Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Weapon recoil animation can play without the weapon actually firing #35

Open
b-sharman opened this issue Jun 28, 2021 · 0 comments
Open

Comments

@b-sharman
Copy link
Member

Describe the issue
The weapon recoil animation seems to be played whenever the attack button is pressed, not whenever the weapon actually shoots. This leads to visual inconsistency and even confusion if playing without sound.

How to reproduce

  • Use any weapon until it overheats (demo is the most noticeable)
  • Click/press whatever attack button you have bound as fast as you can
  • The weapon fires at the correct rate, but not the animation

Expected behavior
Recoil animation only plays when the weapon fires.

could reproduce on 865d305

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant