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There is such option in Orca/SuperSlicer, and it definitely helps:
I've implemented it in GCodeGenerator::extrude_entity
if (this->config().overhangs_reverse) { for (ExtrusionPath el: loop->paths) if (el.role().is_overhang_perimeter() && this->m_layer->id() % 2 == 1) { reverse = true; break; } } return this->extrude_loop(*loop, reverse, smooth_path_cache, description, speed);
So if it looks acceptable I can create PR, or rewrite it in more suitable way.
The text was updated successfully, but these errors were encountered:
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There is such option in Orca/SuperSlicer, and it definitely helps:
I've implemented it in GCodeGenerator::extrude_entity
So if it looks acceptable I can create PR, or rewrite it in more suitable way.
The text was updated successfully, but these errors were encountered: