diff --git a/common_features.mk b/common_features.mk
index 6a9754e58e84..45dce028daf7 100644
--- a/common_features.mk
+++ b/common_features.mk
@@ -337,10 +337,6 @@ ifneq ($(strip $(VARIABLE_TRACE)),no)
endif
endif
-ifeq ($(strip $(LCD_ENABLE)), yes)
- CIE1931_CURVE := yes
-endif
-
VALID_BACKLIGHT_TYPES := pwm timer software custom
BACKLIGHT_ENABLE ?= no
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/config.h b/keyboards/ergodox_infinity/keymaps/dudeofawesome/config.h
index 161958233e28..9dcf8a7f43e6 100644
--- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/config.h
+++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/config.h
@@ -6,6 +6,4 @@
#include "../../config.h"
#include "dudeofawesome.h"
-#include "./visualizer.h"
-
#endif
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c b/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
index c3ea48654da4..675b56edec77 100644
--- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
+++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
@@ -471,8 +471,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
void matrix_init_user() {
- backlight_enable();
- backlight_level(BACKLIGHT_LEVELS);
+ led_matrix_enable_noeeprom();
+ led_matrix_set_val_noeeprom(UINT8_MAX);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h b/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h
deleted file mode 100644
index 9213e99f4289..000000000000
--- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h
+++ /dev/null
@@ -1,123 +0,0 @@
-/* Copyright 2017 Fred Sundvik
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
-#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
-
-// Currently we are assuming that both the backlight and LCD are enabled
-// But it's entirely possible to write a custom visualizer that use only
-// one of them
-#ifndef LCD_BACKLIGHT_ENABLE
-#error This visualizer needs that LCD backlight is enabled
-#endif
-
-#ifndef LCD_ENABLE
-#error This visualizer needs that LCD is enabled
-#endif
-
-#include "visualizer.h"
-#include "visualizer_keyframes.h"
-#include "lcd_keyframes.h"
-#include "lcd_backlight_keyframes.h"
-#include "system/serial_link.h"
-#include "led.h"
-#include "default_animations.h"
-
-static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
-static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
-
-static bool initial_update = true;
-
-// Feel free to modify the animations below, or even add new ones if needed
-
-static keyframe_animation_t lcd_layer_display = {
- .num_frames = 1,
- .loop = false,
- .frame_lengths = {gfxMillisecondsToTicks(0)},
- .frame_functions = {lcd_keyframe_display_layer_and_led_states}
-};
-
-// The color animation animates the LCD color when you change layers
-static keyframe_animation_t color_animation = {
- .num_frames = 2,
- .loop = false,
- // Note that there's a 200 ms no-operation frame,
- // this prevents the color from changing when activating the layer
- // momentarily
- .frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)},
- .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
-};
-
-void initialize_user_visualizer(visualizer_state_t* state) {
- // The brightness will be dynamically adjustable in the future
- // But for now, change it here.
- lcd_backlight_brightness(130);
- state->current_lcd_color = initial_color;
- state->target_lcd_color = logo_background_color;
- initial_update = true;
- start_keyframe_animation(&default_startup_animation);
-}
-
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state);
-
-void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
- // Add more tests, change the colors and layer texts here
- // Usually you want to check the high bits (higher layers first)
- // because that's the order layers are processed for keypresses
- // You can for check for example:
- // state->status.layer
- // state->status.default_layer
- // state->status.leds (see led.h for available statuses)
-
- uint32_t prev_color = state->target_lcd_color;
- const char* prev_layer_text = state->layer_text;
-
- get_visualizer_layer_and_color(state);
-
- if (initial_update || prev_color != state->target_lcd_color) {
- start_keyframe_animation(&color_animation);
- }
-
- if (initial_update || prev_layer_text != state->layer_text) {
- start_keyframe_animation(&lcd_layer_display);
- }
- // You can also stop existing animations, and start your custom ones here
- // remember that you should normally have only one animation for the LCD
- // and one for the background. But you can also combine them if you want.
-}
-
-void user_visualizer_suspend(visualizer_state_t* state) {
- state->layer_text = "Suspending...";
- uint8_t hue = LCD_HUE(state->current_lcd_color);
- uint8_t sat = LCD_SAT(state->current_lcd_color);
- state->target_lcd_color = LCD_COLOR(hue, sat, 0);
- start_keyframe_animation(&default_suspend_animation);
-}
-
-void user_visualizer_resume(visualizer_state_t* state) {
- state->current_lcd_color = initial_color;
- state->target_lcd_color = logo_background_color;
- initial_update = true;
- start_keyframe_animation(&default_startup_animation);
-}
-
-#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
deleted file mode 100644
index 54fc2363c76c..000000000000
--- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
+++ /dev/null
@@ -1,79 +0,0 @@
-/*
-Copyright 2017 Fred Sundvik
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see .
-*/
-
-#include "./simple_visualizer.h"
-#include "util.h"
-#include "layers.h"
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
- switch(biton32(default_layer_state)) {
- case _QWERTY:
- state->layer_text = "QWERTY";
- state->target_lcd_color = LCD_COLOR(0, 255, 128);
- break;
- case _WORKMAN:
- state->layer_text = "Workman";
- state->target_lcd_color = LCD_COLOR(80, 255, 128);
- break;
- case _DVORAK:
- state->layer_text = "Dvorak";
- state->target_lcd_color = LCD_COLOR(194, 255, 128);
- break;
- case _COLEMAK:
- state->layer_text = "Colemak";
- state->target_lcd_color = LCD_COLOR(18, 255, 128);
- break;
- }
-
- switch(biton32(state->status.layer)) {
- case _LOWER:
- state->layer_text = "Lower";
- state->target_lcd_color = LCD_COLOR(141, 255, 255);
- break;
- case _RAISE:
- state->layer_text = "Raise";
- state->target_lcd_color = LCD_COLOR(18, 255, 255);
- break;
- case _ADJUST:
- state->layer_text = "Adjust";
- state->target_lcd_color = LCD_COLOR(194, 255, 255);
- break;
- case _NUM:
- state->layer_text = "Numpad";
- state->target_lcd_color = LCD_COLOR(80, 255, 255);
- break;
- case _MOUSE:
- state->layer_text = "Mouse";
- state->target_lcd_color = LCD_COLOR(300, 255, 255);
- break;
- case _GAME:
- state->layer_text = "Game";
- state->target_lcd_color = LCD_COLOR(300, 255, 255);
- break;
- case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
- break;
- default:
- state->layer_text = "NONE";
- state->target_lcd_color = LCD_COLOR(0, 255, 255);
- break;
- }
-}
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.h b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.h
deleted file mode 100644
index 740a951ec887..000000000000
--- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/* Copyright 2017 Fred Sundvik
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-#ifndef VISUALIZER_H_
-#define VISUALIZER_H_
-
-#include "visualizer.h"
-#include "led.h"
-
-void ergodox_led_lower_on (void);
-void ergodox_led_raise_on (void);
-void ergodox_led_adjust_on (void);
-
-void ergodox_led_lower_off (void);
-void ergodox_led_raise_off (void);
-void ergodox_led_adjust_off (void);
-
-void ergodox_led_lower_set (uint8_t n);
-void ergodox_led_raise_set (uint8_t n);
-void ergodox_led_adjust_set (uint8_t n);
-
-#endif /* VISUALIZER_H_ */
diff --git a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c b/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c
deleted file mode 100644
index 61a724c63f50..000000000000
--- a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c
+++ /dev/null
@@ -1,384 +0,0 @@
-/*
-Copyright 2017 Fred Sundvik
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with this program. If not, see .
-*/
-
-#include "visualizer.h"
-#include "gfx.h"
-#include "math.h"
-#include "default_animations.h"
-#include "led_backlight_keyframes.h"
-
-#define NUM_ROWS LED_HEIGHT
-#define NUM_COLS LED_WIDTH
-
-#define ONESIDESCAN 10
-#define BOTHSIDESCAN 20
-#define FULL_ON LUMA2COLOR(255)
-#define THREE_QUARTER LUMA2COLOR(200)
-#define HALF_ON LUMA2COLOR(150)
-#define ONE_QUARTER LUMA2COLOR(50)
-
-#define CROSSFADE_TIME 500
-#define GRADIENT_TIME 3000
-bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state);
-bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state);
-bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state);
-keyframe_animation_t Fade_in_all_leds = {
- .num_frames = 1,
- .loop = false,
- .frame_lengths = {
- CROSSFADE_TIME,
- },
- .frame_functions = {
- led_backlight_keyframe_fade_in_all,
- },
-};
-keyframe_animation_t decreasing_gradient = {
- .num_frames = 8,
- .loop = true,
- .frame_lengths = {
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- },
- .frame_functions = {
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_mirror_orientation,
- keyframe_no_operation,
- keyframe_no_operation,
- keyframe_no_operation,
- keyframe_no_operation,
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_normal_orientation,
-
- },
-};
-
-
-
-static uint8_t off_on_off_gradient(float t, float index, float num) {
- const float two_pi = M_PI * 2.0f;
- float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
- float x = t * two_pi + normalized_index-M_PI;
- if((1*M_PI) < x && x < (3*M_PI))
- {
- float v = 0.5 * (cosf(x) + 1.0f);
- return (uint8_t)(255.0f * v);
- }
- else
- {
- return 0;
- }
-}
-static uint8_t off_on_gradient(float t, float index, float num) {
- const float two_pi = M_PI * 2.0f;
- float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
- float x = t * two_pi + normalized_index-M_PI;
- float v;
- if((1*M_PI) < x && x < (2*M_PI))
- {
- v = 0.5 * (cosf(x) + 1.0f);
- }
- else if(x >= (2*M_PI))
- {
- v = 1;
- }
- else
- {
- v = 0;
- }
- return (uint8_t)(255.0f * v);
-}
-static uint8_t on_off_gradient(float t, float index, float num) {
- const float two_pi = M_PI * 2.0f;
- float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
- float x = t * two_pi + normalized_index-M_PI;
- float v;
- if((2*M_PI) < x && x < (3*M_PI))
- {
- v = 0.5 * (cosf(x) + 1.0f);
-
- }
- else if(x >= (3*M_PI))
- {
