diff --git a/README.md b/README.md index 901bfb196269..0ea8a5461c99 100644 --- a/README.md +++ b/README.md @@ -2,21 +2,123 @@ Quantum MK Firmware ================================ This is a keyboard firmware based on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controller, and more specifically, the OLKB product line. -Updates -------- -#### 2015/10/28 -Merged TMK updates from the past few months, and separately additions into /quantum. You can make a new quantum-based project by using `./new_project.sh `, which will create /keyboard/. -There are lots of new features, and they'll be documented soon. +### Getting started + +You can create your own Quantum-based project by using `./new_project.sh `, which will create `/keyboard/` with all the necessary components for a Quantum project. + +You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you. + + BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality + MIDI_ENABLE = yes # MIDI controls + # UNICODE_ENABLE = yes # Unicode support + BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID + +### Mod shortcuts + +* `LSFT(kc)` - applies left shift to *kc* - `S(kc)` is an alias +* `RSFT(kc)` - applies right shift to *kc* +* `LCTL(kc)` - applies left control to *kc* +* `RCTL(kc)` - applies right control to *kc* +* `LALT(kc)` - applies left alt to *kc* +* `RALT(kc)` - applies right alt to *kc* +* `LGUI(kc)` - applies left gui (command/win) to *kc* +* `RGUI(kc)` - applies right gui (command/win) to *kc* + +You can also use more than one, like this: + + LALT(LGUI(KC_ESC)) + +The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names (see `quantum/keymap_common.h`) are also availble. + + KC_TILD ~ + KC_EXLM ! + KC_AT @ + KC_HASH # + KC_DLR $ + KC_PERC % + KC_CIRC ^ + KC_AMPR & + KC_ASTR * + KC_LPRN ( + KC_RPRN ) + KC_UNDS _ + KC_PLUS + + KC_LCBR { + KC_RCBR } + KC_PIPE | + KC_COLN : + +### Function shortcuts + +Instead of using `FNx`, you can use `F(x)` - the benefit here is being able to use more than 32 function layers (up to 4096), if you happen to need them. + +There are also keycode shortcuts for common actions: + +* `MO(layer)` - momentary switch to *layer* +* `DF(layer)` - sets default layer to *layer* +* `TG(layer)` - toggle between the current layer and *layer* +* `MT(mod, kc)` - is *mod* when held, and *kc* when tapped + * `CTL_T(kc)` - is LCTL when held and *kc* when tapped + * `SFT_T(kc)` - is LSFT when held and *kc* when tapped + * `ALT_T(kc)` - is LALT when held and *kc* when tapped + * `GUI_T(kc)` - is LGUI when held and *kc* when tapped + * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped +* `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped + +These functions work the same way that their `ACTION_*` functions do, and will require KC_TRNS on the layer being switched to - check out the default keymap for an example. + +### Additional keycodes for software-implemented layouts (Colemak, Dvorak, etc) + +Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap: + + #include "keymap_.h" + +Where is "colemak" or "dvorak". After including this line, you will get access to: + + * `CM_*` for all of the Colemak-equivalent characters + * `DV_*` for all of the Dvorak-equivalent characters + +These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features. + +To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`. + +### Additional language support + +In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbrivation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support). + +### Unicode support + +You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile. + +### Macro shortcuts + +Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to filter them. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c). + +### Other keyboard shortcut keycodes + +* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`) +* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things +* `BL_ON` - turns the backlight on +* `BL_OFF` - turns the backlight off +* `BL_` - sets the backlight to level *n* +* `BL_INC` - increments the backlight level by one +* `BL_DEC` - decrements the backlight level by one +* `BL_TOGG` - toggles the backlight +* `BL_STEP` - steps through the backlight levels + +Enable the backlight from the Makefile. + -#### 2015/04/22 -Core library was separated to other branch `core`. +### MIDI functionalty -In `Makefile` you need to set `TMK_DIR` to indicate core library location now. +This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile. - TMK_DIR = ../../tmk_core +### Bluetooth functionality +This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will. +# TMK Documenation Features -------- diff --git a/keyboard/planck/README.md b/keyboard/planck/README.md index a733f0793746..0003e765d425 100644 --- a/keyboard/planck/README.md +++ b/keyboard/planck/README.md @@ -3,45 +3,136 @@ Planck keyboard firmware DIY/Assembled compact ortholinear 40% keyboard by [Ortholinear Keyboards](http://ortholinearkeyboards.com). ## Quantum MK Firmware -You have access to a bunch of goodies: +You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you. -- Use `LSFT()`, `LCTL()`, et. al. (listed in keymap_common.h) as modifiers for keys (daisy-chain-able) -- Use `FUNC(1)` instead of `FN1` (etc.) to access the function layers beyond the 32 function layer limit -- Use `CM_F` instead of `KC_F` to get the ColeMak equivilent for shortcuts (maps backwards) -- Use `MACRODOWN()` instead of `MACRO()` to easily make a keydown macro (`CM_*` works here too) + BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality + MIDI_ENABLE = yes # MIDI controls + # UNICODE_ENABLE = yes # Unicode support + BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID -### Some notes on usage: +### Mod shortcuts -- The `KEYMAP()` macro