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form.go
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form.go
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package cview
import (
"reflect"
"sync"
"github.com/gdamore/tcell/v2"
)
// DefaultFormFieldWidth is the default field screen width of form elements
// whose field width is flexible (0). This is used in the Form class for
// horizontal layouts.
var DefaultFormFieldWidth = 10
// FormItemAttributes is a set of attributes to be applied.
type FormItemAttributes struct {
// The screen width of the label. A value of 0 will cause the primitive to
// use the width of the label string.
LabelWidth int
BackgroundColor tcell.Color
LabelColor tcell.Color
LabelColorFocused tcell.Color
FieldBackgroundColor tcell.Color
FieldBackgroundColorFocused tcell.Color
FieldTextColor tcell.Color
FieldTextColorFocused tcell.Color
FinishedFunc func(key tcell.Key)
}
// FormItem is the interface all form items must implement to be able to be
// included in a form.
type FormItem interface {
Primitive
// GetLabel returns the item's label text.
GetLabel() string
// SetLabelWidth sets the screen width of the label. A value of 0 will cause the
// primitive to use the width of the label string.
SetLabelWidth(int)
// SetLabelColor sets the color of the label.
SetLabelColor(tcell.Color)
// SetLabelColor sets the color of the label when focused.
SetLabelColorFocused(tcell.Color)
// GetFieldWidth returns the width of the form item's field (the area which
// is manipulated by the user) in number of screen cells. A value of 0
// indicates the the field width is flexible and may use as much space as
// required.
GetFieldWidth() int
// GetFieldHeight returns the height of the form item.
GetFieldHeight() int
// SetFieldTextColor sets the text color of the input area.
SetFieldTextColor(tcell.Color)
// SetFieldTextColorFocused sets the text color of the input area when focused.
SetFieldTextColorFocused(tcell.Color)
// SetFieldBackgroundColor sets the background color of the input area.
SetFieldBackgroundColor(tcell.Color)
// SetFieldBackgroundColor sets the background color of the input area when focused.
SetFieldBackgroundColorFocused(tcell.Color)
// SetBackgroundColor sets the background color of the form item.
SetBackgroundColor(tcell.Color)
// SetFinishedFunc sets a callback invoked when the user leaves the form item.
SetFinishedFunc(func(key tcell.Key))
}
// Form allows you to combine multiple one-line form elements into a vertical
// or horizontal layout. Form elements include types such as InputField or
// CheckBox. These elements can be optionally followed by one or more buttons
// for which you can define form-wide actions (e.g. Save, Clear, Cancel).
type Form struct {
*Box
// The items of the form (one row per item).
items []FormItem
// The buttons of the form.
buttons []*Button
// If set to true, instead of position items and buttons from top to bottom,
// they are positioned from left to right.
horizontal bool
// The alignment of the buttons.
buttonsAlign int
// The number of empty rows between items.
itemPadding int
// The index of the item or button which has focus. (Items are counted first,
// buttons are counted last.) This is only used when the form itself receives
// focus so that the last element that had focus keeps it.
focusedElement int
// Whether or not navigating the form will wrap around.
wrapAround bool
// The label color.
labelColor tcell.Color
// The label color when focused.
labelColorFocused tcell.Color
// The background color of the input area.
fieldBackgroundColor tcell.Color
// The background color of the input area when focused.
fieldBackgroundColorFocused tcell.Color
// The text color of the input area.
fieldTextColor tcell.Color
// The text color of the input area when focused.
fieldTextColorFocused tcell.Color
// The background color of the buttons.
buttonBackgroundColor tcell.Color
// The background color of the buttons when focused.
buttonBackgroundColorFocused tcell.Color
// The color of the button text.
buttonTextColor tcell.Color
// The color of the button text when focused.
buttonTextColorFocused tcell.Color
// An optional function which is called when the user hits Escape.
cancel func()
sync.RWMutex
}
// NewForm returns a new form.
func NewForm() *Form {
box := NewBox()
box.SetPadding(1, 1, 1, 1)
f := &Form{
Box: box,
itemPadding: 1,
labelColor: Styles.SecondaryTextColor,
fieldBackgroundColor: Styles.MoreContrastBackgroundColor,
fieldBackgroundColorFocused: Styles.ContrastBackgroundColor,
fieldTextColor: Styles.PrimaryTextColor,
fieldTextColorFocused: Styles.PrimaryTextColor,
buttonBackgroundColor: Styles.MoreContrastBackgroundColor,
buttonBackgroundColorFocused: Styles.ContrastBackgroundColor,
buttonTextColor: Styles.PrimaryTextColor,
buttonTextColorFocused: Styles.PrimaryTextColor,
labelColorFocused: ColorUnset,
}
f.focus = f
return f
}
// SetItemPadding sets the number of empty rows between form items for vertical
// layouts and the number of empty cells between form items for horizontal
// layouts.