- v = 0;
- }
- else
- {
- v = 1;
- }
- return (uint8_t)(255.0f * v);
-}
-
-bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- float frame_length = animation->frame_lengths[animation->current_frame];
- float current_pos = frame_length - animation->time_left_in_frame;
- float t = current_pos / frame_length;
- for (int i=0; i< NUM_COLS; i++) {
- uint8_t color = off_on_off_gradient(t*2, i, NUM_COLS);
- gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
- }
- return true;
-}
-
-bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- float frame_length = animation->frame_lengths[animation->current_frame];
- float current_pos = frame_length - animation->time_left_in_frame;
- float t = current_pos / frame_length;
- for (int i=0; i< NUM_COLS; i++) {
- uint8_t color = off_on_gradient(t*2, i, NUM_COLS);
- gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
- }
- return true;
-}
-bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- float frame_length = animation->frame_lengths[animation->current_frame];
- float current_pos = frame_length - animation->time_left_in_frame;
- float t = current_pos / frame_length;
- for (int i=0; i< NUM_COLS; i++) {
- uint8_t color = on_off_gradient(t*2, i, NUM_COLS);
- gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
- }
- return true;
-}
-
-
-/*
- +---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
-| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase |
-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
-| 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
-| 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
-| 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 |
-| 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
-| 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 |
-| 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 |
-| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 |
-| 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 8 |
-| 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 9 |
-| 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 10 |
-| 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 11 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 12 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 13 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 14 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 15 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 16 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 17 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 18 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 19 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 |
-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
-*/
-
-#ifdef MASTER_IS_ON_RIGHT /*right side*/
-keyframe_animation_t sweep_on_sweep_off_left_and_right = {
- .num_frames = 12,
- .loop = true,
- .frame_lengths = {
- 0,
- 1,
- gfxMillisecondsToTicks(GRADIENT_TIME), // left on
- gfxMillisecondsToTicks(GRADIENT_TIME), // right on
- gfxMillisecondsToTicks(GRADIENT_TIME), // left off
- gfxMillisecondsToTicks(GRADIENT_TIME), // right off
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // right on
- gfxMillisecondsToTicks(GRADIENT_TIME), // left on
- gfxMillisecondsToTicks(GRADIENT_TIME), // right off
- gfxMillisecondsToTicks(GRADIENT_TIME), // left off
- 0, // normal leds
- },
- .frame_functions = {
- led_backlight_keyframe_mirror_orientation,
- led_backlight_keyframe_fade_out_all,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_on,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_off,
- led_backlight_keyframe_normal_orientation,
- led_backlight_keyframe_half_period_sweep_to_on,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_off,
- keyframe_no_operation,
- led_backlight_keyframe_mirror_orientation,
-
- },
-};
-keyframe_animation_t both_sides_fade_across = {
- .num_frames = 10,
- .loop = true,
- .frame_lengths = {
- 0,
- 1,
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- },
- .frame_functions = {
- led_backlight_keyframe_mirror_orientation,
- led_backlight_keyframe_fade_out_all,
- keyframe_no_operation,
- keyframe_no_operation,
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_normal_orientation,
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_mirror_orientation,
- keyframe_no_operation,
- keyframe_no_operation,
- },
-};
-
-#else /*left side*/
-keyframe_animation_t sweep_on_sweep_off_left_and_right = {
- .num_frames = 10,
- .loop = true,
- .frame_lengths = {
- gfxMillisecondsToTicks(GRADIENT_TIME), // left on
- gfxMillisecondsToTicks(GRADIENT_TIME), // right on
- gfxMillisecondsToTicks(GRADIENT_TIME), // left off
- gfxMillisecondsToTicks(GRADIENT_TIME), // right off
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // right on
- gfxMillisecondsToTicks(GRADIENT_TIME), // left on
- gfxMillisecondsToTicks(GRADIENT_TIME), // right off
- gfxMillisecondsToTicks(GRADIENT_TIME), // left off
- 0, // normal leds
- },
- .frame_functions = {
- led_backlight_keyframe_half_period_sweep_to_on,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_off,