is unable to be used due to the bitwise modifications that take place - refer to extended_keymap_jack.c to see how to set things up with the `KC_` prefix -- Keep an eye on the Makefile - this needs to include the correct files to work -- Don't forget to use `const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {` instead of the 8bit equivilent +* `LSFT(kc)` - applies left shift to *kc* - `S(kc)` is an alias +* `RSFT(kc)` - applies right shift to *kc* +* `LCTL(kc)` - applies left control to *kc* +* `RCTL(kc)` - applies right control to *kc* +* `LALT(kc)` - applies left alt to *kc* +* `RALT(kc)` - applies right alt to *kc* +* `LGUI(kc)` - applies left gui (command/win) to *kc* +* `RGUI(kc)` - applies right gui (command/win) to *kc* -## Build +You can also use more than one, like this: -Follow [this guide](http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177.html) to setup your development environment before anything else. Abbreviated instructions are provide at the [bottom of this document](https://github.com/rswiernik/tmk_keyboard/tree/rswiernik_dev/keyboard/planck#environment-setup) + LALT(LGUI(KC_ESC)) -Download the whole firmware [here](https://github.com/jackhumbert/tmk_keyboard/archive/master.zip) and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex that you can load with the Teensy app onto your Planck (once you've hit reset/shorted GND & RST). +The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names (see `quantum/keymap_common.h`) are also availble. + + KC_TILD ~ + KC_EXLM ! + KC_AT @ + KC_HASH # + KC_DLR $ + KC_PERC % + KC_CIRC ^ + KC_AMPR & + KC_ASTR * + KC_LPRN ( + KC_RPRN ) + KC_UNDS _ + KC_PLUS + + KC_LCBR { + KC_RCBR } + KC_PIPE | + KC_COLN : + +### Function shortcuts + +Instead of using `FNx`, you can use `F(x)` - the benefit here is being able to use more than 32 function layers (up to 4096), if you happen to need them. + +There are also keycode shortcuts for common actions: + +* `MO(layer)` - momentary switch to *layer* +* `DF(layer)` - sets default layer to *layer* +* `TG(layer)` - toggle between the current layer and *layer* +* `MT(mod, kc)` - is *mod* when held, and *kc* when tapped + * `CTL_T(kc)` - is LCTL when held and *kc* when tapped + * `SFT_T(kc)` - is LSFT when held and *kc* when tapped + * `ALT_T(kc)` - is LALT when held and *kc* when tapped + * `GUI_T(kc)` - is LGUI when held and *kc* when tapped + * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped +* `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped + +These functions work the same way that their `ACTION_*` functions do, and will require KC_TRNS on the layer being switched to - check out the default keymap for an example. + +### Additional keycodes for software-implemented layouts (Colemak, Dvorak, etc) + +Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap: + + #include "keymap_.h" + +Where is "colemak" or "dvorak". After including this line, you will get access to: + + * `CM_*` for all of the Colemak-equivalent characters + * `DV_*` for all of the Dvorak-equivalent characters + +These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features. + +To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`. + +### Additional language support + +In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbrivation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support). + +### Unicode support + +You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile. + +### Macro shortcuts + +Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to filter them. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c). + +### Other keyboard shortcut keycodes + +* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`) +* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things +* `BL_ON` - turns the backlight on +* `BL_OFF` - turns the backlight off +* `BL_` - sets the backlight to level *n* +* `BL_INC` - increments the backlight level by one +* `BL_DEC` - decrements the backlight level by one +* `BL_TOGG` - toggles the backlight +* `BL_STEP` - steps through the backlight levels + +Enable the backlight from the Makefile. + + +### MIDI functionalty + +This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile. + +### Bluetooth functionality + +This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will. + +## Building + +Download or clone the whole firmware and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button. Depending on which keymap you would like to use, you will have to compile slightly differently. -####Default -To build with the default keymap, simply move to the tmk\_keyboard/keyboard/planck/ and run `make` as follows: -``` -$ make -``` +### Default +To build with the default keymap, simply run `make`. -## Keymap +### Other Keymaps Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_.c` and see keymap document (you can find in top README.md) and existent keymap files. - -####**Keymaps** -To build the firmware binary hex file with an extended keymap just do `make` with `KEYMAP` option like: +To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like: ``` $ make KEYMAP=[default|jack|] ``` -_The only applicable keymaps will work with this option._ Keymaps follow the format **__keymap\_\.c__** and are stored in the `keymaps` folder. +Keymaps follow the format **__keymap\_\.c__** and are stored in the `keymaps` folder. -## Notable TMK forks (which some of the keymap files are from) +### Notable forks (which some of the keymap files are from) - [Shane's Fork](https://github.com/shanecelis/tmk_keyboard/tree/master/keyboard/planck) - [Pierre's Fork](https://github.com/pcarrier/tmk_keyboard/blob/pcarrier/planck/keyboard/gh60/keymap_planck.c) - [Nathan's Fork](https://github.com/nathanrosspowell/tmk_keyboard/tree/planck-jack/keyboard/planck)