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Fix judgement counter not showing correct counts when spectating user mid-play #29914
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2d99364
Add test coverage of judgements not being synced when resuming a replay
peppy c46e9cb
Tidy up `JudgementCounter` classes
peppy 8f49876
Re-sync judgement counter display after replay frame reset
peppy d5c2484
Always transfer updated counts once
peppy 1dd6082
Rename method to be more appropriate
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18 changes: 18 additions & 0 deletions
18
osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCount.cs
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,18 @@ | ||
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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using osu.Framework.Bindables; | ||
using osu.Framework.Localisation; | ||
using osu.Game.Rulesets.Scoring; | ||
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namespace osu.Game.Screens.Play.HUD.JudgementCounter | ||
{ | ||
public struct JudgementCount | ||
{ | ||
public LocalisableString DisplayName { get; set; } | ||
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public HitResult[] Types { get; set; } | ||
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public BindableInt ResultCount { get; set; } | ||
} | ||
} |
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In testing on production, it appears that this breaks the PR, because it appears that the resets-from-replay-frame occur at the end of a frame bundle, at which point part of gameplay has been replayed and very likely incurred an actual judgement through the expected flows.
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I've applied a simple fix which looks good on paper and seems to work in initial testing. There's a brief period where counts won't be updated (until the first reset event) but I think this is okay.