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QualitySettings.masterTextureLimit preventing Importer from working correctly #4
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Thank you! |
Thank you again for the report and additional information. I submitted a bug-report to Unity Technologies (logged as Case 1393786). I'll update this thread here if I hear back from Unity. |
Unity Technologies replied to bug-report 1393786 with:
As far as I understand the documentation, it doesn't sound to me that it would fix the problem that's described here. When masterTextureLimit is used, the "copy region" command would copy the lower-mipmaps into the Texture2DArray, but what's actually expected is that it should copy the texture as no masterTextureLimit is used. It seems there is currently no solution to resolve this issue. The only solution seems to use no masterTextureLimit at all. |
https://docs.unity3d.com/ScriptReference/QualitySettings-masterTextureLimit.html
The above setting changes which mipmap Unity uses for a texture. While it affects Texture2D, it does not affect Texture2DArray. I am posting the error and my quick-fix solution. This fix is trivial and I do not know if there is a better way to approach this. Posting screenshots of the error and the fix.
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