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Good_Evil_Level_1.userprefs
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<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\_GoodEvil_root\Scripts\InteractiveObjects\cInteractor.cs">
<Files>
<File FileName="Assets\_GoodEvil_root\Scripts\2DCameraFollower\c2DCameraTrigger.cs" Line="30" Column="24" />
<File FileName="Assets\_GoodEvil_root\Scripts\CCheckPointTrigger.cs" Line="9" Column="2" />
<File FileName="Assets\_GoodEvil_root\Scripts\PlayerController\cPlayerAnimationController.cs" Line="29" Column="18" />
<File FileName="Assets\_GoodEvil_root\Scripts\Jumpers\cVent_UpDown.cs" Line="66" Column="56" />
<File FileName="Assets\_GoodEvil_root\Scripts\StateOfPeace\cOpenCloseDoor.cs" Line="3" Column="5" />
<File FileName="Assets\_GoodEvil_root\Scripts\StateOfPeace\cInvisibility.cs" Line="68" Column="1" />
<File FileName="Assets\_GoodEvil_root\Scripts\InteractiveObjects\cToolTip.cs" Line="19" Column="2" />
<File FileName="Assets\_GoodEvil_root\Scripts\PlayerController\cPlayerController.cs" Line="261" Column="54" />
<File FileName="Assets\_GoodEvil_root\Scripts\InteractiveObjects\cInteractor.cs" Line="55" Column="9" />
<File FileName="Assets\_GoodEvil_root\Scripts\Doors\cTriggeredDoor.cs" Line="42" Column="5" />
<File FileName="Assets\_GoodEvil_root\Scripts\PlayerMove.cs" Line="172" Column="3" />
</Files>
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<Node name="Assembly-CSharp" expanded="True">
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<Node name="_GoodEvil_root" expanded="True">
<Node name="Scripts" expanded="True">
<Node name="2DCameraFollower" expanded="True" />
<Node name="Doors" expanded="True" />
<Node name="GUI" expanded="True" />
<Node name="InteractiveObjects" expanded="True">
<Node name="cInteractor.cs" selected="True" />
</Node>
<Node name="Jumpers" expanded="True" />
<Node name="PlayerController" expanded="True" />
<Node name="StateOfPeace" expanded="True" />
</Node>
</Node>
</Node>
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</State>
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<Pad Id="ClassPad">
<State expanded="True" selected="True" />
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<State>
<Value>CalculateParralaxVector(Parallax)</Value>
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<BreakpointStore />
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</Properties>