- keyframe_no_operation,
- led_backlight_keyframe_mirror_orientation,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_on,
- keyframe_no_operation,
- led_backlight_keyframe_half_period_sweep_to_off,
- led_backlight_keyframe_normal_orientation,
-
- },
-};
-keyframe_animation_t both_sides_fade_across = {
- .num_frames = 8,
- .loop = true,
- .frame_lengths = {
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- 0, // mirror leds
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- 0, // normal leds
- },
- .frame_functions = {
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_mirror_orientation,
- keyframe_no_operation,
- keyframe_no_operation,
- keyframe_no_operation,
- keyframe_no_operation,
- led_backlight_keyframe_one_period_sweep,
- led_backlight_keyframe_normal_orientation,
-
- },
-};
-
-
-#endif
-
-#define RED 0
-#define ORANGE 21
-#define YELLOW 42
-#define SPRING_GREEN 64
-#define GREEN 85
-#define TURQUOISE 107
-#define CYAN 127
-#define OCEAN 149
-#define BLUE 170
-#define VIOLET 192
-#define MAGENTA 212
-#define RASPBERRY 234
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
- uint8_t saturation = 255;
- /* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
- saturation = 255;
- } */
-
- if (state->status.layer & 0x400) {
- state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
- state->layer_text = "STENOGRAPHY";
- }
- else if (state->status.layer & 0x200) {
- state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF);
- state->layer_text = "FUNCTION";
- }
- else if (state->status.layer & 0x100) {
- state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
- state->layer_text = "Shortcuts Layer";
- stop_keyframe_animation(&sweep_on_sweep_off_left_and_right);
- start_keyframe_animation(&led_test_animation);
- }
- else if (state->status.layer & 0x80) {
- state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
- state->layer_text = "Plover";
- }
- else if (state->status.layer & 0x40) {
- state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
- state->layer_text = "Mirrored Symbols";
- }
- else if (state->status.layer & 0x20) {
- state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
- state->layer_text = "Symbols";
- }
- else if (state->status.layer & 0x8) {
- state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
- state->layer_text = "Mirrored Dvorak";
- }
- else if (state->status.layer & 0x4) {
- state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
- state->layer_text = "Dvorak";
- stop_keyframe_animation(&led_test_animation);
- start_keyframe_animation(&sweep_on_sweep_off_left_and_right);
- }
- else if (state->status.layer & 0x2) {
- state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
- state->layer_text = "Mirrored Qwerty";
- }
- else {
- state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
- state->layer_text = "Qwerty";
- stop_keyframe_animation(&led_test_animation);
- start_keyframe_animation(&Fade_in_all_leds);
- }
-}
diff --git a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.h b/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.h
deleted file mode 100644
index c97a7a22a583..000000000000
--- a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.h
+++ /dev/null
@@ -1,125 +0,0 @@
-/* Copyright 2017 Fred Sundvik
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-#ifndef VISUALIZER_H_
-#define VISUALIZER_H_
-
-// Currently we are assuming that both the backlight and LCD are enabled
-// But it's entirely possible to write a custom visualizer that use only
-// one of them
-#ifndef LCD_BACKLIGHT_ENABLE
-#error This visualizer needs that LCD backlight is enabled
-#endif
-
-#ifndef LCD_ENABLE
-#error This visualizer needs that LCD is enabled
-#endif
-
-#include "visualizer.h"
-#include "visualizer_keyframes.h"
-#include "lcd_keyframes.h"
-#include "lcd_backlight_keyframes.h"
-#include "system/serial_link.h"
-#include "led.h"
-#include "default_animations.h"
-
-static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
-static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
-
-static bool initial_update = true;
-
-// Feel free to modify the animations below, or even add new ones if needed
-extern keyframe_animation_t KITT_Scanner_animation;
-
-static keyframe_animation_t lcd_layer_display = {
- .num_frames = 1,
- .loop = false,
- .frame_lengths = {gfxMillisecondsToTicks(0)},
- .frame_functions = {lcd_keyframe_display_layer_and_led_states}
-};
-
-// The color animation animates the LCD color when you change layers
-static keyframe_animation_t color_animation = {
- .num_frames = 2,
- .loop = false,
- // Note that there's a 200 ms no-operation frame,
- // this prevents the color from changing when activating the layer
- // momentarily
- .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
- .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
-};
-
-void initialize_user_visualizer(visualizer_state_t* state) {
- // The brightness will be dynamically adjustable in the future
- // But for now, change it here.
