diff --git a/builddefs/generic_features.mk b/builddefs/generic_features.mk index dc34a642307d..f14f44087702 100644 --- a/builddefs/generic_features.mk +++ b/builddefs/generic_features.mk @@ -36,6 +36,7 @@ GENERIC_FEATURES = \ HAPTIC \ KEY_LOCK \ KEY_OVERRIDE \ + LAYER_LOCK \ LEADER \ MAGIC \ MOUSEKEY \ diff --git a/data/constants/keycodes/keycodes_0.0.6_quantum.hjson b/data/constants/keycodes/keycodes_0.0.6_quantum.hjson index 814cd66a5b12..be3285f9e437 100644 --- a/data/constants/keycodes/keycodes_0.0.6_quantum.hjson +++ b/data/constants/keycodes/keycodes_0.0.6_quantum.hjson @@ -3,5 +3,12 @@ "0x7C20": "!delete!", // old QK_OUTPUT_AUTO "0x7C21": "!delete!", // old QK_OUTPUT_USB "0x7C22": "!delete!", // old QK_OUTPUT_BLUETOOTH + "0x7C7B": { + "group": "quantum", + "key": "QK_LAYER_LOCK", + "aliases": [ + "QK_LLCK" + ] + } } } diff --git a/data/mappings/info_config.hjson b/data/mappings/info_config.hjson index 4c895cf5d505..8d3e3c7f0ee9 100644 --- a/data/mappings/info_config.hjson +++ b/data/mappings/info_config.hjson @@ -64,6 +64,9 @@ "WEAR_LEVELING_BACKING_SIZE": {"info_key": "eeprom.wear_leveling.backing_size", "value_type": "int", "to_json": false}, "WEAR_LEVELING_LOGICAL_SIZE": {"info_key": "eeprom.wear_leveling.logical_size", "value_type": "int", "to_json": false}, + // Layer locking + "LAYER_LOCK_IDLE_TIMEOUT": {"info_key": "layer_lock.timeout", "value_type": "int"}, + // Indicators "LED_CAPS_LOCK_PIN": {"info_key": "indicators.caps_lock"}, "LED_NUM_LOCK_PIN": {"info_key": "indicators.num_lock"}, diff --git a/data/schemas/keyboard.jsonschema b/data/schemas/keyboard.jsonschema index 9f1f6dd74a58..ec87680fa059 100644 --- a/data/schemas/keyboard.jsonschema +++ b/data/schemas/keyboard.jsonschema @@ -375,6 +375,12 @@ } }, "keycodes": {"$ref": "qmk.definitions.v1#/keycode_decl_array"}, + "layer_lock": { + "type": "object", + "properties": { + "timeout": {"$ref": "qmk.definitions.v1#/unsigned_int"} + } + }, "layout_aliases": { "type": "object", "additionalProperties": {"$ref": "qmk.definitions.v1#/layout_macro"} diff --git a/docs/_sidebar.json b/docs/_sidebar.json index 7f353ad351d0..15c3cbec317a 100644 --- a/docs/_sidebar.json +++ b/docs/_sidebar.json @@ -123,6 +123,7 @@ { "text": "Key Lock", "link": "/features/key_lock" }, { "text": "Key Overrides", "link": "/features/key_overrides" }, { "text": "Layers", "link": "/feature_layers" }, + { "text": "Layer Lock", "link": "/features/layer_lock" }, { "text": "One Shot Keys", "link": "/one_shot_keys" }, { "text": "OS Detection", "link": "/features/os_detection" }, { "text": "Raw HID", "link": "/features/rawhid" }, diff --git a/docs/feature_layers.md b/docs/feature_layers.md index 30ab71322262..45f02fe536d6 100644 --- a/docs/feature_layers.md +++ b/docs/feature_layers.md @@ -17,6 +17,9 @@ These functions allow you to activate layers in various ways. Note that layers a * `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed). * `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps. +See also the [Layer Lock key](features/layer_lock), which locks the highest +active layer until pressed again. + ### Caveats {#caveats} Currently, the `layer` argument of `LT()` is limited to layers 0-15, and the `kc` argument to the [Basic Keycode set](keycodes_basic), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. This is because QMK uses 16-bit keycodes, of which 4 bits are used for the function identifier and 4 bits for the layer, leaving only 8 bits for the keycode. diff --git a/docs/features/layer_lock.md b/docs/features/layer_lock.md new file mode 100644 index 000000000000..aaf323acccde --- /dev/null +++ b/docs/features/layer_lock.md @@ -0,0 +1,139 @@ +# Layer Lock + +Some [layer switches](../feature_layers#switching-and-toggling-layers) access +the layer by holding the key, including momentary layer `MO(layer)` and layer +tap `LT(layer, key)` keys. You may sometimes need to stay on the layer for a +long period of time. Layer Lock "locks" the current layer to stay on, supposing +it was accessed by one of: + + * `MO(layer)` momentary layer switch + * `LT(layer, key)` layer tap + * `OSL(layer)` one-shot layer + * `TT(layer)` layer tap toggle + * `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods) + +Press the Layer Lock key again to unlock the layer. Additionally, when a layer +is locked, layer switch keys that turn off the layer such as `TO(other_layer)` +will unlock it. + + +## How do I enable Layer Lock + +In your rules.mk, add: + +```make +LAYER_LOCK_ENABLE = yes +``` + +Pick a key in your keymap on a layer you intend to lock, and assign it the +keycode `QK_LAYER_LOCK` (short alias `QK_LLCK`). Note that locking the base +layer has no effect, so typically, this key is used on layers above the base +layer. + + +## Example use + +Consider a keymap with the following base layer. + +![Base layer with a MO(NAV) key.](https://i.imgur.com/DkEhj9x.png) + +The highlighted key is a momentary layer switch `MO(NAV)`. Holding it accesses a +navigation layer. + +![Nav layer with a Layer Lock key.](https://i.imgur.com/2wUZNWk.png) + + +Holding the NAV key is fine for brief use, but awkward to continue holding when +using navigation functions continuously. The Layer Lock key comes to the rescue: + +1. Hold the NAV key, activating the navigation layer. +2. Tap Layer Lock. +3. Release NAV. The navigation layer stays on. +4. Make use of the arrow keys, etc. +5. Tap Layer Lock or NAV again to turn the navigation layer back off. + +A variation that would also work is to put the Layer Lock key on the base layer +and make other layers transparent (`KC_TRNS`) in that position. Pressing the +Layer Lock key locks (or unlocks) the highest active layer, regardless of which +layer the Layer Lock key is on. + + +## Idle timeout + +Optionally, Layer Lock may be configured to unlock if the keyboard is idle +for some time. In config.h, define `LAYER_LOCK_IDLE_TIMEOUT` in units of +milliseconds: + +```c +#define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds. +``` + + +## Functions + +Use the following functions to query and manipulate the layer lock state. + +| Function | Description | +|----------------------------|------------------------------------| +| `is_layer_locked(layer)` | Checks whether `layer` is locked. | +| `layer_lock_on(layer)` | Locks and turns on `layer`. | +| `layer_lock_off(layer)` | Unlocks and turns off `layer`. | +| `layer_lock_invert(layer)` | Toggles whether `layer` is locked. | + + +## Representing the current Layer Lock state + +There is an optional callback `layer_lock_set_user()` that gets called when a +layer is locked or unlocked. This is useful to represent the current lock state +for instance by setting an LED. In keymap.c, define + +```c +bool layer_lock_set_user(layer_state_t locked_layers) { + // Do something like `set_led(is_layer_locked(NAV));` + return true; +} +``` + +The argument `locked_layers` is a bitfield in which the kth bit is on if the kth +layer is locked. Alternatively, you can use `is_layer_locked(layer)` to check if +a given layer is locked. + + +## Combine Layer Lock with a mod-tap + +It is possible to create a [mod-tap MT key](../mod_tap) that acts as a modifier +on hold and Layer Lock on tap. Since Layer Lock is not a [basic +keycode](../keycodes_basic), attempting `MT(mod, QK_LLCK)` is invalid does not +work directly, yet this effect can be achieved through [changing the tap +function](../mod_tap#changing-tap-function). For example, the following +implements a `SFTLLCK` key that acts as Shift on hold and Layer Lock on tap: + +```c +#define SFTLLCK LSFT_T(KC_0) + +// Use SFTLLCK in your keymap... + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case SFTLLCK: + if (record->tap.count) { + if (record->event.pressed) { + // Toggle the lock on the highest layer. + layer_lock_invert(get_highest_layer(layer_state)); + } + return false; + } + break; + + // Other macros... + } + return true; +} +``` + +In the above, `KC_0` is an arbitrary placeholder for the tapping keycode. This +keycode will never be sent, so any basic keycode will do. In +`process_record_user()`, the tap press event is changed to toggle the lock on +the highest layer. Layer Lock can be combined with a [layer-tap LT +key](../feature_layers#switching-and-toggling-layers) similarly. + diff --git a/docs/keycodes.md b/docs/keycodes.md index 3665747a0bf8..cae6418266a2 100644 --- a/docs/keycodes.md +++ b/docs/keycodes.md @@ -387,6 +387,14 @@ See also: [Key Lock](features/key_lock) |---------|--------------------------------------------------------------| |`QK_LOCK`|Hold down the next key pressed, until the key is pressed again| +## Layer Lock {#layer-lock} + +See also: [Layer Lock](features/layer_lock) + +|Key |Aliases |Description | +|---------------|---------|----------------------------------| +|`QK_LAYER_LOCK`|`QK_LLCK`|Locks or unlocks the highest layer| + ## Layer Switching {#layer-switching} See also: [Layer Switching](feature_layers#switching-and-toggling-layers) diff --git a/quantum/keyboard.c b/quantum/keyboard.c index df1dc1c3ee09..8db81a4b391b 100644 --- a/quantum/keyboard.c +++ b/quantum/keyboard.c @@ -140,6 +140,9 @@ along with this program. If not, see . #ifdef OS_DETECTION_ENABLE # include "os_detection.h" #endif +#if defined(LAYER_LOCK_ENABLE) && LAYER_LOCK_IDLE_TIMEOUT > 0 +# include "layer_lock.h" +#endif // LAYER_LOCK_ENABLE static uint32_t last_input_modification_time = 0; uint32_t last_input_activity_time(void) { @@ -655,6 +658,10 @@ void quantum_task(void) { #ifdef SECURE_ENABLE secure_task(); #endif + +#if defined(LAYER_LOCK_ENABLE) && LAYER_LOCK_IDLE_TIMEOUT > 0 + layer_lock_task(); +#endif } /** \brief Main task that is repeatedly called as fast as possible. */ diff --git a/quantum/keycodes.h b/quantum/keycodes.h index 51b7eb6c9a42..e9da5105ce46 100644 --- a/quantum/keycodes.h +++ b/quantum/keycodes.h @@ -759,6 +759,7 @@ enum qk_keycode_defines { QK_TRI_LAYER_UPPER = 0x7C78, QK_REPEAT_KEY = 0x7C79, QK_ALT_REPEAT_KEY = 0x7C7A, + QK_LAYER_LOCK = 0x7C7B, QK_KB_0 = 0x7E00, QK_KB_1 = 0x7E01, QK_KB_2 = 0x7E02, @@ -1445,6 +1446,7 @@ enum qk_keycode_defines { TL_UPPR = QK_TRI_LAYER_UPPER, QK_REP = QK_REPEAT_KEY, QK_AREP = QK_ALT_REPEAT_KEY, + QK_LLCK = QK_LAYER_LOCK, }; // Range Helpers @@ -1501,7 +1503,7 @@ enum qk_keycode_defines { #define IS_UNDERGLOW_KEYCODE(code) ((code) >= QK_UNDERGLOW_TOGGLE && (code) <= QK_UNDERGLOW_SPEED_DOWN) #define IS_RGB_KEYCODE(code) ((code) >= RGB_MODE_PLAIN && (code) <= RGB_MODE_TWINKLE) #define IS_RGB_MATRIX_KEYCODE(code) ((code) >= QK_RGB_MATRIX_ON && (code) <= QK_RGB_MATRIX_SPEED_DOWN) -#define IS_QUANTUM_KEYCODE(code) ((code) >= QK_BOOTLOADER && (code) <= QK_ALT_REPEAT_KEY) +#define IS_QUANTUM_KEYCODE(code) ((code) >= QK_BOOTLOADER && (code) <= QK_LAYER_LOCK) #define IS_KB_KEYCODE(code) ((code) >= QK_KB_0 && (code) <= QK_KB_31) #define IS_USER_KEYCODE(code) ((code) >= QK_USER_0 && (code) <= QK_USER_31) @@ -1527,6 +1529,6 @@ enum qk_keycode_defines { #define UNDERGLOW_KEYCODE_RANGE QK_UNDERGLOW_TOGGLE ... QK_UNDERGLOW_SPEED_DOWN #define RGB_KEYCODE_RANGE RGB_MODE_PLAIN ... RGB_MODE_TWINKLE #define RGB_MATRIX_KEYCODE_RANGE QK_RGB_MATRIX_ON ... QK_RGB_MATRIX_SPEED_DOWN -#define QUANTUM_KEYCODE_RANGE QK_BOOTLOADER ... QK_ALT_REPEAT_KEY +#define QUANTUM_KEYCODE_RANGE QK_BOOTLOADER ... QK_LAYER_LOCK #define KB_KEYCODE_RANGE QK_KB_0 ... QK_KB_31 #define USER_KEYCODE_RANGE QK_USER_0 ... QK_USER_31 diff --git a/quantum/layer_lock.c b/quantum/layer_lock.c new file mode 100644 index 000000000000..9ee3c307dcaa --- /dev/null +++ b/quantum/layer_lock.c @@ -0,0 +1,81 @@ +// Copyright 2022-2023 Google LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// https://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#include "layer_lock.h" +#include "quantum_keycodes.h" + +#ifndef NO_ACTION_LAYER +// The current lock state. The kth bit is on if layer k is locked. +layer_state_t locked_layers = 0; + +// Layer Lock timer to disable layer lock after X seconds inactivity +# if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0 +uint32_t layer_lock_timer = 0; + +void layer_lock_task(void) { + if (locked_layers && timer_elapsed32(layer_lock_timer) > LAYER_LOCK_IDLE_TIMEOUT) { + layer_lock_all_off(); + layer_lock_timer = timer_read32(); + } +} +# endif // LAYER_LOCK_IDLE_TIMEOUT > 0 + +bool is_layer_locked(uint8_t layer) { + return locked_layers & ((layer_state_t)1 << layer); +} + +void layer_lock_invert(uint8_t layer) { + const layer_state_t mask = (layer_state_t)1 << layer; + if ((locked_layers & mask) == 0) { // Layer is being locked. +# ifndef NO_ACTION_ONESHOT + if (layer == get_oneshot_layer()) { + reset_oneshot_layer(); // Reset so that OSL doesn't turn layer off. + } +# endif // NO_ACTION_ONESHOT + layer_on(layer); +# if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0 + layer_lock_timer = timer_read32(); +# endif // LAYER_LOCK_IDLE_TIMEOUT > 0 + } else { // Layer is being unlocked. + layer_off(layer); + } + layer_lock_set_kb(locked_layers ^= mask); +} + +// Implement layer_lock_on/off by deferring to layer_lock_invert. +void layer_lock_on(uint8_t layer) { + if (!is_layer_locked(layer)) { + layer_lock_invert(layer); + } +} + +void layer_lock_off(uint8_t layer) { + if (is_layer_locked(layer)) { + layer_lock_invert(layer); + } +} + +void layer_lock_all_off(void) { + layer_and(~locked_layers); + locked_layers = 0; + layer_lock_set_kb(locked_layers); +} + +__attribute__((weak)) bool layer_lock_set_kb(layer_state_t locked_layers) { + return layer_lock_set_user(locked_layers); +} +__attribute__((weak)) bool layer_lock_set_user(layer_state_t locked_layers) { + return true; +} +#endif // NO_ACTION_LAYER diff --git a/quantum/layer_lock.h b/quantum/layer_lock.h new file mode 100644 index 000000000000..6d7285da2a61 --- /dev/null +++ b/quantum/layer_lock.h @@ -0,0 +1,135 @@ +// Copyright 2022-2023 Google LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// https://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +/** + * @file layer_lock.h + * @brief Layer Lock, a key to stay in the current layer. + * + * Overview + * -------- + * + * Layers are often accessed by holding a button, e.g. with a momentary layer + * switch `MO(layer)` or layer tap `LT(layer, key)` key. But you may sometimes + * want to "lock" or "toggle" the layer so that it stays on without having to + * hold down a button. One way to do that is with a tap-toggle `TT` layer key, + * but here is an alternative. + * + * This library implements a "Layer Lock key". When tapped, it "locks" the + * highest layer to stay active, assuming the layer was activated by one of the + * following keys: + * + * * `MO(layer)` momentary layer switch + * * `LT(layer, key)` layer tap + * * `OSL(layer)` one-shot layer + * * `TT(layer)` layer tap toggle + * * `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods) + * + * Tapping the Layer Lock key again unlocks and turns off the layer. + * + * @note When a layer is "locked", other layer keys such as `TO(layer)` or + * manually calling `layer_off(layer)` will override and unlock the layer. + * + * Configuration + * ------------- + * + * Optionally, a timeout may be defined so that Layer Lock disables + * automatically if not keys are pressed for `LAYER_LOCK_IDLE_TIMEOUT` + * milliseconds. Define `LAYER_LOCK_IDLE_TIMEOUT` in your config.h, for instance + * + * #define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds. + * + * and call `layer_lock_task()` from your `matrix_scan_user()` in keymap.c: + * + * void matrix_scan_user(void) { + * layer_lock_task(); + * // Other tasks... + * } + * + * For full documentation, see + * + */ + +#pragma once + +#include +#include +#include "action_layer.h" +#include "action_util.h" + +/** + * Handler function for Layer Lock. + * + * In your keymap, define a custom keycode to use for Layer Lock. Then handle + * Layer Lock from your `process_record_user` function by calling + * `process_layer_lock`, passing your custom keycode for the `lock_keycode` arg: + * + * #include "features/layer_lock.h" + * + * bool process_record_user(uint16_t keycode, keyrecord_t* record) { + * if (!process_layer_lock(keycode, record, LLOCK)) { return false; } + * // Your macros ... + * + * return true; + * } + */ + +#ifndef NO_ACTION_LAYER +/** Returns true if `layer` is currently locked. */ +bool is_layer_locked(uint8_t layer); + +/** Locks and turns on `layer`. */ +void layer_lock_on(uint8_t layer); + +/** Unlocks and turns off `layer`. */ +void layer_lock_off(uint8_t layer); + +/** Unlocks and turns off all locked layers. */ +void layer_lock_all_off(void); + +/** Toggles whether `layer` is locked. */ +void layer_lock_invert(uint8_t layer); + +/** + * Optional callback that gets called when a layer is locked or unlocked. + * + * This is useful to represent the current lock state, e.g. by setting an LED or + * playing a sound. In your keymap, define + * + * void layer_lock_set_user(layer_state_t locked_layers) { + * // Do something like `set_led(is_layer_locked(NAV));` + * } + * + * @param locked_layers Bitfield in which the kth bit represents whether the + * kth layer is on. + */ +bool layer_lock_set_kb(layer_state_t locked_layers); +bool layer_lock_set_user(layer_state_t locked_layers); + +void layer_lock_task(void); +#else // NO_ACTION_LAYER +static inline bool is_layer_locked(uint8_t layer) { + return false; +} +static inline void layer_lock_on(uint8_t layer) {} +static inline void layer_lock_off(uint8_t layer) {} +static inline void layer_lock_all_off(void) {} +static inline void layer_lock_invert(uint8_t layer) {} +static inline bool layer_lock_set_kb(layer_state_t locked_layers) { + return true; +} +static inline bool layer_lock_set_user(layer_state_t locked_layers) { + return true; +} +static inline void layer_lock_task(void) {} +#endif // NO_ACTION_LAYER diff --git a/quantum/process_keycode/process_layer_lock.c b/quantum/process_keycode/process_layer_lock.c new file mode 100644 index 000000000000..1e36d8844e83 --- /dev/null +++ b/quantum/process_keycode/process_layer_lock.c @@ -0,0 +1,95 @@ +// Copyright 2022-2023 Google LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// https://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +/** + * @file layer_lock.c + * @brief Layer Lock implementation + * + * For full documentation, see + * + */ + +#include "layer_lock.h" +#include "process_layer_lock.h" +#include "quantum_keycodes.h" +#include "action_util.h" + +// The current lock state. The kth bit is on if layer k is locked. +extern layer_state_t locked_layers; +#if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0 +extern uint32_t layer_lock_timer; +#endif + +// Handles an event on an `MO` or `TT` layer switch key. +static bool handle_mo_or_tt(uint8_t layer, keyrecord_t* record) { + if (is_layer_locked(layer)) { + if (record->event.pressed) { // On press, unlock the layer. + layer_lock_invert(layer); + } + return false; // Skip default handling. + } + return true; +} + +bool process_layer_lock(uint16_t keycode, keyrecord_t* record) { +#ifndef NO_ACTION_LAYER +# if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0 + layer_lock_timer = timer_read32(); +# endif // LAYER_LOCK_IDLE_TIMEOUT > 0 + + // The intention is that locked layers remain on. If something outside of + // this feature turned any locked layers off, unlock them. + if ((locked_layers & ~layer_state) != 0) { + layer_lock_set_kb(locked_layers &= layer_state); + } + + if (keycode == QK_LAYER_LOCK) { + if (record->event.pressed) { // The layer lock key was pressed. + layer_lock_invert(get_highest_layer(layer_state)); + } + return false; + } + + switch (keycode) { + case QK_MOMENTARY ... QK_MOMENTARY_MAX: // `MO(layer)` keys. + return handle_mo_or_tt(QK_MOMENTARY_GET_LAYER(keycode), record); + + case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX: // `TT(layer)`. + return handle_mo_or_tt(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode), record); + + case QK_LAYER_MOD ... QK_LAYER_MOD_MAX: { // `LM(layer, mod)`. + uint8_t layer = QK_LAYER_MOD_GET_LAYER(keycode); + if (is_layer_locked(layer)) { + if (record->event.pressed) { // On press, unlock the layer. + layer_lock_invert(layer); + } else { // On release, clear the mods. + clear_mods(); + send_keyboard_report(); + } + return false; // Skip default handling. + } + } break; + +# ifndef NO_ACTION_TAPPING + case QK_LAYER_TAP ... QK_LAYER_TAP_MAX: // `LT(layer, key)` keys. + if (record->tap.count == 0 && !record->event.pressed && is_layer_locked(QK_LAYER_TAP_GET_LAYER(keycode))) { + // Release event on a held layer-tap key where the layer is locked. + return false; // Skip default handling so that layer stays on. + } + break; +# endif // NO_ACTION_TAPPING + } +#endif // NO_ACTION_LAYER + return true; +} diff --git a/quantum/process_keycode/process_layer_lock.h b/quantum/process_keycode/process_layer_lock.h new file mode 100644 index 000000000000..b54c0f6f1062 --- /dev/null +++ b/quantum/process_keycode/process_layer_lock.h @@ -0,0 +1,69 @@ +// Copyright 2022-2023 Google LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// https://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +/** + * @file layer_lock.h + * @brief Layer Lock, a key to stay in the current layer. + * + * Overview + * -------- + * + * Layers are often accessed by holding a button, e.g. with a momentary layer + * switch `MO(layer)` or layer tap `LT(layer, key)` key. But you may sometimes + * want to "lock" or "toggle" the layer so that it stays on without having to + * hold down a button. One way to do that is with a tap-toggle `TT` layer key, + * but here is an alternative. + * + * This library implements a "Layer Lock key". When tapped, it "locks" the + * highest layer to stay active, assuming the layer was activated by one of the + * following keys: + * + * * `MO(layer)` momentary layer switch + * * `LT(layer, key)` layer tap + * * `OSL(layer)` one-shot layer + * * `TT(layer)` layer tap toggle + * * `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods) + * + * Tapping the Layer Lock key again unlocks and turns off the layer. + * + * @note When a layer is "locked", other layer keys such as `TO(layer)` or + * manually calling `layer_off(layer)` will override and unlock the layer. + * + * Configuration + * ------------- + * + * Optionally, a timeout may be defined so that Layer Lock disables + * automatically if not keys are pressed for `LAYER_LOCK_IDLE_TIMEOUT` + * milliseconds. Define `LAYER_LOCK_IDLE_TIMEOUT` in your config.h, for instance + * + * #define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds. + * + * and call `layer_lock_task()` from your `matrix_scan_user()` in keymap.c: + * + * void matrix_scan_user(void) { + * layer_lock_task(); + * // Other tasks... + * } + * + * For full documentation, see + * + */ + +#pragma once + +#include +#include +#include "action.h" + +bool process_layer_lock(uint16_t keycode, keyrecord_t* record); diff --git a/quantum/quantum.c b/quantum/quantum.c index 874df1593a2b..811ad2e71520 100644 --- a/quantum/quantum.c +++ b/quantum/quantum.c @@ -76,6 +76,10 @@ # include "process_unicode_common.h" #endif +#ifdef LAYER_LOCK_ENABLE +# include "process_layer_lock.h" +#endif // LAYER_LOCK_ENABLE + #ifdef AUDIO_ENABLE # ifndef GOODBYE_SONG # define GOODBYE_SONG SONG(GOODBYE_SOUND) @@ -400,6 +404,9 @@ bool process_record_quantum(keyrecord_t *record) { #ifdef TRI_LAYER_ENABLE process_tri_layer(keycode, record) && #endif +#ifdef LAYER_LOCK_ENABLE + process_layer_lock(keycode, record) && +#endif #ifdef BLUETOOTH_ENABLE process_connection(keycode, record) && #endif diff --git a/quantum/quantum.h b/quantum/quantum.h index b60d8a86bf7a..71cf900f2de0 100644 --- a/quantum/quantum.h +++ b/quantum/quantum.h @@ -240,6 +240,10 @@ extern layer_state_t layer_state; # include "os_detection.h" #endif +#ifdef LAYER_LOCK_ENABLE +# include "layer_lock.h" +#endif // LAYER_LOCK_ENABLE + void set_single_default_layer(uint8_t default_layer); void set_single_persistent_default_layer(uint8_t default_layer); diff --git a/tests/layer_lock/config.h b/tests/layer_lock/config.h new file mode 100644 index 000000000000..25d0b20c0ead --- /dev/null +++ b/tests/layer_lock/config.h @@ -0,0 +1,8 @@ +// Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "test_common.h" + +#define LAYER_LOCK_IDLE_TIMEOUT 1000 diff --git a/tests/layer_lock/test.mk b/tests/layer_lock/test.mk new file mode 100644 index 000000000000..05771e4dbf89 --- /dev/null +++ b/tests/layer_lock/test.mk @@ -0,0 +1,8 @@ +# Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) +# SPDX-License-Identifier: GPL-2.0-or-later + +# -------------------------------------------------------------------------------- +# Keep this file, even if it is empty, as a marker that this folder contains tests +# -------------------------------------------------------------------------------- + +LAYER_LOCK_ENABLE = yes diff --git a/tests/layer_lock/test_layer_lock.cpp b/tests/layer_lock/test_layer_lock.cpp new file mode 100644 index 000000000000..00742c3b4361 --- /dev/null +++ b/tests/layer_lock/test_layer_lock.cpp @@ -0,0 +1,284 @@ +// Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "keycodes.h" +#include "test_common.hpp" + +using testing::_; + +class LayerLock : public TestFixture {}; + +TEST_F(LayerLock, LayerLockState) { + TestDriver driver; + KeymapKey key_a = KeymapKey(0, 0, 0, KC_A); + KeymapKey key_b = KeymapKey(1, 0, 0, KC_B); + KeymapKey key_c = KeymapKey(2, 0, 0, KC_C); + KeymapKey key_d = KeymapKey(3, 0, 0, KC_C); + + set_keymap({key_a, key_b, key_c, key_d}); + + EXPECT_FALSE(is_layer_locked(1)); + EXPECT_FALSE(is_layer_locked(2)); + EXPECT_FALSE(is_layer_locked(3)); + + layer_lock_invert(1); // Layer 1: unlocked -> locked + layer_lock_on(2); // Layer 2: unlocked -> locked + layer_lock_off(3); // Layer 3: stays unlocked + + // Layers 1 and 2 are now on. + EXPECT_TRUE(layer_state_is(1)); + EXPECT_TRUE(layer_state_is(2)); + // Layers 1 and 2 are now locked. + EXPECT_TRUE(is_layer_locked(1)); + EXPECT_TRUE(is_layer_locked(2)); + EXPECT_FALSE(is_layer_locked(3)); + + layer_lock_invert(1); // Layer 1: locked -> unlocked + layer_lock_on(2); // Layer 2: stays locked + layer_lock_on(3); // Layer 3: unlocked -> locked + + EXPECT_FALSE(layer_state_is(1)); + EXPECT_TRUE(layer_state_is(2)); + EXPECT_TRUE(layer_state_is(3)); + EXPECT_FALSE(is_layer_locked(1)); + EXPECT_TRUE(is_layer_locked(2)); + EXPECT_TRUE(is_layer_locked(3)); + + layer_lock_invert(1); // Layer 1: unlocked -> locked + layer_lock_off(2); // Layer 2: locked -> unlocked + + EXPECT_TRUE(layer_state_is(1)); + EXPECT_FALSE(layer_state_is(2)); + EXPECT_TRUE(layer_state_is(3)); + EXPECT_TRUE(is_layer_locked(1)); + EXPECT_FALSE(is_layer_locked(2)); + EXPECT_TRUE(is_layer_locked(3)); + + layer_lock_all_off(); // Layers 1 and 3: locked -> unlocked + + EXPECT_FALSE(layer_state_is(1)); + EXPECT_FALSE(layer_state_is(2)); + EXPECT_FALSE(layer_state_is(3)); + EXPECT_FALSE(is_layer_locked(1)); + EXPECT_FALSE(is_layer_locked(2)); + EXPECT_FALSE(is_layer_locked(3)); +} + +TEST_F(LayerLock, LayerLockMomentaryTest) { + TestDriver driver; + KeymapKey key_layer = KeymapKey(0, 0, 0, MO(1)); + KeymapKey key_a = KeymapKey(0, 1, 0, KC_A); + KeymapKey key_trns = KeymapKey(1, 0, 0, KC_TRNS); + KeymapKey key_ll = KeymapKey(1, 1, 0, QK_LAYER_LOCK); + + set_keymap({key_layer, key_a, key_trns, key_ll}); + + EXPECT_NO_REPORT(driver); + key_layer.press(); + run_one_scan_loop(); + EXPECT_TRUE(layer_state_is(1)); + EXPECT_FALSE(is_layer_locked(1)); + VERIFY_AND_CLEAR(driver); + + EXPECT_NO_REPORT(driver); + tap_key(key_ll); + EXPECT_TRUE(layer_state_is(1)); + EXPECT_TRUE(is_layer_locked(1)); + VERIFY_AND_CLEAR(driver); + + EXPECT_NO_REPORT(driver); + key_layer.release(); + run_one_scan_loop(); + EXPECT_TRUE(layer_state_is(1)); + EXPECT_TRUE(is_layer_locked(1)); + VERIFY_AND_CLEAR(driver); + + // Pressing Layer Lock again unlocks the lock. + EXPECT_NO_REPORT(driver); + key_ll.press(); + run_one_scan_loop(); + EXPECT_FALSE(layer_state_is(1)); + EXPECT_FALSE(is_layer_locked(1)); + VERIFY_AND_CLEAR(driver); +} + +TEST_F(LayerLock, LayerLockLayerTapTest) { + TestDriver driver; + KeymapKey key_layer = KeymapKey(0, 0, 0, LT(1, KC_B)); + KeymapKey key_a = KeymapKey(0, 1, 0, KC_A); + KeymapKey key_trns = KeymapKey(1, 0, 0, KC_TRNS); + KeymapKey key_ll = KeymapKey(1, 1, 0, QK_LAYER_LOCK); + + set_keymap({key_layer, key_a, key_trns, key_ll}); + + EXPECT_NO_REPORT(driver); + key_layer.press(); + idle_for(TAPPING_TERM); + run_one_scan_loop(); + EXPECT_TRUE(layer_state_is(1)); + VERIFY_AND_CLEAR(driver); + + EXPECT_NO_REPORT(driver); + tap_key(key_ll); + EXPECT_TRUE(layer_state_is(1)); + EXPECT_TRUE(is_layer_locked(1)); + VERIFY_AND_CLEAR(driver); + + // Pressing Layer Lock again unlocks the lock. + EXPECT_NO_REPORT(driver); + key_ll.press(); + run_one_scan_loop(); + EXPECT_FALSE(layer_state_is(1)); + EXPECT_FALSE(is_layer_locked(1)); + VERIFY_AND_CLEAR(driver); +} + +TEST_F(LayerLock, LayerLockOneshotTapTest) { + TestDriver driver; + KeymapKey key_layer = KeymapKey(0, 0, 0, OSL(1)); + KeymapKey key_a = KeymapKey(0, 1, 0, KC_A); + KeymapKey key_trns = KeymapKey(1, 0, 0, KC_TRNS); + KeymapKey key_ll = KeymapKey(1, 1, 