Tool for conversion of level.pak files from Cryengine 3 game engine to format readable by Cryengine 3 Sandbox
Download latest stable windows binary at https://github.com/prophetl33t/CryLevelConvert/releases/download/latest/CryLevelConvert.exe
mission_mission0.xml -> .lyr files containing level Flow Graph and dynamic entities
mission_mission0.xml -> .tod file containing Time Of Day data
moviedata.xml -> .lyr containing Track View info
leveldata.xml -> .lay containing terrain layers info
Just place .xml files in folder of CLC and run it.
Drag-and-drop for level.pak and .xml files is also available.
It is recommended to place EntityArchetypes folder in working directory of CLC for better conversion.
1)Clone repo and init submodules
git clone --recursive https://github.com/prophetl33t/CryLevelConvert.git
git submodule update --init --recursive
2)Create project file for your build system/IDE by using shell or cmake-gui. Run configure step two times for correct zlib static link params.
cmake -S <path-to-source> -B <path-to-build>
cmake -S <path-to-source> -B <path-to-build>
XML parser:
pugixml https://github.com/zeux/pugixml
Interactions with .pak files:
zipper https://github.com/sebastiandev/zipper