From 46ca6f6cd29b5129f45e5fb9d25938062b97c28a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Rafa=20Pag=C3=A9s?= Date: Wed, 7 Sep 2016 15:11:21 +0200 Subject: [PATCH] Modified comments and readme file --- README.md | 4 ++-- src/multitexturer.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 8c0a55a..cc68887 100644 --- a/README.md +++ b/README.md @@ -60,8 +60,8 @@ As many 3D models have been acquired using a SfM approach, it is possible that p If you use this software for scientific purposes, please don’t forget to cite us! Thanks! @article {pages2015seamless, - author = {Pagés, R. and Berjón, D. and Morán, F. and García, N.}, - title = {Seamless, Static Multi-Texturing of 3D Meshes}, + author = {Pag\'{e}s, R. and Berj\'{o}n, D. and Mor\'{a}n, F. and Garc\'{i}a, N.}, + title = {Seamless, Static Multi-Texturing of {3D} Meshes}, journal = {Computer Graphics Forum}, volume = {34}, number = {1}, diff --git a/src/multitexturer.cpp b/src/multitexturer.cpp index 2a03808..752d58c 100644 --- a/src/multitexturer.cpp +++ b/src/multitexturer.cpp @@ -926,7 +926,7 @@ void Multitexturer::evaluateWeightNormal(std::vector >& _cam_ for (unsigned int i = 0; i < nTri_; i++) { // Find camera most orthogonal to this triangle - const Vector3f n = mesh_.getTriangleNormal(i); + const Vector3f n = mesh_.getTriangleNormal(i); // Normalized normal const Triangle& thistri = mesh_.getTriangle(i); // We calculate the baricenter (centroid) of the triangle