- lcd_backlight_brightness(130);
- state->current_lcd_color = initial_color;
- state->target_lcd_color = logo_background_color;
- initial_update = true;
- start_keyframe_animation(&default_startup_animation);
-}
-
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state);
-
-void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
- // Add more tests, change the colors and layer texts here
- // Usually you want to check the high bits (higher layers first)
- // because that's the order layers are processed for keypresses
- // You can for check for example:
- // state->status.layer
- // state->status.default_layer
- // state->status.leds (see led.h for available statuses)
-
- uint32_t prev_color = state->target_lcd_color;
- const char* prev_layer_text = state->layer_text;
-
- get_visualizer_layer_and_color(state);
-
- if (initial_update || prev_color != state->target_lcd_color) {
- start_keyframe_animation(&color_animation);
- }
-
- if (initial_update || prev_layer_text != state->layer_text) {
- start_keyframe_animation(&lcd_layer_display);
- }
- // You can also stop existing animations, and start your custom ones here
- // remember that you should normally have only one animation for the LCD
- // and one for the background. But you can also combine them if you want.
-
-}
-
-void user_visualizer_suspend(visualizer_state_t* state) {
- state->layer_text = "Suspending...";
- uint8_t hue = LCD_HUE(state->current_lcd_color);
- uint8_t sat = LCD_SAT(state->current_lcd_color);
- state->target_lcd_color = LCD_COLOR(hue, sat, 0);
- start_keyframe_animation(&default_suspend_animation);
-}
-
-void user_visualizer_resume(visualizer_state_t* state) {
- state->current_lcd_color = initial_color;
- state->target_lcd_color = logo_background_color;
- initial_update = true;
- start_keyframe_animation(&default_startup_animation);
-}
-
-#endif /* VISUALIZER_H_ */
diff --git a/layouts/community/ergodox/333fred/keymap.c b/layouts/community/ergodox/333fred/keymap.c
index b9aefd929309..5dee9a1e3f68 100644
--- a/layouts/community/ergodox/333fred/keymap.c
+++ b/layouts/community/ergodox/333fred/keymap.c
@@ -272,3 +272,43 @@ void matrix_scan_user(void) {
ergodox_led_all_on();
}
+#ifdef ST7565_ENABLE
+
+void st7565_task_user(void) {
+ // The colors will need to be ported over to the quantum painter API when
+ // https://github.com/qmk/qmk_firmware/pull/10174 is merged.
+
+ st7565_clear();
+ switch (get_highest_layer(layer_state)) {
+ case BASE:
+ //state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
+ st7565_write_P(PSTR("Default\n"), false);
+ break;
+ case CODEFLOW:
+ //state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
+ st7565_write_P(PSTR("Code\n"), false);
+ break;
+ case SYMB:
+ //state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
+ st7565_write_P(PSTR("Symbol\n"), false);
+ break;
+ case MDIA:
+ //state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
+ st7565_write_P(PSTR("Media\n"), false);
+ break;
+ case VIM:
+ //state->target_lcd_color = LCD_COLOR(140, 100, 60);
+ st7565_write_P(PSTR("Movement\n"), false);
+ break;
+ case GAME:
+ //state->target_lcd_color = LCD_COLOR(0, 255, 60);
+ st7565_write_P(PSTR("Game\n"), false);
+ break;
+ case GAME_ARROW:
+ //state->target_lcd_color = LCD_COLOR(0, 255, 60);
+ st7565_write_P(PSTR("Game Arrow\n"), false);
+ break;
+ }
+}
+
+#endif
diff --git a/layouts/community/ergodox/333fred/rules.mk b/layouts/community/ergodox/333fred/rules.mk
index f6c71feb4627..9a3e2b97e594 100644
--- a/layouts/community/ergodox/333fred/rules.mk
+++ b/layouts/community/ergodox/333fred/rules.mk
@@ -1,5 +1,2 @@
-LCD_BACKLIGHT_ENABLE = yes
-LCD_ENABLE = yes
-BACKLIGHT_ENABLE = yes
KEY_LOCK_ENABLE = yes
CONSOLE_ENABLE = no
diff --git a/layouts/community/ergodox/333fred/visualizer.c b/layouts/community/ergodox/333fred/visualizer.c
deleted file mode 100644
index d13b3cd79477..000000000000
--- a/layouts/community/ergodox/333fred/visualizer.c
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
-Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
-*/
-
-#include "simple_visualizer.h"
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
- uint8_t saturation = 60;
- if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
- saturation = 255;
- }
- if (state->status.layer & 0x80) {
- state->target_lcd_color = LCD_COLOR(0, 255, 60);
- state->layer_text = "Game Arrow";
- } else if (state->status.layer & 0x40) {
- state->target_lcd_color = LCD_COLOR(0, 255, 60);
- state->layer_text = "Game";
- } else if (state->status.layer & 0x20) {
- state->target_lcd_color = LCD_COLOR(140, 100, 60);
- state->layer_text = "Movement";
- } else if (state->status.layer & 0x10) {
- state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
- state->layer_text = "Media";
- } else if (state->status.layer & 0x8) {
- state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
- state->layer_text = "Symbol";
- } else if (state->status.layer & 0x2 || state->status.layer & 0x4) {
- state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
- state->layer_text = "Code";
- } else {
- state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
- state->layer_text = "Default";
- }
-}
diff --git a/layouts/community/ergodox/adnw_p_u_q/visualizer.c b/layouts/community/ergodox/adnw_p_u_q/visualizer.c
deleted file mode 100644
index 9a4d485387d4..000000000000
--- a/layouts/community/ergodox/adnw_p_u_q/visualizer.c
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
-Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
-*/
-
-#include "simple_visualizer.h"
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
-
- if (state->status.layer & 0x20) {
- state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF);
- state->layer_text = "Mouse";
- } else if (state->status.layer & 0x10) {
- state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF);
- state->layer_text = "Symbol";
- } else if (state->status.layer & 0x8) {
- state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF);
- state->layer_text = "Brackets";
- } else if (state->status.layer & 0x4) {
- state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF);
- state->layer_text = "Diak";
- } else if (state->status.layer & 0x2) {
- state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF);
- state->layer_text = "Terminal";
- } else {
- state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF);
- state->layer_text = "Vim";
- }
-}
-
diff --git a/layouts/community/ergodox/belak/keymap.c b/layouts/community/ergodox/belak/keymap.c
index bca0dec913fd..de0fe1b1aef3 100644
--- a/layouts/community/ergodox/belak/keymap.c
+++ b/layouts/community/ergodox/belak/keymap.c
@@ -33,11 +33,6 @@ enum belak_keycodes {
E_TSET,
};
-inline void tap(uint16_t keycode) {
- register_code(keycode);
- unregister_code(keycode);
-};
-
// TODO: Add LED support to the tap dance by using the advanced macro
#define LTOGGLE TD(TD_LAYER_TOGGLE)
@@ -273,17 +268,17 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case E_SHRUG: // ¯\_(ツ)_/¯
if (record->event.pressed) {
process_unicode((0x00AF|QK_UNICODE), record); // Hand
- tap(KC_BSLS); // Arm
+ tap_code16(KC_BSLS); // Arm
register_code(KC_RSFT);
- tap(KC_UNDS); // Arm
- tap(KC_LPRN); // Head
+ tap_code16(KC_UNDS); // Arm
+ tap_code16(KC_LPRN); // Head
unregister_code(KC_RSFT);
process_unicode((0x30C4|QK_UNICODE), record); // Face
register_code(KC_RSFT);
- tap(KC_RPRN); // Head
- tap(KC_UNDS); // Arm
+ tap_code16(KC_RPRN); // Head
+ tap_code16(KC_UNDS); // Arm
unregister_code(KC_RSFT);
- tap(KC_SLSH); // Arm
+ tap_code16(KC_SLSH); // Arm
process_unicode((0x00AF|QK_UNICODE), record); // Hand
}
return false;
@@ -291,19 +286,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case E_TFLIP: // (╯°□°)╯ ︵ ┻━┻
if (record->event.pressed) {
register_code(KC_RSFT);
- tap(KC_9);
+ tap_code16(KC_9);
unregister_code(KC_RSFT);
process_unicode((0x256F|QK_UNICODE), record); // Arm
process_unicode((0x00B0|QK_UNICODE), record); // Eye
process_unicode((0x25A1|QK_UNICODE), record); // Mouth
process_unicode((0x00B0|QK_UNICODE), record); // Eye
register_code(KC_RSFT);
- tap(KC_0);
+ tap_code16(KC_0);
unregister_code(KC_RSFT);
process_unicode((0x256F|QK_UNICODE), record); // Arm
- tap(KC_SPC);
+ tap_code16(KC_SPC);
process_unicode((0x0361|QK_UNICODE), record); // Flippy
- tap(KC_SPC);
+ tap_code16(KC_SPC);
process_unicode((0x253B|QK_UNICODE), record); // Table
process_unicode((0x2501|QK_UNICODE), record); // Table
process_unicode((0x253B|QK_UNICODE), record); // Table
@@ -316,18 +311,18 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
process_unicode((0x2500|QK_UNICODE), record); // Table
process_unicode((0x2500|QK_UNICODE), record); // Table
process_unicode((0x252C|QK_UNICODE), record); // Table
- tap(KC_SPC);
+ tap_code16(KC_SPC);
process_unicode((0x30CE|QK_UNICODE), record); // Arm
register_code(KC_RSFT);
- tap(KC_9);
+ tap_code16(KC_9);
unregister_code(KC_RSFT);
- tap(KC_SPC);
+ tap_code16(KC_SPC);
process_unicode((0x309C|QK_UNICODE), record); // Eye
- tap(KC_MINS);
+ tap_code16(KC_MINS);
process_unicode((0x309C|QK_UNICODE), record); // Eye
process_unicode((0x30CE|QK_UNICODE), record); // Arm
register_code(KC_RSFT);
- tap(KC_0);
+ tap_code16(KC_0);
unregister_code(KC_RSFT);
}
return false;
diff --git a/layouts/community/ergodox/belak/visualizer.c b/layouts/community/ergodox/belak/visualizer.c
deleted file mode 100644
index b92890a668a3..000000000000
--- a/layouts/community/ergodox/belak/visualizer.c
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
-Copyright 2017 Fred Sundvik
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see .
-*/
-
-// Currently we are assuming that both the backlight and LCD are enabled
-// But it's entirely possible to write a custom visualizer that use only
-// one of them
-#ifndef LCD_BACKLIGHT_ENABLE
-#error This visualizer needs that LCD backlight is enabled
-#endif
-
-#ifndef LCD_ENABLE
-#error This visualizer needs that LCD is enabled
-#endif
-
-#include "simple_visualizer.h"
-
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
- uint8_t saturation = 60;
- if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
- saturation = 255;
- }
-
- if (state->status.layer & 0x4) {
- state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
- state->layer_text = "Media";
- }
- else if (state->status.layer & 0x2) {
- state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
- state->layer_text = "Symbols";
- }
- else {
- state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
- state->layer_text = "Base";
- }
-}
diff --git a/layouts/community/ergodox/choromanski/visualizer.c b/layouts/community/ergodox/choromanski/visualizer.c
deleted file mode 100644
index e207c66822e0..000000000000
--- a/layouts/community/ergodox/choromanski/visualizer.c
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
-Copyright 2017 Fred Sundvik
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see .
-*/
-
-#include "simple_visualizer.h"
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
-
- if (state->status.layer & 0x20) {
- //GREEN
- state->target_lcd_color = LCD_COLOR(85, 255, 128);
- state->layer_text = "Gaming";
- }
- else if (state->status.layer & 0x10) {
- //ORANGE
- state->target_lcd_color = LCD_COLOR(28, 255, 230);
- state->layer_text = "Numpad & Mouse";
- }
- else if (state->status.layer & 0x8) {
- //YELLOW
- state->target_lcd_color = LCD_COLOR(38, 255, 230);
- state->layer_text = "Symbols";
- }
- else if (state->status.layer & 0x4) {
- //RED
- state->target_lcd_color = LCD_COLOR(0, 255, 95);
- if (state->status.layer & 0x2){
- state->layer_text = "Qwerty - Fn";
- }else{
- state->layer_text = "Colemak - Fn";
- }
- }
- else if (state->status.layer & 0x2) {
- //BLUE
- state->target_lcd_color = LCD_COLOR(149, 255, 192);
- state->layer_text = "Qwerty";
- }
- else {
- //PURPLE
- state->target_lcd_color = LCD_COLOR(200, 255, 192);
- state->layer_text = "Colemak";
- }
-}
-
diff --git a/layouts/community/ergodox/drashna/visualizer.c_old b/layouts/community/ergodox/drashna/visualizer.c_old
deleted file mode 100644
index 6b1c3ff498b6..000000000000
--- a/layouts/community/ergodox/drashna/visualizer.c_old
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
-Copyright 2017 Fred Sundvik
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see .
