A C/C++ project using the OpenGL library and API's to depict a Portal system with multiple configurations; including user and object teleportation
- Room 1 involves user teleportation.
- The goal is to collect the teapot placed across a chasm. Trying to cross the chasm will lead to the user falling from the room to his/her death.
- The only way to safely collect the teapot is to use the portal to cross the chasm.
- Room 2 involves object teleportation.
- The user can view an object (ball) being teleported to different regions of the room using portals.
- r - to reset camera settings in the rooms.
- c - to change in between rooms.
- esc - to quit