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When displaying lines in a 3D view, the Z component of the lines is completely ignored and therefore they are stuck to the terrain even if altitude clamping is absolute or relative.
Here is a screenshot of a simple line rendered as a simple line. The altitude is correct:
The same line rendered without the "simple line" flag:
On the second screenshot, the Z component of the line is completely ignored.
This is because, a buffer of the input lines is computed during the preprocessing stage. This algorithm completely discards the Z component of the geometries:
What is the bug or the crash?
When displaying lines in a 3D view, the Z component of the lines is completely ignored and therefore they are stuck to the terrain even if altitude clamping is absolute or relative.
Here is a screenshot of a simple line rendered as a simple line. The altitude is correct:
The same line rendered without the "simple line" flag:
On the second screenshot, the Z component of the line is completely ignored.
This is because, a buffer of the input lines is computed during the preprocessing stage. This algorithm completely discards the Z component of the geometries:
QGIS/src/3d/symbols/qgsline3dsymbol_p.cpp
Line 146 in c63565d
Steps to reproduce the issue
Versions
3.35.0-Master
Supported QGIS version
New profile
Additional context
No response
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