From 782d973f2fecffdb7c21dfefa129bc9b18047b7b Mon Sep 17 00:00:00 2001 From: qthequartermasterman Date: Thu, 12 Oct 2023 22:19:21 -0500 Subject: [PATCH] feat: Plots for Questions 1.1-1.4 --- docs/0-Background/factions.md | 15 ++-- docs/0-Background/geography.md | 2 +- docs/1-Story/act1.md | 146 +++++++++++++++++++++++++++++++-- 3 files changed, 144 insertions(+), 19 deletions(-) diff --git a/docs/0-Background/factions.md b/docs/0-Background/factions.md index 2a667ce..08bdc19 100644 --- a/docs/0-Background/factions.md +++ b/docs/0-Background/factions.md @@ -32,35 +32,32 @@ - **Member Settlements**: - 1. [Rice Village](./geography.md#rice-village): De-facto capital of the Lone Star Republic, with a thriving - community and a strong economic - presence. + 1. [Rice Village](./geography.md#rice-village): De-facto capital of the Lone Star Republic, with a thriving community and a strong economic presence. 2. [The Heights](./geography.md#the-heights) 3. [Montrose](./geography.md#montrose) 4. [Uptown](./geography.md#uptown-houston) 5. [Cypress Fields (formerly Cypress)](./geography.md#cypress-fields-formerly-cypress) 6. [Petroclave (formerly Beaumont)](./geography.md#petroclave-beaumont) 7. [Harvest Haven (formerly Conroe)](./geography.md#harvest-haven-conroe) - 8. [Scholar's Summit (formerly Huntsville)](./geography.md#scholars-summit-huntsville): The Lone Star Republic funds - the Wasteland University in exchange for - establishing the Confederation Prison just south of Scholar's Summit. + 8. [Scholar's Summit (formerly Huntsville)](./geography.md#scholars-summit-huntsville): The Lone Star Republic funds the Wasteland University in exchange for establishing the Confederation Prison just south of Scholar's Summit. 9. [Oilfield Outpost (formerly Pasadena)](./geography.md#minor-settlements) 10. [Sugar Junction (formerly Sugar Land)](./geography.md#sugar-junction-formerly-sugar-land) 11. [The Verdant Haven (formerly The Woodlands)](./geography.md#the-verdant-haven-formerly-the-woodlands) 12. [Museum District](./geography.md#museum-district) 13. [Jersey Village](./geography.md#minor-settlements) - 14. [Vault 117](./geography.md#vault-117--mission-control): Vault 117 (under the remains of the Johnson Space + 14. [Harbor's Rest (formerly Baytown)](./geography.md#harbors-rest-formerly-baytown) + 15. [Vault 117](./geography.md#vault-117--mission-control): Vault 117 (under the remains of the Johnson Space Center) was recently annexed by the Lone Star Republic, providing them with access to the spaceport and its resources in exchange for full representation in the Senate and Congress. Although allying with the Spaceport Survivors was largely supported by most leaders in the Lone Star Republic, the decision to annex Vault 117 was controversial among many of the citizens of the Republic. - 15. [Radiant Shores (formerly Pearland)](./geography.md#radiant-shores-formerly-pearland): Not a member settlement, + 16. [Radiant Shores (formerly Pearland)](./geography.md#radiant-shores-formerly-pearland): Not a member settlement, but a settlement that is under the Lone Star Republic's protection. They are a small settlement of ghouls who have been ostracized by the rest of the wasteland. The Lone Star Republic has taken them under their wing, providing them with protection and resources in exchange for their loyalty. - 16. [Humble Haven (formerly Humble)](./geography.md#humble-haven-formerly-humble-pronounced-with-a-silent-h): Not a + 17. [Humble Haven (formerly Humble)](./geography.md#humble-haven-formerly-humble-pronounced-with-a-silent-h): Not a member settlement, but due to its proximity to the airport, the Lone Star Republic has taken them under their wing, providing them with protection and resources in exchange for their loyalty. diff --git a/docs/0-Background/geography.md b/docs/0-Background/geography.md index 61dfc00..469ad5e 100644 --- a/docs/0-Background/geography.md +++ b/docs/0-Background/geography.md @@ -302,7 +302,7 @@ One additional target is USSA Mission Control (Johnson Space Center). of the wilderness and their ability to provide valuable resources, such as purified water and herbal remedies, to those who gain their trust. -### Harbor's Rest (Baytown) +### Harbor's Rest (formerly Baytown) - Harbor's Rest is a settlement situated in the ruins of Baytown, known for its maritime heritage and salvage operations. The residents scavenge and salvage goods from sunken ships and submerged buildings in the area. diff --git a/docs/1-Story/act1.md b/docs/1-Story/act1.md index 