func (f *Form) SetItemPadding(padding int) {
f.Lock()
defer f.Unlock()
f.itemPadding = padding
}
// SetHorizontal sets the direction the form elements are laid out. If set to
// true, instead of positioning them from top to bottom (the default), they are
// positioned from left to right, moving into the next row if there is not
// enough space.
func (f *Form) SetHorizontal(horizontal bool) {
f.Lock()
defer f.Unlock()
f.horizontal = horizontal
}
// SetLabelColor sets the color of the labels.
func (f *Form) SetLabelColor(color tcell.Color) {
f.Lock()
defer f.Unlock()
f.labelColor = color
}
// SetLabelColorFocused sets the color of the labels when focused.
func (f *Form) SetLabelColorFocused(color tcell.Color) {
f.Lock()
defer f.Unlock()
f.labelColorFocused = color
}
// SetFieldBackgroundColor sets the background color of the input areas.
func (f *Form) SetFieldBackgroundColor(color tcell.Color) {
f.Lock()
defer f.Unlock()
f.fieldBackgroundColor = color
}
// SetFieldBackgroundColorFocused sets the background color of the input areas when focused.
func (f *Form) SetFieldBackgroundColorFocused(color tcell.Color) {
f.Lock()
defer f.Unlock()
f.fieldBackgroundColorFocused = color
}
// SetFieldTextColor sets the text color of the input areas.
func (f *Form) SetFieldTextColor(color tcell.Color) {
f.Lock()
defer f.Unlock()
f.fieldTextColor = color
}
// SetFieldTextColorFocused sets the text color of the input areas when focused.
func (f *Form) SetFieldTextColorFocused(color tcell.Color) {
f.Lock()
defer f.Unlock()
f.fieldTextColorFocused = color
}
// SetButtonsAlign sets how the buttons align horizontally, one of AlignLeft
// (the default), AlignCenter, and AlignRight. This is only
func (f *Form) SetButtonsAlign(align int) {
f.Lock()
defer f.Unlock()
f.buttonsAlign = align
}
// SetButtonBackgroundColor sets the background color of the buttons.
func (f *Form) SetButtonBackgroundColor(color tcell.Color) {
f.Lock()
defer f.Unlock()
f.buttonBackgroundColor = color
}
// SetButtonBackgroundColorFocused sets the background color of the buttons when focused.
func (f *Form) SetButtonBackgroundColorFocused(color tcell.Color) {
f.Lock()
defer f.Unlock()
f.buttonBackgroundColorFocused = color
}
// SetButtonTextColor sets the color of the button texts.
func (f *Form) SetButtonTextColor(color tcell.Color) {
f.Lock()
defer f.Unlock()
f.buttonTextColor = color
}
// SetButtonTextColorFocused sets the color of the button texts when focused.
func (f *Form) SetButtonTextColorFocused(color tcell.Color) {
f.Lock()
defer f.Unlock()
f.buttonTextColorFocused = color
}
// SetFocus shifts the focus to the form element with the given index, counting
// non-button items first and buttons last. Note that this index is only used
// when the form itself receives focus.
func (f *Form) SetFocus(index int) {
f.Lock()
defer f.Unlock()
if index < 0 {
f.focusedElement = 0
} else if index >= len(f.items)+len(f.buttons) {
f.focusedElement = len(f.items) + len(f.buttons)
} else {
f.focusedElement = index
}
}
// AddInputField adds an input field to the form. It has a label, an optional
// initial value, a field width (a value of 0 extends it as far as possible),
// an optional accept function to validate the item's value (set to nil to
// accept any text), and an (optional) callback function which is invoked when
// the input field's text has changed.
