistic architecture and serve as the command node and central processing point for sensory input and decision-making. Only one ego or AI may "inhabit" a cyberbrain at a time; to accommodate extras, mesh inserts mesh inserts or a ghostrider module must be used. Since cyberbrains store memories digitally, they have the equivalent of mnemonic augmentation. They also have a built-in puppet sock and may be remote-controlled, though this option may be removed by those who value their security. Cyberbrains are vulnerable to cyberbrain hacking and other forms of electronic infiltration/ attack. Cyberbrains come equipped with two or more pairs of external access jacks, usually located at the base of the skull, which allow for direct wired connections.', u'gearRestriction': u'SYNTHPOD', u'gearType': u'IMG', u'groups': [], u'name': u'Cyberbrain', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7aac016ba5', u'bmSavePacks': [{u'atomUid': u'Atom_56c7aac016b5b', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'Get a +20 modifier to all Perception Tests involving hearing.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'+20 Hearing tests', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The morph's ears are enhanced to hear both higher and lower frequency sounds--the range of sounds they can hear is twice that of normal human ears. In addition, their hearing is considerably more sensitive, allowing them to hear sounds as if they were five times closer than they are. A character with this augmentation can easily overhear even a softly spoken conversation at another table in a small restaurant. This augmentation provides a +20 modifier to all Perception Tests involving hearing. ", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Enhanced Hearing', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7aac016e84', u'bmSavePacks': [{u'atomUid': u'Atom_56c7aac016e43', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'+20 modifier to all Perception Tests involving vision.', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Good vision', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u"The morph's eyes have tetrachromatic vision capable of exceptional color differentiation. These eyes can also see the electromagnetic spectrum from terahertz wave frequencies to gamma rays, enabling them to see a total of several dozen colors, instead of the seven ordinary human eyes can perceive. In addition, these eyes have a variable focus equivalent to 5 power magnifiers or binoculars. This augmentation provides a +20 modifier to all Perception Tests involving vision. ", u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Enhanced Vision', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7aac016f9c', u'bmSavePacks': [], u'cost': 20000, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'This enhancement works much like the invisibility cloak (p. 316, EP). The shell is completely sealed within a layer of metamaterials with a negative refractive index, making it invisible to the microwave and ultraviolet wavelengths and everything in between. This modification can only be applied to shells on which the entire outer surface can be coated (ionic, roller, snake, thrust vector, walker, wheeled, winged). At the gamemaster\'s discretion, this enhancement may not be applied to certain shells due to their configuration. Shells with this enhancement are effectively blinded, as they cannot use visual sensors (though they can view via meshed remote sensors), though they can also create temporary "windows" as with invisibility cloaks. This mod is not compatible with the radar absorbent, reduced signature, or radar invisibility mods.', u'gearRestriction': u'SYNTH', u'gearType': u'IMG', u'groups': [], u'name': u'Invisibility', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7aac01709c', u'bmSavePacks': [], u'cost': 250, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement soft- ware to enhance this image and in most cases actually read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration. ', u'gearRestriction': u'EVERY', u'gearType': u'IMG', u'groups': [], u'name': u'Mnemonic Augmentation', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7aac017180', u'bmSavePacks': [], u'cost': 1000, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'This implanted computer allows the biomorph\'s body (the "puppet") to be controlled by another character (the "puppeteer"). While active, the puppet has no control over their body and is simply along for the ride (at the gamemaster\'s discretion, puppets who are tormented by repeated or extensive loss of control may suffer mental stress). The puppe- teer may directly "jam" the puppet or remote control it in the same way that robots and pods are teleoperated. The puppeteer must either be ghost- riding the