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index.html
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index.html
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<html>
<canvas id="gameCanvas" width="800" height="600"></canvas>
<script>
var canvas;
var canvasContext;
var ballX = 50;
var ballY = 50;
var ballSpeedX = 10;
var ballSpeedY = 4;
var player1Score = 0;
var player2Score = 0;
const WINNING_SCORE = 3;
var showingWinScreen = false;
var paddle1Y = 250;
var paddle2Y = 250;
const PADDLE_THICKNESS = 10;
const PADDLE_HEIGHT = 100;
function calculateMousePos(evt) {
var rect = canvas.getBoundingClientRect();
var root = document.documentElement;
var mouseX = evt.clientX - rect.left - root.scrollLeft;
var mouseY = evt.clientY - rect.top - root.scrollTop;
return {
x:mouseX,
y:mouseY
};
}
function handleMouseClick(evt) {
if(showingWinScreen) {
player1Score = 0;
player2Score = 0;
showingWinScreen = false;
}
}
window.onload = function() {
canvas = document.getElementById('gameCanvas');
canvasContext = canvas.getContext('2d');
var framesPerSecond = 30;
setInterval(function() {
moveEverything();
drawEverything();
}, 1000/framesPerSecond);
canvas.addEventListener('mousedown' , handleMouseClick);
canvas.addEventListener('mousemove' ,
function(evt) {
var mousePos = calculateMousePos(evt);
paddle1Y = mousePos.y - (PADDLE_HEIGHT/2);
});
}
function ballReset() {
if(player1Score >= WINNING_SCORE ||
player2Score >= WINNING_SCORE) {
showingWinScreen = true;
}
ballSpeedX = -ballSpeedX;
ballX = canvas.width/2;
ballY = canvas.height/2;
}
// This is the computer's control part
function computerMovement() {
var paddle2YCenter = paddle2Y + (PADDLE_HEIGHT/2);
if(paddle2YCenter < ballY - 40) {
paddle2Y = paddle2Y + 9;
} else if(paddle2YCenter > ballY + 40) {
paddle2Y = paddle2Y - 9;
}
}
function moveEverything() {
if(showingWinScreen) {
return;
}
computerMovement();
ballX = ballX + ballSpeedX;
ballY = ballY + ballSpeedY;
if(ballX < 0) {
if(ballY > paddle1Y &&
ballY < paddle1Y+PADDLE_HEIGHT) {
ballSpeedX = -ballSpeedX;
var deltaY = ballY
-(paddle1Y+PADDLE_HEIGHT/2);
ballSpeedY = deltaY * 0.35;
} else {
player2Score++; // must be BEFORE ballReset()
ballReset();
}
}
if(ballX > canvas.width) {
if(ballY > paddle2Y &&
ballY < paddle2Y+PADDLE_HEIGHT) {
ballSpeedX = -ballSpeedX;
var deltaY = ballY
-(paddle2Y+PADDLE_HEIGHT/2);
ballSpeedY = deltaY * 0.35;
} else {
player1Score++; // must be BEFORE ballReset()
ballReset();
}
}
if(ballY < 0) {
ballSpeedY = -ballSpeedY;
}
if(ballY > canvas.height) {
ballSpeedY = -ballSpeedY;
}
}
// This is the Net drawn in the middle of the screen
function drawNet() {
for(var i=0;i<canvas.height; i+=40) {
colorRect(canvas.width/2-1,i,2,20,'white');
}
}
function drawEverything() {
// next line blanks out the screen with black
colorRect(0,0,canvas.width,canvas.height, 'black');
if(showingWinScreen) {
canvasContext.fillStyle = 'white';
if(player1Score >= WINNING_SCORE) {
canvasContext.fillText("Left Player Won!" ,350,200);
} else if(player2Score >= WINNING_SCORE) {
canvasContext.fillText("Computer Won! MUAHAHAHA!!!" ,350,200);
}
canvasContext.fillText("click to continue" ,350,500);
return;
}
drawNet();
// this is left player paddle
colorRect(0,paddle1Y ,PADDLE_THICKNESS,PADDLE_HEIGHT, 'white');
// this is right computer paddle
colorRect(canvas.width-PADDLE_THICKNESS,paddle2Y ,
PADDLE_THICKNESS,PADDLE_HEIGHT, 'white');
//next line draws the ball
colorCircle(ballX, ballY,10, 'white');
canvasContext.fillText(player1Score ,100,100);
canvasContext.fillText(player2Score ,canvas.width-100,100);
}
// making the circle
function colorCircle(centerX,centerY, radius, drawColor){
canvasContext.fillStyle = drawColor;
canvasContext.beginPath();
canvasContext.arc(centerX,centerY, radius, 0, Math.PI*2, true);
canvasContext.fill();
}
function colorRect(leftX,topY, width,height, drawColor) {
canvasContext.fillStyle = drawColor;
canvasContext.fillRect(leftX,topY, width,height);
}
</script>
</html>