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MultiLanguage.cs
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namespace LeagueSharp.Common
{
using System;
using System.Collections.Generic;
using System.Resources;
using System.Web.Script.Serialization;
using LeagueSharp.Common.Properties;
/// <summary>
/// Provides multi-lingual strings.
/// </summary>
public static class MultiLanguage
{
#region Static Fields
/// <summary>
/// The translations
/// </summary>
private static Dictionary<string, string> Translations = new Dictionary<string, string>();
#endregion
#region Constructors and Destructors
/// <summary>
/// Initializes static members of the <see cref="MultiLanguage" /> class.
/// </summary>
static MultiLanguage()
{
LoadLanguage(Config.SelectedLanguage);
}
#endregion
#region Public Methods and Operators
/// <summary>
/// Translates the text into the loaded language.
/// </summary>
/// <param name="textToTranslate">The text to translate.</param>
/// <returns>System.String.</returns>
public static string _(string textToTranslate)
{
var textToTranslateToLower = textToTranslate.ToLower();
return Translations.ContainsKey(textToTranslateToLower)
? Translations[textToTranslateToLower]
: textToTranslate;
}
/// <summary>
/// Loads the language.
/// </summary>
/// <param name="languageName">Name of the language.</param>
/// <returns><c>true</c> if the operation succeeded, <c>false</c> otherwise false.</returns>
public static bool LoadLanguage(string languageName)
{
try
{
var languageStrings =
new ResourceManager("LeagueSharp.Common.Properties.Resources", typeof(Resources).Assembly).GetString
(languageName + "Json");
if (String.IsNullOrEmpty(languageStrings))
{
return false;
}
Translations = new JavaScriptSerializer().Deserialize<Dictionary<string, string>>(languageStrings);
return true;
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
return false;
}
}
#endregion
}
}