7182e53..6ba8e43 100644 --- a/docs/1-Story/act1.md +++ b/docs/1-Story/act1.md @@ -4,35 +4,163 @@ ### Summary - The player awakes from a vision of the Sea of Tranquility of his/her great-great-grandfather. In the vision, he is struggling with a decision. The player is disoriented and left with a strong feeling of déjà vu. +- The player finds himself in a settlement in the Bayou, surrounded by the Bayou Brotherhood, who tell him that they found him adrift in a shipwreck. The player has no memory of how he arrived in the Bayou. - The Bayou Brotherhood leader, Cyrus "Gator" Boudreaux, senses the player's unease and explains the importance of the Bayou's mystical connection. He tasks the player with investigating the mysterious disturbances plaguing the Bayou lately. - The player explores the Bayou, encountering strange occurrences and faint echoes of their great-great-grandfather's decisions during the Sea of Tranquility campaign. They uncover an ancient relic, a key to understanding the visions, and bring it back to the Brotherhood's settlement. - Purpose: This quest introduces the player to the Bayou Brotherhood and their spiritual connection to the Bayou. It hints at the player's connection to their great-great-grandfather and the recurring visions, establishing a central mystery. + +### Plot +#### 1.1: The Shipwreck Survivor + +- The player awakens in the Bayou Brotherhood's settlement, disoriented and unaware of how they arrived. The humid air, sound of wildlife, and the soft glow of swamp lanterns surround them. +- Brotherhood members discovered the player adrift in a shipwreck that had floated into the Bayou. They were brought to safety and nursed back to health. +- The charismatic leader of the Bayou Brotherhood, Cyrus "Gator" Boudreaux, introduces the player to the Brotherhood's way of life and spiritual beliefs. +#### 1.2: A Vision from the Bayou + +- As the player recounts their ordeal and experiences on the Moon, including the strange vision of the Sea of Tranquility, Gator is intrigued and believes it may hold cosmic significance. +- Gator explains the Bayou's mystical connection to the cosmos and suggests that the player's vision might be linked to the Bayou's cosmic message. He believes the player is meant to uncover something important. +- The player is tasked with exploring the Bayou to find clues related to their vision and its connection to the recurring glimpses of the Sea of Tranquility. +#### 1.3: Echoes of the Past + +- The player ventures deeper into the Bayou, guided by their instincts and the echoes of their great-great-grandfather's decision in the vision. +- As they explore, they encounter strange phenomena: unexplained lights, shadowy figures, and eerie sounds echoing through the swamps. +- The player also discovers an ancient relic, a worn medallion engraved with cryptic symbols. It resonates with the visions and provides a connection to the past. +#### 1.4: Return to the Brotherhood + +- The player returns to the Bayou Brotherhood's settlement, clutching the enigmatic medallion. +- Gator, intrigued by the medallion, explains that it has been passed down through generations and is said to hold the key to understanding the Bayou's cosmic significance. +- This quest concludes with the player gaining Gator's trust and the Brotherhood's willingness to support them in exploring the mysteries of the Gulf Coast Wasteland. +- Gator tasks the player with investigating the Spaceport Survivors, whose recent emergence from their Vault is no coincidence. He believes they are connected to the player's visions and the Bayou's cosmic message. +### Quest Rewards: + +- Experience points for completing quest objectives. +- Increased reputation with the Bayou Brotherhood. +- The Bayou Medallion, an item with a unique ability related to visions and insights. +- Unlocking access to the Bayou Brotherhood's spiritual knowledge and unique quests. +### Purpose: +This quest introduces the player to the Bayou Brotherhood, their spiritual connection to the Bayou, and the central mystery of the player's recurring visions. It establishes the player's role in the faction and hints at the deeper connection between the past and present events. + + ## Quest 2: Diplomatic Relations +*Available after completing Quest 1: Lost in the Bayou* ### Summary - The player, now exploring the Gulf Coast Wasteland, hears rumors about the Spaceport Survivors and the Lone Star Republic's alliance. They decide to visit the Spaceport to learn more. - Upon reaching the Spaceport's