From 0cf999c02b02256044c21a7244fe3209045d57d5 Mon Sep 17 00:00:00 2001 From: Guangcheng Chen <31801020+GCChen97@users.noreply.github.com> Date: Mon, 2 Sep 2024 22:48:07 +0800 Subject: [PATCH] Fix typo in ImplementingAssets.md --- docs/ImplementingAssets.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/ImplementingAssets.md b/docs/ImplementingAssets.md index 87f76a37f..2097ae575 100644 --- a/docs/ImplementingAssets.md +++ b/docs/ImplementingAssets.md @@ -42,7 +42,7 @@ Now that you have imported Infinigen into Blender, you can easily access all its To start, we recommend using Infinigen's sky lighting while you make your asset, so you can get a better sense of what the asset will look like in full scenes. To sample a random sky lighting, run the following two steps in your Blender console: ```python -from infingen.assets.lighting import sky_lighting +from infinigen.assets.lighting import sky_lighting sky_lighting.add_lighting() ```