func (f *Form) AddInputField(label, value string, fieldWidth int, accept func(textToCheck string, lastChar rune) bool, changed func(text string)) {
f.Lock()
defer f.Unlock()
inputField := NewInputField()
inputField.SetLabel(label)
inputField.SetText(value)
inputField.SetFieldWidth(fieldWidth)
inputField.SetAcceptanceFunc(accept)
inputField.SetChangedFunc(changed)
f.items = append(f.items, inputField)
}
// AddPasswordField adds a password field to the form. This is similar to an
// input field except that the user's input not shown. Instead, a "mask"
// character is displayed. The password field has a label, an optional initial
// value, a field width (a value of 0 extends it as far as possible), and an
// (optional) callback function which is invoked when the input field's text has
// changed.
func (f *Form) AddPasswordField(label, value string, fieldWidth int, mask rune, changed func(text string)) {
f.Lock()
defer f.Unlock()
if mask == 0 {
mask = '*'
}
passwordField := NewInputField()
passwordField.SetLabel(label)
passwordField.SetText(value)
passwordField.SetFieldWidth(fieldWidth)
passwordField.SetMaskCharacter(mask)
passwordField.SetChangedFunc(changed)
f.items = append(f.items, passwordField)
}
// AddDropDownSimple adds a drop-down element to the form. It has a label, options,
// and an (optional) callback function which is invoked when an option was
// selected. The initial option may be a negative value to indicate that no
// option is currently selected.
func (f *Form) AddDropDownSimple(label string, initialOption int, selected func(index int, option *DropDownOption), options ...string) {
f.Lock()
defer f.Unlock()
dd := NewDropDown()
dd.SetLabel(label)
dd.SetOptionsSimple(selected, options...)
dd.SetCurrentOption(initialOption)
f.items = append(f.items, dd)
}
// AddDropDown adds a drop-down element to the form. It has a label, options,
// and an (optional) callback function which is invoked when an option was
// selected. The initial option may be a negative value to indicate that no
// option is currently selected.
func (f *Form) AddDropDown(label string, initialOption int, selected func(index int, option *DropDownOption), options []*DropDownOption) {
f.Lock()
defer f.Unlock()
dd := NewDropDown()
dd.SetLabel(label)
dd.SetOptions(selected, options...)
dd.SetCurrentOption(initialOption)
f.items = append(f.items, dd)
}
// AddCheckBox adds a checkbox to the form. It has a label, a message, an
// initial state, and an (optional) callback function which is invoked when the
// state of the checkbox was changed by the user.
func (f *Form) AddCheckBox(label string, message string, checked bool, changed func(checked bool)) {
f.Lock()
defer f.Unlock()
c := NewCheckBox()
c.SetLabel(label)
c.SetMessage(message)
c.SetChecked(checked)
c.SetChangedFunc(changed)
f.items = append(f.items, c)
}
// AddSlider adds a slider to the form. It has a label, an initial value, a
// maximum value, an amount to increment by when modified via keyboard, and an
// (optional) callback function which is invoked when the state of the slider
// was changed by the user.
func (f *Form) AddSlider(label string, current, max, increment int, changed func(value int)) {
f.Lock()
defer f.Unlock()
s := NewSlider()
s.SetLabel(label)
s.SetMax(max)
s.SetProgress(current)
s.SetIncrement(increment)
s.SetChangedFunc(changed)
f.items = append(f.items, s)
}
// AddButton adds a new button to the form. The "selected" function is called
// when the user selects this button. It may be nil.
func (f *Form) AddButton(label string, selected func()) {
f.Lock()
defer f.Unlock()
button := NewButton(label)
button.SetSelectedFunc(selected)
f.buttons = append(f.buttons, button)
}
// GetButton returns the button at the specified 0-based index. Note that
// buttons have been specially prepared for this form and modifying some of
// their attributes may have unintended side effects.
func (f *Form) GetButton(index int) *Button {
f.RLock()
defer f.RUnlock()
return f.buttons[index]
}
// RemoveButton removes the button at the specified position, starting with 0
// for the button that was added first.
func (f *Form) RemoveButton(index int) {
f.Lock()
defer f.Unlock()
f.buttons = append(f.buttons[:index], f.buttons[index+1:]...)
}
// GetButtonCount returns the number of buttons in this form.
func (f *Form) GetButtonCount() int {
f.RLock()
defer f.RUnlock()
return len(f.buttons)
}
// GetButtonIndex returns the index of the button with the given label, starting
// with 0 for the button that was added first. If no such label was found, -1
// is returned.
func (f *Form) GetButtonIndex(label string) int {
f.RLock()
defer f.RUnlock()
for index, button := range f.buttons {
if button.GetLabel() == label {
return index
}
}
return -1
}
// Clear removes all input elements from the form, including the buttons if
// specified.
func (f *Form) Clear(includeButtons bool) {
f.Lock()
defer f.Unlock()
f.items = nil
if includeButtons {
f.buttons = nil
}
f.focusedElement = 0
}
// ClearButtons removes all buttons from the form.
func (f *Form) ClearButtons() {
f.Lock()
defer f.Unlock()
f.buttons = nil
}
// AddFormItem adds a new item to the form. This can be used to add your own
// objects to the form. Note, however, that the Form class will override some
// of its attributes to make it work in the form context. Specifically, these
// are:
//
// - The label width
// - The label color
// - The background color
// - The field text color
// - The field background color
func (f *Form) AddFormItem(item FormItem) {
f.Lock()
defer f.Unlock()
if reflect.ValueOf(item).IsNil() {
panic("Invalid FormItem")
}
f.items = append(f.items, item)
}
// GetFormItemCount returns the number of items in the form (not including the
// buttons).
func (f *Form) GetFormItemCount() int {
f.RLock()
defer f.RUnlock()
return len(f.items)
}
// IndexOfFormItem returns the index of the given FormItem.
func (f *Form) IndexOfFormItem(item FormItem) int {
f.l.RLock()
defer f.l.RUnlock()
for index, formItem := range f.items {
if item == formItem {
return index
}
}
return -1
}
// GetFormItem returns the form item at the given position, starting with index
// 0. Elements are referenced in the order they were added. Buttons are not included.
// If index is out of bounds it returns nil.
func (f *Form) GetFormItem(index int) FormItem {
f.RLock()
defer f.RUnlock()
if index > len(f.items)-1 || index < 0 {
return nil
}
return f.items[index]
}
// RemoveFormItem removes the form element at the given position, starting with
// index 0. Elements are referenced in the order they were added. Buttons are
// not included.
func (f *Form) RemoveFormItem(index int) {
f.Lock()
defer f.Unlock()
f.items = append(f.items[:index], f.items[index+1:]...)
}
// GetFormItemByLabel returns the first form element with the given label. If
// no such element is found, nil is returned. Buttons are not searched and will
// therefore not be returned.
func (f *Form) GetFormItemByLabel(label string) FormItem {
f.RLock()
defer f.RUnlock()
for _, item := range f.items {
if item.GetLabel() == label {
return item
}
}
return nil
}
// GetFormItemIndex returns the index of the first form element with the given
// label. If no such element is found, -1 is returned. Buttons are not searched
// and will therefore not be returned.
func (f *Form) GetFormItemIndex(label string) int {
f.RLock()
defer f.RUnlock()
for index, item := range f.items {
if item.GetLabel() == label {
return index
}
}
return -1
}
// GetFocusedItemIndex returns the indices of the form element or button which
// currently has focus. If they don't, -1 is returned resepectively.
func (f *Form) GetFocusedItemIndex() (formItem, button int) {
f.RLock()
defer f.RUnlock()
index := f.focusIndex()
if index < 0 {
return -1, -1
}
if index < len(f.items) {
return index, -1
}
return -1, index - len(f.items)
}
// SetWrapAround sets the flag that determines whether navigating the form will
// wrap around. That is, navigating downwards on the last item will move the
// selection to the first item (similarly in the other direction). If set to
// false, the selection won't change when navigating downwards on the last item
// or navigating upwards on the first item.
func (f *Form) SetWrapAround(wrapAround bool) {
f.Lock()
defer f.Unlock()
f.wrapAround = wrapAround
}
// SetCancelFunc sets a handler which is called when the user hits the Escape
// key.
func (f *Form) SetCancelFunc(callback func()) {
f.Lock()
defer f.Unlock()
f.cancel = callback
}
// GetAttributes returns the current attribute settings of a form.
func (f *Form) GetAttributes() *FormItemAttributes {
f.Lock()
defer f.Unlock()
return f.getAttributes()
}
func (f *Form) getAttributes() *FormItemAttributes {
attrs := &FormItemAttributes{
BackgroundColor: f.backgroundColor,
LabelColor: f.labelColor,
FieldBackgroundColor: f.fieldBackgroundColor,
FieldTextColor: f.fieldTextColor,
}
if f.labelColorFocused == ColorUnset {
attrs.LabelColorFocused = f.labelColor
} else {
attrs.LabelColorFocused = f.labelColorFocused
}
if f.fieldBackgroundColorFocused == ColorUnset {
attrs.FieldBackgroundColorFocused = f.fieldTextColor
} else {
attrs.FieldBackgroundColorFocused = f.fieldBackgroundColorFocused
}
if f.fieldTextColorFocused == ColorUnset {
attrs.FieldTextColorFocused = f.fieldBackgroundColor
} else {
attrs.FieldTextColorFocused = f.fieldTextColorFocused
}
return attrs
}
// Draw draws this primitive onto the screen.