perimeter, the player witnesses a Lone Star Republic patrol having a tense standoff with a group of Galveston Pirates. The Pirates appear to be interested in the Spaceport. - The player can choose to intervene or observe, leading to different outcomes. Depending on their choice, they gain favor with either the Lone Star Republic or the Galveston Pirates, while also learning about the Spaceport Survivors. -- Purpose: This quest introduces the Spaceport Survivors, hints at the Galveston Pirates' interest in the Spaceport, and allows the player to make their first faction-related decision. + +### Plot + +#### 2.1: Whispered Rumors + +- The player, while visiting a local settlement, overhears hushed conversations about the Spaceport Survivors and their recent alliance with the Lone Star Republic. +- Rumors suggest that the Spaceport holds secrets and technology from before the Great War, and the Lone Star Republic's interest in it has piqued the curiosity of other factions, including the Galveston Pirates. +#### 2.2: A Tense Standoff + +- The player, determined to investigate the Spaceport, heads towards its perimeter, surrounded by the remnants of pre-war technology and guarded by Lone Star Republic patrols. +- At the Spaceport's entrance, they witness a heated standoff between a Lone Star Republic patrol and a group of Galveston Pirates. The Pirates seem interested in the Spaceport's secrets. +- The player has a choice: intervene and assist the Lone Star Republic or observe and make a decision based on the unfolding situation. Their choice will affect their standing with the factions and future interactions. +#### 2.3: Player's Decision + +- If the player intervenes on the side of the Lone Star Republic, they help repel the Galveston Pirates' advance. This action earns them favor with the Lone Star Republic, who view the player as an ally in protecting the Spaceport. +- If the player chooses to observe and not interfere, the Galveston Pirates seize an opportunity and secure a limited presence in the Spaceport. This choice garners them favor with the Pirates, who see the player as sympathetic to their cause. +- Regardless of their choice, the player learns more about the Spaceport Survivors and the value of the Spaceport itself, as both factions share information about their interests. +#### 2.4: Insights into the Spaceport Survivors + +- In the aftermath of the standoff, the Lone Star Republic or Galveston Pirates provide the player with additional details about the Spaceport Survivors. +- The Lone Star Republic emphasizes the importance of the Spaceport for the region's future and the alliance with the Spaceport Survivors. +- The Galveston Pirates express their belief that the Spaceport contains valuable resources they aim to seize, which could bolster their influence. +- The player leaves the Spaceport perimeter with a deeper understanding of the complex dynamics and mysteries surrounding the Gulf Coast Wasteland. +### Quest Rewards + +- Experience points for completing quest objectives. +- Reputation changes based on the player's choice (increased favor with the Lone Star Republic or the Galveston Pirates). +- Access to additional faction-related quests for the faction the player supported. +- New information and clues related to the Spaceport Survivors and their objectives. + +### Purpose +This quest introduces the Spaceport Survivors, hints at the Galveston Pirates' interest in the Spaceport, and allows the player to make their first faction-related decision. This quest builds upon the player's curiosity about the Spaceport Survivors and introduces the Galveston Pirates as a significant faction in the region. It allows the player to make a crucial decision that will influence their relationships with these factions and sets the stage for deeper faction involvement. + + + ## Quest 3: Pirates' Plunder +*Available after completing Quest 2: Diplomatic Relations. Can be performed in any order with Quest 4: Lone Star Ambitions.