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day10.rb
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# --- Day 10: The Stars Align ---
#
# It's no use; your navigation system simply isn't capable of providing walking directions in the
# arctic circle, and certainly not in 1018.
#
# The Elves suggest an alternative. In times like these, North Pole rescue operations will arrange
# points of light in the sky to guide missing Elves back to base. Unfortunately, the message is
# easy to miss: the points move slowly enough that it takes hours to align them, but have so much
# momentum that they only stay aligned for a second. If you blink at the wrong time, it might be
# hours before another message appears.
#
# You can see these points of light floating in the distance, and record their position in the sky
# and their velocity, the relative change in position per second (your puzzle input). The
# coordinates are all given from your perspective; given enough time, those positions and
# velocities will move the points into a cohesive message!
#
# Rather than wait, you decide to fast-forward the process and calculate what the points will
# eventually spell.
#
# For example, suppose you note the following points:
#
# position=< 9, 1> velocity=< 0, 2>
# position=< 7, 0> velocity=<-1, 0>
# position=< 3, -2> velocity=<-1, 1>
# position=< 6, 10> velocity=<-2, -1>
# position=< 2, -4> velocity=< 2, 2>
# position=<-6, 10> velocity=< 2, -2>
# position=< 1, 8> velocity=< 1, -1>
# position=< 1, 7> velocity=< 1, 0>
# position=<-3, 11> velocity=< 1, -2>
# position=< 7, 6> velocity=<-1, -1>
# position=<-2, 3> velocity=< 1, 0>
# position=<-4, 3> velocity=< 2, 0>
# position=<10, -3> velocity=<-1, 1>
# position=< 5, 11> velocity=< 1, -2>
# position=< 4, 7> velocity=< 0, -1>
# position=< 8, -2> velocity=< 0, 1>
# position=<15, 0> velocity=<-2, 0>
# position=< 1, 6> velocity=< 1, 0>
# position=< 8, 9> velocity=< 0, -1>
# position=< 3, 3> velocity=<-1, 1>
# position=< 0, 5> velocity=< 0, -1>
# position=<-2, 2> velocity=< 2, 0>
# position=< 5, -2> velocity=< 1, 2>
# position=< 1, 4> velocity=< 2, 1>
# position=<-2, 7> velocity=< 2, -2>
# position=< 3, 6> velocity=<-1, -1>
# position=< 5, 0> velocity=< 1, 0>
# position=<-6, 0> velocity=< 2, 0>
# position=< 5, 9> velocity=< 1, -2>
# position=<14, 7> velocity=<-2, 0>
# position=<-3, 6> velocity=< 2, -1>
#
# Each line represents one point. Positions are given as <X, Y> pairs: X represents how far left
# (negative) or right (positive) the point appears, while Y represents how far up (negative) or
# down (positive) the point appears.
#
# At 0 seconds, each point has the position given. Each second, each point's velocity is added to
# its position. So, a point with velocity <1, -2> is moving to the right, but is moving upward
# twice as quickly. If this point's initial position were <3, 9>, after 3 seconds, its position
# would become <6, 3>.
#
# Over time, the points listed above would move like this:
#
# Initially:
# ........#.............
# ................#.....
# .........#.#..#.......
# ......................
# #..........#.#.......#
# ...............#......
# ....#.................
# ..#.#....#............
# .......#..............
# ......#...............
# ...#...#.#...#........
# ....#..#..#.........#.
# .......#..............
# ...........#..#.......
# #...........#.........
# ...#.......#..........
#
# After 1 second:
# ......................
# ......................
# ..........#....#......
# ........#.....#.......
# ..#.........#......#..
# ......................
# ......#...............
# ....##.........#......
# ......#.#.............
# .....##.##..#.........
# ........#.#...........
# ........#...#.....#...
# ..#...........#.......
# ....#.....#.#.........
# ......................
# ......................
#
# After 2 seconds:
# ......................
# ......................
# ......................
# ..............#.......
# ....#..#...####..#....
# ......................
# ........#....#........
# ......#.#.............
# .......#...#..........
# .......#..#..#.#......
# ....#....#.#..........
# .....#...#...##.#.....
# ........#.............
# ......................
# ......................
# ......................
#
# After 3 seconds:
# ......................
# ......................
# ......................
# ......................
# ......#...#..###......
# ......#...#...#.......
# ......#...#...#.......
# ......#####...#.......
# ......#...#...#.......
# ......#...#...#.......
# ......#...#...#.......
# ......#...#..###......
# ......................
# ......................
# ......................
# ......................
#
# After 4 seconds:
# ......................
# ......................
# ......................
# ............#.........
# ........##...#.#......
# ......#.....#..#......
# .....#..##.##.#.......
# .......##.#....#......
# ...........#....#.....
# ..............#.......
# ....#......#...#......
# .....#.....##.........
# ...............#......
# ...............#......
# ......................
# ......................
#
# After 3 seconds, the message appeared briefly: HI. Of course, your message will be much longer
# and will take many more seconds to appear.
#
# What message will eventually appear in the sky?
#
require_relative 'input'
day = __FILE__[/\d+/].to_i(10)
input = Input.for_day(day, 2018)
puts "solving day #{day} from input"
RE=/position=< *(?<pos_x>-?[0-9]+), *(?<pos_y>-?[0-9]+)> velocity=< *(?<vel_x>-?[0-9]+), *(?<vel_y>-?[0-9]+)>/
class Point
attr_accessor :pos_x, :pos_y, :dx, :dy
def initialize(pos_x, pos_y, vel_x, vel_y)
@pos_x, @pos_y, @dx, @dy = pos_x, pos_y, vel_x, vel_y
end
def move!(ticks=1)
@pos_x += @dx * ticks
@pos_y += @dy * ticks
end
def to_s
"%5d,%5d"%[pos_x,pos_y]
end
def <=>(other)
(self.pos_y <=> other.pos_y).nonzero? || (self.pos_x - other.pos_x)
end
include Comparable
def shift!(x,y)
@pos_x -= x
@pos_y -= y
end
def is?(x,y)
@pos_x == x && @pos_y == y
end
end
points = []
input.each_line(chomp: true) do |line|
points << Point.new(*RE.match(line).captures.map(&:to_i))
end
time = 0 + 10459
points.each {|p| p.move!(time) }
# puts points
# spread_x = points.map(&:pos_x).minmax.reverse.reduce(&:-).abs
# spread_y = points.map(&:pos_y).minmax.reverse.reduce(&:-).abs
# min_x = spread_x
# min_y = spread_y
# loop do
# time += 1
# points.each {|p| p.move! }
# spread_x = points.map(&:pos_x).minmax.reverse.reduce(&:-).abs
# spread_y = points.map(&:pos_y).minmax.reverse.reduce(&:-).abs
# if spread_x < min_x || spread_y < min_y
# if spread_x < min_x
# min_x = spread_x
# end
# if spread_y < min_y
# min_y = spread_y
# end
# else
# break
# end
# end
# puts points
# puts " %5d,%5d\r"%[min_x,min_y]
20.times do
sx = points.map(&:pos_x).min
sy = points.map(&:pos_y).min
points.each {|p| p.shift!(sx,sy) }
# mx = points.map(&:pos_x).max
# my = points.map(&:pos_y).max
# points = points.sort
# puts points
puts `tput home`
puts time
(-10..25).each do |y|
(-20..100).each do |x|
if points.any?{|p|p.is?(x,y)}
print '#'
else
print '.'
end
end
puts "/"
end
break
sleep 0.5
points.each {|p| p.move! }
time += 1
end