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text_4.asm
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text_4.asm
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_PokemartGreetingText::
text "Hi there!"
next "May I help you?"
done
_PokemonFaintedText::
text_ram wNameBuffer
text_start
line "fainted!"
done
_PlayerBlackedOutText::
text "<PLAYER> is out of"
line "useable #MON!"
para "<PLAYER> blacked"
line "out!"
prompt
_RepelWoreOffText::
text "REPEL's effect"
line "wore off."
done
_PokemartBuyingGreetingText::
text "Take your time."
done
_PokemartTellBuyPriceText::
text_ram wStringBuffer
text "?"
line "That will be"
cont "¥@"
text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
text ". OK?"
done
_PokemartBoughtItemText::
text "Here you are!"
line "Thank you!"
prompt
_PokemartNotEnoughMoneyText::
text "You don't have"
line "enough money."
prompt
_PokemartItemBagFullText::
text "You can't carry"
line "any more items."
prompt
_PokemonSellingGreetingText::
text "What would you"
line "like to sell?"
done
_PokemartTellSellPriceText::
text "I can pay you"
line "¥@"
text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
text " for that."
done
_PokemartItemBagEmptyText::
text "You don't have"
line "anything to sell."
prompt
_PokemartUnsellableItemText::
text "I can't put a"
line "price on that."
prompt
_PokemartThankYouText::
text "Thank you!"
done
_PokemartAnythingElseText::
text "Is there anything"
line "else I can do?"
done
_LearnedMove1Text::
text_ram wLearnMoveMonName
text " learned"
line "@"
text_ram wStringBuffer
text "!@"
text_end
_WhichMoveToForgetText::
text "Which move should"
next "be forgotten?"
done
_AbandonLearningText::
text "Abandon learning"
line "@"
text_ram wStringBuffer
text "?"
done
_DidNotLearnText::
text_ram wLearnMoveMonName
text_start
line "did not learn"
cont "@"
text_ram wStringBuffer
text "!"
prompt
_TryingToLearnText::
text_ram wLearnMoveMonName
text " is"
line "trying to learn"
cont "@"
text_ram wStringBuffer
text "!"
para "But, @"
text_ram wLearnMoveMonName
text_start
line "can't learn more"
cont "than 4 moves!"
para "Delete an older"
line "move to make room"
cont "for @"
text_ram wStringBuffer
text "?"
done
_OneTwoAndText::
text "1, 2 and...@"
text_end
_PoofText::
text " Poof!@"
text_end
_ForgotAndText::
text_start
para "@"
text_ram wLearnMoveMonName
text " forgot"
line "@"
text_ram wNameBuffer
text "!"
para "And..."
prompt
_HMCantDeleteText::
text "HM techniques"
line "can't be deleted!"
prompt
_PokemonCenterWelcomeText::
text "Welcome to our"
line "#MON CENTER!"
para "We heal your"
line "#MON back to"
cont "perfect health!"
prompt
_ShallWeHealYourPokemonText::
text "Shall we heal your"
line "#MON?"
done
_NeedYourPokemonText::
text "OK. We'll need"
line "your #MON."
done
_PokemonFightingFitText::
text "Thank you!"
line "Your #MON are"
cont "fighting fit!"
prompt
_PokemonCenterFarewellText::
text "We hope to see"
line "you again!"
done
_CableClubNPCAreaReservedFor2FriendsLinkedByCableText::
text "This area is"
line "reserved for 2"
cont "friends who are"
cont "linked by cable."
done
_CableClubNPCWelcomeText::
text "Welcome to the"
line "Cable Club!"
done
_CableClubNPCPleaseApplyHereHaveToSaveText::
text "Please apply here."
para "Before opening"
line "the link, we have"
cont "to save the game."
done
_CableClubNPCPleaseWaitText::
text "Please wait.@"
text_end
_CableClubNPCLinkClosedBecauseOfInactivityText::
vc_patch Change_link_closed_inactivity_message
IF DEF(_RED_VC) || DEF(_BLUE_VC)
text "Please come again!"
done
text_start
text "sed because of"
cont "inactivity."
ELSE
text "The link has been"
line "closed because of"
cont "inactivity."
ENDC
vc_patch_end
para "Please contact"
line "your friend and"
cont "come again!"
done