* ### Summary -- The player, now known to the Galveston Pirates as a potential ally, is approached by a group of Pirates led by Captain Sofia "Serpent" Vega. They have a proposal for the player. -- The Pirates suspect that the Spaceport holds valuable resources and plan to raid it. They need the player to infiltrate the Spaceport, gather intelligence on its defenses, and provide key information about its layout. -- The player can choose to accept the Pirates' proposal or inform the Lone Star Republic about the impending raid, leading to different consequences. -- Purpose: This quest delves deeper into the Galveston Pirates' motivations, their interest in the Spaceport, and the player's involvement in faction affairs. +- The player, now known to the Galveston Pirates, is approached by a group of Pirates led by Captain Sofia "Serpent" Vega. They have a proposal for the player. +- The Pirates suspect that the Spaceport holds valuable resources and plan to raid it. They need the player to infiltrate the Spaceport, gather intelligence on its defenses and loot, and provide key information about its layout. +- The player can choose to accept the Pirates' proposal or inform the Lone Star Republic about the impending raid, leading to different consequences. +- If the player accepts the proposal, and infiltrates the Spaceport, they discover that the Spaceport Survivors are planning a manned space mission. +- If the player informs the Lone Star Republic, Lone Star officials inform the player that the Spaceport Survivors are planning a manned space mission. +- The player can decide whether to share this information with the Galveston Pirates or keep it to themselves, when they report the results of their infiltration back to the Pirates. + +### Plot +1. The player receives a message from an intimidating figure in a tri-corn hat + - If the player helped the Pirates in Quest 2, then the message reads, + > "Ahoy, matey! You proved yourself useful before, and I reckon you could be of some help again. We've got our eyes set on a big prize, and we need someone with your skills to gather some information for us. Come meet me in Galveston if you're interested." + - If the player did not help the Pirates in Quest 2, then the message reads, + > "You've caused us some trouble, but we reckon you might be redeemed yet. We've got an offer for you, and you'd better hear it out. Meet me in Galveston if you want to make amends." + +2. The player travels to Galveston to meet with Captain Sofia "Serpent" Vega. + - Upon meeting the Captain, she explains their plan to raid the Spaceport and their need for inside information. + - She presents the player with a choice: accept the proposal and infiltrate the Spaceport, or decline and potentially face the consequences. +3. Acting on the Proposal + 1. Accepting the Proposal: + 1. Infiltrating the Spaceport: + - If the player chooses to accept the Pirates' proposal, they infiltrate the Spaceport and gather intel on its defenses and potential loot. + - While inside, the player discovers the Spaceport Survivors' plans for a manned space mission, revealing the true significance of the spaceport. + 2. Reporting Back: + - The player returns to Captain Sofia "Serpent" Vega to share the information gathered from the Spaceport. + - Depending on the player's choices, they can decide whether to share the Spaceport Survivors' plans with the Galveston Pirates or keep it to themselves. + 2. Declining the Proposal: + - If the player chooses to decline the Pirates' proposal, they are attacked by the Pirates and must fight their way out of Galveston. + 3. Informing the Lone Star Republic (after either Accepting or declining the Proposal): + - The player can choose to inform the Lone Star Republic about the impending raid by talking to government officials in Rice Village. + - If the player chooses to inform the Lone Star Republic about the impending raid, they are commended for their loyalty and receive information that the Spaceport Survivors are planning a manned space mission. + + +### Purpose +This quest delves deeper into the Galveston Pirates' motivations, their interest in the Spaceport, and the player's involvement in faction affairs. It also will be the first time entering the Spaceport for most players, introducing the Spaceport Survivors. ## Quest 4: Lone Star Ambitions +*Available after completing Quest 2: Diplomatic Relations* ### Summary -- The Lone Star Republic, aware of the Galveston Pirates' interest in the Spaceport, contacts the player and requests their assistance. -- The Lone Star Republic believes that the Spaceport holds vital resources and information to address the region's energy crisis. They ask the player to gather intelligence on the Pirates' plans and report back with their findings. -- The player must choose between assisting the Lone Star Republic or maintaining their allegiance to the Galveston Pirates, setting the stage for a growing faction conflict. -- Purpose: This quest further explores the Lone Star Republic's resource ambitions and presents a