func (f *Form) Draw(screen tcell.Screen) {
if !f.GetVisible() {
return
}
f.Box.Draw(screen)
f.Lock()
defer f.Unlock()
// Determine the actual item that has focus.
if index := f.focusIndex(); index >= 0 {
f.focusedElement = index
}
// Determine the dimensions.
x, y, width, height := f.GetInnerRect()
topLimit := y
bottomLimit := y + height
rightLimit := x + width
startX := x
// Find the longest label.
var maxLabelWidth int
for _, item := range f.items {
labelWidth := TaggedStringWidth(item.GetLabel())
if labelWidth > maxLabelWidth {
maxLabelWidth = labelWidth
}
}
maxLabelWidth++ // Add one space.
// Calculate positions of form items.
positions := make([]struct{ x, y, width, height int }, len(f.items)+len(f.buttons))
var focusedPosition struct{ x, y, width, height int }
for index, item := range f.items {
if !item.GetVisible() {
continue
}
// Calculate the space needed.
labelWidth := TaggedStringWidth(item.GetLabel())
var itemWidth int
if f.horizontal {
fieldWidth := item.GetFieldWidth()
if fieldWidth == 0 {
fieldWidth = DefaultFormFieldWidth
}
labelWidth++
itemWidth = labelWidth + fieldWidth
} else {
// We want all fields to align vertically.
labelWidth = maxLabelWidth
itemWidth = width
}
// Advance to next line if there is no space.
if f.horizontal && x+labelWidth+1 >= rightLimit {
x = startX
y += 2
}
// Adjust the item's attributes.
if x+itemWidth >= rightLimit {
itemWidth = rightLimit - x
}
attributes := f.getAttributes()
attributes.LabelWidth = labelWidth
setFormItemAttributes(item, attributes)
// Save position.
positions[index].x = x
positions[index].y = y
positions[index].width = itemWidth
positions[index].height = 1
if item.GetFocusable().HasFocus() {
focusedPosition = positions[index]
}
// Advance to next item.
if f.horizontal {
x += itemWidth + f.itemPadding
} else {
y += item.GetFieldHeight() + f.itemPadding
}
}
// How wide are the buttons?
buttonWidths := make([]int, len(f.buttons))
buttonsWidth := 0
for index, button := range f.buttons {
w := TaggedStringWidth(button.GetLabel()) + 4
buttonWidths[index] = w
buttonsWidth += w + 1
}
buttonsWidth--
// Where do we place them?
if !f.horizontal && x+buttonsWidth < rightLimit {
if f.buttonsAlign == AlignRight {
x = rightLimit - buttonsWidth
} else if f.buttonsAlign == AlignCenter {
x = (x + rightLimit - buttonsWidth) / 2
}
// In vertical layouts, buttons always appear after an empty line.
if f.itemPadding == 0 {
y++
}
}
// Calculate positions of buttons.
for index, button := range f.buttons {
if !button.GetVisible() {
continue
}
space := rightLimit - x
buttonWidth := buttonWidths[index]
if f.horizontal {
if space < buttonWidth-4 {
x = startX
y += 2
space = width
}
} else {
if space < 1 {
break // No space for this button anymore.
}
}
if buttonWidth > space {
buttonWidth = space
}
button.SetLabelColor(f.buttonTextColor)
button.SetLabelColorFocused(f.buttonTextColorFocused)
button.SetBackgroundColorFocused(f.buttonBackgroundColorFocused)
button.SetBackgroundColor(f.buttonBackgroundColor)
buttonIndex := index + len(f.items)
positions[buttonIndex].x = x
positions[buttonIndex].y = y
positions[buttonIndex].width = buttonWidth
positions[buttonIndex].height = 1
if button.HasFocus() {
focusedPosition = positions[buttonIndex]
}
x += buttonWidth + 1
}
// Determine vertical offset based on the position of the focused item.
var offset int
if focusedPosition.y+focusedPosition.height > bottomLimit {
offset = focusedPosition.y + focusedPosition.height - bottomLimit
if focusedPosition.y-offset < topLimit {
offset = focusedPosition.y - topLimit
}
}
// Draw items.
for index, item := range f.items {
if !item.GetVisible() {
continue
}
// Set position.
y := positions[index].y - offset
height := positions[index].height
item.SetRect(positions[index].x, y, positions[index].width, height)
// Is this item visible?
if y+height <= topLimit || y >= bottomLimit {
continue
}
// Draw items with focus last (in case of overlaps).
if item.GetFocusable().HasFocus() {
defer item.Draw(screen)
} else {
item.Draw(screen)
}
}
// Draw buttons.
for index, button := range f.buttons {
if !button.GetVisible() {
continue
}
// Set position.
buttonIndex := index + len(f.items)
y := positions[buttonIndex].y - offset
height := positions[buttonIndex].height
button.SetRect(positions[buttonIndex].x, y, positions[buttonIndex].width, height)
// Is this button visible?
if y+height <= topLimit || y >= bottomLimit {
continue
}
// Draw button.
button.Draw(screen)
}
}
func (f *Form) updateFocusedElement(decreasing bool) {
li := len(f.items)
l := len(f.items) + len(f.buttons)
for i := 0; i < l; i++ {
if f.focusedElement < 0 {
if f.wrapAround {
f.focusedElement = l - 1
} else {
f.focusedElement = 0
}
} else if f.focusedElement >= l {
if f.wrapAround {
f.focusedElement = 0
} else {
f.focusedElement = l - 1
}
}
if f.focusedElement < li {
item := f.items[f.focusedElement]
if item.GetVisible() {
break
}
} else {
button := f.buttons[f.focusedElement-li]
if button.GetVisible() {
break
}
}
if decreasing {
f.focusedElement--
} else {
f.focusedElement++
}
}
}
func (f *Form) formItemInputHandler(delegate func(p Primitive)) func(key tcell.Key) {
return func(key tcell.Key) {
f.Lock()
switch key {
case tcell.KeyTab, tcell.KeyEnter:
f.focusedElement++
f.updateFocusedElement(false)
f.Unlock()
f.Focus(delegate)
f.Lock()
case tcell.KeyBacktab:
f.focusedElement--
f.updateFocusedElement(true)
f.Unlock()
f.Focus(delegate)
f.Lock()
case tcell.KeyEscape:
if f.cancel != nil {
f.Unlock()
f.cancel()
f.Lock()
} else {
f.focusedElement = 0
f.updateFocusedElement(true)
f.Unlock()
f.Focus(delegate)
f.Lock()
}
}
f.Unlock()
}
}
// Focus is called by the application when the primitive receives focus.
func (f *Form) Focus(delegate func(p Primitive)) {
f.Lock()
if len(f.items)+len(f.buttons) == 0 {
f.hasFocus = true
f.Unlock()
return
}
f.hasFocus = false
// Hand on the focus to one of our child elements.
if f.focusedElement < 0 || f.focusedElement >= len(f.items)+len(f.buttons) {
f.focusedElement = 0
}
if f.focusedElement < len(f.items) {
// We're selecting an item.
item := f.items[f.focusedElement]
attributes := f.getAttributes()
attributes.FinishedFunc = f.formItemInputHandler(delegate)
f.Unlock()
setFormItemAttributes(item, attributes)
delegate(item)
} else {
// We're selecting a button.
button := f.buttons[f.focusedElement-len(f.items)]
button.SetBlurFunc(f.formItemInputHandler(delegate))
f.Unlock()
delegate(button)
}
}
// HasFocus returns whether or not this primitive has focus.
func (f *Form) HasFocus() bool {
f.Lock()
defer f.Unlock()
if f.hasFocus {
return true
}
return f.focusIndex() >= 0
}
// focusIndex returns the index of the currently focused item, counting form
// items first, then buttons. A negative value indicates that no containeed item
// has focus.
func (f *Form) focusIndex() int {
for index, item := range f.items {
if item.GetVisible() && item.GetFocusable().HasFocus() {
return index
}
}
for index, button := range f.buttons {
if button.GetVisible() && button.focus.HasFocus() {
return len(f.items) + index
}
}
return -1
}
// MouseHandler returns the mouse handler for this primitive.
func (f *Form) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
return f.WrapMouseHandler(func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
if !f.InRect(event.Position()) {
return false, nil
}
// Determine items to pass mouse events to.
for _, item := range f.items {
consumed, capture = item.MouseHandler()(action, event, setFocus)
if consumed {
return