0, QK_LAYER_LOCK); + + set_keymap({key_layer, key_a, key_trns, key_ll}); + + EXPECT_NO_REPORT(driver); + tap_key(key_layer); + run_one_scan_loop(); + EXPECT_TRUE(layer_state_is(1)); + VERIFY_AND_CLEAR(driver); + + EXPECT_NO_REPORT(driver); + tap_key(key_ll); + run_one_scan_loop(); + EXPECT_TRUE(layer_state_is(1)); + EXPECT_TRUE(is_layer_locked(1)); + VERIFY_AND_CLEAR(driver); + + // Pressing Layer Lock again unlocks the lock. + EXPECT_NO_REPORT(driver); + key_ll.press(); + run_one_scan_loop(); + EXPECT_FALSE(layer_state_is(1)); + EXPECT_FALSE(is_layer_locked(1)); + VERIFY_AND_CLEAR(driver); +} + +TEST_F(LayerLock, LayerLockOneshotHoldTest) { + TestDriver driver; + KeymapKey key_layer = KeymapKey(0, 0, 0, OSL(1)); + KeymapKey key_a = KeymapKey(0, 1, 0, KC_A); + KeymapKey key_trns = KeymapKey(1, 0, 0, KC_TRNS); + KeymapKey key_ll = KeymapKey(1, 1, 0, QK_LAYER_LOCK); + + set_keymap({key_layer, key_a, key_trns, key_ll}); + + EXPECT_NO_REPORT(driver); + key_layer.press(); + idle_for(TAPPING_TERM); + run_one_scan_loop(); + EXPECT_TRUE(layer_state_is(1)); + VERIFY_AND_CLEAR(driver); + + EXPECT_NO_REPORT(driver); + tap_key(key_ll); + run_one_scan_loop(); + EXPECT_TRUE(layer_state_is(1)); + VERIFY_AND_CLEAR(driver); + + EXPECT_NO_REPORT(driver); + key_layer.release(); + run_one_scan_loop(); + EXPECT_TRUE(layer_state_is(1)); + EXPECT_TRUE(is_layer_locked(1)); + VERIFY_AND_CLEAR(driver); + + // Pressing Layer Lock again unlocks the lock. + EXPECT_NO_REPORT(driver); + key_ll.press(); + run_one_scan_loop(); + EXPECT_FALSE(layer_state_is(1)); + EXPECT_FALSE(is_layer_locked(1)); + VERIFY_AND_CLEAR(driver); +} + +TEST_F(LayerLock, LayerLockTimeoutTest) { + TestDriver driver; + KeymapKey key_layer = KeymapKey(0, 0, 0, MO(1)); + KeymapKey key_a = KeymapKey(0, 1, 0, KC_A); + KeymapKey key_trns = KeymapKey(1, 0, 0, KC_TRNS); + KeymapKey key_ll = KeymapKey(1, 1, 0, QK_LAYER_LOCK); + + set_keymap({key_layer, key_a, key_trns, key_ll}); + + EXPECT_NO_REPORT(driver); + key_layer.press(); + run_one_scan_loop(); + EXPECT_TRUE(layer_state_is(1)); + VERIFY_AND_CLEAR(driver); + + EXPECT_NO_REPORT(driver); + tap_key(key_ll); + EXPECT_TRUE(layer_state_is(1)); + VERIFY_AND_CLEAR(driver); + + EXPECT_NO_REPORT(driver); + key_layer.release(); + run_one_scan_loop(); + EXPECT_TRUE(layer_state_is(1)); + EXPECT_TRUE(is_layer_locked(1)); + VERIFY_AND_CLEAR(driver); + + EXPECT_NO_REPORT(driver); + idle_for(LAYER_LOCK_IDLE_TIMEOUT); + run_one_scan_loop(); + EXPECT_FALSE(layer_state_is(1)); + EXPECT_FALSE(is_layer_locked(1)); + VERIFY_AND_CLEAR(driver); +} + +TEST_F(LayerLock, ToKeyOverridesLayerLock) { + TestDriver driver; + KeymapKey key_layer = KeymapKey(0, 0, 0, MO(1)); + KeymapKey key_to0 = KeymapKey(1, 0, 0, TO(0)); + KeymapKey key_ll = KeymapKey(1, 1, 0, QK_LAYER_LOCK); + + set_keymap({key_layer, key_to0, key_ll}); + + EXPECT_NO_REPORT(driver); + layer_lock_on(1); + run_one_scan_loop(); + EXPECT_TRUE(layer_state_is(1)); + EXPECT_TRUE(is_layer_locked(1)); + VERIFY_AND_CLEAR(driver); + + EXPECT_NO_REPORT(driver); + tap_key(key_to0); // TO(0) overrides Layer Lock and unlocks layer 1. + EXPECT_FALSE(layer_state_is(1)); + EXPECT_FALSE(is_layer_locked(1)); + VERIFY_AND_CLEAR(driver); +} + +TEST_F(LayerLock, LayerClearOverridesLayerLock) { + TestDriver driver; + KeymapKey key_layer = KeymapKey(0, 0, 0, MO(1)); + KeymapKey key_a = KeymapKey(0, 1, 0, KC_A); + KeymapKey key_ll = KeymapKey(1, 1, 0, QK_LAYER_LOCK); + + set_keymap({key_layer, key_a, key_ll}); + + EXPECT_NO_REPORT(driver); + layer_lock_on(1); + run_one_scan_loop(); + EXPECT_TRUE(layer_state_is(1)); + EXPECT_TRUE(is_layer_locked(1)); + VERIFY_AND_CLEAR(driver); + + EXPECT_REPORT(driver, (KC_A)); + layer_clear(); // layer_clear() overrides Layer Lock and unlocks layer 1. + key_a.press(); + run_one_scan_loop(); + EXPECT_FALSE(layer_state_is(1)); + EXPECT_FALSE(is_layer_locked(1)); + VERIFY_AND_CLEAR(driver); +} diff --git a/tests/test_common/keycode_table.cpp b/tests/test_common/keycode_table.cpp index a520dd3f2bf0..ae1a9edcd0fc 100644 --- a/tests/test_common/keycode_table.cpp +++ b/tests/test_common/keycode_table.cpp @@ -699,6 +699,7 @@ std::map KEYCODE_ID_TABLE = { {QK_TRI_LAYER_UPPER, "QK_TRI_LAYER_UPPER"}, {QK_REPEAT_KEY, "QK_REPEAT_KEY"}, {QK_ALT_REPEAT_KEY, "QK_ALT_REPEAT_KEY"}, + {QK_LAYER_LOCK, "QK_LAYER_LOCK"}, {QK_KB_0, "QK_KB_0"}, {QK_KB_1, "QK_KB_1"}, {QK_KB_2, "QK_KB_2"},