-*/
-
-#include "./simple_visualizer.h"
-#include "util.h"
-#include "drashna.h"
-#include "rgblight_list.h"
-
-#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
-
- switch(get_highest_layer(state->status.layer|default_layer_state)) {
- case _LOWER:
- state->layer_text = "Lower";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
- break;
- case _RAISE:
- state->layer_text = "Raise";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
- break;
- case _ADJUST:
- state->layer_text = "Adjust";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
- break;
- case _MACROS:
- state->layer_text = "Macros";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
- break;
- case _MEDIA:
- state->layer_text = "Media";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
- break;
- case _GAMEPAD:
- state->layer_text = "Game";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
- break;
- case _QWERTY:
- state->layer_text = "QWERTY";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
- break;
- case _WORKMAN:
- state->layer_text = "Workman";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
- break;
- case _DVORAK:
- state->layer_text = "Dvorak";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
- break;
- case _COLEMAK:
- state->layer_text = "Colemak";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
- break; break;
- default:
- state->layer_text = "NONE";
- state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
- break;
- }
-}
diff --git a/layouts/community/ergodox/osx_neo2/visualizer.c b/layouts/community/ergodox/osx_neo2/visualizer.c
deleted file mode 100644
index 653201bb8aae..000000000000
--- a/layouts/community/ergodox/osx_neo2/visualizer.c
+++ /dev/null
@@ -1,47 +0,0 @@
-#include "layers.h"
-#include "simple_visualizer.h"
-#include "util.h"
-
-static void get_visualizer_layer_and_color(visualizer_state_t *state) {
- uint8_t layer = biton32(state->status.layer);
-
- // Go from highest to lowest layer to get the right text/color combination.
- switch (layer) {
- // #AEB2F4 / hsv(65.71%, 28.69%, 95.69%)
- case FKEYS:
- // #F4AEDC / hsv(89.05%, 28.69%, 95.69%)
- state->layer_text = "FUNCTION KEYS";
- state->target_lcd_color = LCD_COLOR(228, 73, 245);
- break;
- case US_1:
- // #F4B993 / hsv(6.53%, 39.75%, 95.69%)
- state->layer_text = "QWERTY";
- state->target_lcd_color = LCD_COLOR(17, 102, 245);
- break;
- case NEO_6:
- // #F4E393 / hsv(13.75%, 39.75%, 95.69%)
- state->layer_text = "NEO: 6";
- state->target_lcd_color = LCD_COLOR(35, 102, 245);
- break;
- case NEO_5:
- // #C6F493 / hsv(24.57%, 39.75%, 95.69%)
- state->layer_text = "NEO: 5";
- state->target_lcd_color = LCD_COLOR(63, 102, 245);
- break;
- case NEO_4:
- // #8EEBC9 / hsv(43.91%, 39.57%, 92.16%)
- state->layer_text = "NEO: 4";
- state->target_lcd_color = LCD_COLOR(112, 101, 189);
- break;
- case NEO_3:
- // #93D2F4 / hsv(55.84%, 39.75%, 95.69%)
- state->layer_text = "NEO: 3";
- state->target_lcd_color = LCD_COLOR(143, 102, 245);
- break;
- default:
- // #EEEEEE / hsv(0%, 0%, 93%)
- state->layer_text = "NEO: 1";
- state->target_lcd_color = LCD_COLOR(0, 0, 255);
- break;
- }
-}
diff --git a/show_options.mk b/show_options.mk
index e0d7c9b072b6..c1da90bcbc41 100644
--- a/show_options.mk
+++ b/show_options.mk
@@ -28,7 +28,6 @@ HARDWARE_OPTION_NAMES = \
AUDIO_ENABLE \
HD44780_ENABLE \
ENCODER_ENABLE \
- LCD_ENABLE \
LED_TABLES \
POINTING_DEVICE_ENABLE \
DIP_SWITCH_ENABLE
diff --git a/users/talljoe/visualizer.c b/users/talljoe/visualizer.c
deleted file mode 100644
index c17b56706bfc..000000000000
--- a/users/talljoe/visualizer.c
+++ /dev/null
@@ -1,21 +0,0 @@
-/* Copyright 2020 Joseph Wasson
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-
-#include "talljoe.h"
-
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
- state->status_text = layer_names[biton32(state->status.layer)];
-}