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unicorn.py
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#
# Fly Unicorn
# A simple quantum game where the player has to fly a unicorn to the castle.
#
import math
import qiskit
from qiskit import ClassicalRegister, QuantumRegister, QuantumCircuit
from qiskit import IBMQ
from configparser import RawConfigParser
# Selects the environment to run the game on: simulator or real
device = 'sim';
def run(program, type, shots = 100):
if type == 'real':
if not run.isInit:
# Setup the API key for the real quantum computer.
parser = RawConfigParser()
parser.read('config.ini')
IBMQ.enable_account(parser.get('IBM', 'key'))
run.isInit = True
# Set the backend server.
backend = qiskit.providers.ibmq.least_busy(qiskit.IBMQ.backends(simulator=False))
# Execute the program on the quantum machine.
print("Running on", backend.name())
job = qiskit.execute(program, backend)
return job.result().get_counts()
else:
# Execute the program in the simulator.
print("Running on the simulator.")
job = qiskit.execute(program, qiskit.Aer.get_backend('qasm_simulator'), shots=shots)
return job.result().get_counts()
# Get the status for the current state of the unicorn.
def status(altitude):
if altitude == 0:
return 'Your unicorn is waiting for you on the ground'
elif altitude <= 100:
return 'Your unicorn is floating gently above the ground'
elif altitude <= 200:
return 'Your unicorn is hovering just above the evergreen sea of trees'
elif altitude <= 300:
return 'Your unicorn is approaching the first misty cloud layer'
elif altitude <= 400:
return 'Your unicorn has soared through the misty pink clouds'
elif altitude <= 500:
return 'Your unicorn is well above the misty clouds'
elif altitude <= 600:
return 'You can barely see the evergreen sea of trees from this high up'
elif altitude <= 700:
return 'Your unicorn is soaring through the sky'
elif altitude <= 800:
return 'You can see the first glimpse of the golden castle gates just above you'
elif altitude <= 900:
return 'Your unicorn is nearly at the mystical castle gates'
elif altitude < 1000:
return 'Your unicorn swiftly glides through the mystical castle gate. You\'re almost there'
else:
return 'A roar emits from the crowd of excited sky elves, waiting to greet you'
def action(command):
command = command.lower()[0]
switcher = {
'u': 150,
'd': -150,
'q': 0
}
return switcher.get(command, -1)
run.isInit = False # Indicate that we need to initialize the IBM Q API in the run() method.
isGameOver = False # Indicates when the game is complete.
altitude = 0 # Current altitude of player. Once goal is reached, the game ends.
goal = 1000 # Max altitude for the player to reach to end the game.
shots = goal + (125 if device == 'real' else 0) # Number of measurements on the quantum machine; when shots == goal, the player reached the goal; we include a buffer on physical quantum computers to account for natural error.
print('===============')
print(' Fly Unicorn')
print('===============')
print('')
print('Your majestic unicorn is ready for flight!')
print('After a long night of preparation and celebration, it\'s time to visit the castle in the clouds.')
print('Use your keyboard to fly up or down on a quantum computer, as you ascend your way into the castle.')
print('')
# Begin main game loop.
while not isGameOver:
# Setup a qubit to represent the unicorn.
unicorn = QuantumRegister(1)
unicornClassic = ClassicalRegister(1)
program = QuantumCircuit(unicorn, unicornClassic);
# Get input from the user.
command = ''
while not command.lower() in ['u', 'd', 'q', 'up', 'down', 'quit']:
# Read input.
command = input("\n=====================\n-[ Altitude " + str(altitude) + " feet ]-\n" + status(altitude) + ".\n[up,down,quit]: ").lower()
# Process input.
modifier = action(command)
if modifier == 0:
isGameOver = True
elif modifier == -1:
print("What?")
else:
if modifier > 0:
print("You soar into the sky.")
elif modifier < 0:
if altitude > 0:
print("You dive down lower.")
else:
print("Your unicorn can't fly into the ground!")
# Calculate the amount of NOT to apply to the qubit, based on the percent of the new altitude from the goal.
frac = (altitude + modifier) / goal
if frac >= 1:
# The unicorn is at or beyond the goal, so just invert the 0-qubit to a 1-qubit for 100% of goal.
# Note: On a real quantum machine the error rate is likely to cause NOT(0) to not go all the way to 1, staying around 1=862 and 0=138, etc.
program.x(unicorn)
elif frac > 0:
# Apply a percentage of the NOT operator to the unicorn (qubit), cooresponding to how high the unicorn is.
program.u3(frac * math.pi, 0.0, 0.0, unicorn)
# Collapse the qubit superposition by measuring it, forcing it to a value of 0 or 1.
program.measure(unicorn, unicornClassic);
# Execute on quantum machine.
counts = run(program, device, shots)
print(counts)
# Set the altitude based upon the number of 1 counts in the quantum results.
altitude = counts['1'] if '1' in counts else 0
# Did the player reach the castle?
if altitude >= goal:
print('Congratulations! Your unicorn soars into the castle gates!')
isGameOver = True