From 040dd18796f257fc197498f901136a7054f6b326 Mon Sep 17 00:00:00 2001 From: qthequartermasterman Date: Wed, 11 Oct 2023 23:46:58 -0500 Subject: [PATCH] feat: Initial Act 1 quests --- docs/0-Background/background.md | 2 +- docs/1-Story/act1.md | 49 +++++++++++++++++++++++++++++++++ 2 files changed, 50 insertions(+), 1 deletion(-) create mode 100644 docs/1-Story/act1.md diff --git a/docs/0-Background/background.md b/docs/0-Background/background.md index 291d5df..c113b67 100644 --- a/docs/0-Background/background.md +++ b/docs/0-Background/background.md @@ -1,4 +1,4 @@ -# Prologue to Fallout: Houston +# Background to Fallout: Houston This Prologue explains the events occurring the Gulf Coast Wasteland in the years leading up to the campaign. It is intended to be read by the Gamemaster, and is not necessary for players to read. It provides additional context for the diff --git a/docs/1-Story/act1.md b/docs/1-Story/act1.md new file mode 100644 index 0000000..7182e53 --- /dev/null +++ b/docs/1-Story/act1.md @@ -0,0 +1,49 @@ +# Act I: Rising Tensions + +## Quest 1: Lost in the Bayou +### Summary + +- The player awakes from a vision of the Sea of Tranquility of his/her great-great-grandfather. In the vision, he is struggling with a decision. The player is disoriented and left with a strong feeling of déjà vu. +- The Bayou Brotherhood leader, Cyrus "Gator" Boudreaux, senses the player's unease and explains the importance of the Bayou's mystical connection. He tasks the player with investigating the mysterious disturbances plaguing the Bayou lately. +- The player explores the Bayou, encountering strange occurrences and faint echoes of their great-great-grandfather's decisions during the Sea of Tranquility campaign. They uncover an ancient relic, a key to understanding the visions, and bring it back to the Brotherhood's settlement. +- Purpose: This quest introduces the player to the Bayou Brotherhood and their spiritual connection to the Bayou. It hints at the player's connection to their great-great-grandfather and the recurring visions, establishing a central mystery. + +## Quest 2: Diplomatic Relations +### Summary + +- The player, now exploring the Gulf Coast Wasteland, hears rumors about the Spaceport Survivors and the Lone Star Republic's alliance. They decide to visit the Spaceport to learn more. +- Upon reaching the Spaceport's perimeter, the player witnesses a Lone Star Republic patrol having a tense standoff with a group of Galveston Pirates. The Pirates appear to be interested in the Spaceport. +- The player can choose to intervene or observe, leading to different outcomes. Depending on their choice, they gain favor with either the Lone Star Republic or the Galveston Pirates, while also learning about the Spaceport Survivors. +- Purpose: This quest introduces the Spaceport Survivors, hints at the Galveston Pirates' interest in the Spaceport, and allows the player to make their first faction-related decision. + +## Quest 3: Pirates' Plunder +### Summary + +- The player, now known to the Galveston Pirates as a potential ally, is approached by a group of Pirates led by Captain Sofia "Serpent" Vega. They have a proposal for the player. +- The Pirates suspect that the Spaceport holds valuable resources and plan to raid it. They need the player to infiltrate the Spaceport, gather intelligence on its defenses, and provide key information about its layout. +- The player can choose to accept the Pirates' proposal or inform the Lone Star Republic about the impending raid, leading to different consequences. +- Purpose: This quest delves deeper into the Galveston Pirates' motivations, their interest in the Spaceport, and the player's involvement in faction affairs. + +## Quest 4: Lone Star Ambitions +### Summary + +- The Lone Star Republic, aware of the Galveston Pirates' interest in the Spaceport, contacts the player and requests their assistance. +- The Lone Star Republic believes that the Spaceport holds vital resources and information to address the region's energy crisis. They ask the player to gather intelligence on the Pirates' plans and report back with their findings. +- The player must choose between assisting the Lone Star Republic or maintaining their allegiance to the Galveston Pirates, setting the stage for a growing faction conflict. +- Purpose: This quest further explores the Lone Star Republic's resource ambitions and presents a significant faction choice for the player. + +## Quest 5: Visions of Betrayal +### Summary + +- The player's recurring visions become more frequent and vivid, revealing a betrayal within the Spaceport Survivors. They witness a clandestine meeting between a Spaceport Survivor and an Enclave agent. +- The player seeks out Agent Victor "Stardust" Caldwell, a mysterious figure within the Spaceport Survivors, in hopes of uncovering the truth behind their visions. Stardust hints at the Enclave's involvement and suggests that the Spaceport Survivors are divided over their true mission. +- The player is presented with a choice: continue to gather evidence and confront the Enclave, or share their suspicions with the Lone Star Republic or Galveston Pirates. +- Purpose: This quest deepens the player's understanding of the Enclave's presence within the Spaceport Survivors and the faction's internal conflicts. + +## Quest 6: Unveiling the Conspiracy +### Summary + +- The player, driven by their visions and suspicions, decides to investigate the Spaceport Survivors' hidden agenda. They infiltrate the Spaceport's inner chambers and discover evidence of the Enclave's plot to hijack the space mission. +- The player's infiltration leads to a tense confrontation with Enclave agents within the Spaceport Survivors, revealing their nefarious plan. The Spaceport Survivors loyal to the conspiracy attempt to eliminate the player. +- The player must make a critical decision: confront the Enclave and thwart their plan, or escape and gather allies for a final showdown in Act 3. +- Purpose: This quest unveils the Spaceport Survivors' true objectives, the Enclave's intentions, and sets the stage for the Act 2 climax, where the player decides how to proceed with their newfound knowledge. \ No newline at end of file