Releases: raysan5/raylib
raylib v1.2.2
Next big raylib release! Added support for multiple platforms! Now raylib C code can be compiled to Windows, Linux, OSX, RaspberryPi, Android and HTML5 (emscripten).
raylib v1.2.0 was published in September but this new v1.2.2 release corrects some bugs, improves support for multiple platforms and adds some new features (view CHANGELOG for a detailed list of changes).
raylib Windows Installer package includes the following tools:
- Notepad++ 6.7.2: Code editor preconfigured for raylib, including code compilation scripts.
- MinGW (GCC 4.7.2): C Compiler including raylib libraries and dependencies.
- raylib Useful Content: Code examples, Game templates, rBMF fonts, etc.
Just enjoy learning with raylib!
raylib v1.1.1
Complete internal redesign of the library to support OpenGL 3.3+ and OpenGL ES 2.0.
New big module rlgl has been added to 'translate' immediate mode style functions (i.e. rlBegin(), rlVertex3f()) to GL 1.1, 3.3+ or ES2. Another new module raymath has also been added with lot of useful 3D math vector-matrix-quaternion functions.
raylib v1.1.0 was published in April but this new v1.1.1 release implements multiple bugs corrections and some new features (view CHANGELOG for a detailed list of changes).
One complete game has been included for reference: Dr. Turtle and Mr. Gamera.
raylib v1.0.6
New raylib release! Some bugs fixed and multiple functions added (or reviewed).
This will probably be the last release before the upcoming raylib v1.1 (that will be amazing :P).
Check CHANGELOG to see how this version has evolved with bug fixes and new functions.
raylib v1.0.4
This version has been used to teach videogames programming to my students during the course 2013-2014. Some games developed with this version can be seen on raylib facebook page.
Along the course, raylib has been reviewed several times (since v1.0.0) to produce v1.0.4, check CHANGELOG to see how this version has evolved with bug fixes and new functions.
Enjoy! :)