significant faction choice for the player. +- The Lone Star Republic contacts the player and requests their assistance. + + +### Plot +#### The Call to Rice Village +- The player, having already established themselves in the Gulf Coast Wasteland through previous quests, receives a message to meet a representative of the Lone Star Republic in Rice Village. Depending on their previous actions, the nature of the message varies: + - If the player helped the Bayou Brotherhood in Quest 1, Theodore Wilcox, a congressman representing Harbor's Rest (formerly Baytown) greets the player, praising their reputation among the Bayou Brotherhood. A courier delivers the message. + - If the player helped the Lone Star Republic in Quest 2, the President himself acknowledges the player's heroic efforts at the Spaceport and sends a message. A courier delivers the message. + - Both of the above may apply, in which case both the Congressman and the President greet the player. + - Otherwise, a General of the Texas Rangers broadcasts a message, seeking mercenaries and couriers for a well-paying job. This is a generic message sent to all potential hires. +The message instructs the player to meet a Lone Star Republic negotiator at Rice Village's town square. +#### Rice Village Arrival +- The player arrives at Rice Village, the de facto capital of the Lone Star Republic. Depending on the nature of the message they received, they are greeted differently: + - If the player helped the Bayou Brotherhood, the congressman representing Harbor's Rest welcomes the player, referring to their prior actions. He introduces the player to the Lone Star Republic negotiator, Sarah Dawson, and their mission. + - If the player helped the Lone Star Republic, the President personally acknowledges the player's presence and thanks them for their previous assistance. He introduces the player to negotiator Sarah Dawson and explains the importance of the upcoming mission. + - If the player responded to the general broadcast, they are met by a Lone Star Republic general who provides a brief overview of the mission and introduces Sarah Dawson. +#### The Negotiation +- Sarah Dawson explains the mission: to negotiate the purchase of a Fusion Core Stabilizer from the Oil Barons, under the guise of improving electricity stability in the Lone Star Republic's northern settlements. +- The player, accompanied by Sarah, heads to Western Reach, the settlement housing the headquarters of the Oil Barons. +- At Western Reach, they meet with Leonard "Ironclad" Duvall, a high-ranking member of the Oil Barons. Duvall is initially skeptical of the Lone Star Republic's intentions but is willing to negotiate. +- The negotiation takes place, and Duvall presents two offers: selling oil at a discounted rate or providing fusion cores. Sarah must persuade Duvall to sell the Fusion Core Stabilizer. +#### Securing the Stabilizer +- The player and Sarah successfully negotiate with Duvall, convincing him of the importance of the Fusion Core Stabilizer for energy stability in the region. The Oil Barons agree to sell it to the Lone Star Republic. +- The player is entrusted with the Fusion Core Stabilizer, and they, along with Sarah, embark on their journey to deliver it - to the Spaceport. +- (Without the game-master telling the player), the player must take an indirect route that first goes Northward to not blow their cover. They must avoid the Galveston Pirates, who are still interested in the Spaceport. + - If the player takes non-initially-northern route, then they are accosted by mercenaries sent by the Oil Barons, including a high-up Oil Barons leader with an angry message from Duvall. The mercenaries attempt to take the Fusion Core Stabilizer by force, unless the player can convince them otherwise. + - If the player takes a route that is initially south or south-east, then they are accosted by Galveston Pirates, who are still interested in the Spaceport. The Pirates attempt to take the Fusion Core Stabilizer by force, unless the player can convince them otherwise. + +### Purpose +This quest further explores the Lone Star Republic's resource ambitions and introduces the player to the Oil Barons'. The ## Quest 5: Visions of Betrayal +*Available after completing Quest 3: Pirates' Plunder and Quest 4: Lone Star Ambitions* ### Summary - The player's recurring visions become more frequent and vivid, revealing a betrayal within the Spaceport Survivors. They witness a clandestine meeting between a Spaceport Survivor and an Enclave agent.