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DAB settings that apply to all entities, as currently possible, and then the option to override some settings for specific entity types.
That's it, really. Reason: different entity types have different time costs to tick, and different impacts on gameplay when not ticked.
The text was updated successfully, but these errors were encountered:
I second this. Would be a great addition, especially to curb the performance impact of some entities, such as villagers.
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This is a good idea. I would like to significantly reduce the start-distance, max-tick-freq, and activation-dist-mod of the villager.
start-distance
max-tick-freq
activation-dist-mod
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DAB settings that apply to all entities, as currently possible, and then the option to override some settings for specific entity types.
That's it, really. Reason: different entity types have different time costs to tick, and different impacts on gameplay when not ticked.
The text was updated successfully, but these errors were encountered: