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The "CheckCollisionPointPoly" function gives me a false positive when I check that two instances of squares form by 4 vertices are colliding particulary when one vertex is inside the other. I have noticed that it happens only when I reach the same or lower "Y" coordinate from the right side or when I surround it in clockwise direction. See the videos below for more clarity.
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Issue description
The "CheckCollisionPointPoly" function gives me a false positive when I check that two instances of squares form by 4 vertices are colliding particulary when one vertex is inside the other. I have noticed that it happens only when I reach the same or lower "Y" coordinate from the right side or when I surround it in clockwise direction. See the videos below for more clarity.
Environment
Windows 11 x64, OpenGL 3.3, AMD Radeon RX 6600
Issue Screenshot
https://github.com/raysan5/raylib/assets/38075437/bce679e1-ada7-4467-b86b-4292ba58c5fe
Code Example
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