puppet or have a direct communications link (via mesh, radio, laser, etc.). ', u'gearRestriction': u'BIOPOD', u'gearType': u'IMG', u'groups': [], u'name': u'Puppet Sock', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}, {u'armorEnergy': u'0', u'armorEnergyBackgroundMod': 0, u'armorEnergyFactionMod': 0, u'armorEnergyMorphMod': 0, u'armorEnergyPsyMod': 0, u'armorEnergySoftgearMod': 0, u'armorEnergyTraitMod': 0, u'armorKinetic': u'0', u'armorKineticBackgroundMod': 0, u'armorKineticFactionMod': 0, u'armorKineticMorphMod': 0, u'armorKineticPsyMod': 0, u'armorKineticSoftgearMod': 0, u'armorKineticTraitMod': 0, u'armorPenetration': u'0', u'armorPenetrationBackgroundMod': 0, u'armorPenetrationFactionMod': 0, u'armorPenetrationMorphMod': 0, u'armorPenetrationPsyMod': 0, u'armorPenetrationSoftgearMod': 0, u'armorPenetrationTraitMod': 0, u'atomUid': u'Atom_56c7aac0172a0', u'bmSavePacks': [], u'cost': 5000, u'degat': u'0', u'degatBackgroundMod': 0, u'degatFactionMod': 0, u'degatMorphMod': 0, u'degatPsyMod': 0, u'degatSoftgearMod': 0, u'degatTraitMod': 0, u'description': u'This shell has been structurally modified to provide a much smaller radar cross-section. Shells with this modification have a very obvious streamlined, rounded and/or angular look, with no bulky pods or modules. External engines are instead incorporated into the frame. This enhancement is normally only applied to winged, rotorcraft, ionic, or thrust vector shells; apply a \u221230 modifier to detect these shells with radar and terahertz frequencies. For all other shells, a \u221210 modifier is applied. This modifier may not be applied to hoppers, tracked shells, or walkers while they are moving, as their mobility systems negate the advantage. The modifier from this enhancement is cumulative with the radar absorbent enhancement.', u'gearRestriction': u'SYNTH', u'gearType': u'IMG', u'groups': [], u'name': u'Reduced signature', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'type': u'gear', u'unique': True}], u'gender': u'N', u'groups': [], u'location': u'Mars', u'maxApptitude': u'30', u'morphType': u'synthmorph', u'name': u'Blackbird', u'nickname': u'Mr. Smith', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traitsSavePacks': [{u'atomUid': u'Atom_56c7aac0176cb', u'bmSavePacks': [{u'atomUid': u'Atom_56c7aac017529', u'bonusMalusType': u'AMM', u'bonusMalusTypes': [], u'cost': 0, u'description': u'Maximum somatic is 25', u'forTargetNamed': u'Somatic', u'groups': [], u'multi_occurence': u'0', u'name': u'Max SOM 25', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'25'}, {u'atomUid': u'Atom_56c7aac01768f', u'bonusMalusType': u'DO', u'bonusMalusTypes': [], u'cost': 0, u'description': u'-10 modifier to hit in combat', u'forTargetNamed': u'', u'groups': [], u'multi_occurence': u'0', u'name': u'Small target', u'occurence': 1, u'onCost': u'false', u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'selected': False, u'targetForChoice': u'', u'type': u'bonusmalus', u'typeTarget': u'', u'unique': True, u'value': u'0'}], u'canUse': u'EVERY', u'cost': 0, u'cpCost': u'0', u'description': u"The morph is significantly smaller than a normal transhuman, roughly child-sized. The character counts as a small target in combat; apply a \u221210 modifier to attacks against the character. Standard-size opponents have a reach advantage against the character and large and very large opponents will have double this advantage. The character may also, at the gamemaster's discretion, suffer a \u221220 modifier when handling medium-sized gear or two-handed weapons that have not been modified for their size. They may also have difficulty with armor, gear, and so on manufactured for larger morphs. Small morphs have an aptitude maximum for SOM of 25.

\nThis trait applies to morphs that are inherently small. To apply it to existing morphs with a larger baseline, use the Reduced Size trait (p. 93,TH).", u'groups': [], u'level': u'1', u'mandatory': None, u'name': u'Small Size', u'occurence': 1, u'ratioCost': 1, u'ratioCostBackgroundMod': 1, u'ratioCostFactionMod': 1, u'ratioCostMorphMod': 1, u'ratioCostPsyMod': 1, u'ratioCostSoftgearMod': 1, u'ratioCostTraitMod': 1, u'traitEgoMorph': u'MOR', u'traitPosNeg': u'POS', u'type': u'trait', u'unique': True}], u'type': u'morph', u'unique': True}], u'note': u'', u'playerName': u'Matthias', u'realAge': u'14'}, u'creationMode': False, u'evoCrePoint': -1000, u'evoCrePointPurchased': 0, u'evoRepPoint': 0, u'evoRezPoint': -60, u'initialCreationPoints': 1000, u'nativeLanguageSet': True, u'reputationPoints': 50, u'reputationPointsBackgroundMod': 0, u'reputationPointsFactionMod': 0, u'reputationPointsMorphMod': 0, u'reputationPointsPsyMod': 0, u'reputationPointsSoftGearMod': 0, u'reputationPointsTraitMod': 0, u'versionName': u'Development', u'versionNumber': 0.92}